Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
What makes you think you are immune to tortureintimidate coerce: 1d20 + 10 ⇒ (14) + 10 = 24
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
ancestor=1 martial 2 skillful 3&4 Spell: 1d4 ⇒ 1 Ok Nan Fightin Time status bonus 1 to hit 2 to damage attack blue with sword: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
3rd action flat check dc 6 to cast shield: 1d20 ⇒ 16 end of turn ancestor becomes 1 martial,2 skillful,3&4 spell: 1d4 ⇒ 4 I agree gran time for magic
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Reaction to red dropping flat check dc 4: 1d20 ⇒ 7 cast Deaths call as reaction Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature’s level plus your spellcasting ability modifier (3). If the triggering creature was undead, double the number of temporary Hit Points you gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier. please confirm number of temporary hit point gained
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Sorry Have I got this right Soguchi tried to target zataquelmie with a spell but was unable to do so Did I lose the action but retain the spell and focus point
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
There you are my ancestors would like a word Soguchi <>extends the reach of his next spell and <>casts Ancestral touch at the gnome use 1 focus mental damage will dc 20: 3d4 ⇒ (4, 3, 4) = 11
Soguchi is haunted 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2 Ok grandfather time for skill <>Soguchi attempts to trip yellow with his sword athletics: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 Soguchi is haunted at the end of his turn 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2 You being unusually quiet gran (shield drops)
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Soguchi Casts Shield
electric arc damage basic dc20 reflex: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10 if enemy falls:
will react using deaths call gaining3 plus their level in temp hp double if undead
Soguchi then becomes haunteddominant ancestor 1 martial 2 skillful 3&4 spell: 1d4 ⇒ 1 If crit and reaction still available use shield block to reduce damage by 10 normal hits Soguchi will take
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
<><>Casts electric Arc at both creatures electric damage basic reflex 20: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14 Lets see if we can confirm that electricity resistance
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
<>Stride
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
perception: 1d20 + 8 ⇒ (17) + 8 = 25 AH so you admit to being a Thief would you like to take this opportunity to return what you have stolen to the pathfinder society
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Soguchi puts a finger to his beak with a puzzled expression and continues to listen Then points inside puts his hand to his ear gestures at himself then twists his hand to and fro. points inside and thenspools his finger round Thats pathfinder signals for I think they heard us but they are still doing what they were doing before they heard us
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
perception: 1d20 + 8 ⇒ (10) + 8 = 18 apologies especially Zaza: not only did I miss your character was picking the lock I totally screwed up what gm was asking for and rolled a check for you. Granted it was with a huh did you ask for that buyt it was still out of order
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Zaza Thievery check thievery: 1d20 + 11 ⇒ (19) + 11 = 30 Or did you think I was mkaing a check to aid Zaza That was not what i said
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Someones having second thoughts Whispers Soguchi as he draws his sword. He approaches the door and makes a chopping motion with the sword then stops and looks at his companions and makes a knocking motion with his free hand
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Those creatures might be technic zombies They tend to have extending arms but they are zombies slow to dodge but very unyieldinghave reach poor reflex strong fort perception: 1d20 + 8 ⇒ (19) + 8 = 27 Spoiler: society: 1d20 + 9 ⇒ (7) + 9 = 16
Well thats strange[ Attempting to point it out sos Zaza can make a check
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Soguchi may regret this but keeps his weapons stowed I may regret this but entering a shop with weapons drawn does not seem a wise move. I think the main entrance is the bigger building shall we check the squarer building first He scans the yard for signs of trouble
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Weapons are cold iron temple sword with ghost touch potency striking and flaming star spellheart attached
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Sorry not understanding what you are driving at with daily preparations and pbp macros As an oracle my spells are fixed I can cast concordant choir and heal and searing light at whatever level as signature spells (although a level 1 or 2 searing light doesnt work) but I have fixed spell slots not spells. pbp macros I am not understanding at all I will give scouting as my exploration activity
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
QM rainzax wrote:
Well as annoying as he may be he did have some rather important stuff he gathered up before leaving and we need it to complete our job did you get a read of where je might be going in the crafters quarters athletics: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Is it a case of one roll against each section or can Emoubou try the athletics or thievery options again As generalist 2 lesser healing potions for soguchi
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Soguchi approaches the construction workers It is hard to keep oneself clean. And people tend to assume you are just doing one thing and before you know it a gnome with purple hair* comes blundering along oblivious to what you are doing and suddenly you have to take avoidng action * this trying to describe Zatqualmish athletics: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Id love to add my token to the map but it is currently view only Oracles are limited repetoire distinct number of spell casts kind of caster although heal and concordant choir can be heightened to level 2 or 3 No glyphs so far
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Tempting but no Nan Soguchi mutters as the secretary leaves He turns to his fellow investigators I am better a the SQUAWK Squawk than the chirpy chirpy Can someone with a friendlier face ask around and find out what meals this gnome liked and what strange things have occurred this past week. I will investigate the room and see if my knowledge of scouting techniques comes in handy there I have the intimidate to play bad cop the diplomacy for good cop not so much
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Dr. Suess wrote:
I too have one of those Soguchi produces his own wayfinder But perhaps yours is better held by someone more persuasive Looks towards Zaza So who else works here at the lodge that we can Soguchi shakes his head ASK about these things. and where does Zatqualmish reside here in the lodge or elsewhere
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Zaza the Measure wrote:
There are three aspects of the many storied ancestors of clan soguchi. I call them Nan the warrior Gran the stormtouched and Grandfather the founder of the clan and one of the founders of the Way of the Kirin. The ancient Tien Sword art all soguchi follow
Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
A tengu carrying a temple sword with an amber pommel approachesI am Soguchi I have travelled from Absalom to tell a young gnome there are more endeavours more suited for her and her cat in other places. I will take her place here and help out where I can. No this is not a prank. We had far too many of those at the Dacilaine academy[b] He shakes his head [b]No Nan Slicing heads off is not required today. He then looks to his left No Gran magic is not required here I think Grandfather has the right of it Stick to my practices and see if there is any here interested in the Way of the Kirin |
