Graveknight

K'ssatak-Sul's page

225 posts. Organized Play character for ‘Eκάτη.


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Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Law and order truly shine when illuminated by the horror of Hell. Let this be a lesson to everyone. Justice is inevitable.

_____

Huge thanks, Kluddy!! For me, this is a unique and incredible experience of PbP game (and Society games as a whole). To go through the whole season like this, from A to Z... Moreover, with such a high quality of GMing! It's such a great pleasure! Thank you very much.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Sorry for delay and thanx for botting!

Surprised that he is still on his feet, K'ssatak-Sul unleashes a new barrage of blows on the undead.

Solar Weapon + Deadly Aim: 1d20 + 14 - 5 ⇒ (4) + 14 - 5 = 132d6 + 14 + 1 + 4 + 2 ⇒ (5, 1) + 14 + 1 + 4 + 2 = 27 - vs KAC
Solar Weapon + Deadly Aim: 1d20 + 14 - 5 ⇒ (20) + 14 - 5 = 292d6 + 14 + 1 + 4 + 2 ⇒ (2, 6) + 14 + 1 + 4 + 2 = 29 - vs KAC
CRIT!: 2d6 + 14 + 1 + 4 + 2 ⇒ (6, 5) + 14 + 1 + 4 + 2 = 32 + BURN: 1d4 ⇒ 4

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
AbadarCorp Entertainment wrote:

When they arrive to impact Zahenni, the witchwarper just catches them, holding the glowing force in three of his hands.

---

Zahenni such a badass! .) I never thought that at least once I would see this racial ability in action, such a rare combination of circumstances in SF! Cool.

_____

The deeply wounded and bleeding mollusc hellknight strikes back twice.

Solar Weapon + Deadly Aim: 1d20 + 14 - 5 ⇒ (8) + 14 - 5 = 172d6 + 14 + 1 + 4 + 2 ⇒ (6, 6) + 14 + 1 + 4 + 2 = 33 - vs KAC
Solar Weapon + Deadly Aim: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 192d6 + 14 + 1 + 4 + 2 ⇒ (3, 2) + 14 + 1 + 4 + 2 = 26 - vs KAC

But the concentration is not so strong anymore and the blade of his will is barely moving.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

I will insert a remark that I am satisfied with everything that is happening in the game .)

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Fort: 1d20 + 7 ⇒ (8) + 7 = 15

Rules wrote:
If you want to ascend, it costs you an additional 5 feet of movement for each square that you move upward.

I think Blinky flies up only 30' ;)

UPD! Haha, situation even more ugly for both of us:

Rules wrote:
A jetpack can’t lift you if you’re encumbered.

.

Well... ))

Hellknight deactivates the haste update in the armor and waits for what will happen next.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

The still hasted K'ssatak-Sul is pursuing its foe.

VS RED

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (20) + 14 - 2 - 3 = 292d6 + 14 + 1 + 4 + 2 ⇒ (1, 6) + 14 + 1 + 4 + 2 = 28 - vs KAC
Crit!: 2d6 + 14 + 1 + 4 + 2 ⇒ (4, 5) + 14 + 1 + 4 + 2 = 30 + burn!: 1d4 ⇒ 3
Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (1) + 14 - 2 - 3 = 102d6 + 14 + 1 + 4 + 2 ⇒ (4, 3) + 14 + 1 + 4 + 2 = 28 - vs KAC

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

In all versions of the future, you will burn in Hell, Zahenni. It won't be long before it comes true.

Then the disciplined Hellknight activates his haste update and rushes after Blinky to the left flank.

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 162d6 + 14 + 1 + 4 + 2 ⇒ (5, 6) + 14 + 1 + 4 + 2 = 32 - vs KAC

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Will: 1d20 + 8 ⇒ (11) + 8 = 19 [+2 vs enchantments; immune to charm]

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

K'ssatak-Sul immediately sits down in the gunner's place...

ship's cannon: 1d20 + 11 ⇒ (18) + 11 = 29

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

In the reality of the Scoured Stars:

STR: 1d20 + 6 ⇒ (4) + 6 = 10

K'ssatak-Sul tries to pull out the wounded starfinders, but his clam limbs are not well suited for this...

In the reality of the Swarm Invasion:

Diplomacy: 1d20 + 15 ⇒ (8) + 15 = 23

The Hellknight's voice is muffled and whistling yet resounds loudly over the battlefield... We are the last line of defense of the civilized universe! The Pact Worlds is behind us! If we don't stop them, no one will. Brace yourself!

A little quieter, he adds, we will be the best even in Hell...

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Maybe we're in some kind of conspiracy, and I wouldn't be happy ahead of time. Treachery? Perhaps the cult leader has just got rid of a boring toy with our hands.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

The Hellknight thinks about the situation for a second, and then cuts off Evethriel's head. Just in case.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

The still-hasted Hellknight takes a step towards the elven witch and lands two quick slashes.

Solar Weapon + Deadly Aim + Flank: 1d20 + 11 ⇒ (11) + 11 = 222d6 + 14 + 1 + 4 + 2 ⇒ (3, 2) + 14 + 1 + 4 + 2 = 26 vs KAC
Solar Weapon + Deadly Aim + Flank: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 14 + 1 + 4 + 2 ⇒ (1, 4) + 14 + 1 + 4 + 2 = 26 vs KAC

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

K'ssatak-sul activates the acceleration update built into his armor and quickly rushes towards the doomed elf. The sentence is being carried out! With these words, embri brings its blade down on her.

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 302d6 + 14 + 1 + 4 + 2 ⇒ (5, 1) + 14 + 1 + 4 + 2 = 27 - photon mode | vs KAC

Admiral, give me the flank!

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

The difficulty is high, so I'll wait for the result of the counterspell .)

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

In the name of the law of the Pact Worlds, the Code of the Measure and the Chain of the Hellknights and the will of the First Seeker of Starfinders, I, K'ssatak-sul, maraliktor of the Order of the Eclipse, sentence you Evethriel... to death! K'ssatak-Sul's voice booms like a trumpet, although it still expresses a minimum of emotions, besides cold diabolical determination. Embri hellknight slowly voices the entire verdict and only then goes into battle.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

I will be grateful for the 52 hp healing .)

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Ref: 1d20 + 2 ⇒ (18) + 2 = 20

0 SP, 20 HP .))

Hell broke loose. With these words, K'ssatak-Sul directs the blade of darkness at the last enemy.

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (3) + 14 - 2 - 3 = 122d6 + 14 + 1 + 4 + 2 ⇒ (3, 4) + 14 + 1 + 4 + 2 = 28 - vs KAC
Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (4) + 14 - 2 - 3 = 132d6 + 14 + 1 + 4 + 2 ⇒ (6, 3) + 14 + 1 + 4 + 2 = 30 - vs KAC

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Admiral J'Shun, it seems to me that our soldiers are attacking different targets. Give them the right orders.

Solar Weapon + Deadly Aim + Flank: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 14 + 1 + 4 + 2 ⇒ (6, 1) + 14 + 1 + 4 + 2 = 28
Solar Weapon + Deadly Aim + Flank: 1d20 + 11 ⇒ (7) + 11 = 182d6 + 14 + 1 + 4 + 2 ⇒ (4, 6) + 14 + 1 + 4 + 2 = 31
vs blue

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

GM, I'm sorry, my attack was also against BLUE foe.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

VS RED

Solar Weapon + Deadly Aim: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 21 ⇒ (2, 5) + 21 = 28 vs KAC
Solar Weapon + Deadly Aim: 1d20 + 9 ⇒ (8) + 9 = 172d6 + 21 ⇒ (4, 6) + 21 = 31 vs KAC

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (1) + 14 - 2 - 3 = 102d6 + 14 + 1 + 4 + 2 ⇒ (4, 5) + 14 + 1 + 4 + 2 = 30 - vs KAC (Red)
Solar Weapon + Deadly Aim: 1d20 + 14 - 2 - 3 ⇒ (7) + 14 - 2 - 3 = 162d6 + 14 + 1 + 4 + 2 ⇒ (5, 2) + 14 + 1 + 4 + 2 = 28 - vs KAC
Attune:Photon 2 (Red)

The Hellknight continues to fight on the front line, taking foe's blows on himself...

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Fort: 1d20 + 7 ⇒ (13) + 7 = 20

Onward! An armored clam in dark armor rushes forward, carrying a dark sword in front of him with the power of thought...

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 252d6 + 14 + 1 + 4 + 2 ⇒ (1, 2) + 14 + 1 + 4 + 2 = 24 - photon mode | vs KAC
Attune: Photon 1

The sword enters the body of the first of the enemies and blood gushes in all directions. The Hellknights start and win.

Swift - Haste (1/10), Move 60ft, Attack

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
J'Shun Kay wrote:
Maralictor K'ssatak-Sul you're on point.

Yes, sir. Having received the correct title, the Maralictor of the Order of the Eclipse is fully integrated into the Admiral's command system. Discipline and proper hierarchy are the foundation of everything.

____

K'ssatak-Sul does not waste time on deception. The voice of the Knight of Hell appears in radio conversations, indifferently listing the terrible sufferings that await the members of this lying Order in each of the realities of material world and then in each of their realities of afterlife. Hell awaits them everywhere. Literally.

Hearing this, you understand one thing - no matter how fanatical they may be, but this measured and oppressive indictment is confusing and demoralizing.

Intimidate: 1d20 + 17 ⇒ (19) + 17 = 36

After coming face to face with the fighters of the Order, K'ssatak-Sul utters a short "You have been warned". Immediately, with a quiet buzzing, the blade of darkness appears in front of him and the Hellknight begins to chop enemies right and left.

Solar Weapon: 1d20 + 14 ⇒ (17) + 14 = 31

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

The Hellknight politely but discreetly thanks for the treatment.

Will: 1d20 + 8 ⇒ (7) + 8 = 15 +2 vs enchantment

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

I need time to recover. And are there healers among us?
10 min rest + I will be grateful for 19 hp healing.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

A decent exchange!

Burn... in... Hell... A flash of roaring dark flame erupts from under the dinosaur where K'ssatak-Sul should be.

Supernova: 8d6 + 1 ⇒ (4, 6, 5, 5, 3, 1, 2, 4) + 1 = 31 - DC 19 Ref

And in this flame, the knight of hell, wounded but not broken, stands up (epically)...

It seems you're all at least 15 feet away from me, even Selena - it won't hurt anyone but a dinosaur.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

AoO: Solar Weapon + Deadly Aim: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 132d6 + 14 + 1 + 4 + 2 ⇒ (1, 3) + 14 + 1 + 4 + 2 = 25 - photon mode | vs KAC
...

Solar Weapon + Deadly Aim: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 322d6 + 14 + 1 + 4 + 2 ⇒ (1, 2) + 14 + 1 + 4 + 2 = 24 - photon mode | vs KAC
Crit: 2d6 + 14 + 1 + 4 + 2 ⇒ (4, 4) + 14 + 1 + 4 + 2 = 29
53 dmg total + burn: 1d4 ⇒ 3

Without wasting time dodging, the fearless Hellknight tries to strike at the dinosaur, but underestimates the size of the creature and falls under its paws. But nothing can break their will, and being right under the giant lizard, K'ssatak-Sul plunges his sword of darkness right into the dinosaur's belly!

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Thanks!

The lawlessness of nature is still lawlessness despite its natural nature. So it will be brought to order by force! As K'Ssatak-Sul speaks these words in measured tones, a blade of absolute darkness appears in front of him, framed by an indistinct reddish glow - like a black hole in the shape of a sword... Fall down! He rushes forward to the dinosaur and the blade, held by the power of thought, tries to plunge into the animal's carcass.

It would be fair to use the rolls above. Thanks again.

Do this creatures see in the dark? I can create a zone of darkness. While fighting, the Hellknight manages to ask a scientific question to those who can figure it out.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

My military rank in the order is maralictor. The voice sounds impassive. No survival alas

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

I understand why you invited the Hellknight on this mission. No one brings justice the way we do... So may hell open on the heads of this heretical Order. The words pronounced by K'ssatak-Sul sound strange, like Darth Vader's approximately.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Embri hellknight in dark heavy armor arrives next. A murky dot of absolute darkness, like a small black hole, rotates near its left shoulder, endlessly absorbing light. Its mask is hiding the whole face and covered with infernal runes, and there is something frightening and inept in its very manner of movement.

My name is K'ssatak-Sul. I am Hellknight of the Order of the Eclipse and I act according to the precepts of Measure and Chain. I am a melee warrior, diplomat, inquisitor and detective. I specialize on eliminating the propaganda of chaos, uprisings and dangerous sectarian teachings. I am here on a partnership restoration program between Starfinder Society and Hellknights.

It mints these words like a hammer on an anvil. Voice sounds a bit strange, as if the organs under the mask are not intended for a common language. There is no emotion in the way it speaks - it just gives you information without bragging or threatening.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

It happens among some of the most despicable people in our society. It is almost imperceptible, but K'ssatak-Sul may seem to be hesitating.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
Chryssi wrote:
Mmmn. I was just thinking that you and Celestia would have completely different approaches to get to the same result. She too is a diplomat but of Hylax and also an aasimar. And she would probably say emotion is important - not only to put the other party at ease, but also to choose words carefully in order to produce a more ... erm ... pleasant response in the other party so they're more likely to accept your argument. But, she's an empath so .... *shrugs*

In the society I grew up in, showing emotions was seen as a sign of lack of cultural awareness. Our masks are a symbol of the triumph of reason and will over emotion and instinct. I was delighted to meet such a structure as Hellknights in the Pact Worlds and, having successfully completing all the tests, become a part of it. I am not an aasimar or an empath. I am a scion of the Embri people. I am Hellknight of the Order of the Eclipse. I am control and order. And without control and order, there is no society, there is no peace and benefits of civilization, there is no civilization itself.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Wow! That was fast .) Thanks everyone and especially glorious AbadarCorp Entertainment!

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

That's right. K'ssatak-Sul doesn't look hurt by this remark. Diplomacy is all about finding peaceful and legitimate solutions to issues. Intonation and emotion are not important. A disciplined mind focuses on the essence.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Lying for the betterment of society is not a dishonest act, but rather a responsible management of people's lives. After these words, K'ssatak-Sul proceeds to their preferred style of diplomacy, aimed at anyone who raises difficult questions. We will not offer peace, but a sword, should anyone dare to question the sincerity of Touloo's Mother words.

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
α-CloudChatI.Q.Prime wrote:

BOT the Embri:

Solar Weapon + Deadly Aim: 1d20+12-2, for 2d6+12+1+3+3 - photon mode | vs KAC Photon 1

Extra Crit damage: 2d6+12+1+3+3.

That should do it :-P

Perfect! Thanks .)

___

I apologize for the temporary absence, I have a cold. Maybe I'll post a little slower than usual for a while, but I'll try to make it have a minimal impact.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

It's very strange, my post has disappeared somewhere.

The Hellknight moves forward, on the move creating a blade of absolute darkness surrounded by the thinnest red glow, which seems to hover in the air in front of him, controlled solely by the power of K'ssatak-Sul's thought. After walking a sufficient distance, it stands in a stance, preparing to chop down the enemy.

READY ACTION:

READY ACTION: Solar Weapon + Deadly Aim: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 112d6 + 12 + 1 + 3 + 3 ⇒ (4, 6) + 12 + 1 + 3 + 3 = 29 - photon mode | vs KAC
Photon 1

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

The Hellknight stands motionless. The time will come to look for manufacturers of allergic paint and punish them harshly, and then he will enter into business. Which also can be read as "I don't have any of these skills."

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Intimidate: 1d20 + 15 ⇒ (7) + 15 = 22 vs Alfa
Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28 vs Ysh'yaal
Intimidate: 1d20 + 15 ⇒ (11) + 15 = 26 vs Ysh'yaal again

Unauthorized disobedience is punished more severely than sanctioned disobedience, which is also punishable by infernal law... The description of the upcoming punishments this time is really terrifying and chills to the bone - especially those who are already connected with the lower planes with their flesh.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Intimidate: 1d20 + 15 ⇒ (4) + 15 = 19
Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17
Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17

The Hellknight delivers a whole infernal sermon, promising both tieflings and a hologram that accidentally caught his eye terrible things in the afterlife, which will certainly take place in Hell if they don't cover him from this shameful paint with their bodies right now!

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Piloting: 1d20 - 1 ⇒ (10) - 1 = 9
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Disgusting. I would even say... chaotic.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Navigate the haunted house:
Perception, AID: 1d20 + 8 ⇒ (1) + 8 = 9 no...
Evade the mechanical drake:
Athletics, AID: 1d20 + 4 ⇒ (7) + 4 = 11 YES!
Solve the puzzles:
Perception, AID: 1d20 + 8 ⇒ (1) + 8 = 9 no...
Speak with the spooky holographic ghosts:
Intimidate, AID: 1d20 + 15 ⇒ (1) + 15 = 16 YES!

Who said about cursed rolls? ))

K'ssatak-Sul takes part in this game, but it seems he lacks imagination or in the strict embri community they simply do not use games in parenting...

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Athletics: 1d20 + 6 ⇒ (15) + 6 = 21

Cavalry charge! Banging his four limbs on the floor, the embri hellknight crashes into the thick of faulty equipment.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

More calmness, more!

Intimidate: 1d20 + 15 ⇒ (20) + 15 = 35

After Obozoya's yell, K'ssatak-Sul steps forward and silently looks around the crowd. It becomes clear to everyone who exactly needs to be afraid of now, and this is not an out-of-control technique at all. Quiet. Hellknight says just one word and it falls on everyone like a concrete slab...

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10

Well... Almost ysoki... Has a fur too .))

We are ready for any task.

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
Scottybobotti wrote:
"It is me Obozoya. We have mission, no?" I always imagine her having a thick Russian accent.

I often come across this opinion at Roll20 games. All Russian players are surprised at first, and then amused. Once, on online special, Radaszam spoke with a wild Russian accent at all the briefings. I thought my GM was going to burn with shame and he even tried to apologize, but I explained that everything is fine and it only amuses me .)

I think that in the second edition Starfinder I will play quite a lot with vesks .)

Exo-Guardians

LN embri Solarian Hellknight 8 [Cult Hunter] | sp 0/72 | hp 15/62 | rp 6/8 | EAC 24 KAC 26 | F+7 R+2 W+8 [+2 vs enchantments; immune to charm] | Perc +11 | DV60' | Darkness + | Haste 6/10, Jetpack 40/40, SAC 10/10
Chryssi wrote:

She turns to K'ssatek and snorts. A Hellknight diplomat? - This I gotta pronking see.

The diplomacy of the Nine Circles is the most sophisticated, didn't you know that? K'ssatak-Sul's voice sounds indifferent, although well-hidden slight notes of arrogance can probably be discerned if desired.

_____

Elytrio

We welcome you too. You can rely on us. We bring order and justice. Which task is the most important among those you have named? It's not entirely clear who these "we" that K'ssatak-Sul is talking about are Starfinders or Hellknights, but it sounds pretty confident.

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