Malkier1023 wrote:
I played an Occultist in Strange Aeons from start to finish. They are amazing in this AP. Whatever you do, don't take any archetype that trades away Object Reading. My DM used that sweet, sweet ability to give us information that we otherwise never would have had access to. Detect Psychic Significance, Detect Magic, and Object Reading for the win. The only problem is that both Detect spells are Divination. I solved this problem by playing an Elf with the Envoy racial trait to get Detect Magic 1/day until I could buy a Cloak of the Hedge Wizard.
I built my Elven Occultist as a Knowledge specialist and secondary melee through the use of a Reach weapon and Combat Reflexes. Between Power Attack, a two-handed weapon, and Legacy Weapon from the Transmutation implement you should be pretty solid on combat.
My Occultist never took the Necromancy implement because I was playing him like a Paladin in a party full of Paladins. Lol Frustrated the crap out of our poor DM even with the removal of Immunity to Fear. There are some amazing Focus Powers in Necromancy though. Necromantic Servant can help tank some of the harder foes or spring some of the traps you'll come across and save the party a lot of damage. Make sure to pick up an Armored Coat asap to help out its survivability without wasting its duration. Soul Bound Puppet is where it's really at though. A custom built familiar whenever you want one for a single point is amazing. Need another combatant? Mauler. Don't have that knowledge skill in the party or messed up your roll? Sage. Can't speak the monsters language? Bring up a Raven that knows it. It's power is only limited by what your DM will restrict it to. I'd take it over Necromantic Servant in most cases.
For more general advice, Transmutation, Divination, and Abjuration will serve you incredibly well in this AP. Trans will give you a stat belt effect long before you'll find one in the AP. Abjuration will keep your saves at the proper level. And Divination was my MVP implement for the entire game. My...
Thanks much! Will definitely be referencing this when we get ready t play.