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Bublaka's page

1,095 posts. Alias of Pixie Rogue.


Classes/Levels

HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

About Bublaka

Male half-orc bard 20/marshal 2
CG Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +31

Buffs
Freedom of Movement
Fire Resistance 30 (Wild Watcher's Fire Banner)

Defense
AC 27, touch 19, flat-footed 21 (+5 armor, +3 deflection, +6 Dex, +3 shield)
hp 223 (20d8+115) + 0 (temp)
Fort +18, Ref +23, Will +21+1; +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities evasion, hard to kill, orc ferocity

Offense
Speed 30 ft.
Melee +1 keen rapier +21+3/+16+3/+11+3 (1d6+6+3/15-20) or
. . blackrazor +23+3/+18+3/+13+3 (2d6+10+3/19-20) or
. . whip of fury +23+3/+18+3/+13+3 (1d3+7+3 nonlethal)
Ranged shortbow +21/+16/+11 (1d6/×3)
Special Attacks bardic performance 52 rounds/day (swift action; countersong, deadly performance [DC 30+1], dirge of doom [DC 30+1], distraction, fascinate [DC 30+1], frightening tune [DC 30+1], inspire competence +6, inspire courage +4, inspire greatness, inspire heroics, mass suggestion [DC 30], soothing performance, suggestion [DC 30]), mythic power (7/day, surge +1d6), flame strike (DC 22) 1/day
Bard Spells Known (CL 20th+3; concentration +30)
. . 6th (7/day)—acidic grease, brilliant inspiration[APG] (DC 26), deadly finale[APG] (DC 26), irresistible dance (DC 26), greater shout (DC 26)
. . 5th (7/day)—deafening song bolt[APG], greater dispel magic, greater heroism, ki shout[UM] (DC 25), mind fog (DC 25), resonating word[UM] (DC 25), shadow evocation (DC 27), shadowbard[UM]
. . 4th (7/day)—break enchantment, dimension door, dominate person (DC 24), freedom of movement, greater invisibility (via page), hold monster (DC 24), shadow conjuration, sonic thrust[UM], virtuoso performance[UM], wall of sound[UM]
. . 3rd (7/day)—arcane concordance[APG], displacement (via page), good hope, haste, scrying (DC 23), sculpt sound (DC 23), slow (DC 23)
. . 2nd (7/day)—cacophonous call[APG] (DC 22), gallant inspiration[APG] (DC 22), glitterdust (DC 22), invisibility, mirror image, pyrotechnics (DC 22)
. . 1st (7/day)—charm person (DC 21), expeditious retreat, grease, hideous laughter (DC 21), saving finale[APG] (DC 21), silent image (DC 23)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 22), mage hand, mending, read magic

Statistics
Str 19+1+6, Dex 21+1, Con 19+1, Int 21+1, Wis 15+1, Cha 29+1
(including +1 each temporary bonus; including +1 Cha inherent bonus)
Base Atk +15; CMB +20+3 (+24+3 trip); CMD 39+3 (41+3 vs. trip)
Feats Combat Expertise, Great Fortitude, Greater Trip, Improved Trip, Iron Will, Lingering Performance[APG], Persistent Spell[APG], Song of the Doomshroud (custom), Spell Focus (illusion), Spell Focus (illusion/mythic), Weapon Focus (whip)
Skills Appraise +28, Bluff +40, Diplomacy +43, Disguise +40, Escape Artist +9, Handle Animal +36, Intimidate +36, Knowledge (arcana) +26, Knowledge (dungeoneering) +25, Knowledge (engineering) +23, Knowledge (Enter Choice) +16, Knowledge (geography) +25, Knowledge (history) +25, Knowledge (local) +23, Knowledge (nature) +23, Knowledge (nobility) +22, Knowledge (planes) +23, Knowledge (religion) +27, Perception +30+1, Perform (act) +40, Perform (comedy) +23, Perform (dance) +40, Perform (Enter Choice) +13, Perform (keyboard instruments) +23, Perform (oratory) +43, Perform (percussion instruments) +36, Perform (sing) +36, Perform (string instruments) +23, Perform (wind instruments) +23, Spellcraft +28, Stealth +28, Use Magic Device +25; Racial Modifiers +2 Intimidate
Languages Aklo, Common, Draconic, Giant, Goblin, Orc
SQ amazing initiative, bardic knowledge +10, focus[MA], inspired defense[MA], jack-of-all-trades, lore master 3/day, orc blood, rally[MA], versatile performances (act, dance, oratory, percussion, string)
Combat Gear hand of glory, ring of evasion, ring of protection +3 (worn), ring of telekinesis (worn), rod of extend magic, rod of extend magic (lesser), scroll of death ward, scroll of heal (6x, CL 20), scroll of mass heal (2x, CL 20), scroll of resist energy (12x, CL 20, 200 min, 30 pts/rd), scroll of versatile weapon (12x, CL 20, 20 min), wand of fireball (cl 10, 49 charges, described as a metallic blue rod), wand of invisibility, greater (cl 7, 49 charges, rod of sleek black wood, wand of searing light (49 charges); Other Gear deathless defiant mithral shirt, +1 animated heavy steel shield, +1 keen rapier, blackrazor, whip of fury, shortbow, belt of physical might +6 (Dex, Con), circlet of persuasion, cloak of resistance +5, handy haversack, headband of mental superiority +6, lenses of detection, page of spell knowledge (displacement), page of spell knowledge (invisibility, greater), ring of wizardry ii, ring of wizardry iv, 3,120 gp
Given to Alie: elemental metamagic rod (acid)[APG], intensified metamagic rod[APG], selective metamagic rod[APG]

Special Abilities
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Bardic Knowledge +10 (Ex) Add +10 to all knowledge skill checks.
Bardic Performance (swift action, 52 rounds/day) Your performances can create magical effects.
Circlet of persuasion +3 competence bonus to CHA-based checks (skills already included).
Combat Expertise +/-4 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Focus (Su) When ally within 30' uses surge, it rolls bonus die twice and take higher result
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Improved Trip You don't provoke attacks of opportunity when tripping.
Inherent bonus to Charisma +1 granted by Zulshyn
Inspired Defense (Ex) Bonus from inspire courage performance applies to all saves. Spend 1 power to add tier.
Jack-of-all-trades (use any skill, all skills are class skills, take 10 on any skill) (Ex) You may use all skills untrained.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (3/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Rally (Su) As a swift action, use 1 power to grant allies in 30' a d20 reroll before my next turn
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Song of the Doomshroud (custom feat) The DCs of any songs you sing increase by 1 if they have sadness or fear in their description. The close association with the Doomshroud has opened up your awareness of heretofore untapped depths of sadness and fear. The feat adds +1 to DC of Fascinate, Dirge of Doom, Frightening Tune, and the sorrow side of Deadly Performance.
Spell Focus (Illusion) Illusion spells have +1 to their save DC.
Spell Focus (Illusion, Mythic) Use 1 power to force any of the spell's targets to save twice, taking lower roll
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Versatile Performance (Acting) +40 (Ex) You may substitute the final value of your Perform: Act skill for Bluff or Disguise checks
Versatile Performance (Dance) +40 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +43 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +36 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
Versatile Performance (String Instruments) +23 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks

Statue of Balakarde:
The statue gives a +10 insight bonus on all craft and perform checks: and a +2 luck bonus to dexterity and charisma.

Gathered from the vampires:
Belt of Physical Perfection +4
Wand of Barkskin +3 (22 charges)
2x amulet of mighty fists +2
3x ring of protection +2
2x Bracers of armor +3
2x headbands of wisdom +4