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RPG Superstar 7 Season Star Voter, 8 Season Star Voter. 152 posts. No reviews. No lists. No wishlists.


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James Jacobs wrote:
Ed Reppert wrote:

I realize it's a bit late for Paizo to go this route, but what do you think of N. Robin Crossby's idea of publishing data on a setting that only goes up to a specific date, everything that happened before that date is history, and everything that happens after that date establishes a specific "alternate" world, so that every campaign can have its own future?

Yeah, it would make publishing APs maybe a bit difficult, too. Or at least different. :-)

I think that won't work. The primary reason why we shifted away from something more like this in 1st edition to the more active progression of the timeline in 2nd edition is very much a response to gamer expectations and simply the way so many of our customers treated our adventure paths and products like there was a living timeline anyway. In part, that's a side effect of running a robust Org Play program, I guess, but it's also in part due to the fact that we publish a very robust line of products that gives the impression that the world is constantly growing, both physically and temporally.

Publishing data on a setting that only goes up to a specific date works better for a company that focuses more on multiple game settings rather than one, that doesn't have an active and huge orgplay program, and that doesn't publish adventures that interconnect with each other.

I thought I had seen the idea floated here that the death of Aroden and the end of prophecy was (more metatextually than literally in-game) connected to, or enabled, the idea of a multiverse of alternate campaign worlds. Does that ring a bell at all?


James Jacobs wrote:
AKA: I'm assuming you've heard that we're doing a giant Kingmaker compilation, in other words.

If you can speak to it, is the compilation going to be influenced by, or directly adapt, any of the new/revised content in the Owlcat CRPG?


James Jacobs wrote:
ulgulanoth wrote:
Talking of Kaijus, what is the possibility of seeing a Kaiju based AP in the future?
I adore kaiju, and I've got a lot of influence on Adventure Paths. So the possibility of seeing a kaiju in an Adventure Path at some point is, I would say, pretty significant.

At risk of being guilty of disguising a recommendation as a question: Have you seen the comic Kaijumax? It's an Oz-style prison story with kaiju as inmates and Ultraman-style guards, and it's both very funny and occasionally heart-wrenching, with lots of inside jokes and references to the kaiju genre.


Thanks for all the answers! I keep this page tab pinned and check it regularly. Now for a question:

When is a medusa if it spins?


James Jacobs wrote:
RumoWolpertinger wrote:

Who were those first eight deities?

Check out the recent blog post for the list.

I confess, I don't read all the blog posts, and I can't find the one you're referring to. It sounds interesting -- where is it? thanks


James Jacobs wrote:
Fumarole wrote:
What is your favorite '80s TV show?

Hmmmmmm.

At the time, growing up in the 80s, I was a big fan of the D&D cartoon

Are you aware of the (currently ongoing) comic series Die, which is sort of a dark sequel to that cartoon with functionally identical characters being drawn back into the D&D world as adults?


How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?


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Since this thread is active again as of a couple of weeks ago...

Do many people actually use the character cards in-game, as opposed to printing out the sheets? It's easier to read the sheets, there's no issue of marking up the cards, and they can be edited to add errata or remove unused roles or just to look better.


Character Name: Alain
Role Card: Lancer
Skill Feats: Strength +3, Dexterity +1, Constitution +2, Wisdom +1, Charisma +1
Power Feats: +2 hand size, recharge allies or items, discard a Mount to move to another location
Card Feats: Item +1, Ally +1, Blessing +2
Weapons: Lance +1, Shocking Lance +1, Fiendsplitter, Soulshear
Spells:
Armors: Commander's Field Plate, Barding of Pleated Light, Spiny Shield
Items: Sacred Prism, Swallowtail Bracers, Banner of Valor
Allies: Scribe, Researcher, Caravan Guard, Belthis Loumis
Blessings: Ascension, Baphomet, Shax x2, Abadar
Mythic Path: Champion

Character Name: Grazzle
Role Card: Bone Diviner
Skill Feats: Strength +1, Dexterity +1, Constitution +1, Wisdom +1, Charisma +4
Power Feats: +1 hand size, Automatically succeed on spell recharge and shuffle into deck, add 2 to checks involving Attack trait, recharge Divine card to examine top card of any occupied location
Card Feats: Spell +2, Item +1, Blessing +1
Weapons: Rod of the Viper
Spells: Cure x2, Paralyze, Life Drain x2, Ice Strike, Frigid Blast, Fiery Glare
Armors: Stalking Armor, Spiny Shield
Items: Black Robe, Spellbottle
Allies: Apprentice
Blessings: Ascension, Baphomet x2, Starsong, Abadar
Mythic Path: Archmage

This is pretty effective pair, despite the weakness in Dexterity and Intelligence. The mythic paths compensate for those somewhat (turning a dump stat d4 into a d20 is pretty satisfying). Grazzle is a spell machine with his auto-recharge power, a great healer, and a decent scout, and Alain is Alain. Haven't lost a scenario yet.


Keith Richmond wrote:

OP has a bunch of forced groupup scenarios.

I've previously admitted that Wrath roles was one of my biggest first projects on this game, and I am 100% willing to believe that I erred in not including may. Given the theme, it may have even been considered optional.

I don't believe it's much of a game feature for it to work as mandatory, so I'll ask for a FAQ (which Vic can approve or deny), and I'd encourage people to rule appropriately for the way that is fun for them (or avoid the feat) in the meantime.

Awesome, thanks! Always cool to get feedback from designers.


The only other character I can think of with this kind of feature is Ranzak with his compulsive greed-triggered exploration frenzies.


Just checking.

The final Glory Hound power is mandatory, as it does not contain the usual "you may" language, correct?

That is: Merisiel and Alain are at the same location, and Merisiel encounters a monster that the party would really prefer to evade totally, but Alain steps forward and starts a fight. Or Merisiel finds a kickass ranged weapon she wants badly, but Alain shouts "Let me get that for you milady!" and kicks it into a chasm. Or Alain has so few cards in hand that discarding threatens to kill him next turn, but he still does so to fight the monster or grab the weapon.

I mean, it's thematic, but it's unusual for a role power to add complications/disadvantages like this.


Just checking to see if I am interpreting this correctly.

Alain has a lance, Donahan, and two armors in his hand, and he encounters Faxon ("While you act, before any character plays a card, that character recharges a card.") He wants to play his lance, so he recharges an armor. He wants to use the power on the lance to reveal Donahan for 1d8; revealing a card is playing a card, so he recharges the other armor. Now he wants to put Donahan on top of his deck for another d8.

Putting Donahan on top of the deck is still considered playing a card because it is using a power on the card, so he has to recharge a card first. It feels weird to recharge the lance while "in use" but since it has already been revealed, I can't see why it can't be.

If for some reason it can't be, then he can't put Donahan on top of his deck because he'd have to recharge Donahan first, meaning he didn't play a card, so he didn't have to recharge a card, resulting in a paradox and shattering spacetime.

Yes?


Sure, I'm just asking because the downloadable Mummy's Mask rulebook hasn't had an errata update since 11/206. I'm not criticizing Paizo's staff on this, though. I was just toying with the idea of editing it in myself, and I don't want to go to the trouble if someone's already done it, or it's going to be released in the near future.


Some of the available rule books have been updated with errata up to a certain date, but not all.

Has anyone gone to the trouble of editing them with updated errata from the FAQs?

Is there any plan for Paizo to release updated versions of, for example, Mummy's Mask?

thanks


Am I correct in thinking that Gelderfang's "Combat check 25 or be dealt 1d4+1 combat damage" is not considered to be a check to defeat, and therefore Kyra's main anti-Demon/Undead power isn't usable? Dammit Kyra.


In case anyone is interested, this is the sheet I made to play Tyrannomancer Balazar. (The yellow highlights are the parts of his powers that are available prior to his role.)

TYRANNOSHEET.


I'm choosing a role for Balazar, and while at first the Eidolomancer's "use Str skill for Con/Dex" and "get d12s for Str blessings" seemed to make that role a lock, I'm now leaning toward Tyrannomancer. I'd rather play with an interesting deck dynamic than simply buff up the same old mechanics.

I'm picturing streams of monsters cycling through my deck, and hands comprised largely of orange cards, and some chortling as the master of swarms of minions. But what's the reality?


2 people marked this as a favorite.

I'm not being pedantic; I'm redeeming this thread!


From the FAQ: "...unless a card specifies otherwise, you can only redeem one of your cards. (Page 10 of the rulebook tells you that "your cards include your deck, the cards in your hand, and your buried, discarded, and displayed cards.")"

By now everyone probably realizes this, but I was confused for a while after reading this thread so I thought I'd add a note.

(Oh, and another note to my past self: You can't redeem blessings!)


Are the Knights of Kenabres used in any adventures after Sword of Valor?

(I have an opportunity to print their card on nice stock, but we've already finished SoV)


Second playthrough -- not many people still playing S&S it seems, as there's been only one post since my first playthrough.

I actually did a little role-playing with Ranzak, making rash decisions out of greed. A good moment from the finale: We'd found a villain one card from the bottom of a location deck with a few cards above him (and Bonefist was safely waiting on top of another deck thanks to Alahazra). Knowing what could happen, I took a second exploration there with Ranzak, got a boon, had to explore again, got another boon, had to explore again, etc. (we were playing that his explore again power was not optional). Ranzak finally looked up from his klepto spree to find Omara Culverin glowering down at him... Luckily he was able to use all the junk he'd just picked up to soak up the gun damage.

Ranzak was actually our 'finisher' in a lot of scenarios thanks to his own guns.

Character Name: Alahazra
Role Card: Stargazer
Skill Feats: Wisdom +2, Charisma +4
Power Feats: +2 hand size, Light Armors, Examine blessings deck or other character's deck, Encounter boons when examining, Discard any card to allow others to add card from discard pile
Card Feats: Spell +3, Item +1, Blessing +2
Weapons: --
Spells: Wall of Blades, Blazing Servant, Cure, Resist Energy, Holy Feast, Divine Fortune, Telekinesis, Shapechange
Armors: --
Items: Besmara's Bones, Crystal of Healing Hands, Ruby of Charisma
Allies: Pyromaniac Mage, Alise Grogblud, Old Salt
Blessings: Sivanah, Besmara, Kelizandri, Norgorber, Hshurha, Achaekek, Gorum
Your Ship: Wormwood

Character Name: Ranzak
Role Card: Kleptomaniac
Skill Feats: Dexterity +3, Constitution +1, Wisdom +3 [Vailea]
Power Feats: +3 hand size, Add +3 to boon checks, Explore on 3-6, Attempt check to acquire boon when other character fails
Card Feats: Spell +1, Item +4, Ally +1
Weapons: Doubleshot Pepperbox, Toxic Blunderbuss +1, Distance Musket +1, Skyrocket Crossbow
Spells: Illuminate, Obscure
Armors: Reflecting Buckler
Items: Immortal Dreamstone, Onyx of Constitution, Besmara's Tricorne, Gloves of Dueling, Jolly Roger, Magic Spyglass, Staff of Minor Healing, Sea Tyrant's Patch
Allies: Lady Agasta Smythee, Pteranodon
Blessings: Achaekek, Hshurha, Erastil, Geryon
Your Ship: Wormwood

Character Name: Feiya
Role Card: Hexer
Skill Feats: Intelligence +4, Charisma +2
Power Feats: +2 hand size, Recharge to reduce difficulty of a check to aquire a spell or against monster or barrier by 3 plus the card's adventure deck number, Discard animal or ally to return a spell from discard, Recharge blessing of Pharasma or any blessing on a check to acquire an ally
Card Feats: Spell +4, Item +1, Ally +1
Weapons: --
Spells: Tsunami, Freezing Sphere, Aqueous Orb, Scrying x2, Quickened Ray, Life Leech, Dehydrating Touch, Recast, Icy Prison
Armors: --
Items: Letter of Marque, Wizard's Hook, Impossible Bottle
Allies: Pteranodon, Incanter, Lady Cerisa Bloodmourn, Clockwork Librarian
Blessings: Cayden Cailean, Pharasma, Milani, Sivanah
Your Ship: Wormwood

Character Name: Oloch
Role Card: Battle Chaplain
Skill Feats: Strength +4, Constitution +1, Wisdom +1
Power Feats: +2 hand size, +2 for displayed cards, return displayed cards at start of turn, automatically succeed to acquire & recharge Healing cards, characters may recharge a random card when playing blessing on his Str check
Card Feats: Weapon +2, Spell +1, Armor +1, Blessing +2
Weapons: Aiger's Kiss, Adamantine Trident +3, Greatclub +3, Humanbane Gladius +2, Lucerne Hammer, Keen Rapier +3
Spells: Cure x3
Armors: Brine Dragonhide Breastplate, Fortified Breastplate, Buccaneer's Breastplate, Howling Skull Armor
Items: Ring of Wave Walking
Allies: --
Blessings: Gods, Abadar, Besmara, Gozreh, Cayden Cailean, Achaekek, Gorum, Abadar
Your Ship: Wormwood


I did this to make it easier to compare the benefits of a character's two roles when deciding which role (or character) to take.

I just highlighted the powers from the basic character in both of the roles, so whatever isn't highlighted is exclusive to the role. A pretty easy thing, but it made it tons easier for me to scope characters out quickly. Maybe other people will agree, so here it is.

Feat-o-vision!


What are some tips that would be good to know when picking out characters for WotR, having previous experience with RotR and S&S?

(For S&S, the tips would include "armor is a bit more useful", "Survival becomes a lot more important", "get ready for more barriers", etc.

It looks like Knowledge is a bigger deal... But I'd want a better idea of how big a deal it is before deciding to play someone like Shardra.

It seems that Alain is the Jirelle of this set in terms of being best all-around? Is there a worst/least favorite/most difficult like Selytiel?

thanks
Karl


I seem to recall reading that the allies displayed by the Dreamstone can't use powers on their cards that require you to banish them. But for the life of me, I can't find that ruling anywhere. Is it real, or did I just... dream it?


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I will say, even with these limitations, a Shapeshifted Alahazra with a 10 card hand size backed up by Ranzak with the ability to snag boons she fails to acquire is the most efficient boon vacuum I have seen or expect to see in this game. They can *flense* all the locations down to the bane.


"When a card (such as these cohorts) say "Display this card," that is not an instruction, but is actually a power. Therefore, you can use it whenever you could legally play cards."

This is my understanding; however, the Example of Play in the Wrath of the Righteous rulebook *appears* to imply that you can only display a cohort on your own turn. Or that 'Blake' is not playing as effectively as he could. If you can play Padrig on another player's turn, that should be the first thing you do when you get a chance, right? Leaving Padrig in your hand through other players' turns means you could end up discarding it (or worse), in addition to not being able to use its powers (say he didn't have that Wand of Paralyze and was forced to fight the Worm Demon).

And I've been applying this to all displayed cards -- in S&S, I've been displaying Besmara's Bones immediately after the start of the next player's turn when I draw it.

So is Blake a bad example?


A very basic idle question (I have unsuccessfully looked for discussion on it)...

We're about to start WotR, and for the first two paths we just added the add-on decks in automatically. It occurs to me now that essentially doubling the number of B-level cards in the box must pull down the average encounter level slightly, even after basic and elites start getting pulled.

We play with 4 characters, so aside from the new PCs in the add-on deck, we don't actually *need* extra cards. This time around, I'm thinking of being more selective and just adding the cards related to the new PCs, or even doing a quick 'draft' of which cards to add.

Do most of you use the C decks in full even when playing with fewer than six characters? Was there designer intent that the add-on decks mainly be used with larger parties?


Vic Wertz wrote:

We've mentioned before that Obsidian's app version of our game sometime has different requirements than we do, and while naming powers would actually be harmful to our game (it would require more text on the cards that already have the most words, and for no good reason), it's actually helpful to theirs in some situations. So we've named every single RotR character power for them. For example, Seoni's "fire blast" power is called Arcane Blast, and if you take the feat that adds the Acid trait, it becomes Acid Blast. Harsk's power to help combat checks at other locations is called Sniper's Shot. (A few of these correspond to class features, feat names, or other mechanics from the Pathfinder RPG... but fewer than I think you might expect.)

What are the rest? You'll have to wait and see.

If I were playing through RotR again, I'd probably write the powers from the digital game on the character sheets; my wife has never played the RPG and I think I can compartmentalize different systems pretty well. It would add some flavor to things.

As we are now close to the end of (playthrough #2 of) S&S, I'm going to try to do the same when we start WotR. I'll probably have to come up with my own names, but if anyone else already has done this, I'd love to see it.


Darn.


Well, it would be on his turn, after his Move phase and before closing a location/resetting. Say he runs out of explores. Unless his explore phase ends immediately without anyone being allowed to use powers (and there are a number of things I can think of that would be permissible here, such as Ranzak playing an ally to explore again, or Alahazra playing a Cure on him), then Alahazra has a chance to peek at the deck, and Ranzak is theoretically off and running again.

Yes?


This is my half of the party in our second S&S playthrough, and they do collect a lot of junk in their travels. Ranzak can tear through a boon-heavy location in no time, and tonight Alahazra examined/found and acquired 4 divine boons in a row at the Sacred Spring, each one powering the next examination.

Plus they both have weird rules about encountering boons at unusual times, leading to this theoretical scenario: Ranzak's boon-streak gets interrupted by an annoying bane or a roll of 1 or 2, and he has no more explorations to keep going; but before his turn ends, Alahazra (at the same location) examines the top card of their location; it's a boon but she fails to acquire it (maybe on purpose); Ranzak is now able to encounter it, and he acquires it; and now he's off and running again on another book-streak. This is possible, right?

I am assuming that there is no way to start this chain of events after Ranzak resets his hand but before his turn ends...?


In the digital game, I've gotten into the habit of sending the team supreme Valeros and Lem into new scenarios first. And I rarely split them up.


Just a little thing I whipped up in Excel to keep track of which characters had completed which scenarios in the digital game. Maybe someone will find it handy. The margins may need to be adjusted for your own setup.

A LITTLE THING

cheers


Not sure if (a) this belongs in homebrew or in the general discussion, and (b) if it's OK to distribute.

I made an Excel sheet for the digital card game, to keep track of which characters had completed which scenarios, and which feats are awarded and when. (Anything to cut down on the amount of tapping tiny buttons on my phone screen...)

It lists characters, adventure/scenario names, and feat awards. I thought maybe other people would find it useful and I wanted to post a link to it. Is that OK, and where do I post it?

thanks


Thanks!

In any given update, is there a way to tell if any of the older characters have been updated with corrections, e.g. the minor change in phrasing of one of Jirelle's powers that was added to the FAQ and updated on the sheets after I printed her to use?


Some characters who have two different feat upgrades in separate parentheses can usually opt for the second even if the first is not chosen.

Is anyone playing Damiel such that: "You may discard a card to add 1d6 (□+1) (□+2) (□+3) and the Poison or Fire (□ or Acid, Cold, Electricity, or Mental) trait to any combat check at your location; if the discarded card has the Alchemical trait, add an additional 1d6 (□ 1d12)" means that you can't get the d12 without spending 4 feats?

The rules here may need rewording, but common sense can usually tell which are intended progressions like (□+1) (□+2) (□+3) and which are separate upgrades. You can't have +3 without having +1.

With Ak, I'm not sure. As worded I think you could take (□ or 1 or 7) first. You can have (1,3,4,5,or 7) without having (□ or 2 or 6). Arguably having the 1 and 7 options is most useful, but who knows? Maybe there'd be times you'd wish you could go with 6...?

If that's not that case, maybe it should be worded "you may treat your hand size as 3, 4, or 5 (□ or 2 or 6) (□ or 1 or 2 or 6 or 7)" Ultimately, though, I'm sure the designer had a specific intent that's not coming across clearly, so I guess we'll see.


Ah. I was reading it as "When you gain or lose a feat on this card, also [gain or lose that same feat] on the opposite side of this card," that is, it applies to the feats shared by both sides. But I do like "When you gain or lose a feat on this card, also [gain or lose a feat] on the opposite side of this card" better.

thanks


I love this character's design!

At first I thought that choice of Roles didn't matter, since you are always flipping the card, but on second look I'm thinking that you're locked into one choice of Role when it comes time to add feats. So if you choose Chief, you may play a lot of the game with Survivor up, but you'll never have access to the feats that are unique to Survivor?

I'm also wondering, under what circumstances you would ever lose a feat? I see that some people have house rules about losing feats when dying, but outside of that...?

thanks


Ah, that's it. Thanks!


I'm going through all the stuff I've printed out since we started playing the game, and I have class deck lists for many of the early class decks -- Fighter, Wizard, etc. They have the 'watermark' footer with my name and the date, so I must have downloaded them from here, but I can't figure out from where. They aren't in the PDFs for the class deck characters.

Two posts up I see Frencois saying that more recent class decks have been posted. I know I must be missing something obvious. Where are all these lists?

thanks


Finished last night. My wife played Valeros and Lini; I played Jirelle and Damiel. Jirelle was all-around good, and Damiel settled into a routine of throwing cards left and right to support people, keeping his deck intact with his 3 Cure spells (which I only changed to Dimension Leap for the last scenario). I'm going to miss Damiel's rapid deck-cycling and Jirelle's structural damage reduction in the next playthrough, I think.

Character Name: Jirelle
Role Card: Pirate Queen
Skill Feats: DEX+3, WIS+3
Power Feats: +2 hand size, reroll 2 dice vs. ship, gain Diplomacy +3, reveal to add Swashbuckling, move at end of turn
Card Feats: Armor +1, Item +2, Ally +2, Blessing +1
Weapons: Keen Rapier +3, Skyrocket Crossbow, Old Salt's Rapier, Enervating Pistol +3
Spells: --
Armors: Howling Skull Armor, Reflecting Buckler
Items: Besmara's Tricorne, Jolly Roger, Besmara's Bones, Farglass
Allies: Alise Grogblud, Master of the Gales, Surgeon, Lady Agasta Smythee, Lady Cerise Bloodmourn
Blessings: Besmara x2, Abadar x2, Achaekek, Hshurha
Your Ship: Abrogail's Fury

Character Name: Damiel
Role Card: Grenadier
Skill Feats: DEX+4, INT+3
Power Feats: +2 hand size, discard to add +3 and acid/cold/etc., add d12 if Alchemical
Card Feats: Spell +1, Item +3, Ally +1, Blessing +1
Weapons: Crossbow of Retribution
Spells: Cure x2, Dimension Leap
Armors: Flaming Buckler Gun
Items: Fuse Grenade, Bottled Lightning, Alkali Flask, Potion of Heroism, Potion of Flying, Tot Flask, Alchemical Glue, Potion of Glibness, Sapphire of Intelligence
Allies: Crimson Cogward, Dindreann
Blessings: Achaekek x3, Abadar x2
Your Ship: Abrogail's Fury

Character Name: Valeros
Role Card: Tactician
Skill Feats: STR +3, CON +3
Power Feats: +2 hand size, shuffle discarded weapons into deck, add 1d4+1 to another character's check, move when villain encountered, add 4 to defeat henchman or villain
Card Feats: Weapon +1, Item +2, Ally +2, Blessing +1
Weapons: Furious Broadsword +2, Aiger's Kiss, Flaming Falcata +3, Venomous Pike +2, Adamantine Trident +3, Falchion +3
Spells: --
Armors: Hellknight Armor, Fortified Breastplate
Items: Ring of Regeneration, Immortal Dreamstone, Impossible Bottle, Topaz of Strength
Allies: Old Salt x2, Quartermaster, Merrill Pegsworthy, Avimar Sorrinash
Blessings: Gorum x2, Norgorber, Cayden Cailean
Your Ship: Abrogail's Fury

Character Name: Lini
Role Card: Feral Druid
Skill Feats: STR +2, WIS +4
Power Feats: +2 hand size, Weapons proficiency, put animals on top of deck when played, discard card to use d12 for CON, reveal Divine card to add 1d8, add +2 to checks vs. animals
Card Feats: Weapon +1, Spell +1, Item +1, Ally +3
Weapons: Spellsword +2, Grayflame Mace +2
Spells: Vengeful Storm, Shapechange, World Wave, Cure x2
Armors: Animated Shield
Items: Crystal of Healing Hands, Magic Spyglass
Allies: Pteranodon, Sefina, Parrot, Rotgut, Monkey, Droogami, Old Salt
Blessings: Hshurha x2, Norgorber, Achaekek
Your Ship: Abrogail's Fury


Oh. You want to playing the last scenario on Hard Mode, try this: Fail to notice that the other villains get removed to a side pile when defeated. Let them escape into other decks.

Four times we played this one and never even managed to eliminate one villain. We fought Powderpot *three* times in one game and he was *still* in one of the decks. To our credit, we did get everyone down into two locations once, but ran out of turns.

Imagine the facepalm when I re-read the scenario card.


"1 to 4 heroes"?

Not 1-6?


So if I start a subscription today, I'll get all the promo cards for MM, right?


Thanks. We managed on the fifth attempt, and it was down to the wire -- last turn in the blessings deck, 4 locations closed, 1 with a henchman and one other card, and 1 with Druvalia on the bottom. Underneath a Firedrake Trap. Ship wrecked, armor/armor/Skyrocket vs. the Devil, then a Damiel/Valeros one-two on Thrune.

I have to ask -- is the final scenario *harder*?

We thought Best Served Cold was the worst we'd ever seen, the one we most dreaded doing again with our next party. Then Armada took that honor. But I look at that 6-villain thing and I am worried.

While I'm on the topic, is the infamous B adventure in WotR *worse*?


I'm all for some tough scenarios, but this one -- my wife and I have played it 3 times so far and had some really lucky breaks (pinpointing the villain early, closing several locations quickly), but encountering the villain is such a shackstorm of cascading consequences that we've crashed ignobly each time.

The only positive point is that we've managed to improve our decks slightly, and booted a few Basic/Elite boons out, each iteration.

Anyone got any tips for getting past this one? We are a Valeros/Lini/Jirelle/Damiel pure S&S crew.


Well I only got 6 responses so far, so I just went ahead and entered the 14 or so replies from the Conquering Pirates thread. If Paizo or anyone else has made a compiled version of that thread available anywhere, please let me know.

Even if you didn't take the survey, you can see the results here.

STR and INT are not Skills that anyone chose to increase. Few people found a 3rd armor or 6th weapon to be appealing. Hand size 8, reducing structural damage by 2, and letting another character on your ship move were the least-taken Powers.

Might work up Damiel next.


When you encounter a bane or boon, can you immediately use a Tot Flask to search your deck for the pertinent potion (ie. it's an Aquatic bane! Find that Potion of the Ocean. Or it's an Ally! Find the Potion of Glibness)?

If I encounter a bane that requires multiple checks, and immediately play a Potion of Heroism, does that prevent me from playing another item on the first check?

thanks
Karl


Am I correct in assuming that the summoned monster that you fight in place of Incutilis is not considered to be a villain for things like Valeros's anti-villain powers, Blessings of Achaekek, that Tome or Codex from RotR, etc.?

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