Dragonslayer Dwarf

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Praise Cayden Cailean or George Lucas or whoever made this happen! Been hoping with fingers crossed that we'd see Wizkids take the mini-line.


So I'm assuming that these Kickstarter miniatures are all un-painted? Will we be getting these as pre-painted as well via sets like Rusty Dragon or Skull and Shackles? I've seen a few Iconics and 2 ship sets that are coming.


Malkier1023 wrote:

I played an Occultist in Strange Aeons from start to finish. They are amazing in this AP. Whatever you do, don't take any archetype that trades away Object Reading. My DM used that sweet, sweet ability to give us information that we otherwise never would have had access to. Detect Psychic Significance, Detect Magic, and Object Reading for the win. The only problem is that both Detect spells are Divination. I solved this problem by playing an Elf with the Envoy racial trait to get Detect Magic 1/day until I could buy a Cloak of the Hedge Wizard.

I built my Elven Occultist as a Knowledge specialist and secondary melee through the use of a Reach weapon and Combat Reflexes. Between Power Attack, a two-handed weapon, and Legacy Weapon from the Transmutation implement you should be pretty solid on combat.

My Occultist never took the Necromancy implement because I was playing him like a Paladin in a party full of Paladins. Lol Frustrated the crap out of our poor DM even with the removal of Immunity to Fear. There are some amazing Focus Powers in Necromancy though. Necromantic Servant can help tank some of the harder foes or spring some of the traps you'll come across and save the party a lot of damage. Make sure to pick up an Armored Coat asap to help out its survivability without wasting its duration. Soul Bound Puppet is where it's really at though. A custom built familiar whenever you want one for a single point is amazing. Need another combatant? Mauler. Don't have that knowledge skill in the party or messed up your roll? Sage. Can't speak the monsters language? Bring up a Raven that knows it. It's power is only limited by what your DM will restrict it to. I'd take it over Necromantic Servant in most cases.

For more general advice, Transmutation, Divination, and Abjuration will serve you incredibly well in this AP. Trans will give you a stat belt effect long before you'll find one in the AP. Abjuration will keep your saves at the proper level. And Divination was my MVP implement for the entire game. My...

Thanks much! Will definitely be referencing this when we get ready t play.


captain yesterday wrote:
Dude! You only need to hit send once.

Terribly sorry. My work internet is slow and annoying. It was showing me as just spinning. Deleted them.


The Sideromancer wrote:
Holy cow, that's a lot of duplicate threads!

Terribly sorry. My work internet is slow and annoying. It was showing me as just spinning. Deleted them.


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So, my buddy will be running Strange Aeons and I want to create an Occultist who can take care of trap finding but also be a descent fighter when needed. I was thinking of trying something similar to an old EQ Shadowknight with an Armored Guy with spells but also a descent pet by going Necromancy/Divination/Transmutation. Was considering Half Orc for him since they are wanting just core races. Any advice on how to build him? Probably it will be a 20 point build.


So, my buddy will be running Strange Aeons and I want to create an Occultist who can take care of trap finding but also be a descent fighter when needed. I was thinking of trying something similar to an old EQ Shadowknight with an Armored Guy with spells but also a descent pet by going Necromancy/Divination/Transmutation. Was considering Half Orc for him since they are wanting just core races. Any advice on how to build him? Probably it will be a 20 point build.


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This podcast is awaesome. I just recently had to take a night shift job and this has been a lifesaver. I have a group about to play Giantslayer so it's quite helpful and really funny also.


Just curious when the next mini's blog is coming out and if it will preview the next set? I love checking these out on Fridays right before I get off from work.


Lamontius wrote:

Uh...you could just:

** spoiler omitted **

True. It was just that they fit into the story oddly in some other areas. I could juggle some stuff around though?

I still would love to hear of any healers others might have played for a pirate game?


So, I have a group of three that are about to take on Skull and Shackles and I want to build an NPC healer for the game. The group are playing a Shark Shaman, Range focused Ranger, and Barbarian Reaver with some levels of Rogue for traps. Our NPCs tend to always be the standard cleric healbot so was looking for some suggestions on something fun and "piratey" and easy to run without it being the normal healer. I was leaning towards a Sylph Witch but not sure if I could get thru that 1st adventure without a wand of cure light wounds? It's the standard 20pt buy game with regular starting money and I don't see the Shaman having much support healing. I saw some posts about a Cleric of Besmara but would I just go Chainmail shirt instead of plate to avoid a sinkable bucket? Any help would be appreciated.