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Lagdufn's page

29 posts. Alias of bobs04.


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Scarab Sages

Most of the games I run always seem to be larger. And the biggest things I have to deal with is table talk and one boss encounters. A major boss needs support or he/she is dead in one to two rounds of combat. And table talk is very distracting and frustrating. It make me as a GM wonder sometimes if my players really care about the adventure I'm trying to run. Thanks guys I did learn some valuable stuff, that I plan to use in my game tonight.

So as stated above make sure your players know what you expect from them and follow through. It's majorly frustrating for me to spend 4-6 hours around a table and only get through 1 or 2 encounters before we quit playing.

Scarab Sages

Thanks Terraleon and Whipshire for your out standing comments. Will give them both much thought and consideration. Want to make this game fun for all and I love the world and setting.

Scarab Sages

There are 34 side quests in on the Island and I found that getting my players involved in them was very difficult. We have a mixed group, and The one character that was really in to roll playing out the side quests died. Once that happened the other characters, seemed to loose interest in the side quest stuff.

In our last session we completed the following areas:

Test 5 Chaotic Time

We skipped this before as I had not yet printed out the Map. This contested went very well for the PC,s. The Halfling Barbarian named pepper scotch was able to move through the gears the best and pulled three of the four levers. The players seemed to have fun in this area.

Next was Test 7 Rage against the Machine. There was a lot of confusion with this area. 1. Do to there being no map,and the dimensions of the Canyon not given, the players did not know where the alcoves were located.
2. Once they discovered the alcoves a couple of players never left them.
3. We all where wondering which way the walls rushed in. Did the come from the ends of the long canyon or move from side to side?
All in all it was pretty fun to do. Just a little confusing.

The plan is to do:
Test 8 When a Star Falls
Test 9 Race against the Beast
Test 10 The Coming of the Voracious Visitor
Then finish with Down the Rabbit Hole Adventure. My players want to try and defeat the Khan.

This is still a great game and we are having fun me as GM and my players as PC's. Will Post more later.

Scarab Sages

J-Gal
Last night I was running a campaign with 1st level PCs that appear to be extraordinarily strong. Their party is made of an inquisitor, alchemist, barbarian, and a summoner. And after being through several encounters that day already managed to defeat this encounter rather effortlessly:

I feel your pain in having a powerful first leave party. The Group I GM are, masters at optimization and they love power. I'm always try to figure out how to challenge them. And it's not always easy and sometimes hair pulling frustrating. My problem is I'm all about having fun and always want my players to have fun. This thread has been helpful. Thanks for all the great ideas and Thanks J-Gal for starting the thread. Look forward to reading more.

Scarab Sages

WhipShire has been a great help without me providing any spoilers for him. Thanks Whip...

Ok night two the Players where able to finish 5 or 6 side quests.

Then they once again competed in the Arena.

They did into the Fire - This went a little better. A summoner pretty much dominated this challenge.

The Dragon Rider test was fun. NPC kept missing the disks. Also because most of the PC that had spell casting did not become Dragons. One thing we talked about is that there should be a random roll, to pick the color of the Dragon each person rides.

One thing that happened was the F / Soc / Eldrich Knight kept hitting the NPC's with chain lightning. Then when out of range he teleported to ahead of them did more chain lightning.

The team accomplished more of the side quests.

Will update more later.

Scarab Sages

The game started off with the players doing some side quests. They mainly followed the Jig and Lady Puzzledeep.

Then they started the Damnation Epoch:

The Chains of Guilt... Worked out great for the PC's the NPC team kept failing their saves.

Couple questions? Neither Team was able to leave the Mist. But if a person got hit by a spell, could they be knocked out of the mist? And what would happen if they were? I ruled that a person could not leave the Mist.

Capture the Mast...This one kinda went bad for the NPC's due to me. I really screwed up my spell casting, I'm not that great at playing spell casters but I believe I'm getting better.

The PC destroyed the NPC mast...This battle did take quite a lot of time. But in the end the PC's won.

The gaming session ended. But like I said as a GM I really need to work on my spell casters.

PC's:

Human - Soc-4/Oracal-4/Mistic Thurg-9
Human - Monk 17
Elf - Fighter / Soc /Eldrich Knight
Dwarf - Warrior 17
Half-ling - Monk Barbarian
There is one other players will up date later.

Scarab Sages

Thanks guys will be watching for this. Have a great day.

Scarab Sages

yep that about sums up how it happened. Hopefully this weekend will be a greater challenge for the group. Working hard on it. We will be sure to post results.

The team will be starting the Damnation Epoch. Should be great fum.

later All Lagdufn

Scarab Sages

What release date are you all looking at for this book?

Scarab Sages

Sir thank you so much for this thread. Will be looking to purchase the Adventure Quarterly soon.

Thanks again you guys are amazing.

Scarab Sages

last Post the magazine I have is the Pathway Magazine.

Scarab Sages

What is the Advance Quarterly, are they published by RITE PUBLISHING? I have the Wayfinder Magazines.

Scarab Sages

Thank you so much for that clarification. I will let me player know which dreams he got during the next gaming session. He will be quite happy I,m sure.

Finished the last test of the Trials of Joining.

next session:

The Team except Jack of Diamonds as their benefactor and will be meeting him, along with starting the Tests of the Damnation Epoch.

I love the world you all have created and would it be possible to get some ideas for running this starting at first leave and building a complete campaign. Thanks guys of Rite Publishing for a great game.

Scarab Sages

Thanks to all that posted here. I'm running this adventure and have found a lot of great help.

Again Thanks.

Scarab Sages

Thanks Guys for your inputs.

Scarab Sages

I'm look for help naming a group of adventures. This group is kinda like US Special Operations--Navy Seals or Army Rangers, but set in a pathfinder world.

If you come up with a name please give the reason for the name. Such as

SEALS = Sea, Air, Land

Thanks for your help.

Scarab Sages

..Dot for later

Scarab Sages

Natures Mighty Heroes or Natures Adepts

Scarab Sages

Is the Artifact World Ending? If so explain to your PCs that if they miss the Hour slotted to get it, then not only will these slaves parish but humanity has they know it will be destroyed. I once had the main Paladin of a group have a vision/foreshadow of what the world would look like if he/group failed in their quest.
The Idea of taking a few slaves out might work. I know as a GM you never want to tells PCs no you can't do that but their are always ways to get them to your way of think. Just might be hard, take a lot of brain power or maybe even divine intervention. :-)

GOOD LUCK! I feel your pain!

Scarab Sages

I read through the PDF great job.

Scarab Sages

Marking this to read later when i get off work.

Scarab Sages

Marking to read later when I get off work.

Scarab Sages

Abraham spalding wrote:

Hard backs get more inspection than soft back books, and perhaps unfairly page count matters. I would spend up to forty dollars on a hard back with about 100~200 pages faster than I ever will spend even as little as ten dollars on a 30~100 page soft back book. Hard backs give more of a sense of staying power and investment in a product -- and investment that represents pride in the product and a page count that tells me that you didn't simply run this through on a weekend when the kids and wife were out of town.

I'm disappointed in the Pathfinder corerule book. I'm now on my second one and it is falling apart like my first one did. So hard back books to me are not that important to me. I buy almost all of the books pathfinder publishes from a little game store in my home town. I also buy many 3PP pdfs and allow my players to use them. My only rule for using 3PP is that it has to say pathfinder on it (what I call pathfinder 3PP stuff). My reason for this is simple, I know that the 3PP stuff is developed with the patherfind game system in mind and it will or should work with out being converted over.
This form is a good start in getting 3PP stuff into more games. I see a lot of comments from GMs and publishers but not so many from players. I've mentioned the form to few players so maybe they'll read it and have some ideas. As I said myself and other GMs from our gaming group are open to 3PP stuff it adds varity to the gaming table.

Scarab Sages

As a GM taking the time to look over a 3PP stuff is time consuming. I have to figure out how it interacts with the game. Usually because the person asking for it is looking at character concept that they would like to play which ends up being overpowered. But I have found that a few players in my group love to create characters they want to play and no matter what sources they use if they are having fun and I can challenge them then, job accomplished. Yes I have been tricked many times by PCs wanting something from different books but as long we as group are having fun I almost never say no.
One player/GM in the group spends close to six hours, creating a new character from concept to back ground story and he loves options. So I guess what I'm trying to say is I allow 3PP as well as 3.5 in most of my games.

Scarab Sages

I keep a small notepad on my phone full of names. Any time I come across a cool or unsual name I place it in my notepad. I currently have 100's of names for people/characters - Towns - countries ect.
For me this really helps.

Like my current characters name: Lagdufn means Gloomy Sword.

Scarab Sages

I'm currently going to be running a game in the bronze age and would love to see your notes if possible. bobs04room@yahoo.com.
Thanks

Scarab Sages

Was those who have not run Guardians of Dragonfall or Blood of Dragonscar these are two great higher level adventures that I have played in. By Paizo & 3.5 but worth it to convert to PF.

Scarab Sages

This is my problem with the Adventure paths. My players have 1st level characters that reach about level 4. Their level 4 character dies or they get bored with it. They bring in a new character at level 4 and using PF only books, their level 4 character is over powered for the AP.
Example one player brought in a Barbarian Invulnerable Rager. With class and feats most monsters could not damage him due to his DR. That being said I still like the Adventure Paths as are just have to work harder at making then challenging.