Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
36007-9
Thanks!
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"Don't wake him! uh ..." If he's waking up, then rage and swing. Attack: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (+ for prone?
If he's asleep, he'll stay 10 feet back and let someone CDG (since he can't move and do such.)
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
After a couple of rounds of fatigue Kushiel will search the room perception: 1d20 + 4 ⇒ (1) + 4 = 5 "Empty ... nothing here ... let's move on."
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
Kushiel babbles unintelligibly, spittle flying in all directions as he steps forward while swinging the sword in an upward arc at the zombie. activate rage ... 7/9 rounds left after this ... Current AC: 14 attack: 1d20 + 7 ⇒ (9) + 7 = 16
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
sigh ... "Or yes, we can continue the long standing tradition of groups of Pathfinders fighting as individuals seemingly oblivious to everyone around them ... Pathfinders, army of one!!", yells Kushiel running forward as he allows the inner rage to overcome him. activate rage ... 8/9 rounds left after this ... Current AC: 14 attack: 1d20 + 7 ⇒ (10) + 7 = 17
Kushiel brings is greatsword slashing down through the undead abomination, giddy with excitement, shaking with adrenaline Kushiel roars, "Arrrg ... another! I want more!" Pathfinders should all wear >>this symbol<< :)
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"Pull back! Line up where I am and funnel them in so we can fight them one at a time! Kushiel steps back and readies and action to hit any that come into range. Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"We will gladly leave you in peace when you explain why Gillmen have been frequenting this cave."
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
Well that didn't go as well as it could ... Sense Motive: 1d20 ⇒ 2 "We suspected you fishmen were up to no good!" Kushiel rushes in with his greatsword Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
perception: 1d20 + 4 ⇒ (3) + 4 = 7 Kushiel steps forward, arms spread non-threateningly, "Easy gillman, some of my companions are a little brash, but we mean you no harm. We are just a group of Pathfinders seeking information ... and shelter from a minotaur!" diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
Kushiel tries to read the writing on the walls ... Though all he has is perception (and arcana) perception or arcana/same bonus: 1d20 + 4 ⇒ (15) + 4 = 19
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
What's our climb DC here? If it's 5 or less Kushiel will take 10 and make it. If it's 10, then he will need aid another to succeed on a 10 ... that work?
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"Well, if you want me to do you any good, I will need some more healing ... I am barely conscious." This accurate?
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
Fort vs. poison: 1d20 + 4 ⇒ (20) + 4 = 24 So does that mean that the effects are gone at this point?
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
Kushiel nearly passes out again from the blow ... Falling down to one knee he looks up and gives a weak smile. And a character-flaw is born, phobia of spiders and to a lesser extent swarms ... yay!
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"Last thing I remember is throwing my flask wide and missing ... then I saw a light ... I can stand, but am pretty weak ..." HP 1/13
Kushiel drags himself to his feat ... Looking around at those that were clearly trying to help him, "Thank you ... thank you all"
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
con to stabilize not vs death right? HP:-7/13
Stabilize DC 17: 1d20 + 4 ⇒ (14) + 4 = 18 Kushiel sees a light ...
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
HP: -6/13
Fort Poison: 1d20 + 4 ⇒ (3) + 4 = 7 Kushiel's wounds are reopened by the spiders ... A voice from above enters the others heads ... don't forget you can flee, no sense all of us dying ...
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"killed by a swarm of bugs ... ugh ... " Fort Poison: 1d20 + 4 ⇒ (1) + 4 = 5
Swarm would just stay on the tasty slab of meat wouldn't it
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
fort Save, Poison: 1d20 + 4 ⇒ (2) + 4 = 6
Kushiel, beaten, but still standing pulls his Alchemist's Fire, moves, drops his pack and hurls the vial into the swarm. Ranged Touch: 1d20 ⇒ 12
"Maldrek, don't group up, spread out!
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
HP:13/15 Sort Save Poison: 1d20 + 6 ⇒ (5) + 6 = 11
Retching, Kushiel stumbles away from the swarm swatting at the spiders crawling over him ...
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"Turns out I had some money ... I was able to purchase one alchemical fire ... and am ready to depart"
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
"I don't have enough coin to purchase anything so elaborate as alchemical fire .... but I will buy a journal ...". Later you see Kushiel purchase ten pieces of paper after he discovers he does not have enough to purchase a journal. D'oh!
Male Aasimar Bloograger 1 | AC 16 T 10 FF 16, HP: 7/13, F+4,R+0,W+0. Perception:+4, Initiative:+0 , intimidate +7 (Greatsword +5 2d6+6) Raging: AC 14 T 8 FF 15, HP:9/15, F+6,R+0,W+2 (Greatsword +7 2d6+9)
A well dressed fair skinned man sits with perfect posture at the table. The only trait giving away his celestial heritage are crimson jewel-toned eyes and exceptionally pale skin and hair. With fine hand-writing he takes notes, listening intently. Irritated by some of the others rather uncouth responses, Kushiel visibly breaths in and releases his breath slowly, purposefully maintaining his calm and collected disposition. He signals that he wishes to speak, and when called upon asks, "I have not had any experience with Gillman. What can you tell us of their kind? Should we consider them a threat?", talking smoothly and softly per the Tiefling's request.
Congratulations ... and now you'll be able to be up at all hours of the night posting! So ... The Gutter was accepted into another game. May I run the attached character. Also trying to lock in a character before the lockout. Hmmm ... He's currently a Bloodrager ... but I see we have no healing, maybe I'll make him a cleric 1 instead ... |