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Ty Mr. Charisma. I was worried about Come and Get me, even with my higher end AC. But with dazing, this adds quite a bit of CC potential. Also, looking at come and get me, I can decide if I want to use this before or after my full attack, depending on how stuff goes.


First off, I hope you didn't start as a full caster without a plan.
But, if you did, many prestige classes can help fix that. Eldritch knight in particular is basically almost a full caster, but with full BAB and d10. If ya took the magical knack trait, the only thing you will be missing is being behind 1 spellslot level, practically nonexistent class features and only 2 level 9 slots at max level. Not a bad trade off for just more stats and feats. If you somehow survive all the way to 16, finish it with arcane archer. You will lose another spell level, and have to take some archer specific feats, but you can do cheese arrow tricks, like using antimagic field on THEM, instead of yourself.

17(or 19) caster level, 17 bab, a gaggle of bonus feats, count as both fighter and caster for the higher level feats and 1 level 9 spell.

If ya start as a martial, it's not too bad.


One of my favorite little ones is the 'shady magic item merchant'. Just some random dude, who is willing to sell the party 'cheap magic items'. Problem being, depending on party level, they are anywhere from fakes, to poor quality, to outright cursed. But to the weary eyed, there might be a hidden gem or 2 that's actually legit good.

It's a good rp encounter, that tries to temp the party into buying stuff from an unverified merchant. To use good judgement, and social finesse. It also give you a reason to write up some creative cursed/s%%#ty magic items that would otherwise never see a loot table without cranky players. It could also lead into a mini adventure to hunt down this clearly illegal merchant, in exchange for cursed item removal from the obligatory LN merchant deity of your setting's church.

There is also always the murder hobo option too. Just make sure casually snark on how this 'humble merchant' could obtain such magic items. Make him either a decently solid rouge, or a decently powerful magic user. Maybe also include a couple of 'guards' to possibly also strong arm the PCs into buying stuff if they don't want any. Maybe if you really want to go all the way, include a full blown magic item mafia that you could make an adventure out of.

Inspired by one of the Baldur's Gate 1 encounters that had a shady merchant that sold nasty cursed items in the middle of nowhere.


One of my favorite little ones is the 'shady magic item merchant'. Just some random dude, who is willing to sell the party 'cheap magic items'. Problem being, depending on party level, they are anywhere from fakes, to poor quality, to outright cursed. But to the weary eyed, there might be a hidden gem or 2 that's actually legit good.

It's a good rp encounter, that tries to temp the party into buying stuff from an unverified merchant. To use good judgement, and social finesse. It also give you a reason to write up some creative cursed/s&%!ty magic items that would otherwise never see a loot table without cranky players. It could also lead into a mini adventure to hunt down this clearly illegal merchant, in exchange for cursed item removal from the obligatory LN merchant deity of your setting's church.

There is also always the murder hobo option too. Just make sure casually snark on how this 'humble merchant' could obtain such magic items. Make him either a decently solid rouge, or a decently powerful magic user. Maybe also include a couple of 'guards' to possibly also strong arm the PCs into buying stuff if they don't want any. Maybe if you really want to go all the way, include a full blown magic item mafia that you could make an adventure out of.

Inspired by one of the Baldur's Gate 1 encounters that had a shady merchant that sold nasty cursed items in the middle of nowhere.


So, I am playing a LG catfolk steelblood bloodrager of the destined bloodline. Since I am going for a more knightly lion theme, I also took the primalist archetype. I replaced my level 8 and going to replace my level 12 with the entire beast totem line. But that means I still have one rage power left to pick.

Of things to note:
1. Between the natural armor and luck bonus, my ac actually improves when I rage. I don't want to ruin that without a good tradeoff. Come and get me is fine, but reckless abandon is not needed.
2. I am running an adamant fauchard, improved unarmed strike with a silver and cold iron gauntlet, and dragon style.
3. Because I am a catfolk, my dex is actually pretty decent for combat reflex shenanigans (16) My will save though...
4. If it wasn't obvious enough, I love charging. However, I already have enough charge support between my magic, feats, and previous rage powers.
5. Would a badass paladin do this? If not, I'm probably not going to pick it.
6. I do have a skald buddy, if that's any consultation. He is currently rocking the spirit totem line.
7. I do technically have a feat that supports booze.

With that out of the way, a list of rage powers I've already though of.
Come and get me
Clear mind
Fearless Rage
Guarded life
Knockback
Raging Leaper
Rolling dodge
Strength Surge
Superstition
Unexpected Strike

I am currently level 8, so I got a good few levels before I have to worry about such stuff. Thank you all and have a nice day. ;3


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Ty everyone for your suggestions.

A lot of you mentioned skald, and of course that was automatically the first thing that came to my mind. But considering that A. I don't know what the party comp is even going to be, and B. one of the people playing is the complete opposite of me. (skittish and worrying about everything instead of focusing on one thing) Honestly, I would not be surprised if she went full healbot support and told me to do what I always do.

The summoner was a great suggestion. 1 more body means that I can split the roles in 2. Also, I've always loved summon spells. More bodies=more hp sponges=more action economy=more utility. Even if it's just summoning a mount because your fat elf bloatmage moves at half the speed of smell.

Paladin was obviously a shoe in. A fighter-esqe dude with supporty stuff? Hell ya! The OotPC paladin fixes the thing I dislike most about lawful alignments, and that I get to punish power tripping jerks. (Unless they are really good and absolutely rigged the laws in their favor... LE bastards!) The chosen one paladin just seems... cute. Almost a borderline magical girl vibe imo. (though I am a weeb. ;P) Also since the character is a paladin, the familiar in question is just straight up more badass then a wizards ones (full vs half bab, d10hd vs d6, etc)

Many of you recommended cleric, but I'll be honest, I just don't care too much for clerics. If I want to play something like that, I much prefer druids. Just feels better for me roleplay wise. Now a warpriest does seem at least a bit better, but I still would rather play a druid instead.

Out of all of them, I think I like the chosen one paladin the best. Mainly because I found out what a silvanshee is, and it's so adorable and roleplayable as a support while I fight on it's behalf. X3
However, until the 20th of July when our character making session begins, I'll just write up lots characters I theorycraft out. Who knows, our skittish rouge would probably LOVE to play a evil hunting cat paladin. Goodness knows that she would take a million years otherwise to make a character. Ty everyone for the ideas, and have a nice day!


I've been playing Pathfinder with friends and family for a while now, but one of the people, our cleric, has gotten a new job and can't participate in our current campaign anymore. So we all decided to start a new one with a 4 man comp starting at level 5 so we don't have to go though early game grind again.

I've played Pathfinder and D&D 5E, and for the most part, I tend to favor aggressive strikers and tough bruiser characters. My character in our old game was an urban barbarian focusing on the superstitious rage power, due to the nature of our old campaign's goblins and orcs (slight tangent, screw dark folk and derro!) and thus had solid hp and saving throws, if poop AC, as well as obviously hitting pretty hard.

Since we are down to 4 people, and our main healer/utility caster is gone, I was looking into doing that option. But my blood burns hot, and action screams in my veins! Being a passive healbot support just doesn't suit my nature at all.

So, I started looking to archetypes of various 'support' classes. Arcane duelist and Arrowsong Minstrel seem more 'aggressive' then normal bards. Vivisectionist alchemist also seemed good, if needing to be slightly more patient and cunning to get in that sneak attack dice. (Also helps I can give everyone my cure/buff infusions and tell them to do it as needed.) Finally, a paladin seems like a good option for the more action minded, if slightly meh at being forced into lawful good. (Not a fan of lawful alignment rp, unless I can go full cheesy action hero.)

If anyone else has any ideas of a good 'aggressive support' character build, please do tell. Note as of this writing, I don't much of an idea what the other 3 are going to be playing as. In our last game they played a greataxe ranger similar to my dudes playstyle, an overtly paranoid rogue, and a fire sorcerer that was braindead easy to play for a new player.