Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
I can't edit map, please put Kyra in the square to the NE of Ulisha. Drawing her scimitar and uttering prayers to Sarenrae, the priestess appears to be ready for the final assault. When she sees the assassins coming, she'll cast shield of faith on Zadim.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Yay, one remaining, right? -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
"Sounds like a plan. " -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Is there any action we can take to dis-entangle ourselves? I'll try one. Her arm now steady after her recent martial success, Kyra uses her scimitar to try and cut the webs surrounding her.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Fort: 1d20 + 3 ⇒ (12) + 3 = 15 Kyra drops her sling and unsheathes her scimitar, striking the small spider with its arced blade. The swing is near-perfect, aimed straight at the spider's head.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Despite having her feet entangled, she shoots her sling (I thought it was a crossbow, but apparently I remembered wrong) at the larger spider. "Sarenrae, guide my hand!" Sling: 1d20 ⇒ 171d4 + 2 ⇒ (3) + 2 = 5
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra also draws and loads her crossbow. -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
I think you've switched Kyra and Enora in the Round 1 list above. Enora cast the acid splash. As for Kyra: Kyra focuses her thoughts, and sends the blessing of Sarenrae to guide her companions' heart and sword arm. Casting bless.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
"Right, let's head to the market and see if any information could be found on this rather sticky matter." Diplomacy (gather information): 1d20 + 6 ⇒ (2) + 6 = 8 After a long day, Kyra has to admit that she's come back empty-handed.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra charges one of the assailant, her scimitar arcing through the air, aimed at the man's throat. Scimitar, bless, charge: 1d20 + 2 + 1 + 2 ⇒ (14) + 2 + 1 + 2 = 191d6 + 2 ⇒ (4) + 2 = 6
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra draws her scimitar and slashes at the rager, hoping to end him once and for all.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra turns around the rock outcropping and discovers Zadim lying in a pool of his own blood. Instictively, she calls upon Sarenrae's powers. "Goddess, brings him back!" Channel, excluding the rager: 1d6 ⇒ 2
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
I'm back, thanks for handling my actions and rolls everyone. Wow, 44 messages since I left, you guys are beasts! Anyway, back to business. Kyra was about to try and talk the kellid brigands down when the mists forms all around her and her companions. "Wait, wha... ?" Feeling her way throughout the mist, she finds Shardra and accepts to have the dwarf guide her. Moving alongside her, as she'd rather avoid a confrontation if it's possible.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Just letting you know that I'll be away for one week - on vacation - so please DMPC my character as appropriate. I'll be back on the 17th April. Actually Zadim, would you mind playing my character as well while I'm away?
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra shakes her head, and asks Sarenrae for guidance before speaking up. "People of Razmir, you can't let yourselves be fooled! Razmir has no theological foundation worthy of a real god. A proof is that he doesn't grant divine power to his priests, nor that he is able to smite me for my words right now!" In other words, I try to make the mob doubt their faith, bringing the "fight" to a theological level. Knowledge (religion), guidance, take 10: 10 + 4 + 1 = 15
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra gives a sigh, but decides to indulge the fey in this childish game. She lets herself be surprised by how much she enjoys it despite the impossibility of the task. "Where aaaaare youuuuuuu?" she repeatedly says, barely suppressing a giggle. -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra closes her eyes and prays Sarenrae. "Great goddess, please guide our hands and bolster our heart in this time of need!" Casting bless: +1 morale bonus to attack rolls and saving throws against fear.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Kyra channels positive energy, trying to banish the haunt when it manifests again. -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
Apparently I haven't succeeded on my Perception check, which means that I won't be able to affect it unless it isn't a normal haunt. A normal haunt acts on count 10 in the surprise round and can only be affected when it manifests, so you have to win initiative over it and ready to apply positive energy to destroy it the moment it manifests.
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
"We could check it out now and be back before the meal." suggests Kyra. -Posted with Wayfinder
Female Human (Keleshite) Cleric of Sarenrae 1 | HP 13/13 | AC: 14 T: 10 FF: 14 CMD: 12 | F+3 R+1 W+5 | Init +0 | Perception +3
"Of course we wouldn't like to put you in peril, good woman. We'd just like some information, that's all. Surely that's not something innkeepers such as yourself are unaccustomed to?" Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
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