Besmara

Lady Maurine Payne's page

55 posts. Alias of Smiles-a-lot.


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Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I’m dealing with a family emergency and won’t be able to post until Monday. Apologies.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I’m not going anywhere.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Voice in the Maelstrom wrote:


Infamy check started by Silent Rob at 19. 3 more successful aids will make it work.

She looked to the captain, ”the towns folk are eager for more tales of woe and plunder. Perhaps you and your officers could elaborate on the little we’ve been been able to share.”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

The young pirate shook her head, ”That’s definitely a sign we need to leave this miserable dung heap.”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Doing well here in Indiana.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

@Rosanne - Take care and get well!


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maureen still reluctant to jump into the water continued to uplift her companions with a rousing oratory.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine watched the dolphin show as she encouraged her teammates onward.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine continued her rousing oratory cheering her captain onward.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Seeing something is amiss Maurine rushed down the dock stopping next to Warren. She quickly realized what was going on and decided, I’m not getting in that water. Instead she begins to inspire her comrades with a tale of blood and glory.

Move action = move 30; Standard action = inspire courage 30’
inspire courage (Earthsong &Warren) +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Voice in the Maelstrom wrote:
Are you elsewhere or watching like Tobias?

Let’s have her be watching. But perhaps a little father away and it takes 2 rounds to get there?


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Sorry, my PC didn’t accept the invitation to play and I don’t think my PC is there (no token). That’s why I haven’t posted.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Thanks for the heads up. Stay safe.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Take care and get well.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine quick jumped in and tried to help the fowl.

Perform, oratory, aid another: 1d20 + 11 ⇒ (1) + 11 = 12


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Not sure if we can aid with Toby’s roll but if we can he ya go.

Maurine began to tap her feet in rhythm to the Captain’s song joining in on the chorus.

Aid Sing dc 10: 1d20 + 2 ⇒ (10) + 2 = 12


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”Potions… hmmm… that could come in handy too,” the bard admitted.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”Too bad… I always liked the idea of going out with a bang,” she gave a sly wink and took another drink from her quickly emptying mug.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”What sort of concoctions? Are you an alchemist or poisoner?” she inquired with a raised eyebrow.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”There really only be two things to do around here. Drink and die of boredom,” Maurine responded as she took another swig from her mug.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I have a +7 bluff, +11 intimidate, and +11 perform. (I think the Captain has the same modifiers)

Also. I have a trait which gives a +1 to our infamy score.

Trait Buccaneer’s Blood:
Gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine raised her glass in return and saluted her new comrades, ”Comrades in arms!”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Earthsong wrote:


"I have no interest in conversion of anyone. Everyone needs to find their own path. I have mine, and it should be enough for me for all the years to come." She tells Warren.

The bard gave a slight smile and sighed, ”I’ve found many a sailor willing to convert once the seas get rough and the winds start to howl. Unfortunately their conversion only lasts until the sun shines again.”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”Hmm… I can’t argue with that,” Maurine said as she eyed the bird on her shoulder.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Here is the mythic stuff I’m looking at. I think I get an order ability. Path ability, and a feat but I could be wrong.

Mythic stuff:

Order Marshal

Decisive Strike (Su): As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll. The damage dealt by this attack bypasses all damage reduction. This attack doesn’t count toward the ally’s actions on its turn.

Path
Tactical Genius (Su) (Mythic Adventures pg. 41): You gain a bonus teamwork feat. You must meet all prerequisites for the feat. Any ally within 30 feet of you counts as having that teamwork feat for the purposes of you gaining bonuses from the feat (the ally doesn't gain the bonus unless it actually has the feat). At the start of each day, you can spend 10 minutes and expend one use of mythic power to replace this teamwork feat with any other teamwork feat you qualify for. You can select this ability up to three times. Each time, you gain an additional bonus teamwork feat. If you have selected this ability more than once, at the start of each day you can replace any number of teamwork feats this ability grants you, spending time and uses of mythic power for each feat you replace.

Feat

Weapon Focus (Mythic)
You’re a master of one type of weapon.
Prerequisite(s): Weapon Focus.
Benefit: Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus. As a swift action, you can expend one use of mythic power to gain a bonus on attack rolls with your selected weapon equal to half your tier until the end of your turn.
Special: If you have taken non-mythic Weapon Focus multiple times, you must choose which of those feats this enhances. You can take this feat multiple times. The effects do not stack. Each time you take this feat, it applies to a different non-mythic Weapon Focus feat you have.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

The pirate raised her eyebrows, Yep, don’t get him started.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine shrugged, I guess I’m stuck on this rock a little longer. Aloud she agreed, ”But of course.. I have been remiss.” She points to the parrot, ”This here is Silent Rob.”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Tobias "Toby" Wraithborn wrote:
Lady Maurine Payne wrote:
When she is done the pirate extended her hand to seal the deal, ”What say ye Captain?”
Welcome aboard The Blood Price, Lady Payne", Tobias grins, shaking the pirate's hand confidently.

”Aye, aye, Captain, I’ll grab my gear and meet you aboard!”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

If you are keeping Rosanne as first mate then I’ll go for whatever one Warren doesn’t take.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Voice in the Maelstrom wrote:

With 5 PCs and 7-9 officer spots there is plenty to choose from Earthsong. There aren't many requirements either.

Captain and first mate make profession sailor rolls. Same with sailing master. It could help the surgeon to have ranks in heal, craft carpentry skill helps for fixing a damaged ship. Profession cook helps with cooking. That's about it I think though I may be missing something. Eventually you might all be captains if you capture many ships and are able to get enough crew to man them all.

Ardym, here is what I found about crew skills.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I’m not very familiar with the mythic rules. I’ll review them this weekend and throw out some ideas.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”Sounds fair. If ye be willing I’d like to join up as one of ye deck officers,” she offered. Over the next few minutes Maurine goes on to relate her experience as a ship’s officer.

When she is done the pirate extended her hand to seal the deal, ”What say ye Captain?”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”I can live with that,” the lass agreed. ”And loot? How do ye be dividing the shares?”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:
Tobias "Toby" Wraithborn wrote:


The tall blonde captain smiles broadly and give the female pirate and her parrot a courtly bow. "Why thank you miss. How are you on this fine day? Please allow me to introduce myself. I am Captain Tobias Wraithborn, Captain of The Blood Price."

Maurine gave a slight nod and crooked smile back at the Captain, ”Pleasure to meet you Captain Wraithborn. Most call me Lady Maurine Pain but Maurine is acceptable.” She hesitated for a moment as she looked the handsome man over and came right to the point, ”Would ye be looking for some crew?”

”I ve got experience,” she adde trying to keep the desperation out of her plea.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I will be traveling today and I will probably not have time to post. Apologies.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Ahh, that must be the Captain of the newly arrived ship, Maurine thought as the tall blonde pirate made his way to the bar.

She intercepted him at the bar as he ordered his cool drink. ”Let me get that drink for you.” She said as she produce coin from her purse.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Maurine waited patiently for the officers of the new ship to arrive, This is a good sign. They haven’t rushed here to get wasted. Always look after the ship and crew first. Maybe, at last I find my way out of this stinking port.”


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I’m posting this in all my games. We are expecting a major snow storm tomorrow. While I don’t expect to lose power or internet service it is always a possibility. If I don’t post tomorrow apologies in advance.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

”I know you crazy parrot. Everyone has been talking about it for the last bell,” Maurine pointed out to the excited avian. ”We wait, sure as the tide, the Captain of that vessel will be coming in for some crew,” she reassured the bird.

Nevertheless, she still stood up trying to get a glimpse of the ship through the tavern’s windows. ”I don’t recognize the cut of her jib,” Maurine noted before she returned to her seat and her cooling meal.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

I’m fine with first mate or whatever you need.


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Thanks for the invite!

As far as crew roles go Maurine is pretty flexible. I’ll give it some thought.


I forgot to add that I vmc’d magus.


Here is my submission: Lady Maurine Payne, duettist/ sound striker bard.

Good luck.

Background:

To win the Free Captain’s Regatta and gain a seat on the Pirate Council. It sounded simple, but hard to do without a ship, or crew, Maurine recalled her dream as she sat in the noisy tavern. She sipped a goblet of spiced rum, while she considered her next move, but couldn’t help but reflect on the events that brought her to this miserable port….

Six Years ago
Maurine stood outside of her family’s manor house, on the southern coast of Rahadoum, practicing her sword forms “Boar Rushes Downhill” gave way to “Moon on the Water” her lithe blade dancing through the air. Sweat began to drip from the fourteen year old’s brow and she began to tire from the repeated motion, when she heard her mother’s correcting voice, ”Dragging feet never finish the journey my love. Use your hips on these movements, that’s where your strength and speed come from.” The slightly plump woman, Maurine’s mother Dendial, then demonstrated the forms with surprising quickness and controlled power, ”The hips, proper sword work begins with the hips. Now try it again.”   

Three Years ago
Maurine’s, large, extended family sat at the long table that had been set up outside, overlooking the sea. It was the perfect summer day, and her family gathered in celebration of her brother placing fourth in the Free Captain’s Regatta. It was a momentous occasion but as excited as Maurine was for her brother she was lost in thoughts about winning the race herself someday. She looked down the table at her grandfather, Eran Ironeye, who won the regatta and became a much feared Free Captain. Maurine never grew tired of grandfather’s stories of the high seas and the fortune he made as a free captain.

One Year ago
It wasn’t the first mate’s silky voice, nor his tight britches, that Maurine first noticed when he brought news to her family of her brothers death. It was his eyes, the first mate of the Pampered Hag, Fair Johnny, had eyes so green they seemed to penetrate to her very soul. The woman became infatuated with the sailor’s worldly knowledge as well as his silver tongued descriptions of his adventures. She began looking for excuses to be around the man spending all her free time with the salty sailor. Eventually, they became lovers, and when Fair Johnny told her he was leaving for The Shackles, with her brother’s ship the Pampered Hag, she quickly volunteered to go with him. Fearing her family’s protest Maurine left in the middle of the night with no warning and a hastily written note to explain her actions.

Two weeks ago
Maurine was seething, she had been a fool to trust the man, the philanderer. Fair Johnny was caught in the arms of another woman, and not for the first time. It seemed in every port around The Eye Abendego there was an indiscretion with Fair Johnny and another woman. His trysts became more frequent and less discreet the farther from her home they traveled. This was the last straw Maurine left the ship was determined to find another to make her name and earn her fortune…      

…. The resolute woman was startled from her reminiscing by her companion Silent Rob’s squawking voice, ”Ship in the port! Ship in the port.” Kittens tangle your yarn, men tangle your wits, and it's simple as breathing for both, she cursed ruefully while she looked out the tavern’s window at harbor and the newly arriving ship. Maurine took another sip of the fine red wine she had been nursing and smiled.

Appearance:

Maurine is tall and lanky, standing close to six feet tall, with a lithe but well-muscled build. The willowy woman has a sinister, yet hauntingly beautiful face that always looks like she’s about to laugh or scowl. Her features are proportionate and pleasing, she possesses a straight nose and a full mouth, her large grey eyes are framed by long, full lashes that set off a gaze that is both knowing and penetrating. Maurine’s alabaster skin is as flawless and milky as fresh cream and stands in stark contrast to the long, flowing, dark locks of hair. The slender long-limbed beauty is most often dressed in black and her right arm is covered in vibrant tattoos.

Personality:

Maurine has a strong, cold, and sardonic personality. Her cruel upbringing has made her quite callous and blunt. She is tough and resilient with an icy demeanor that encourages people to mind their own business. However, she also capricious by nature and can be charming and playful when the whim strikes her. The lass has a cruel sense of humor and enjoys debating controversial issues. She treats people fairly but is reluctant to go out of her way to help others, expecting them to carry their own weight. However, without exception she hates slavers, bullies, and those who would abuse small children.

Crunch:

This stunning raven-haired woman has a grin on her face and mischievous glint in her eyes.

Female, Human, Sound Striker/Duettist Bard vmc Magus - 5
CN, Medium Humanoid (human, Taldan)
Initiative +4 (+4 dex) Senses Perception +8

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DEFENSE
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AC: 20, touch 16, flat footed 16 (+ 4 Dex +3 Armor +1 Shield + 1 Enhance +1 Deflection )
HP: 52 (32 class, +10 con, +5 feat, +5 fcb/ level)
Fort +3, Ref +8, Will +4
Special Defenses: Distraction, Counter Song

===============================================
OFFENSE
==============================================

Speed 30
Melee [+1] keenRapier +9 (1d6 +5/15-20)
Ranged Shortbow +7 (1d6/x3) range 60
Ranged Word Strike +7 (1d4+5 sonic) range 30
Special Attacks: bardic performance 20 rounds/day (standard action; fascinate (DC 14), inspire courage +2), Arcane Pool, Expert Boarder, Word Strike

Bard Spells Known (CL 5th; concentration +7) 

2nd (3/day; DC 14) alegro, heroism, mirror image
1st (5/day; DC 13) animate rope, liberating command, tamer’s lash, vanish 
0 (at will) detect magic, know direction, light, mage hand, message, read magic,

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STATISTICS
==============================================

Str 8, Dex 18, Con 14, Int 10 Wis 10, Cha 14
Base Atk +3; CMB +2; CMD 16
Feats Risky Strike (EitR, free), Defensive Stance (EitR, Free), Weapon Finesse (EitR, Free), Extra Performance (1st level), Toughness (human bonus), Weapon Focus [Blades, light] (2nd level), Fencing Grace (4th level), Lingering Performance (5th level),

Skills (6/class, 1/race, 2/background /level)
Acrobatics +12 (5 Rank, 3 Class, 4 Dex) 

Appraise +4 (1 Rank, 3 class, 0 Int)
Bluff +7 (2 Rank, 3 Class, 2 Cha)
Climb +3 (1 Rank, 3 Class, -1 Str) 

Craft +0 (0 Rank, 0 Class, 0 Int)
Diplomacy +11 (*Versatile Performance)
Disable Device +8 (1 Rank, 3 Class, 4 Dex)
Disguise +2 (0 Rank, 0 Class, 2 Cha) 

Escape Artist +9 (2 Rank, 3 Class, 4 Dex)
Heal +0 (0 Rank, 0 Class, 0 Wis)
Intimidate +11 (5 Rank, 3 Class, 2 Cha, 1 Trait)
Knowledge (local) +8 (5 Rank, 3 Class, 0 Int)
Knowledge (other) +0 (0 Rank, 0 Int)
Linguistics +8 (2 Rank, 3 Class, 0 Int, 3 Familiar) 

Perception +8 (5 Rank, 3 Class) 

Perform (oratory) +12 (5 Rank, 3 Class, 2 Cha, +1 Trait) 

Profession (sailor) /b] +7 (3 Rank, 3 Class, 1 Trait) 

[b]Ride
+4 (0 Rank, 0 Class, 4 Dex)
Sense Motive +11 (*Versatile Performance) 

Sleight of Hand +8 (1 Rank, 3 Class, 4 Dex)
Spellcraft +* (0 Rank, 0 Class, 0 Int)
Stealth +8 (1 Rank, 3 Class, 4 Dex) 

Swim +3 (1 Rank, 3 Class, -1 Str) 

Use Magic Device +10 (5 Rank, 3 Class, 2 Cha)

Traits Buccaneer’s Blood (Campaign) Expert Boarder(Religion), Savant (Social)
Languages Common, Polyglot, Aquan
SQ
Starting Gear Keen Rapier (2025gp/2lbs), [MW]Spider-silk Bodysuit(1000gp/4lbs), Darkwood Buckler (205gp/2.5lbs), Shortbow (30gp/2lbs), Arrows [20](1gp), Wand [cure light wounds, 50 charges] (750gp/1lbs), Feather Token [anchor] (50gp), Feather Token [fan] (200gp), Belt of Tumbling (800gp, 1lbs), Acid flask [x2] (20gp, 1lbs), Spring loaded wrist sheath [wand of clw loaded] (5gp/1lbs), Fancy Pirate Clothes (30gp/6lbs) 154gp
Treasure
Coin
Encumbrance

light: 26lbs medium: 53lbs heavy 80 lbs 

Carried: 20.5lbs

==============================================
SPECIAL ABILITIES/CLASS FEATURES
==============================================
Arcane Pool (+1/Pool: 1) Infuse own power into a held weapon, granting enhancement bonus or selected item powers for 1 minute.
Buccaneer’s Blood Gain a +1 trait bonus on Intimidate and Profession (sailor) checks. In addition, you gain a one-time +1 trait bonus to your Disrepute and Infamy scores.
Bardic Performance (Standard action, 20 rounds/day) Countersong, Distraction, Fascinate (DC 14), Inspire Courage +2,
Defensive Stance You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class.
Expert Boarder Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.
Extra Performance You can use bardic performance for 6 additional rounds per day.
Familiar (+3 linguists) gain a parrot familiar treating his bard level as his effective wizard level for the purpose of this ability.
Favored Class Bonus 5 hp,
Fencing Grace use dexterity for damage when using a rapier.
Lingering Performance your bardic performance continue for 2 rounds after you cease performing.
Performing Familiar Familiar can use master’s bardic performances but only the familiar or the duettist can have a performance active. Cost 2 rounds of bardic performance per round.
Risky Strike You can choose to take a –1 penalty on all attack rolls and combat maneuver checks to gain a +2 bonus on all damage rolls.
Talented +1 to perform oratory.
Toughness gain an extra hit point per level.
Versatile Familiar A duettist’s familiar benefits from its master’s versatile performance class feature.
Versatile Performance (Oratory +11) use bonus in place of diplomacy and sense motive.
Weapon Focus (blades, light) +1 to hit with light bladed weapons.
Wordstrike spend 1 round of bardic performance as a standard action to do 1d4+5 damage to an object or half this damage to a living creature.

Silent Rob:

This brightly-colored bird has a strong, curved bill and stands almost two feet tall. The sparkle in its eyes belie a clear intelligence greater than that many other animals possess.
Silent Rob
N Tiny animal 
Init +2; Senses low-light vision; Perception +6
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DEFENSE
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AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural) 

hp 26 (half of masters)
Fort +1, Ref +6, Will +6
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OFFENSE
==============
Speed 10 ft., fly 40 ft. (average) 

Melee bite +7 (1d3–4) 

Space 2-1/2 ft.; Reach 0 ft.
==============

STATISTICS
==============
[
b]Str[/b] 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7 

Base Atk +3; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse, Bodyguard, Combat Reflexes
==============

Skills
==============
Acrobatics +10 (5 Rank, 3 Class, 2 Dex) 

Appraise +0 (1 Rank, -1 Int)
Bluff +7 (2 Rank, 3 Class, 2 Cha)
Climb +0 (1 Rank, 3 Class, -4 Str)
Craft -1 (0 Rank, -1 Int) 

Diplomacy +11 (*Versatile Performance)
Disable Device +3 (1 Rank, 2 Dex)
Disguise -2 (0 Rank, -2 Cha)
Escape Artist +4 (2 Rank, 2 Dex)
Fly +6 (1 Rank, 3 Class, 2 Dex)

Heal +2 (0 Rank, 2 Wis)
Intimidate +3 (5 Rank, -2 Cha)
Knowledge (local) +4 (5 Rank, -1 Int) 

Knowledge (other) +0 (0 Rank, 0 Int)
Linguistics +1 (2 Rank, -1 Int) 

Perception +13 (5 Rank, 3 Class, 2 Wis, 3 Feat) 

Perform (oratory) +3 (5 Rank, -2 Cha) 

Profession (sailor) /b] +5 (3 Rank, 2 Wis) 

[b]Ride
+2 (0 Rank, 2 Dex)
Sense Motive +11 (*Versatile Performance) 

Sleight of Hand +3 (1 Rank, 2 Dex) 

Spellcraft +* (0 Rank, 0 Class, 0 Int) 

Stealth +6 (1 Rank, 3 Class, 2 Dex) 

Swim +0 (1 Rank, 3 Class, -4 Str) 

Use Magic Device +3 (5 Rank, -2 Cha)
==============

SPECIAL ABILITIES
==============
Bodyguard When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC.
Combat Reflexes You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes only emotions can be shared.
Familiar The master of a parrot familiar gains a +3 bonus on Linguists checks.
Loyal Bodyguard A protector gains Bodyguard and Combat Reflexes as bonus feats. If the familiar is sharing its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe, though it still needs line of effect to its master and the attacker.
Share Spells May cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself even if the spells do not normally affect creatures of the familiar's type.
Shield Master whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other.
Speak with Master a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Languages Common, Polyglot


Missed that we were rolling Hit points:

rolls:

Level 2: 1d8 ⇒ 7
Level 2: 1d8 ⇒ 3 take average 5

Level 3: 1d8 ⇒ 4 take average 5
Level 3: 1d8 ⇒ 7


7+7+5+5 = 24 nice

Looks like we roll once or take average. If I am mistaken apologies.


Lots of good ideas to mull over and think about. Forgot about the familiar bond feat that opens up some possibilities. Also, need to look at tattooed sorcerer. Thanks for the ideas. Hmmm…..


Sounds good, thanks. I’ve settled on duettist/sound striker bard (with maybe vmc magus or cleric). Silent Rob will have the protector familiar archetype. Lady Maurine will be built as a frontliner, with some healing, blasting, a bunch of skills, and a whole lot of entertainment. I will have my submission done this weekend.


I am looking to build a PC for a Skulls & Shackles campaign (using this Alia’s) but I am having some trouble settling on an idea. The only thing set in stone is a human (or human like) pirate type character with a parrot. Please no monster races.

I’ve looked at duettist bard (leaning toward this), but also sanctified slayer inquisitor, nature fang Druid, bonded investigator, beast bonded magus and many others but can’t settle on anything. I enjoy playing versatile classes with spells and skills that will spend time on the front lines. I think this PC will use a whip or perhaps a rapier and if we could get her a firearm that would be a bonus. I usually don’t dip but I am open to any and all ideas.

Also, a big part of my idea is for her to have a parrot familiar named “Silent Rob” (a not so silent) smart mouthed sidekick. Perhaps with the protector archetype but I’ve never had a PC with a familiar before so I am unsure.

Build rules: starting at 5th level,15 point buy, automatic bonus progression, feat at every level, elephant in the room feat tax, and 5000gp to start.

Thanks in advance for any help and advice.


Lady Maurine Payne, scourge of the high seas, and her parrot Silent Rob (who is not so silent) will be reporting for inspection.

Right now I’m thinking duettist bard but that may change. Any ideas or suggestions are welcome.

Edit: Is VMC allowed? Also, since you are using automatic bonus progression starting wealth is 5,250gp, correct?


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Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

Briersting continues his onslaught.

Attack bite: 1d20 + 7 ⇒ (13) + 7 = 20
Damage bite: 1d4 + 1 ⇒ (4) + 1 = 5

Attack claw 1: 1d20 + 7 ⇒ (19) + 7 = 26
Damage claw 1: 1d2 + 1 ⇒ (2) + 1 = 3

Attack claw 2: 1d20 + 7 ⇒ (1) + 7 = 8
Damage claw: 1d2 + 1 ⇒ (2) + 1 = 3


Female Human Bard (duettist/sound striker vmc magus) 5 | HP 52/52| AC 20, T16, FF16 | F +3, R +8,W +4| Perc +8| Init +4| Speed 30' | CMB +3, CMD16 | Active Conditions:

The cats ears perked up at his master’s voice and he rushes forward snapping at the spider.

Attack, sickle: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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