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SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Wait until you have to pay for something with a coin-wheel as big as a house. Though if I remember corectly that is a marriage currency... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() "Oh, not by us, I was just giving milady a run down of what seem to have happened to us." ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl frowns, and is unable to stop himself from interjecting. "Which "King""? I thought the Baklands were free from such petty and feudal notions. Here you can rob, ambush and pillage with impunity." ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl rubs his jaw with a laconic smile, then squints and chuckles. "Right you are Meisters Sense and Sensibility. An empty belly and foreign grog lead to a sore head, or worse. Lead on good sirs..." ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() "However they might acquire it..." Kuhl adds, eyeing the villagers in much the same way they are eying him. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl stands stock still where he is, remembering faintly advice to the effect that running away is likely not a good plan, and thinking that a lack of aggression might be prudent. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() "Aye. I could do with a warm belly." grumbles Kuhl. In his eagerness to increase the distance between himself and the goblins, and decrease that between himself and possible stew Kuhl saunters onto the bridge. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() GM BrOp: Did Kadan/we run further up the mountain and if so, can we go any further, or did we run back down, and must continue that direction? ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Then
Nuts and seeds fly, Kuhl almost choking as he rises quickly. "Fyxe! He's scarpered! Run!!!" the grizzled warriror yells as he rushes to pick up his weapon and run also. Now...
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SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Heh, Yap. I worked in Palau for a little while, it is a beautiful part of the world. I vote "A". ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Hey, take your time - I'm absolutely fine with you exploring the cave. Kuhl has nuts to chew, quips to make and a stuffy cleric to sit with and accidentally annoy with his distinct lack of religion. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Early DnD goodness at it's best. After watching Kadan slip into the dark maw of the cave, Kuhl sits down and pops a few seeds and nuts into his mouth. It isn't enough to provide much nourishment, but it does pass the time. He offers some companionably to Brother Kendram. "You think we'll see him again?" he asks Brother Kendram conversationally, as one might ask about a friend's opinion of a passing cloud. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Of course he chooses the right passage, Kadan is the future king of thieves. Which direction did he choose? ;) ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl scratches at his beard. "Thirty, eh? Almost too many. But sure, if you are keen - go scout, but don't be too long - the Crown of Kings does not wait within, yet every day we dither he at Mampang grows stronger..." ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() *sigh* I knew. It's my fault really... I'll have to check out the Sorcery game. Also there is a Warlock of Firetop Mountain app/game with actual graphics...all the others are just emulated books... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Earlier...
Now
"I would say: we are going up, and thus the sign tells us not to go further...up. I vite we go up. I do not enjoy threats." As Brother Kendram gets excited Kuhl reacts with raised eyebrows. "Brother Kendram? Who do you yell at?" ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() "Come hither my fine strapping warlord" cooed the many mammaried succubi as she... "Gah"" Kuhl mumbles, wiping drool from his stubble. "Wah?!?" he quickly looks around. "I don't think we can eat that!". The brawny warrior stands, and searches for his shortbow reluctantly... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl is disappointed there will be no honey in tea, or mead or on griddlecakes or... Looking up the path, then down, Kuhl shrugs... "Clearer air up there, as the old saying goes..." he agrees with Kadan. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl smiles, happy Kadan has the cunning and wits Kuhl does not possess. "I do!" The warrior swaps places with Brother Kendram and begins rifling through his "pack", the small sack he has tied crosswise over one shoulder. Noting the proximity to a world of conflagration, Kuhl carefully prepares a torch with his flint and tinder. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl' stomach wins out over Brother Kendram's sermon. His mind works quickly on a counter argument. "Libra's sign is the balance, is it not? And the balance is in our favour - we helped the old man. Perhaps honey is a...material reward, beyond our spiritual salvation..." Kuhl finishes lamely, exerting himself as he gives Kadan's a boost toward the honey. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl chuckles, and bids the old man godspeed. "Brave you are and hardy too uncle - the Baklands are not soft. But your journey is almost over, and ours barely begun, so I'll keep my victuals if it is all the same to you..." Kuhl looks at a Brother Kendram, and then to the golden bounty stored up in the tree. "Mhm. Honey. That might be nice on some griddlecakes! Should we finish Kadan's heist?" ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() "Oh, all right..." mutters Kuhl good naturedly, and gives the other two a hand. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl laughs as the beehive survives Kadan's assault. And continues to watch. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl frowns, but not out of anger or disappointment. More...as an outward expression of bemused confusion. These Baklands are quite...queer... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Then... Kuhl sniffs the boot, and drops it in disgust. "I guess not." Now Kuhl considers the old man in the tree and wonders how the elder came to be in such a predicament. Taking up his usual casual stance, leaning on his downpointing sword, he grins. "Do you require assistance Uncle?" ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl watches them flee with little interest, then snorts and setst o the important task of (assuredly, with Kadan) looting their bodies. He talks matter-of-factly while stripping boots, rolling limbs and rifling through meagre possessions. "I hate bullies. And I hate....*atchoo*....dumb bullies. *atchoo-atchoo* Now I may not be smart, but I'm no bullly. So I like me well enough. *atchoo*. Damn Baklands flu. *atchoo*. Mhm. These folk don't hold much store in washing do they? *atchoo*. Least I can't smell them as much..*atchoo*" The warrior pauses in his work, one boot* upended in his hand. He continues as he patiently watches dust and dirt flow out. " Now, see, if this is going to be the Baklands welcome, maybe we should hire us a guide, or at least an expendable scout..." *or sandal, if boot unavailable ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() [If the bandits do not disarm before Kendram brains one...] Slightly surprised at Brother Kendram's unorthodox approach to spreading Libra's word and justice, the grizzled warrior joins the fray, swinging at the same man recently brained. Attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18 [+1 Str, +1 for bless]
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SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl goes to wipe his face, but finds it clean already. He leans on the pommel of his down-pointing greatsword, smiling in the direction of the boulder. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Copy that GM BrOp! Hope you are weathering the storm or flying well above it... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() I would infer that Kendram cannot, knowing there are unlawful bandits afoot, simply leave them to prey on the unwary. As a Lawful Basic DnD edition cleric of Libra, he is duty bound to bring them to justice, even more so in the Baklands which are in dire need of the rule of law. At least I think that is what Kendram means... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl shakes his head. "You'll not budge him Kadan, and I must agree - we'll be no better than they if we resort to subterfuge. I know it's your specialty, but we must retain our honour if we are to regain the Crown..." Kuhl then finishes his soup and wipes his chin with the back of his hand. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl' eyebrows raise in considered estimation of the thief. "Huh. Hafta try that sometime." he mutters. With soup still on his chin, the warrior stretches his arms out in front, then behind again, touching the walls of the rude hut. "So, you want to try again, or mebbe ambush them?" Kuhl looks from Kadan to Kendram questioningly. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl sniffs the stew suspiciously and stares at Kadan. "What worked?" the burly swordsman asks, quickly gripping the hilt of his greatsword... ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Waiting to see whether Kendram and Kuhl are aware of the future we left., though by my reading of GM BrOp's post is we are all aware .. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Slightly surprised to being still in one piece, in fact, still unharmed, Kuhl continues his assault on the talkative bandit. His surprise continues as he swings wildly. Attack: 1d20 + 1 ⇒ (8) + 1 = 9 +1 for bless = 10
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SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Ok, stew it is... Kuhl is just wiping his face with the back of his hand when the locals prove tough. He smiles as Kadan tries to nuance something that only a blade ends. So. Baklands welcome. Kuhl responds in kind, feinting to attack one of the villagers menacing the thief - the mouthy one. Ignore if Kuhl can't target Kadan's foes, and apply to Kuhl's foes. Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Never mind. Someone call Libra! ;) ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Hpw much more does she have? If there is more available, Kuhl will also bey/eat stew and purchase bread'n'cheese for the road. If none is left Kuhl will grumble, scratch himself inside his shirt and then attempt to find more food elsewhere, possibly looking for an animal to buy and butcher on the road. ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Intelligence: 1d20 ⇒ 16 Death Ray or Poison: 1d20 ⇒ 4 Coughing mightily, and supremely indignant that he has heard nothing of the miasma, Kuhl blusters his way through. "Yes! The famous miasma. Were it not for my sinuses, I might feel the worse for wear. Bless' be Libra that she gifted me with naught but 'flu, ere to ward off the famous Bakish miasma!" Looking at the map, Kuhl nods. "Though I need not rest, learning the lay of the land may be wise. Onward to Cantopani!" ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl snorts, though not in any particular direction, nor in response to any comment. He just...snorts. Something in my nose...damn flowery weeds! Kuhl nods, though he is somewhat disagreeing with Kazan. "Cities are dens of ini...inik... ah... vice and weakness. The further we can get from Arkleton the better. Too many confined spaces, and that's just the streets!" The warrior snorts again for good measure. Hopefully an apothecary will cross our path...Damn nose! ![]()
SAVES: Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15 ![]() Kuhl fights. He's heavily armored, having overcome a few adventures by the skin of his teeth and burning through all his Luck, but acquiring some fairly decent equipment. Kuhl is loyal to his allies, and looks to them for direction and leadership. Having said that, he is impressionable, and has a strong opinion of Titan, and how it appears before his untutored eyes. 1) Why are you risking your life for the greater good of the inhabitants of the Old World?
2) What do you think about the dangerous and largely lawless inhabitants of Kakhabad? Kuhl's father told him many colorful stories of Kakhabad, including one that suggested his maternal great grandmother may have come from there. Mostly though, Kuhl believes what most Analanders know - that Kakhabad is wild, untamed and dangerous, and the denizens wyrd, frightening (to the lily-livered), and deadly. 3) Do you work well in a group, or do you think you'd be better off on your own? While Kuhl may push a strong game, he knows he's not that bright, and too stupid to succeed on his own.
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Ok, so with the new Pathfinder Battles case subscription... I already had a case of Heroes and Monsters in my sidecart and ordered the Black dragon exclusive. But now I see that there is a subscription. What I want to end up with is the case subscription and only receiving one case and one black dragon. Could you please make sure this happens. Thank you,
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Yes, yes, we are only a quarter of the way through AP3. This seems to me no barrier to discussing what we want to see in AP4. After three adventure paths focused on threats that ultimately come from outsiders (demodands, demons and demigods), I want a home grown threat. I want a charismatic mortal overlord whose ambition knows no bounds. This overlord is no pawn of alien powers, but instead is driven by his own will to power. I want “Red Hand of Doom” meets “Lord of the Rings”. I want a horde that would impress Sauron and shame Hitler. I want a vast army of evil that will, if unchecked, bring utter ruin to the civilized kingdoms. I want epic battles that the PCs don’t just fight in, that they lead. I want a desperate and fragile alliance of good held together by our heroes wits and charisma that must, in this darkest hour, find a way to hold the line. In short, I want WAR! Thoughts? Gary ![]()
An excerpt from the 'Law of the Yukon' by Robert Service that I plan to use when running the STAP. I thought I'd share. Gary I am the land that listens, I am the land that broods;
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This article refers to the STAP preview and therefore is full of SPOILERS. Consider yourself warned... It seems to me that Savage Tide is already nostalgia heavy. X1 Isle of Dread, of course (adventure four through seven)
Could you crank up that further? In adventure one, you attract the attention of Lavinia Vanderboren after unraveling the Sinister Secret of Saltmarsh (U1). In chapter eight, before you can power the gate engine (in adventure eight) and travel to the Abyss, you must retrieve a critical missing component aboard a crashed transdimensial starship long ago buried in the Barrier Peaks (S3). In chapter eleven, Iggwilv will help only if you rescue her sleeping daughter, Drelnza, from imprisonment in the Lost Caverns of Tsojcanth (S4). The City of Broken Idols (Adventure 7) seems a natural marriage with the yuan-ti infested Forbidden City (I1). To safely traverse the Wells of Darkness (adventure 9) you must learn secrets long ago recorded in that damned volume of forbidden lore "Lament for Lost Tharizdun". The only surviving copy lies in the dark cyst beneath the Forgotten Temple of Tharizdun (WG4). But beware the tome was written for only purpose -- to free He of Eternal Darkness... And to recover the Iron Flask of Tuerny the Merciless you will find it along side the skull of the demilich Acererak in the Tomb of Horrors (S1). Any I missed? Gary |