There are 34 side quests in on the Island and I found that getting my players involved in them was very difficult. We have a mixed group, and The one character that was really in to roll playing out the side quests died. Once that happened the other characters, seemed to loose interest in the side quest stuff. In our last session we completed the following areas: Test 5 Chaotic Time We skipped this before as I had not yet printed out the Map. This contested went very well for the PC,s. The Halfling Barbarian named pepper scotch was able to move through the gears the best and pulled three of the four levers. The players seemed to have fun in this area. Next was Test 7 Rage against the Machine. There was a lot of confusion with this area. 1. Do to there being no map,and the dimensions of the Canyon not given, the players did not know where the alcoves were located.
The plan is to do:
This is still a great game and we are having fun me as GM and my players as PC's. Will Post more later.
J-Gal
I feel your pain in having a powerful first leave party. The Group I GM are, masters at optimization and they love power. I'm always try to figure out how to challenge them. And it's not always easy and sometimes hair pulling frustrating. My problem is I'm all about having fun and always want my players to have fun. This thread has been helpful. Thanks for all the great ideas and Thanks J-Gal for starting the thread. Look forward to reading more.
WhipShire has been a great help without me providing any spoilers for him. Thanks Whip... Ok night two the Players where able to finish 5 or 6 side quests. Then they once again competed in the Arena. They did into the Fire - This went a little better. A summoner pretty much dominated this challenge. The Dragon Rider test was fun. NPC kept missing the disks. Also because most of the PC that had spell casting did not become Dragons. One thing we talked about is that there should be a random roll, to pick the color of the Dragon each person rides. One thing that happened was the F / Soc / Eldrich Knight kept hitting the NPC's with chain lightning. Then when out of range he teleported to ahead of them did more chain lightning. The team accomplished more of the side quests. Will update more later.
The game started off with the players doing some side quests. They mainly followed the Jig and Lady Puzzledeep. Then they started the Damnation Epoch: The Chains of Guilt... Worked out great for the PC's the NPC team kept failing their saves. Couple questions? Neither Team was able to leave the Mist. But if a person got hit by a spell, could they be knocked out of the mist? And what would happen if they were? I ruled that a person could not leave the Mist. Capture the Mast...This one kinda went bad for the NPC's due to me. I really screwed up my spell casting, I'm not that great at playing spell casters but I believe I'm getting better. The PC destroyed the NPC mast...This battle did take quite a lot of time. But in the end the PC's won. The gaming session ended. But like I said as a GM I really need to work on my spell casters. PC's: Human - Soc-4/Oracal-4/Mistic Thurg-9
Thank you so much for that clarification. I will let me player know which dreams he got during the next gaming session. He will be quite happy I,m sure. Finished the last test of the Trials of Joining. next session: The Team except Jack of Diamonds as their benefactor and will be meeting him, along with starting the Tests of the Damnation Epoch. I love the world you all have created and would it be possible to get some ideas for running this starting at first leave and building a complete campaign. Thanks guys of Rite Publishing for a great game.
Is the Artifact World Ending? If so explain to your PCs that if they miss the Hour slotted to get it, then not only will these slaves parish but humanity has they know it will be destroyed. I once had the main Paladin of a group have a vision/foreshadow of what the world would look like if he/group failed in their quest.
GOOD LUCK! I feel your pain!
World Building, Part Again: Let's Get Hellenistic (+) (also: Egyptian and Norse, maybe a few others)
Abraham spalding wrote: Hard backs get more inspection than soft back books, and perhaps unfairly page count matters. I would spend up to forty dollars on a hard back with about 100~200 pages faster than I ever will spend even as little as ten dollars on a 30~100 page soft back book. Hard backs give more of a sense of staying power and investment in a product -- and investment that represents pride in the product and a page count that tells me that you didn't simply run this through on a weekend when the kids and wife were out of town. I'm disappointed in the Pathfinder corerule book. I'm now on my second one and it is falling apart like my first one did. So hard back books to me are not that important to me. I buy almost all of the books pathfinder publishes from a little game store in my home town. I also buy many 3PP pdfs and allow my players to use them. My only rule for using 3PP is that it has to say pathfinder on it (what I call pathfinder 3PP stuff). My reason for this is simple, I know that the 3PP stuff is developed with the patherfind game system in mind and it will or should work with out being converted over.
As a GM taking the time to look over a 3PP stuff is time consuming. I have to figure out how it interacts with the game. Usually because the person asking for it is looking at character concept that they would like to play which ends up being overpowered. But I have found that a few players in my group love to create characters they want to play and no matter what sources they use if they are having fun and I can challenge them then, job accomplished. Yes I have been tricked many times by PCs wanting something from different books but as long we as group are having fun I almost never say no.
This is my problem with the Adventure paths. My players have 1st level characters that reach about level 4. Their level 4 character dies or they get bored with it. They bring in a new character at level 4 and using PF only books, their level 4 character is over powered for the AP.
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