I have a player that will hurl dice across the room if they continually roll bad. Another player uses certain pink d6's for rolling stats. I constantly am rolling the same two d20's in my hand like meditation balls. Been using the same d20's for 5 years now, player's hate them. Another player will "curse" your dice if he touches them (you'll go from rolling well to ones and twos) Where you sit makes all the difference to what your dice roll.
What gets me steamed:
Player assuming they know the monster's/enemy's AC Talking while I read/describe the area/enemy/etc Player's taking phone calls in the heat of battle and leaving the rest of the group instead of calling the person back. Players constantly complaining about how this and that sucks about their character/NPCs Players trying to figure out their damage or whatever dice roll and another player plays for them This one really gets me- players that want to kill their PC (whether I'm the GM or not) I know there's more things out there that bug me, but that's all I can think of right now.
Our group on Friday nights has me (the female GM) and 5 dudes. On Saturday I don't GM, but we have 5 dudes to 2 females. We all get along, typical comments and jokes are made almost every time (two consider themselves dirty old men... in reality they are some of the nicest people I know). I can't imagine playing in an all girl group... I collect comic books, action figures and love Pathfinder's RPG- proudly I am a geek.
When our group wandered through the adventure, we had a cleric and druid who were really powerful and an Elemental Savant (our wizard) who was also extremely powerful. (Using every source book we could get our hands on...) We almost died every night. I can't imagine going through it with out any casters. But, I suppose it could be done.
Freesword wrote:
Can I Call My Guy Drizzt? wrote: One other thing.. does anyone say anything to this guy when he just takes all the loot? If he's never made aware that it's not acceptable or is ruining other peoples' good times he'll just keep on doing it.. especially if he sees it as being in his character's nature. Now, if the guy is just greedy as a person and needs to have all the imaginary swords to himself to feel like he's cool, you probably don't need that at the table. Good point. It's funny, he told the Alchemist and wizard not to roll because "when do you get in combat?" I guess someone needs to tell him the same thing. Minor note though- when I ran the Rise of the Runelords, he gained the most greed and gluttony points.
Thanks for the comments! I think that he thinks that his character is being cool, mainly spending time in shadows and rolling disguise checks none of us care what he looks like and it's during weird times, which is amusing because a player who left our group would do that and the rouge's player wouldn't stop making fun at him. Other character's that he plays (we play on Friday and Saturday) seem to be, well, lazy. He claims that the rouge is NG. Earlier on in the game while combat carried on, he stood in the hall way talking to the NPC we had with us.
I'm the treasure keeper for this adventure. I like the suggestion that Mauril has about the strict wealth system, going to have to give that a try. Usually those who benefit from the particular items we find roll percentage dice for them, the fighter and my barbarian rolled and then he happily announced that he beat us both... Thank's for letting me rant :)
Alright- Normally the fighter type's would get the thing that would enhance them right? What happens when the rouge, who barely does anything (usually we travel with another rouge in the group because he won't even unlock and untrap things), takes the thing that would enhance the Fighter or the Barbarian? The rouge is a strong enough character, good stats and all that- so it's not like the character sucks. This rouge has "taken" things from, unique items that the GM has thrown into the game that would benefit the group that he does not even use. So, what happens when one or two PCs want to kill another PC in the town of Westcrown?
Our group is horrible when it comes to character deaths. I'm fortunate to be playing in the Council of Thieves game instead of running it, and am the current treasure recorder. Treasure that is found and given out is recorded under the character's name in my note book. When two of our party members died (for example), and they wanted to bring in some one new, those party items were divided up between the group, their other gear either went with them or was divided amongst all of us. We are playing through the Council of Thieves with three different individuals for each player, so over balancing the game isn't a problem. In passed games, the treasure that the party earned were the items earned off dead party members- the adventure seemed to be lacking magic items and they never came across any large cities to buy anything, so... But, we've always collected treasure off of dead comrades.
Our group allows human to be proficient with a weapon of their choice, if they get martial weapon prof., then they may choose an exotic, non-race weapon for free. I really like to ability for half-elves to have two favored classes. Before the game was "Pathfinderized" I never played a human, there was no desire to do so.
My problem I've had running a game with 7+ people is that they loose interest quickly. I like the suggestions above and have tried some in the past. At one point (when we played with the Spell Compendium and other source books) things were really bogged down. If a player wasn't ready on their turn they were skipped. I greatly relied on the other players when rule related questions, spell questions and "what page is this on?" questions pop up which helps speed up combat. However some of my players are easy distracted and that slows down things like you wouldn't believe. If there are cohorts, they go when the PC goes, if they go at all. Monsters all go on the same initiative. If I have a monster or a bunch of the same type hit multiple players (like cleave/great cleave) I roll the damage once. This seems to speed up combat. Sorry if I regurgitated stuff from above... |