I'd probably be an android Scholar operative with the Explorer specialization. Android: A lot of people have a hard time reading my emotions, and vice-versa, and I've been told I'm pretty smart and logical.
So, yeah, a nature-loving artificial person.
Luke Spencer wrote:
Personally, I hope to see a scientist archetype, who can "science" their way out of a wide variety of problems with the proper equipment. Maybe a handheld scanner as gear to help get information, and some exotic effect equipment, such as gravitic pull generators.
baggageboy wrote:
While I GM, I'll more often have the PCs outnumbered (probably 3 or 4 to the PCs one ship) by fast, smaller ships (like fighters or interceptors, maybe 3 tiers lower) using some limited fire weapons (like linked tactical nuclear missiles), and a noticeably larger ship with some direct fire weapons (probably one tier lower than the PCs). The players won't be able to always redirect power to the same shield arc, and once the enemy fighters are out of missiles, I can probably call the fight, and it's time to roleplay between ship captains.
Ravingdork wrote: The ships in the beginning of this video clip were destroyed by graser weapons. Thank you everyone!
Hello! Having read the Starfinder core Rulebook, I didn't find any descriptions for the starship weapons. I can figure out all thematic for each of them except for the Graser. It seems like a combination of gravity and laser, with a very short range. Anyone have any idea what manner of damage this weapon inflicts? Lasers burn, gravity weapons pummel, plasma weapons electrify and burn, etc. What does a Graser do?
Search Posts
My brother, the DM, convinced me to look into the occult system at last. I bought the occult book and Occult Origins, and found a druid variation I love because I can pick up Shield, Spell Turning, and several other spells I've always wanted druids to have but that they never did. But I find myself confused by the wording on the animal spirit. When I reach level four with my druid, does she gain my choice of one of those options, or all of them at once (which seems rather broken)? Animal Spirit (Su): At 4th level, a supernaturalist can perform a seance to call an animal spirit of any animal with which she is familiar to serve as her companion and guide. The supernaturalist gains spirit, spirit bonus, spirit surge, and taboo abilities as a medium (Occult Adventures 30) 3 levels lower than her druid level. The supernaturalist’s allies cannot participate in this seance. This ability replaces wild shape. The spirit abilities of the animal spirit are as follows. Spirit Bonus: Your spirit bonus applies on attack and damage rolls with natural weapons and on skill checks relating to animals and plants. Seance Boon: Your natural armor bonus to AC increases by 1. Favored Location: Native terrain of the animal type being invoked. Influence Penalty: You become wild and savage, taking a penalty equal to your spirit bonus on caster level checks, Charisma- and Intelligencebased ability checks, and skill checks. Taboos: Choose one: you must not speak (except with animals and plants); you must not wield manufactured weapons; you must not eat anything you did not kill or harvest yourself. Totem Transformation (Lesser, Su): You gain any of the following abilities possessed by the animal you select as your animal spirit: bite (1d6 for a Medium druid), 2 claws (1d4 for a Medium druid), darkvision, improved land movement speed (up to a +20-foot enhancement bonus to the druid’s base land movement speed), low-light vision, scent, and swim (up to 30 feet). Pack Leader (Intermediate, Su): When you summon animals that match your animal spirit, they gain a +2 bonus on attack rolls, damage rolls, and saving throws. If anyone wants full context, below is a link to the Archives of Nethys page. https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Druid%20Supernatural ist
Glasses clink, mixing in well with the atmosphere of laughter from the patrons, and the singing of the beautiful human girl in Hawaiian-esque attire on the stage.
And in the center, at the bar, is Ginny herself. She's working the cash register right now, counting her delicious profits for the night, for full moons always bring on a large crowd. "April! Don't pour that much liquor in the glass and use a lot more ice! Matty, table six is being ignored! Get back on your tables. Dinah and Lucy don't want to have to do your work for you again tonight, and I don't want to hear them complain about having to!" She shakes her head. "Men. If he wasn't my nephew, I'd have fired him by now." Now, satisfied in her money and taking the largest coins with her to protect them, she comes up to the party, who is sitting at the bar itself. April, the new bartender in training, is trying, while Jake, the lead bartender, has stepped aside to observe while she works on her own. Ginny comes up to the bar, where all the party is, and she sees that each of you has a copy of the printed notice from Mayor Durro beseeching help in finding his missing son. "Hi there. What'll it be?" She offers you each a friendly smile, as the woman knows all of you. She runs her bar like a tyrant, but she's great to the patrons, until they get drunk. "I see you all got some of those fliers, huh? Say, I hope you're not planning to actually go to that crazy castle, are you? Kids, I own a bar. Between the drunks and the gossipers, and I've heard everything, but I don't remember hearing anything about disappearing castles.
On the coastal shore of the ocean, there is a medium-sized harbor town known as Pelican Bay. And it is a peaceful place, save but for the odd shark attack, shipwreck, and pirate attack. Yet lately, on the previously uninhabited island several miles off shore, a new green castle that wasn't there before can be seen at night. And with it, a strange green light that acts like a lighthouse, guiding sailors safely to Pelican Bay. But no one has ever been able to find the strange new Viridian Castle in the daytime, nor has anyone dared at night. And lately, more and more people have been disappearing from Pelican Bay. At first, nobody really cared, since it was derelicts. But now it's the mayor's sickly son who has vanished. Mayor Durro has sent his elite squad to the island, yet they found nothing. So now he's got no choice but to pay, and pay a lot, for adventuring heroes to find his son and the other missing people and solve the mystery of The Viridian Castle. Character Creation: I'd like to use 5D6 keep the best 3, but you have to post your results on the board so I'll know you're being fair. I've never run a Pathfinder game before so I'd like you all to stick to core and the Advanced Player's Guide. And please start at level 1, 2 if you can justify it. Assume all other Pathfinder rules to be as normal. Thank you for your interest. I'll give this four days before recruitment closes. Your reward is 1,000 gp per character if you complete the mission to the mayor's satisfaction.
Hello. I'd like to GM a game, but I don't know if it's allowed, or how to start, or what the rules for doing this are. I don't even know if this is the right place to put this thread. I don't own any copies of any scenarios, so I want to create a game entirely on my own, in my own world. I'd use the core rule book, advanced players' guide, and beastiary 1, as those are the only three books I own, and thus, the only three I would allow. So I guess what I mean is, am I allowed to create my own game, without using a pre-made adventure, and make my own world for my game? Naturally, I understand that this would not be for Pathfinder Society, but that's okay. I'd appreciate an answer as to if I can do this, and if I can, how. Sincerely, Kristev.
Hello. I'd like to start playing pathfinder, and I have a character, Jasper Frost, who I believe is ready to use. The problem is, he's a fortune-teller who can read tarot cards. And I can't find out which book contains the deck the DM told me will work as a substitute. Could anyone please point me in the right direction? |