Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 The cat eats a few bites of the offered food then nearly jumps into her waiting hands. It purrs and snuggles into her arms.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Or an awakened cat with classes of your choice?
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 H@ll no I am not climbing down, they will blame me, I am going to run off now... Unless she has telepathy or detect thoughts he is gone!!!
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 No. Just grab her and soothe her by a petting then, try to carry her down, or we could lower her in a basket first.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 "Um... well... you see, this has never happened to me before. Callehi is the fox?" Cronik seems as confused as you.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 The inn is of merchant quality all around. Good beds, baths can be drawn, or there is a hot spring in the basement. Next to the kitchen there is a large room that is some frozen meat in it, but mostly just ice that has been growing from the cold which Cronik shows Faur. There are four staff on hand, they accept tips kindly, though think of yourself as guests and use the inn as you would your own home. Cronik makes sure that each person has basic accommodations before leaving. Please post any RP, for getting settled and interacting with each other. Then we will move on into the next day.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Later once the boys are settled, Cronik is stepping out of the inn. "Yes!" He quickly runs over to her and nuzzles her leg like a cat would, following her back to her place.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 I am pretty sure with a 32 and the amount of languages that Cronik has, that he speaks broken, if not fluent, but still in your language. "Come along we go to good place, a place that has a cold area for you."
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 "Yes, yes, it shall be done. Come along boys I have a treat for you all!" Cronik wags his tail, no wait tails, he has two tails? Cronik walks a ways to the West with a most of the males in your group following then he notices the blue one is missing. He disappears. Next to Fuar, Cronik appears 1d20 + 15 ⇒ (17) + 15 = 32 Linguistics Check to speak in your language... 'You come and sleep, is that right?'
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 In common: "Yes, but what if the target is a powerful defender that if he or she is not there many shall die?" Everyone check in making a post in response to either of the main points of interest at the moment: assassination and food. :P
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Sylvan: [b]"Like I said, no trouble. I just help those who want my help. I find the lost and guide them.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 The fox seems to speak in a strange language, though if you don't know the language you can tell that he is having a good time and laughing.
Sylvan: Trouble, trouble, no you aren't talking of me? You know I just help those that are lost. He giggles, though his words are obviously sarcastic and then giggles some more.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 He pokes his head out, off to the far right of the group, through the fence, looks like he is snickering and panting.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Sylvan: Ha! You will find many fey in this region and they all speak Sylvan. Coming, coming...
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Gremble: So you are law keepers or wardens of criminals?
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 In sylvan it responds to you Gremble...
Sylvan:
I am called Cronik, what is your name? What are you doing here? Two foxes touching noses, then Cronik moves back away from the cold.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 The little fox pokes its head out not that all the threats are gone and comes up to sniff each of you. How do you interact with him?
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 The little fox pokes his head out, though as soon as the wolves come out he hides again. He was not hiding, so you all would have been able to see him.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 You each see parts of a furry creature, as if it wants you to see part of it. Then it is gone into the foliage or debris once more. Each PC sees it once, unless you get a 20, then you might see it several times, on a 25 you can watch it and track it's antics.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 Let me help make sense of it all, we have PCs portraying what they are doing as they come out of the crash. Our DM wants us to have a chance to RP with each other before we meet the guardian. She has moved back, back in time. If you, Edrin, want to remain hidden, which all of us will likely not be able to see that stealth, then you are hidden and watching us.
Vital Stats: HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30 Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1 A sly looking fox creature pokes its whiskers out. It moves around the wreckage looking at the newcomers. If any of them sees him he will approach them... 1d20 + 18 ⇒ (7) + 18 = 25 Stealth Check.
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