Tengu

Laspeth Soguchi's page

35 posts. Organized Play character for Merisal The Risen.


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Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi
9251-2005
level 5 vigilant seal

(yeah been around long enough to have a 4 digit id)

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Thanks for running I have enjoyed this game

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Take you back to the venture captain as your crimes are against their lodge

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

What makes you think you are immune to tortureintimidate coerce: 1d20 + 10 ⇒ (14) + 10 = 24

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

ancestor=1 martial 2 skillful 3&4 Spell: 1d4 ⇒ 1

Ok Nan Fightin Time

status bonus 1 to hit 2 to damage

attack blue with sword: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
sword slashing damage: 2d8 + 3 + 2 ⇒ (2, 7) + 3 + 2 = 14
attack blue (yellow if blue down) with sword: 1d20 + 11 + 1 - 5 ⇒ (8) + 11 + 1 - 5 = 15
sword damage: 2d8 + 3 + 2 ⇒ (1, 8) + 3 + 2 = 14

3rd action flat check dc 6 to cast shield: 1d20 ⇒ 16

end of turn ancestor becomes 1 martial,2 skillful,3&4 spell: 1d4 ⇒ 4

I agree gran time for magic

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Reaction to red dropping

flat check dc 4: 1d20 ⇒ 7

cast Deaths call as reaction

Seeing another pass from this world to the next invigorates you. You gain temporary Hit Points equal to the triggering creature’s level plus your spellcasting ability modifier (3). If the triggering creature was undead, double the number of temporary Hit Points you gain . These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.

please confirm number of temporary hit point gained

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Sorry Have I got this right

Soguchi tried to target zataquelmie with a spell but was unable to do so

Did I lose the action but retain the spell and focus point

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

There you are my ancestors would like a word

Soguchi <>extends the reach of his next spell and <>casts Ancestral touch at the gnome use 1 focus

mental damage will dc 20: 3d4 ⇒ (4, 3, 4) = 11
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target is frightened 1 and takes full damage.
Critical Failure The target is frightened 2 and takes double damage.

Soguchi is haunted 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2

Ok grandfather time for skill

<>Soguchi attempts to trip yellow with his sword athletics: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19

Soguchi is haunted at the end of his turn 1 martial 2 skill 3-4 spell: 1d4 ⇒ 2

You being unusually quiet gran

(shield drops)

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Way to go Emoubu! Soguch is impressed with his tumbling skills

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Note I said if crit not if hit so shield still active Soguchi is down 8 more hp

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi Casts Shield
Then casts electric arc again on yellow and blue

electric arc damage basic dc20 reflex: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

if enemy falls:
will react using deaths call gaining3 plus their level in temp hp double if undead
Soguchi then becomes haunteddominant ancestor 1 martial 2 skillful 3&4 spell: 1d4 ⇒ 1

If crit and reaction still available use shield block to reduce damage by 10 normal hits Soguchi will take

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

<><>Casts electric Arc at both creatures

electric damage basic reflex 20: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Lets see if we can confirm that electricity resistance

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

<>Stride
<>Seek perception: 1d20 + 8 ⇒ (15) + 8 = 23
<>Indicate what found or cast shield

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

perception: 1d20 + 8 ⇒ (17) + 8 = 25

AH so you admit to being a Thief would you like to take this opportunity to return what you have stolen to the pathfinder society

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi be scouty

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi puts a finger to his beak with a puzzled expression and continues to listen Then points inside puts his hand to his ear gestures at himself then twists his hand to and fro. points inside and thenspools his finger round

Thats pathfinder signals for I think they heard us but they are still doing what they were doing before they heard us

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

perception: 1d20 + 8 ⇒ (10) + 8 = 18

apologies especially Zaza:
not only did I miss your character was picking the lock I totally screwed up what gm was asking for and rolled a check for you. Granted it was with a huh did you ask for that buyt it was still out of order

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Zaza Thievery check thievery: 1d20 + 11 ⇒ (19) + 11 = 30

Or did you think I was mkaing a check to aid Zaza That was not what i said

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Wait for Zaza to finish fussing

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Spoiler:
crafting untrained: 1d20 + 2 ⇒ (5) + 2 = 7

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Someones having second thoughts Whispers Soguchi as he draws his sword. He approaches the door and makes a chopping motion with the sword then stops and looks at his companions and makes a knocking motion with his free hand

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Those creatures might be technic zombies They tend to have extending arms but they are zombies slow to dodge but very unyieldinghave reach poor reflex strong fort

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Spoiler:
society: 1d20 + 9 ⇒ (7) + 9 = 16

Well thats strange[ Attempting to point it out sos Zaza can make a check

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Ok through the main doors it is

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi may regret this but keeps his weapons stowed I may regret this but entering a shop with weapons drawn does not seem a wise move. I think the main entrance is the bigger building shall we check the squarer building first

He scans the yard for signs of trouble

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Weapons are cold iron temple sword with ghost touch potency striking and flaming star spellheart attached
Wayfinder
Healers Gloves
Healers tools
Studded Leather Armour
light mace
Rapier
2 focus points
Have I missed anything on pbp macros
(it doesnt seem to like my efforts to put the above into daily preparations)

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Sorry not understanding what you are driving at with daily preparations and pbp macros

As an oracle my spells are fixed I can cast concordant choir and heal and searing light at whatever level as signature spells (although a level 1 or 2 searing light doesnt work) but I have fixed spell slots not spells. pbp macros I am not understanding at all

I will give scouting as my exploration activity

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
QM rainzax wrote:

"Ha!" the woman guffaws "Bia Blazebane - help me with these logs, would ya?" she gets up and hands Laspeth a stack "Take 'em over there now"

She then settles in to answer the question "Matter of fact I did - a purple-haired gnome indeed ran through the markets in an unheeding rush only a few hours ago, heading for the district of condemned alchemical and blacksmithing workshops known as the Crafters’ Quarters!" then "What's it to ya?"

** spoiler omitted **

Well as annoying as he may be he did have some rather important stuff he gathered up before leaving and we need it to complete our job did you get a read of where je might be going in the crafters quarters

athletics: 1d20 + 12 - 1 ⇒ (16) + 12 - 1 = 27

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Is it a case of one roll against each section or can Emoubou try the athletics or thievery options again

As generalist 2 lesser healing potions for soguchi

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Soguchi approaches the construction workers

It is hard to keep oneself clean. And people tend to assume you are just doing one thing and before you know it a gnome with purple hair* comes blundering along oblivious to what you are doing and suddenly you have to take avoidng action

* this trying to describe Zatqualmish

athletics: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Id love to add my token to the map but it is currently view only

Oracles are limited repetoire distinct number of spell casts kind of caster although heal and concordant choir can be heightened to level 2 or 3 No glyphs so far

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

Tempting but no Nan Soguchi mutters as the secretary leaves

He turns to his fellow investigators I am better a the SQUAWK Squawk than the chirpy chirpy Can someone with a friendlier face ask around and find out what meals this gnome liked and what strange things have occurred this past week. I will investigate the room and see if my knowledge of scouting techniques comes in handy there

I have the intimidate to play bad cop the diplomacy for good cop not so much

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Dr. Suess wrote:

The industriously unapproachable secretary (who on at least one occasion had a loudly vocal mini meltdown from the stress of organizing the impending events described HERE) of this ordinarily well-run lodge whom the lot of you have politely avoided all week turns their attention suddenly your direction - an exasperated look after reading the morning briefing! - and with a brief nod before speaking, conveys with utmost professionality “We of the Hajoth Hakados Lodge thank you for your willingness to contribute in this politically sensitive endeavor. Our attentions cannot be diverted from other matters presently. I shall be brief. Our scribe, a gnome named Zatqualmish, has gone missing as of this morning, along with several necessary documents. We suspect foul play, potentially from an internal element, as the documents were magically hidden. A preliminary search has given us nothing conclusive, but you are welcome to investigate any areas or staff of the lodge you feel may help.”

They gather their sheaf of notes and hold out a silver compass. “Take this, should you need something to give you a bit of authority with the locals.”

I too have one of those Soguchi produces his own wayfinder But perhaps yours is better held by someone more persuasive Looks towards Zaza

So who else works here at the lodge that we can Soguchi shakes his head ASK about these things. and where does Zatqualmish reside here in the lodge or elsewhere

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61
Zaza the Measure wrote:


The half-orc turns to the tengu. "I see you speak to your ancestors as well. Is it only the more recent ones that speak to you or do you hear from ancient ones also?"

There are three aspects of the many storied ancestors of clan soguchi. I call them Nan the warrior Gran the stormtouched and Grandfather the founder of the clan and one of the founders of the Way of the Kirin. The ancient Tien Sword art all soguchi follow

Vigilant Seal

Perception +8; low-light vision Speed 25 feet Unhaunted Focus 2/2 Level 1 3/3 Level 2 3/3 Level 3 2/2 AC 21; Fort +9; Ref +9; Will +10; Successes vs. curse or misfortune effects are critical successes instead. HP 44/61

A tengu carrying a temple sword with an amber pommel approachesI am Soguchi I have travelled from Absalom to tell a young gnome there are more endeavours more suited for her and her cat in other places. I will take her place here and help out where I can. No this is not a prank. We had far too many of those at the Dacilaine academy[b] He shakes his head [b]No Nan Slicing heads off is not required today. He then looks to his left No Gran magic is not required here I think Grandfather has the right of it Stick to my practices and see if there is any here interested in the Way of the Kirin

Vigilant Seal

Name: Merisiel the Risen
Character: Laspeth Soguchi
Level: Oracle 4