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Kris-7's page
282 posts. Alias of CharlesJ.
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Not sure if it will work but willing to try anyways, Kris waves her knife around a bit trying to draw the creatures attention. She was infected already, so what could another bite do to her.
trick attack vrs (DC20+ opp CR): 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
tactical pistol: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
damage(piercing): 1d6 + 1d4 ⇒ (6) + (2) = 8
firing at the creature from her other hand, the one holding the pistol still....
Here's hoping these are Walking Dead undead and not World War Z ones
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Not much for introductions and a bit preoccupied with the damage the Akata did to her, Kris has been crouched down against the far wall while Fingernipper and Noah jaw at each other.
perception: 1d20 + 6 ⇒ (6) + 6 = 12
Until Ed begins yelling Kris ignored the room Fingernipper had exited from, with the commotion going on she turned her head to the side and looked inside. "Well that can't be good"
Raising her pistol she takes aim.
tactical pistol: 1d20 + 6 ⇒ (2) + 6 = 8 Well I thought she took aim
damage: 1d6 ⇒ 4
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
welcome Startoad and Fingernipper
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"Not so sure how well his coffin would survive the center of the nearest star, but that side trip would likely alert Ambassador Nor to what happened to his cargo. We took the contract, and a flying in his ship. For the time being I agree with Noah, we should trust the Ambassador."
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Welcome Fingernipper
Sorry for the absence folks life has been hectic the past couple of days between work and RL. Also on call week to boot.
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Having collected 1 of the boxes of power cells Kris splits it with Retsijii, "That thing has to eat these like Ed eats meat candies."
Coming back in she starts to pull up the information for the container's lock system when Noah2 straight up bypasses it. "Nice trick, gonna have to remember that one."
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Thanks for the heads up, RL has a bad habit of becoming complicated
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Not overly worried about the ambassador's cargo at the moment, Kris scans the hold for additional ammo or weapons.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
depending on what she should find she'll either investigate or move into the corridor with Retsijii, the container can be dealt with after the ship is cleared.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris shakes her head and pats Retsiji on the arm as she passes back out into the corridor. "Aim quickly and true, scaled one."
As she moves down the hallway, she feels Ed's light touch and the sickness leave her. "Thank you Ed"
Outside the doorway, Kris will ready knife and pistol in hand, opting for the tactical pistol over the arc pistol. "Noah, ready on your mark"
Kris will wait on Noah to open the door to the hold.
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"We'll pass the crew quarters C7A on the way to hold C5, however nothing in there bothered us the first time we came up the hallway , perhaps we'll remain lucky. To the hold"
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris shakes her head as she realizes that the captain's log has completed and Ed and Noah are discussing searching the ship., She was lost in thought watching the sub-dermal blue dots burrowing further into her arm <sigh>
"What are you guys talking about?"
reviewing the screen in front of her.
"We should check out the malfunctioning doorway, not sure about lifeforms meaning they're alive Ed. The captain purged the ship to the vacuum of space, could be more of those cat-like creatures they didn't need an atmosphere it appears."
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
fort(DC10): 1d20 + 1 ⇒ (5) + 1 = 6 will assume Kris needs to roll second Fort save as well
Kris feels terrible but at the moment that can't be helped, looking at her bite "ughh, something is crawling thru the wound, Paeon what about yours?"
As the other push to investigate the Computers, Kris steps up to the closest term AL and tries to access it.
computers: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
fort(DC10): 1d20 + 1 ⇒ (6) + 1 = 7 Uggh,
Something doesn't feel right beyond the normal pain Kris associates with getting injured, however now was not the time to dwell on it. The catlike creature in front of her was still trying to make a meal out of her.
trick attack vrs (DC20+ opp CR): 1d20 + 12 ⇒ (13) + 12 = 25 That might work
tactical pistol: 1d20 + 6 ⇒ (3) + 6 = 9 doubt that will though
damage(piercing): 1d6 + 1d4 ⇒ (6) + (1) = 7
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Surprise round
Kris moves into the bridge area, ducking as a familiar metalic bouncing sound comes from behind her.
reflex(DC13): 1d20 + 7 ⇒ (19) + 7 = 26 no damage due to evasion
"That was a bit close guys, a little warning"
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris comes back down the hallway and turns towards the front of the ship moving up to the next intersection, and continuing on to the bridge if no hostiles are encountered .
stealth: 1d20 + 12 ⇒ (4) + 12 = 16
perception: 1d20 + 6 ⇒ (11) + 6 = 17
if needed to gain entrance to the bridge
computers: 1d20 + 8 ⇒ (15) + 8 = 23
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Sorry all have been caught up in storm restoration the past two days, just got in I'm beat, will get up a post tomorrow
just clearing the corridor
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
As the akata falls to the deck, Kris examines the scorch marks on the walls and ceiling, with a grin as she drops her mag and loads two more bullets, shoving it back home.
Reaching down she picks up the crossbolter and examines it for any damage the cat may have done, before clipping it to her back.
A thorough examine of the space goblin will be done before moving towards area C1 quietly, slowing down she peeks around the corner in the the storage hold area C3.
perception: 1d20 + 6 ⇒ (11) + 6 = 17
stealth: 1d20 + 12 ⇒ (5) + 12 = 17 yes I know trying to be quiet after firing 2 45 cal rounds, everyone knows we're there
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris dances to the side and then slides back as the akata spins on Paeon and stray laser beams bounce off the walls and ceiling.
trick attack vrs (DC20+ opp CR): 1d20 + 12 ⇒ (16) + 12 = 28 That should still work
tactical pistol: 1d20 + 6 ⇒ (14) + 6 = 20
damage(piercing): 1d6 + 1d4 ⇒ (5) + (2) = 7 Akata still flat footed
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Actually intended to run behind Paeon and Retsijii, but will go with what has already been posted
"Alright guys this is when you should shoot the blue kitty cat."
Letting go of the cossbollter, Kris draws her tactical pistol and turns to confront the cat. Stepping back from the cat she lets loose a shot.
trick attack vrs (DC20+ opp CR): 1d20 + 12 ⇒ (18) + 12 = 30 That should work
tactical pistol: 1d20 + 6 ⇒ (18) + 6 = 24
damage(piercing): 1d6 + 1d4 ⇒ (3) + (2) = 5 Akata is now flat footed
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris will ease back around the corner holding her finger to her lips, making a clawing motion she indicates the sounds they are hearing is from one of the akatas in the rightmost corridor. Pointing at Paeon and Retsiji she mouths "be ready" .
Looking back around the corner she readies the crossbolter and takes a shot.
stealth: 1d20 + 12 ⇒ (9) + 12 = 21
crossbolter: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage: 1d10 ⇒ 6
After the shot she doesn't wait but retreats back towards the others letting Peaon and Retsiji have clear view when the cats come to retaliate.
I think the combat dice bot hates me
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris can because whe already made the check and meets the other requirements, you could as well with a perception check
{We have a body, checking}
Kris moves into the hallway and up to the corner before poking her head around the corner and checking the cross passageway
perception: 1d20 + 6 ⇒ (16) + 6 = 22
If nothing is spotted she'll check the body
perception: 1d20 + 6 ⇒ (9) + 6 = 15
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris lets the others get ready, before speaking quietly....
"Quick refresher, Main hallway straight ahead, Bridge directly ahead, halls leading to crew quarters on both sides, halls immediately to port and starboard thru this doorway lead to airlocks and storage bays. Possible damage from firefight in main hall, emergency lighting only, one of the crew doors is jammed."
Readying the crossbolter assuming Kris and Noah worked this out before proceeding Kris nods to each of the team members in order before hitting the green button to open the door.
Perception +6 [Darkvision 60']
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
should have normal non-color vision to the square just shy of bridge door
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
As Paeon offers to lead yet kicks a stool as he gets up. Kris offers...
"I think I'll join you in scouting ahead."
Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Thank you GM, Kris will borrow the crossbolter taking a - 2 on her attacks using it.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
GM, can Kris or Noah access any camera feeds to scan the interior of the ship?
Kris searches the subsystems to see if she can locate a way to lock down the doors while the atmosphere is restored. "I'll see what I can find, what ever may still be in here is like those cats and can deal with no atmosphere, it would logically be better if we did not have to worry about the atmosphere during a firefight."
computers: 1d20 + 8 ⇒ (1) + 8 = 9
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
well after further examination, while Kris can use sniper weapons which all appear to be long arms and unwieldy, she can't in fact use any long arms that don't include the sniper designation. Doesn't make sense to me but RAW the crossbolter is off the table. Unless I missed something in my reread.
Something else will come along....
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Noah if you want the arc rifle take it, although for the time being Kris will borrow the crossbolter if it's available
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
computers: 1d20 + 8 ⇒ (1) + 8 = 9
Engineering: 1d20 + 8 ⇒ (17) + 8 = 25
Kris doesn't seem to be following the back and forth about the akatas and makes a rookie mistake when she tries to access the ship's mainframe computer "Better than mine".
However frustrated she was with the lack of damage generated by her pistol in the previous encounter, she sets to work stabilizing the ship and bringing it's systems back online. Checking to see that the air is breathable before nodding to the others it's safe to remove their face shielding. Hitting a button she opens the doorway to the right, "Shall we?"
Sorry for the absence over the weekend, scheduled work and bad weather conspired to have me glued to my work PC for less enjoyable things
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Not positive but it appears we have blacken cat for dinner tonight
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Paeon, shouldn't that be 3d6 since you're level 2 now? SUPERNOVA - Photo attuned, action deal 1d6 + 1d6 per solarian level to all creatures within 10 feet.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
No worries Paeon, it s all good
Reflex(DC15)+Evasion: 1d20 + 7 ⇒ (18) + 7 = 25
Between Retsijii's warning and the scary glow radiating off the stellar cat that was coming from Paeon, Kris dives to the floor, ducking under the explosion.
no damage GM due to Evasion
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris wrote: Gm I'm up for more just so I can get Kris to a point she's making forward progress Sorry all, upon rereading that statement it may have come across as snarky , it wasn't intended as such, just wrote it after bombing my 2nd trick attack roll.
I am interested in going forward as well
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
The trick attack has to beat 20 + opponents CR and the dice bit hates me so no Bueno, until next level it's a 1d4, next lvl will be 1d8.
Gm I'm up for more just so I can get Kris to a point she's making forward progress
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris continues to harass the Akata yet that's about all it is, harassment. "Hmm, I need something with more punch that this."
Trick attack(stealth vs DC=20+CR): 1d20 + 12 ⇒ (2) + 12 = 14
azimuth laser pistol: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d4 ⇒ 2
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
As Paeon rushes the space lion, Kris follows him step for step, drawing her survival knife, turning the flat back and forth to catch any light coming off the instruments and emergency lighting.
Trick attack(stealth vs DC20+CR): 1d20 + 12 ⇒ (4) + 12 = 16
azimuth laser pistol: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 ⇒ 1
{"hopefully I have it's attention, now bury it captain"}
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Earlier
{agreed}
Engineering(DC10): 1d20 + 8 ⇒ (6) + 8 = 14
Perception(DC12): 1d20 + 6 ⇒ (18) + 6 = 24
{"We're in the main engineering hub, Noah 2-0 the engine core is accessible thru maintenance panels in the forward panel.....what was that!?!? ...Skit! we have a problem. Retsiji, left side"}
not one to wait and ask this thing questions, Kris snaps off a shot at the creature on the left.
Azimuth Laser Pistol: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 2
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris will move forward to scout, Darkvision 60' pistol hanging loosely by her side.
stealth: 1d20 + 12 ⇒ (1) + 12 = 13
perception: 1d20 + 6 ⇒ (2) + 6 = 8
However getting to the first corner is an exercise in frustration as the grav-boot function seems to be catching, could be she's not rolling off right. It's been a while since she went space walkabout. Good thing we're not making noise.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"True, true, must have come loose during the fight with Clara." Kris says levelly

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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"Entering here gives a bit of space to work, were coming in at the Port and Starboard access points will have anything here able to come at us from two directions. Lets go. I'll lock up the Hippo before joining you. Want to make sure Clara doesn't have a chance to leave without us."
Kris will wait to see what the other do, however if they go in, she'll lock down the Hippo.
Computers: 1d20 + 8 ⇒ (3) + 8 = 11 "Ughhh, what'dya mean access code invalid, you gotta be kidding me. Noah/Paeon have you changed the access codes." Turning to Ed who first sat in the captain's chair. "Edd just what did you touch while you were in the captain's chair."
Computers: 1d20 + 8 ⇒ (4) + 8 = 12 <sigh> Noah, wanna take a look at this? Doesn't seem to want to lock the system down very well."
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
" Yeah and it's open" Kris says looking at the docking station. "wouldn't hurt to pull up and close the opening if nothing else, Noah, think you can lock on when I pull up"
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"Clara, scans report you will impart the asteroid but with the skill I know you have, probabilities indicate you will survive. After we investigate the Acreon, we will pick you up. Any aggression will be dealt with severely."
Maneuvering the Hippo, Kris sets up for docking with the space tug.
piloting: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Kris reviews the systems to see if there are grappling lines from the Hippo's previous life for towing cargo.
"We didn't completely destroy the Downside Kings and if Clara had wanted you dead earlier Ed we wouldn't be talking without the use of the necromantic sciences. I say we find out what she has to say."
"besides afterwards if she does something stupid we'll send her to the scrap bin and recycle her soul."
if a tow hook can be located, Kris will maneuver and try to hook the necrocraft up in a towing configuration.
piloting: 1d20 + 13 ⇒ (7) + 13 = 20
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"Agreed but infinitely less informative."
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
"Captain.....?" Kris asks
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Looking ahead Kris comments to the others.
"Acreon ahead, make sure if you miss you don't shoot the ship we're supposed to investigate."
piloting: 1d20 + 13 ⇒ (18) + 13 = 31
moving to close on the Necroglider Kris tries to place the HIppo, in position to either incinerate the small craft or retrieve Clara's body.
Opening a channel to the other craft
"Clara are you ready to be slagged or would you like to tell us who sent you?".
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F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Hmm, musta rolled a 1 on my perception previously, sorry GM.
Kris continues to dog the Necro craft aft quarter.....
might should have boosted the weapons, my 8 spaces will run us off the map :)
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
Still waiting on the GM but gave him Kris's plan of action to keep things moving once Cara makes her move.
F Android Operative [Outlaw] 2 | 16/16 HP 14/14 SP 5/5 RP | Speed 30' | Init +5 | Perception +6 [Darkvision 60'] | Stealth +12 | Acrobatics +12 | SOH +11 EAC +15 KAC +16 CMAC +24 | Fort +1 Ref +7 Will +3 | Trick Attack Damage 1d4 |
piloting(Round 7 vs 16): 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
GM
Kris will continue to follow the Necro craft keeping the Hippo within gunnery range
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