LClemings's page

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So, I am playing a LG catfolk steelblood bloodrager of the destined bloodline. Since I am going for a more knightly lion theme, I also took the primalist archetype. I replaced my level 8 and going to replace my level 12 with the entire beast totem line. But that means I still have one rage power left to pick.

Of things to note:
1. Between the natural armor and luck bonus, my ac actually improves when I rage. I don't want to ruin that without a good tradeoff. Come and get me is fine, but reckless abandon is not needed.
2. I am running an adamant fauchard, improved unarmed strike with a silver and cold iron gauntlet, and dragon style.
3. Because I am a catfolk, my dex is actually pretty decent for combat reflex shenanigans (16) My will save though...
4. If it wasn't obvious enough, I love charging. However, I already have enough charge support between my magic, feats, and previous rage powers.
5. Would a badass paladin do this? If not, I'm probably not going to pick it.
6. I do have a skald buddy, if that's any consultation. He is currently rocking the spirit totem line.
7. I do technically have a feat that supports booze.

With that out of the way, a list of rage powers I've already though of.
Come and get me
Clear mind
Fearless Rage
Guarded life
Knockback
Raging Leaper
Rolling dodge
Strength Surge
Superstition
Unexpected Strike

I am currently level 8, so I got a good few levels before I have to worry about such stuff. Thank you all and have a nice day. ;3


I've been playing Pathfinder with friends and family for a while now, but one of the people, our cleric, has gotten a new job and can't participate in our current campaign anymore. So we all decided to start a new one with a 4 man comp starting at level 5 so we don't have to go though early game grind again.

I've played Pathfinder and D&D 5E, and for the most part, I tend to favor aggressive strikers and tough bruiser characters. My character in our old game was an urban barbarian focusing on the superstitious rage power, due to the nature of our old campaign's goblins and orcs (slight tangent, screw dark folk and derro!) and thus had solid hp and saving throws, if poop AC, as well as obviously hitting pretty hard.

Since we are down to 4 people, and our main healer/utility caster is gone, I was looking into doing that option. But my blood burns hot, and action screams in my veins! Being a passive healbot support just doesn't suit my nature at all.

So, I started looking to archetypes of various 'support' classes. Arcane duelist and Arrowsong Minstrel seem more 'aggressive' then normal bards. Vivisectionist alchemist also seemed good, if needing to be slightly more patient and cunning to get in that sneak attack dice. (Also helps I can give everyone my cure/buff infusions and tell them to do it as needed.) Finally, a paladin seems like a good option for the more action minded, if slightly meh at being forced into lawful good. (Not a fan of lawful alignment rp, unless I can go full cheesy action hero.)

If anyone else has any ideas of a good 'aggressive support' character build, please do tell. Note as of this writing, I don't much of an idea what the other 3 are going to be playing as. In our last game they played a greataxe ranger similar to my dudes playstyle, an overtly paranoid rogue, and a fire sorcerer that was braindead easy to play for a new player.