Half-Fiend Minotaur

Kuozar of Steel's page

273 posts. Organized Play character for ‘Eκάτη.


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Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

GM Bret, thank you very much for GMing this! You are a truly great GM!
...Unfortunately, I can't say this about myself as a player this time, but real life sometimes makes its own adjustments. I'll show my best side next time .)

PS I sent you my email in a personal message, thanks!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Aim vs Yellow
Called Artillery Laser: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11 - Fire | EAC

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

More objects for the Big Bertha's test! Oh, what a day, what a lovely day!

Aim vs Red
Called Artillery Laser: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11 - Fire | EAC | vs RED

I bet you didn't expect to see me in this game anymore .) The difficult period has dragged on a bit, I apologize that you had to wait and bot me.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Sorry, it's been a very busy 5 days.
I will return to the game during the day. Bot me if needed.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'm sorry, I read it wrong .)

Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17 - Engineer Fillman (what if it helps with roll above?)

After talking with Filman, Kuozar switches to another agent, with whom he can also talk about technology.

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6 - Jonari Silwan
Computers: 1d20 + 10 ⇒ (17) + 10 = 27 - Jonari Silwan

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Let's double-check your calculations, bro. Fly here.

Engineering: 1d20 + 10 ⇒ (7) + 10 = 17 - Engineer Fillman

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Will: 1d20 + 1 ⇒ (6) + 1 = 7
Engineering: 1d20 + 10 ⇒ (2) + 10 = 12

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Will: 1d20 + 1 ⇒ (10) + 1 = 11 Will: 1d20 + 1 ⇒ (17) + 1 = 18 6 dmg

Engineering: 1d20 + 10 ⇒ (18) + 10 = 28

Despite the pain in his head from this noise, Kuozar smiles as he sets the explosives. Explosions are good.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Well, well. Let's see what this baby can do! Kuozar lights a cigar and, puffing fiercely, starts working with the alien console.

Computers: 1d20 + 10 ⇒ (4) + 10 = 14

Unusual program code. It's kind of... archaic?

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Engineering: 1d20 + 10 ⇒ (12) + 10 = 22

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Burn:

Machine Gun, Squad
Level 4; Price 2,060
Hands 2; Proficiency Heavy
Damage 1d10 P; Range 60 ft.; Critical —
Capacity 40 rounds; Usage 2
Bulk 2; Special analog, automatic

Screamer, Thunderstrike
Level 5; Price 3,350
Hands 2; Proficiency Heavy
Damage 1d10 So; Range 30 ft.; Critical deafen
Capacity 40 charges; Usage 4
Bulk 2; Special blast, unwieldy

I can use heavy weapons, but I can only calibrate my "invention", and this gives +4 static damage. For me, the only point in taking any of this is if we meet someone with great resistance or immunity to fire. Or with swarm (lol). But if no one else needs it, then you can take one gun and I'll take the other.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Yeah, but I couldn't resist this obvious pun even when I looked at the map! .)

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Called Artillery Laser: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 4 + 4 ⇒ (5) + 4 + 4 = 13 - Fire | EAC
Concealment: 1d100 ⇒ 6

Given the power of his laser, Kuozar is more focused now on not burning through Burn rather than hitting.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar passes to the north, trying to make out the creature. It's almost impossible because of the gas, but still... Nuar calibrates the weapon, looking at the silhouette in the gas. (move action and Superior Firepower action)

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Realizing that his telepathy does not work and his comrades do not hear him, Kuozar begins to shoot furiously at the ceiling.

vs RED
Called Artillery Laser: 1d20 + 7 ⇒ (6) + 7 = 131d10 + 4 + 4 ⇒ (10) + 4 + 4 = 18 - Fire | EAC
Concealment: 1d100 ⇒ 47

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Btw, GM, you seem to have missed my previous nat20 on medicine .)

:: The creature from swarm, it hatched and it's on the ceiling! ::

Kuozar's telepathic voice, sounding much softer than the sound his vocal cords make, bursts into the consciousness of all allies 30 feet away.

Following the thought in your head, you see a beam of a shot from an onboard laser, which Kuozar calls Big Bertha, pointing you in its direction exactly where the creature is.

Move: Aim, Standart: Shoot
Called Artillery Laser: 1d20 + 7 ⇒ (7) + 7 = 141d10 + 4 + 4 ⇒ (2) + 4 + 4 = 10 - Fire | EAC
I couldn't be lucky forever .)

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Not a bad idea, Kaleb. Kuozar also activates the defense system and goes inside, allowing Burns to go first.

Medicine: 1d20 + 9 ⇒ (20) + 9 = 29

Hmmm, everything is clear...

I moved us inside on the map otherwise we couldn't have looked at it.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

A decent weapon, but I will continue to test Big Bertha.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I don't think we should leave this thing in the rear. And we also need to check that there are no passages through which even more bugs can get here. Otherwise, this bunker will become our trap. Let's go!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

My week-and-a-half trip is over, now I will be much more stable here .)

Perception: 1d20 + 6 ⇒ (15) + 6 = 21 - any danger creeping up on us

Kuozar looks around, moving the muzzle of the gun from side to side and regretting that he does not have a motion detector. (as in Aliens).

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Once inside, Kuozar is reloading weapons and recharging batteries. Puffing on a cigar, he shoves one of the Starfinders into the side, funny mess, huh?

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar walks forward and shoots at the last remaining beetle.

Called Artillery Laser: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 4 ⇒ (1) + 4 = 5 - Fire | EAC

It doesn't look like a big problem yet, guys.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Oh, darn, I'm sorry!

Kuozar is preparing to shoot at any bug he sees first.

Ready Action: 16 vs EAC, 10 fire dmg if hits.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I hope that if Dofon sees flying bugs, then I can see them too.

Kuozar spends some time calibrating his bulky weapon, adjusting it to long-range shooting. At the same time, he does this without looking, instead examining a flying beetle. The hands know and remember every detail of the weapon they created.

When he's done, he points the gun and fires one powerful shot at the beetle that Dofon wounded.

Called Artillery Laser: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 4 + 4 ⇒ (6) + 4 + 4 = 14 - Fire | EAC

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Big Bertha is a damn heavy cannon, Bonk. To confirm his words, Kuozar is really trying to change the grips of the weapon to a more comfortable one and it is clear that even despite the special straps it is difficult to do this without putting the weapon on the ground.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

So... now I want to test Big Bertha in a crowd shooting environment... Puffing on a cigar, Kuozar walks so as to be among the crowd of his comrades and shoots at the beetle...

Called Artillery Laser: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 61d10 + 4 ⇒ (6) + 4 = 10 - Fire | EAC

...the shot demolishes the corner of the roof of the building.

To hell with it, we won't need roof for this battle!

Acquisitives

1 person marked this as a favorite.
m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Of course to fight! How else would Kuozar test his weapon?

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I think Kuozar is perfectly botted. Dofon, thank you very much! It's been a very difficult week and I appreciate what you've done (nice NAT20!). GM, let's use the dice rolls above, and from the next turn I'll start acting for my character.

Kuozar shoots without stopping puffing on his cigar. Is it his eyes that are slightly watering from the smoke, or are they tears of joy at the destruction his man-made weapon masterpiece is causing?

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

A large nuar, with a cigar in his mouth, enters the bridge. He telepathically greets you, and you already know that his hoarse and rough voice of ordinary speech differs from the soft and slightly hypnotizing telepathic voice sounding in your heads.

In his hands he holds a huge cannon, most similar to a ship's laser, but cut and modified for manual firing.

During the flight, you managed to get to know each other. His name is Kuozar, and he is an "experimental weapons engineer," as he calls himself. I think that most of all during the flight he communicated with Burnham and Kaleb - they have a lot in common, it seems to me.

Let's see what we have there. This time he says it out loud hoarsely, blowing a ring of thick cigar smoke into the air.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Hi, guys! For personal reasons, I will not be able to participate in this game. Sorry to have to wait and have a nice adventure!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Everything was fine! To be fair, if I had had a couple of successful dice rolls to attack earlier, then everything would have ended faster... In my opinion, he chose his target tactically correctly .)

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

A week later, you will all receive an invitation to join Kuozar and play the board game "D&D: Demons and Discos". It's very unexpected from this nuar, but well... life itself changes us while we change our lives.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

It's time to do what Idir is a great expert at. No, don't talk. Get out of here as soon as possible!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar, embarrassed, smokes on the sidelines and thinks that he needs to see a doctor... There was too much charisma damage to want to speak publicly. But still, he finds a moment, meets Idir's eyes and gives him a thumbs-up.

Acquisitives

1 person marked this as a favorite.
m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Bravo!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I agree. Kuozar is tired and taciturn. He gratefully accepts first aid, even if it does not aid much. And he also wants to smoke for ten minutes and think about the meaning of life before moving on.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'm going to bloody kill you!! You're going to bloody die, you blasted jorobastard!

The roar echoes along with Kuozar's heavy footsteps. The nuar's nostrils flare wildly with every breath and exhalation, he looks from under his brows and when he meets the eyes of the First Joro, he sees that the nuar's eyes are bloodshot. Kuozar pulls the trigger.

Called Artillery Laser: 1d20 + 7 ⇒ (19) + 7 = 261d10 + 4 + 4 ⇒ (9) + 4 + 4 = 17 - Fire | EAC | vs First Joro

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

My condolences too...

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Damn it.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Ref: 1d20 + 7 ⇒ (4) + 7 = 11

My eyes, aah!

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

You didn't write which one save or I didn't see it .)
Some Save: 1d20 ⇒ 2 whatever! ))

Called Artillery Laser: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 151d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15 - Fire | EAC

The pain does not prevent Kuozar from pulling the trigger over and over again, blasting everything around with his huge laser every time he misses...

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Will: 1d20 + 1 ⇒ (20) + 1 = 21

Go to hell.

Called Artillery Laser: 1d20 + 7 ⇒ (2) + 7 = 91d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15 - Fire | EAC

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

> and this doesn't have to end in your death!

Kuozar gives Stell a surprised look.

))

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

GM, it seems to me that you have not removed the fog of war on the map in the new room.

Gotcha, a*#*%$@.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

I'll lead Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar gloomily lights up...

The most annoying thing is that I want to go back to Joro and just hang out with them. Great guys, they'll understand me. And part of me understands that this is some kind of trash...

He shakes his head, and then methodically shoots all the cameras.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Hmph. Kuozar looks at the monster's laser-cut body and recharges the batteries in his laser. I suggest we take a break.

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Kuozar steps back and shoots.

Called Artillery Laser: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 191d10 + 4 + 4 - 2 ⇒ (10) + 4 + 4 - 2 = 16 - Fire | EAC

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (19) + 4 = 23

Well, take it! Kuozar steps back and shoots.

Called Artillery Laser: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 161d10 + 4 + 4 ⇒ (5) + 4 + 4 = 13 - Fire | EAC

What knowledge can we use for this creature horror?

Acquisitives

m CN nuar Mechanic 4 [Mercenary] | sp 28/28 | hp 30/30 | rp 4/4 | EAC 19 KAC 20 | F+4 R+7 W+1 | Init +4 | Perc +6 | DV60'

Fort: 1d20 + 4 ⇒ (2) + 4 = 6

Kuozar roars and shoots the creature at point-blank range. Ready for AoO

Called Artillery Laser: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 211d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9 - Fire | EAC

Classes/Levels

HP: 52/85 | AC: 29 | T: 18 | FF: 22 | CMD: 24, FF: 17 | F: 8, R: 19, W: 11 | Init: +9 | Perception +15

About Aayalla Rand

Tracking Day 1 Fights:

Spells Cast: Bladed Dashx2, See Invisibility, Freedom of Movement, Haste

Bardic Performace: 27/32 rnds remain

Panache: 4/4

Tracking Day 2 Fights and Archery:

Spells Cast: Allegro, Bladed Dash

Touch of Rage 4/7 Uses remain

Bardic Performace: 20/32 rnds remain

Panache: 4/4

Aayalla
Female Aasimar Azata-Blooded
Swashbuckler (Noble Fencer) 1 / Bard (Dervish of the Dawn) 10
CG Medium Humanoid (human), Age: 20
Init: +9; Senses Perception +15, Darkvision

--------------------
Defense
--------------------
AC 29, touch 18, flat-footed 22 (+9armor,+7dex,+2nat,+1def)
HP: 85 (10d8+1d10 +2 Con/level, +1 FCB for 4 levels )
Fort +8, Ref +19, Will +11

-------------------------
Offense
-------------------------
Speed 30ft.
Melee: Lion’s Blade +17/+12 1d6+8 15-20x2
Melee Battle Dance: Lion’s Blade +29/+24 1d6+20 15-20x2
Melee Battle Dance w/ Alegro Lion’s Blade +30/+30/+25 1d6+20 15-20x2

Touch of Rage:
Melee: Lion’s Blade +21/+16 1d6+12 15-20x2
Melee Battle Dance: Lion’s Blade +33/+28 1d6+24 15-20x2
Melee Battle Dance w/ Alegro Lion’s Blade +34/+34/+29 1d6+24 15-20x2

--------------------
Statistics
--------------------
Str 7, Dex 24, Con 14, Int 12, Wis 12, Cha 18
Base Atk +8; CMB +6; CMD: 24

Traits

Community-Minded: Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

Reactionary: +2 Trait bonus to Initiative

Feats
Dervish Dance(B), Skill Focus Survival(1st), Extra Performance(3rd), Master Performer(5th), Weapon Focus Scimitar(B), Eldritch Heritage(7th), Grand Master Performer(9th), Improved Eldritch Heritage

Skills:(Bard:6ranks +1int=7/level, Swashbuckler:4ranks + 1int=5/level)
Perception +15 (11rank, 3class, 1wis)
Perform Comedy +23 (11rank, 4cha, 3class, 3item, 2race)
Acrobatics +19 (11rank, 7dex, 3class, -2AC)
U.M.D +19 (9rank, 4cha, 3class, 3item)
Spell Craft +15 (11rank, 1int, 3class)
Linguistics +15 (11rank, 1int, 3class)
Escape Artist +19 (11rank, 7dex, 3class, -2AC)

Background Skills: (2/level)
Perform Dance +23 (11rank, 4cha, 3class, 3item, 2race)
Perform Oratory +23 (11rank, 4cha, 3class, 3item, 2race)

Languages: Common, Celestial, Halfling, Gnome, Dwarven, Sylvan, Elven, Draconic, Orcish, Infernal, Abyssal, Giant, Auran, Goblin

Special Abilities
Glitterdust 1/day DC 16
Panache 4/4
Deeds: Social Panache, Derring Do, Opportune Parry and Riposte
Bardic Performance: 32/32 rnds/day
-Counter song
-Distraction
-Fascinate
-Inspire Courage (+12 Self Only w/ Horn)
-Inspire Greatness
Versatile Performance: Comedy (Bluff, Intimidate), Oratory (Diplomacy, Sense Motive), Martial Performance Oratory
Bloodline Powers: Orc
-Touch of Rage 7/7 day, +4 Morale to Att/Dmg and Will Save, 3round duration.
-Fearless: Immune to Fear, +2 Natural Armor

Bard Spells Known
0(at will) Detect Magic, Ghost Sound, Light, Mending, Sift, Prestidigitation
1st (6/day) Charm Person, Cure Light Wounds, Enhance Water, Hideous Laughter, Saving Finale, Clarion Call
2nd (5/day) Allegro, Blindness/Deafness, Invisibility, Mirror Image, Bladed Dash
3rd (4/day) Blink, Haste, See Invisibility, Invisibility Sphere
4th (2/day) Dimension Door, Dominate Person, Freedom of Movement

Gear
+1 Keen Scimitar
Cestus
Backup Scimitar
Celestial Armor
Belt of Dexterity +4
Headband of Charisma +2
Clear Spindle Ioun Stone in Wayfinder
Three Reasons to Live
Circlet of Persuasion
Ring of Protection +1
Cloak of Resistance +3 combined Muleback Cords
Sleeves of Many Garments
Belt Pouch(56pp)
Pathfinder Kit

Weight Carried: 55lbs
Carry Complicity: Light: 0-66lbs, Medium: 67–133lbs, Heavy 134–200lbs.