Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Holding a hand to his head Laszlo staggers back to the mural, hoping the new insight would outweigh the distraction of the headache. Before starting to take notes again, a thought strikes him and he kneels to gather some of the disintegrated paint into a vial before pulling out other chemicals to begin testing it. Seeing that Kalla and Ursula are caught up in conversation (and more surprisingly seeming to get along for once), he turns back to Bruit to once more narrate his thought processes.
"You know, you can determine much about a culture by the paints it uses. I read once that Galt, before it fell to constant revolution, had a paint made out of ground up mummies plundered from Osirion..." He pauses for a second considering the piece of trivia. "I'm not exactly sure what that says about their society, but nothing good I'm sure."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo frowns at the mural, the hours of staring and copying wearing on him. I am getting nowhere. Without context, this makes no sense, it is like attempting to assemble a skeleton with no idea which body the arms came from. As he muses, his eyes drift over to the orb. I cannot read the tablets, but perhaps... Making his way into the alcove, he draws a deep breath to brace himself and then stares deeply into the darkness.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo continues his sketching, hurrying to capture as much as possible before the painting disappears. At Ursula's approach, he becomes excited, speaking up to include her in his impromptu lecture. "In a fascinating way, it is actually the opposite! This paint has been preserved too well! The damp environment down here has kept the paint in almost ideal conditions for centuries, which is why it was still so vibrant when we entered. But the air we introduced has dried it out too quickly, almost like putting it into an oven. You see the same thing when you try to rush a mummification. Slow steady desiccation and the body will be preserved for all time, if somewhat lessened, but dry it out too quickly and limbs start falling off all over the place!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
As the others spread out through the room, Laszlo looks briefly toward the cyclops' eye, but turns away. The master had objects like that, and nothing good came from looking at them too closely.
Instead he makes his way over to the decaying mural. Turning to an empty page of his formula book, he begins sketching a vague approximation of the scene before it fully disappears. As he examines it, he quietly narrates his findings so as not to disturb the others. "Look there, Bruit, see how that being seems to have the wrong number of limbs? It is always interesting interpreting old art like this, because some times ancient peoples used effects like that to simulate movement, but other times things just looked like that. Oh and over here..."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo pulls out his remaining vials and shifting them to Elixirs of Life. He passes them Nixoret and Ursula before pulling out his repair kit to put Bruit back in order.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
While it's distracted by Kalla's rope dart and Bruit's snapping jaws, Laszlo places a hand on the mushroom's head for leverage. Leaning around the corner, he chucks a versatile vial that he's primed into Alchemist's Fire at the furthest. Before the mushroom can take advantage of the demeaning maneuver, he leans back crying out "Véd, Bruit, Véd! Don't let him get me again!"
Draw, Quick Bomber (Red), Command
Bruit- Strike(White), strike (White)- If either of these attacks (or Kalla's rope dart) take out white, the remaining ones are aimed at purple
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fortitude:1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Laszlo draws a versatile vial from his pack and tosses it to splash over Dehlia, soothing some of the symptoms from the fungal infections being spread about. He then attempts to box in the fungus so that Bruit can get a good bite in.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fort Save:1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Laszlo steps back attempting to wave away the cloud of spores again. "Hmmmm, they seem fond of spreading poisons, let's see how they like it." He flings one of his new batch of blight bombs at the mushroom still on the ceiling while Bruit snaps back at the mushroom that struck it.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fort Save 1:1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 Fort Save 2:1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 Poison Damage:1d4 ⇒ 4
Laszlo waves his hand, trying to fan the cloud of spores away from his face. "We must clear a path! This tunnel is keeping us trapped in their poisonous bloom. Let us spread out and take them out as individuals."
So saying, he reaches into his pack and lobs an alchemist fire at the mushrooms blocking the path. Then he pulls forth a volatile vial and reaches over Nixoret to splash it over Ursula's back, alleviating some of her injuries and poisoning.
Quick Bomber, Interact (Draw), Interact (Field Vial)
I would like to attack Blue, or if it's already down from Ursula's attack, Yellow
Alchemist Fire Attack:1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 Concealment Check:1d20 ⇒ 14 Alchemist Fire Damage:1d8 + 1 ⇒ (8) + 1 = 91 Persistent and 1 Splash Fire damage
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo looks at the bas relief quizzically. "Hmmmm... this doesn't seem to fit typical Cyclopean practices, but maybe it is part of a specific religious ritual and we're meant to walk the path in a particular symbolic manner." Walking close to it, he raises his torch to get as close to the height of the sun on the relief. "I'm going to try and match the image here, but if this doesn't work, we might try dousing our lights... facing the destruction that emerges during the eclipse in the dark, as the imagery suggests."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Religion:1d20 + 6 ⇒ (9) + 6 = 15
[b]"It's a shame so much of this has been destroyed over time. The Decemvirate representatives won't be happy about this but maybe they'll have someone who can put this back together better than I can."[/dice]
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo studies the murals, trying to either make out their narrative, or to see if any of the images match the iconography of the mechanical observatory.
Quickly finishing his examinations, he pulls out a torch and lights it, turning to Dehlia. "You seem quite excited, would you like to go first and I can light your way?"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo joins Kalla in shifting the stones about. "Hmmm... I think you're right, but we'll still probably have to recalculate some. The constellations on the dome don't match up to the night's sky we know. Either the stars may have changed over the years or perhaps it is meant to represent another location... maybe even another plane. Oh, try putting this rock there, it can act as a keystone."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo looks about the buildings and scowls slightly. Stepping out of the building and assessing the relative positions of the other buildings he hums softly to himself, an unconvinced noise and then returns to the others.
"This is all speculation of course, but I think these buildings indicate the degradation of the Cyclopean society here. The scale and methods used still suggest that these are Cyclopean ruins, though later additions, but the successive repurposing does not bode well for this settlements inhabitants. First, whatever purpose these buildings had, they were clearly to support that structure." He gestures to the domed structure. "The castle in Ustalav had dungeons of course, that we used to store intrepid adventurers, but specimens were always kept near the lab. Ready access was required, especially if galvanic experiments were the order of the day. Lightning storms wait for no homonculus."
"If the inhabitants of these pens were used for entertainment or gladiatorial combat, they would have been placed closer to the amphitheater. I would have assumed that sacrifices would have been placed by the ziggurat there, they're terribly useful for that kind of thing, but maybe it was the seat of government or a museum or something like that. Really though, we won't know for certain until we go inside, and with the degradation we've seen maybe not even then."
"Speaking of degradation though, if these functioned as I suspect, then it shows things went terribly downhill. Granaries certainly could be a sign of a thriving society, but these conversions are altogether darker. You do not repurpose a granary if you are still filling it with food, so either they did not need the food because of a population collapse, or they could not get the food because of environmental collapse."
"If these buildings were for preparing sacrifices, it is even worse. Moving from the sacrifice of prepared foodstuffs to live animal and potentially sentient animal sacrifices are a clear sign of either intense deprivation or near complete moral collapse. Judging by the other signs of battle we've seen, I suspect these people did not go quietly, and it may well have been a result of their own evil acts coming back to bite them."
Laszlo refocuses, realizing that he's been lecturing, almost ranting like the master used to, and addresses the party again. "But of course, this is just a guess. Shall we go into the nearby building and find out?"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo looks longingly at the pile of metal that is Bruit for a second and then turns to Ursula. Deal with the living first, I can take my time with him once the urgent matters are handled. Plastering a fake smile on, he makes his way over to her and Sharlott, pulling out various plants.
"Yes, of course. The key thing is to moisturize well to help keep the skin healthy and healing well. I'll make you a facial paste to wear as you sleep... and provide you with nose plugs. It is very effective but does not smell the best."
Laying out his things, he frowns slightly, feeling Dawn's absence. "I don't have magical assistance so this will take a bit longer than we're used to, I should be able to get us back in fighting shape shortly though. I'll have to see to you all one by one, especially you Kalla, I'm concerned about that fall you had at the start of the fight. Oh and Dehlia give me that mess you call a shield, I should be able to put it back together once I've patched up Bruit."
To speed things up, I'm going to put about an hour's worth of downtime rolls below in order and they can be interrupted if needed. Also, I'm planning to use quick alchemy to turn two versatile vials into elixirs of life every 10 minutes so that I end up just two down at the end of the hour.
Healing Totals:
Ursula 22
Kalla 30 + No Longer Wounded
Nix 9
Dehlia 7
Dehlia's Shield 15
Laszlo 5
Bruit 15
Treat Wounds (E)(Kalla):1d20 + 11 ⇒ (4) + 11 = 15 Healing:2d8 + 10 ⇒ (2, 8) + 10 = 20 Elxir of Life (Kalla):1d6 ⇒ 5 Elxir of Life (Kalla):1d6 ⇒ 5
Treat Wounds (E)(Nix):1d20 + 11 ⇒ (6) + 11 = 17 Elxir of Life (Nix):1d6 ⇒ 6 Elxir of Life (Nix):1d6 ⇒ 3
Repair Shield (Dehlia):1d20 + 11 ⇒ (10) + 11 = 21 Elxir of Life (Dehlia):1d6 ⇒ 1 Elxir of Life (Dehlia):1d6 ⇒ 1 Elxir of Life (Dehlia):1d6 ⇒ 3 Elxir of Life (Dehlia):1d6 ⇒ 2
Treat Wounds (E)(Laszlo):1d20 + 11 ⇒ (2) + 11 = 13 Elxir of Life (Laszlo):1d6 ⇒ 1 Elxir of Life (Laszlo):1d6 ⇒ 2
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
As his companions surround the final skeleton, Laszlo looks about a bit less furiously, expecting to fight to wind down shortly. As Kalla still seems out of sorts, finding new cadences to songs he thought he knew, Laszlo douses her with his healing vial in hand.
Not wanting to undo the healing he had just provided his teammates, he then draws a sling and wings a small stone at the skeleton, hoping to crack its skull, but instead launching the stone toward the horizon.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Heedless of potential danger, Laszlo moves closer to Dehlia to supplement the minor regeneration provided by the thrown vial. Darting in, he applies some bandages treated with an acrid smelling adhesive as best he can between the slashes and swipes of the combatants. Having done his best, he pulls out another vial, scanning for who needs the most assistance.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Sensing the ominous aura of the dragon skeleton dissipate, Laszlo's attention returns to more temporal matters. Pulling an iridescent vial from his pack, he adds a prepared reagent and tosses it at Dehlia. Note to self: Confirm efficacy of healing materials on vegetative flesh compared to muscle tissue.
Turning back toward Ursula, he quickly applies another poultice made with local plants, while asking her, "Can you please keep track of any hallucinations this causes? The exact nature is important for future experiments."
Interact (Draw Vial), Interact (Field Vial at Dehlia), Battle Medicine (Ursula)
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Distracted by Kalla's recounting of her near-death experience, Laszlo is cut by the oncoming skeleton. Note to self: Iobarian version of smelling salts is highly hallucinogenic. Disengaging from the threatening creature, he decides ending the threat will do more for the party than his meagre medicines at the moment.
Slowly moving a hand in a spiral, Laszlo begins chanting a prayer to Pharasma in order to exorcise the spirit. "Pharasma, Lady of Graves, I beseech thee. By your grace and the grace of your shoki, guide this being to the River of Souls. Forgive its presence in the mortal realm, and grant it your peace. Glory be to you and your psychopomps for this service. Pharasma, Lady of Graves..."
With his free hand he begins digging into his bag, searching for any aromatic medicinal herbs he might be able to substitute for incense given the unexpected circumstances.
Laszlo raise an arm to shield himself from the devastating blast. Any residual joy at examining the dragon's skeleton fades as he quickly triages the results. Pausing briefly to prevent his fallen mechanical companion from further degrading, he then darts over to the fallen bard, quickly attempting to awaken her with some astringent smelling fluid and using a poultice made in Mishkar to staunch the worst of the bleeding. Pulling out an iridescent vial, he looks for who else needs treatment.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo turns to Dehlia, "Can we go with Kalla? I think the dragon must be what did that to the wall! Also, the master always wanted to play with a dragon skeleton and it will give me so much joy to do absolutely nothing with it!."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
On hearing his name, Laszlo perks back to focus, finally looking away from the walls. "Oh, yes, yes. Very good. Not all of this damage is from age. Hmmm... maybe it was... no best not to make assumptions before we have more evidence." While following the Leshy, he continues to examine the wall, particularly the clear signs of damage.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo frowns slightly at Dehlia's admission but mentally shakes it off. "Kalla speaks the truth. Loudly and frequently." He shoots her a wry smile to show he means no insult, then turns to Jorsal.
"Venture Captain, in our time in Iobaria the threats have been diverse and often quite unique. I know our goal is exploring the unknown, but do we have any premonition of what creatures may be infesting the ruins? Also, clearly the Decemvirate are expecting Cyclopean ruins, but are there other ancient cultures we're likely to find out there? I wouldn't prejudice our investigation, but I don't want to miss something important out of ignorance."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Crafting:1d20 + 11 ⇒ (17) + 11 = 28
"I'm glad you asked. I've been working a lot with the local flora and minerals and have made some excellent advances! I have an excellent smoke cloud to deter projectiles and spells being tossed around, how did Kalla say it, all catawampus. Also" Laszlo pulls one of his new Blight Bombs out of his pack and uncorks it. The sickly green brew unleashes an awful stench. "I have developed a superior bomb that exclusively attacks organic materials while leaving most structures and objects undamaged! We just wipe it off after the fight and everything is ready to study."
As he works to begin re-capping the bomb, he thinks aloud "Of course, really no fighting is actually safe around sensitive materials. You should have seen the master's laboratory after the Pathfinders came through. Broken glass everywhere, acids and bases eating through the walls and floor, there was at least one fire that I'm pretty sure is still burning because we couldn't figure out how to put it out. I think the real answer is tactics... yes... we would be best served drawing any fight away from sensitive structures and artifacts. If they are grave robbers, we may even let them go. As the master always said 'stolen body parts can be reattached, but what is cremated is lost forever.'" Turning to his companions, he says "By the way, if I were to fall, that is why I want you to recover my body if possible, the preservatives the master used should be good for another decade and I can continue to be useful to the community." Turning back to the Decemvirate representatives, he perks up remembering the meeting they're in. "Ummm... I hope that answers your question?"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Tromping through the woods near Mishkar, Laszlo stops upon reaching a large tree and turns back to his students with a crooked grin. With him are some of the local children, young enough to not have apprenticeships yet, but old enough to learn: a Centaur foal, a Human boy, a Leshy sapling and a Halfling... child? I'm still so bad at determining Halfling morphology. She could be an adult. In fact she has to be, she must be a chaperone. Really! Who would send children alone with me into the woods?
"Gather round, this is the perfect place to start your lesson! Now the Druid Cenenviel and your elders will tell you that herbalism is an art, the gentle persuasion of encouraging growth until carefully harvesting at the perfect time as told to you by each flower and berry. Alchemy, on the other hand, is a science! It is combining the correct materials at the right ratios in accordance with the determined best formula to get the same result time and again. Travelling Alchemy, however, is a bit of both. When I am in a new land, I do not always have access to the same materials that I learned to use, and I certainly can't wait to order some from afar. After all, often it is we Pathfinders who are bringing those resupplies to alchemists in distant lands. So, I instead make do with what's around me." So saying, he steps back and pats the tree behind him.
Reaching into his bag, he pulls out a book and squats so the children can get a good view of a formula covered in margin notes and crossed out and written over words. "For example, the recipe that I have for an elixir of life, most useful to any adventuring party, requires Children's Teeth- no, no, stop covering your mouths, not those teeth. It is the name of a plant native to my homeland, Ustalav. They are called that because they are white flowers that bud early in their growth and grow among the roots of trees, so they look like... well you get it." Reaching down with a free hand, he plucks a hardy blue flower from amongst the tree roots, pulling slowly to maintain a significant portion of the root structure. Holding it before the children, he spins it between his fingers so they can see all sides of it. "Importantly, they don't grow here BUT, these do. I have heard them called Striving Raindrops. Now, are they exactly the same as Children's Teeth, I don't know, probably not. But I can tell from their structure, where they grow and what grows around them, and their general mana flow, that they are probably similar. That takes much learning and practice before you will be able to make the same estimates, but there are some things you can learn much quicker." He snaps the book shut with the flower pressed between the pages and returns it to his bag before crab walking a short distance and pulling forth another flower with his bare hands.
"Look at this flower here. You see the angry red veins that culminate in ugly boils. This is a clear sign of Abyssal taint, and you should never handle a plant like this without gloves and other protection. The fine hairs that you can see on the stem are actually like splinters that try to cut your hand open, and watch this." With a little force he pushes on one of the petals. Rather than bending like a flower should, the petal snaps, the open wound beading with an ichor-like sap. "While there are... some... uses that I can make of this, you should never consume these fluids. They are very dangerous. Now the taint does not always show right away so if you taste... what was it again..." Absentmindedly, Laszlo wipes a bead of the flower with a finger and then licks the finger. "Ah, yes, cinnamon with a dash of hate- I know you don't know what hate tastes like, no child should, but be assured you cannot confuse its taste with anything else. If you taste a combination of cinnamon and hate find a responsible adult right away because bad things will happen. For example, these flowers can cause you nightmarish visions of monsters and violent men and..." Laszlo's attention drifts as his eyes track something floating in the air that none of the children can see, then he shakes his head and pointedly looks directly at the children and not anywhere else. "And ghostly spirits. And that is with the smallest of doses. Now, I want you each to check the nearby trees and bring me ten stalks of Striving Raindrops. When we get back to town I will show you how to make a simple poultice with them. You don't have the foundation for a proper elixir of life, but this should be plenty for every day use. And make sure you stay away from any tainted flowers." Instructions given, Laszlo's attention drifts back to the phantasmal apparitions flying above them.
While the children begin collecting flowers, the centaur foal leans over toward her halfling friend. "Do you think our parents will get mad about this?"
The halfling grins back manically, "Not if they don't find out. And the other kids are gonna go crazy when we tell them that we learned actual alchemy from a Pathfinder!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo pitches in to support Dawn. "Yes, think back, clearly this place wasn't always unnatural. We can help remove the veil from you eyes so you can see clearly again. We're not the unnatural ones, you are!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Accepting the invitation, Laszlo sidles closer after whispering to Dawn "Don't worry, you're not that creepy looking"
Arriving at the makeshift operating table, the fleshwarp begins engaging the crafter in a discussion of (im)proper biology to hold his attention. "Are you sure sixteen heads is correct? While people think even numbers are better for symmetry, an odd number like seventeen lets you pick a middle head. It's also prime, which helps prevent the heads from fighting with each other, they can't make balanced groups."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Something in the unhinged Leshy triggers an instinctive response in Laszlo. "Dawn, you assist Nix and Ursula, I know what I must do."
Turning back to the Crafter, he begins walking over, digging through his pack. "Of course, master, let us see here. I unfortunately am all out of Adder Stones, please forgive this wretch, but I do have some string here. If I may be so bold as to offer, have you considered a soft wood for some trellising? We will obviously have to disentangle before they deform, but it would provide additional structure..."
Falling into old habits, he begins distracting the Crafter with as much tedious procedure and craftwork possible.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo follows Ursula's route to the monolith and examines the runes in light of his prior visit. Upon seeing her attempts at defacing the runes he says loudly "No, no, it doesn't work like that. These pieces don't mean anything! You have to adjust these ones over here!"
He then pauses realizing what he has just done. "I knew I should have stayed with the distraction team."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
After party discusses their findings, Laszlo walks up to the grave. Solemnly, he rests a hand on it and bows his head, intoning
"Lady Pharasma, hear our prayer.
We honor the dead and their journey upon the Great Spiral as we honor the living and their brief existence on this plane.
Forgive us this liberty we take. We open this grave and exhume this body, not to defile its form, but to ensure its slumber.
May you aid us in completing our journeys at their natural end and may we find peace within your kingdom when we arrive."
He waits a beat in silence before turning back to the party. Holding up a crowbar, he says "Common Ustalavic gravedigger's prayer. Now let us get down to business."
Thievery:1d20 + 5 ⇒ (1) + 5 = 6To attempt to open it without excessively damaging the grave. Also to other players, I am happy to be interrupted if anyone objects. Laszlo is just relatively cavalier about graverobbing for... reasons
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo pulls out his tools and makes his way over to Bruit cooing "Good boy, Bruit! You did very well. Let me fix what those mean centipedes did to you." The mechanical hound's tail wags with a faint screeching noise due to a misaligned plate.
Turning to the rest of the party, in a far more dignified manner, he says "This will take me about twenty minutes to patch up. Then I can look into what this site is... though with luck you will all have figured everything out by then and I can continue to rest on Bruit's laurels! Ha ha!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo digs through his pouch for a Volatile Vial and some additives, turning it into another Blight Bomb before tossing it into Bruit's melee.
As he does so, he cheers on his mechanical companion, yelling "Good job, boy! Keep them distracted! Karom! Karom!" So prompted, the hound bats at the centipedes with steam powered paws.
Draw, Quick Alchemy, Command
Bruit's Actions- Strike (Spike), Strike (Spike)
Bruit is attacking Purple first, and then Orange if Purple is defeated
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo looks on as the scarecrow passes, longing to see it burn further. Unfortunately, the centipedes present a more immediate threat. Pulling a Minor Elixir of Life from a pouch, he pierces the cork with a metal tube and shoves the straw in Ursula's face.
"Drink up, I've tuned the formula to poisons of the region, but it's still rather generic. It should help though."
With his other hand, he digs into a pouch and pulls out a Blight Bomb. "Hmmmm, this should do, let's see how they like poisons." He quickly tosses it at one of the centipedes harassing Bruit with a cackle.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo makes his way forward, taking in the disturbing force amongst the standing stones. With a brief guilty glance at Dehlia as he passes her, he pulls out a jar of Alchemist's Fire and launches it at the scarecrow, hoping to spread some of the fire to its smaller companions.
Alchemical weaponry disbursed, Laszlo then whistles for Bruit to rush up amongst the enemies, hopefully causing a distraction.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fort Save 1:1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 Fort Save 2:1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Laszlo circles around his cover and comes up alongside Kalla. Adulterating the vial he has in hand, he turns it to a batch of Alchemist’s Fire and tosses it at the Leshy in front of Dawn. Laszlo then whistles to direct Bruit towards the fruiting Leshies. The mechanical hound darts in between the nearby creatures and snaps at the back of the Leshy harassing Dawn.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fort Save 1:1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 Fort Save 2:1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Fort Save 3:1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Laszlo raises his arms to cover his face as he's pelted with fruit, only to take a shot directly to the gut. "Oof! This is certainly not a dignified way to fight. *sniff sniff* The toxic fumes do remind me of home though. Bruit! Watch out for Sharlott and Jaldan!" While the mechanical hound interposes itself between leshy and centaur, Laszlo continues to bombard their foes, tossing his second prepared Dread Ampoule at the closest leshy and drawing a vial to start to deal with the rest.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Fort Save:1d20 + 8 ⇒ (7) + 8 = 15
Laszlo calls out "Véd!" pointing to the batch of mushroom-like Leshies, prompting bruit into action.
Bruit's Athletics Check:1d20 + 7 ⇒ (16) + 7 = 23
Turning to the fighting closer at hand, he calls out again "I am sorry for this, Ursula, but we will get you fixed up shortly." So saying, he tosses two vials, one with vile images seeming to rise out of the solution and one with delightful aromatics, that seem to ease Ursula's pain. Both unfortunately splash over her adding to the mess caused by the fruits.
Dread Ampoule at Yellow:1d20 + 6 ⇒ (13) + 6 = 19 Damage:1d6 ⇒ 5Mental, 1 splash, On hit, target becomes frightened 1, or frightened 2 on crit
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo whistles Bruit forward and darts behind cover as he approaches the fires. Helpfully translating for the uninformed, he calls out "We must help that leshy. These demons are trying to kill her!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
As his turn arrived, Laszlo seems to almost unfold as his back straightens and his shoulders pull back. His militaristic posture reveals a somewhat frightening height, normally obscured by his slouch. Marching to the dance floor, he gazes out imperiously before announcing, "Ladies, Gentlemen, and other assembled personages, I present to you the Gonchey Val's of Brevoy."
Raising his hand to the level of his eyes, he claps twice and then issues a piercing whistle. So prompted, Bruit leaps from the crowd, circling Laszlo once, then taking position opposite him. Master and mechanical hound bow to each other in unison before the two begin circling.
Society:1d20 + 8 ⇒ (12) + 8 = 20
Their deliberate pacing segues smoothly into a form of canine dressage. The fleshwarp's actions are mirrored by his hound with impressive synchronicity, a procession of pirouettes, piaffes and levades. The clever maneuvers and fluid performances seem almost designed to draw attention to the quality workmanship of both manufactured beings.
After several cycles, the pair face each other once more in their starting positions. Laszlo stomps forcefully calls out, "Hah!" They dart at each other and begin a simulated battle of man versus beast. Compared to the refined dance so far, the violent action is far less controlled and more naturalistic. However, the choreographed savagery is still clearly a dance: blocks acting a springboards for acrobatic leaps, vital weakness presented for dramatic blows that are pulled in the last inches, showy dodges that would invite punishment in a real fight.
Survival:1d20 + 5 ⇒ (16) + 5 = 21
Returning once more to their starting positions, Laszlo and Bruit bow again to each other, then turn together to Mimiko and bow a final time.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Noting the glint of intelligence in the statue's eye, Laszlo determines to resolve an ongoing internal dispute he'd had with a particularly odiferous author from his master's library. "Forest King Narven, I beg your attention!"
Society:1d20 + 8 ⇒ (3) + 8 = 11
"The scholar Fusco Pulcus said- GAH! He said that your kingdom- oof! Your kingdom was in Chel- huk! Stop hitting me I'm trying to ask a- guh! I don't care anymore!"
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Sighing at the predictable results of the kobold's actions, Laszlo reaches in his bag looking for an appropriate solution. "You don't just feed them because you don't want your hands near that part of their mouths, Nix." He pulls out a jar of dust labelled "STERNUTATING POWDER".
"On the upside, I've been wanting to see if this works on things that don't strictly have lungs. Don't breath this in Nixoret, we don't want you caught in a sneezing fit."
Nature:1d20 + 5 ⇒ (18) + 5 = 23
With a dramatic wave of the hand, he spreads a dusting of the material on the plant, causing it to rapidly eject the kobold. Nodding in satisfaction, he turns and does the same to Sajan's plant.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
While rarely native to the region, carnivorous plants are surprisingly common throughout Ustalav, particularly amongst the gardens of their nobles (and those with the pretensions to be noble). As such Laszlo is very familiar with such plant behavior.
"You know, there is a fun trick you can do with these. If you touch them right about here..." So saying, he reaches out to scratch one underneath its "mouth"
Nature:1d20 + 5 ⇒ (17) + 5 = 22
The mouth closes and bobs slightly almost like a dog being scratched under the chin. "Yes, you are a good boy, aren't you? Really, you're just simulating the same sensory organs as if it caught something, but it makes for a fun show. You shouldn't do it often though, plants are not meant to move this much and if they don't actually catch anything they are effectively starving."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
After freeing himself, Laszlo makes his way to Sajan to help untie a snare around the monk's ankle. In the process he playfully elbows Sajan in the ribs. "Must be a new experience for you, someone else running ahead foolishly into danger. Don't worry we'll catch up with her soon enough, just as we did with you."
Laszlo's eyes briefly go in different directions as he assesses their location. "I think I know where we are. The fastest path is left, left, right, left, then four rights."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Picking a stick up from the nearby foliage, Laszlo begins following Ursula's mad dash, beating at the various snares to try and trigger them before they catch anyone else.
Thievery:1d20 + 5 ⇒ (7) + 5 = 12
However, without proper time or tools, he's unfortunately slowed down.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
"Just because something looks unusual does not mean it is unnatural, particularly among great legends... but you're right, this does seem more the work of some puckish fae trickster. The only question is if the prank was played just on the statue or also its rather unfortunate model."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo walks up to the Donkey-Headed Statue and tentatively reaches out a hand to touch the statue. "Hmmmm, interesting." Turning, he begins examining the composition of the other statues as well.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Waving one hand to try to disperse the smoke quicker, he reaches down grabs the fey being by the shoulder, dragging it back to its feet. "Do not worry, we do not kill prisoners. You will have to answer some questions though."
Squinting through the smoke, he sees a familiar form approaching through the magical garden Dawn has summoned. "There is Kalla, she will- KALLA! What have you done to yourself?!" Pushing the fae back toward Ursula for her to deal with, he begins stalking toward his party member with a scolding tone. "No! Do not pull the arrow out yet, that is how you bleed out quickly. You are supposed to be dodging these, or at least taking them on the armored parts, tch. The neck, really? Sit down right there while I take care of this."
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
Laszlo scowls at his own smoke cloud. It did what I wanted it too, but now it's a problem. I need something to disperse these clouds once I'm done with them. With a heave he begins pulling himself over the wall.
Created Fleshwarp Alc 3- HP 35/40 Pet HP 23/34| AC 19 | F +9 R +9 W +6 |Explore: Investigate| Perception +6 | Hero Points 1 | V V: 5/6|
After tripping for the third time attempting to cross the pitted ground, Laszlo grumbles to himself, "Hmm, these walls are a pain, but if they can't see us, the can't hurt us." Taking out a vial, he adulterates it with a tarry substance and lobs it into the center of the fortifications.
Stride, interact (draw versatile vial), Quick Bomb {Quick Alchemy+Smoke Bomb} at an empty intersection