Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Krellin stands in awe of the dragon as he had not seen on in real life up to this point. "What happened to you? What corruption?" He looks to the others as he would save any he could if it were within his power. "We have to do something? Right?" I leave the choice up to you guys as we have been getting hammered pretty good on each fight so far. Krellin is the type of person that he would lay down his life to save another.
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Shielding his eyes from the harsh sun Krellin looks up and follows in Erevan's footsteps as he begins to climb the cliff face. "What do you think Urwal is going to lead us into?" Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Krellin draws his last potion and downs the contents, he tosses the small glass vial to the ground and takes of to circle around the flaming critter Minor Healing Potion: 1d8 ⇒ 8 ◆ Draw Generalist School Consumable of Minor Healing Potion
Status: HP 21/48 (Wounded 1)
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
With the slight bit of healing Krellin sits up, rubbing his bald head. "Ugh, what hit me?" Every muscle in his body hurts as he reaches down to grab a small potion from his pack and drinks the contents. Minor Healing Potion: 1d8 ⇒ 5 ◆ Stand
Status: HP 13/48 (Wounded 1) AC 21 Focus Points 0/2 Hero Points 1/3
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Will Save DC 20: 1d20 + 9 ⇒ (8) + 9 = 17 Krellin takes the hoof to the chest as the wind is absolutely knocked from his body. Keeling over he gasps, swatting at the nightmare centaur creature as his ki continues to to give it a splitting headache. Flurry of Blows: 1d20 + 10 ⇒ (12) + 10 = 22
Flurry of Blows: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Daze for 2 damage (Basic DC 18 Will Save); Stunned 1 on a crit fail. ◆ Flurry of Blows
Status: HP 18/48
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
DC 19 fort Save: 1d20 + 8 ⇒ (15) + 8 = 23 Krellin tries to put the pain to Tombu but it feels like he is hitting a brick wall. Taking a breath he tries to calm his breathing and heart as he pulls in as much ki as he can. Enough so that Tombu can feel it in his mind. Flurry of Blows: 1d20 + 10 ⇒ (3) + 10 = 13
Flurry of Blows: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Daze for 2 damage (Basic DC 18 Will Save); Stunned 1 on a crit fail. ◆ Flurry of Blows
Status: HP 33/48 AC 21 Focus Points 0/2
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
DC 21 Reflex vs Trample: 1d20 + 11 ⇒ (13) + 11 = 24 Growing angry at the betrayal, Krellin bounds up the stairs and kicks Tombu in his centaur undercarriage. "You really think you can kill us all?" Flurry of Blows (Ki Strike): 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Flurry of Blows (Ki Strike): 1d20 + 10 + 1 - 4 ⇒ (18) + 10 + 1 - 4 = 25
◆ Stride
Status: HP 41/48
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Will Save (Fear): 1d20 + 9 ⇒ (13) + 9 = 22
Krellin rushes at the centaur, confused on what is happening. "Where is Urwal at? Why are you doing this?" He slams his fist into teh centaurs side. Flurry of Blows (Ki Strike); Frightened 1: 1d20 + 10 + 1 - 1 ⇒ (9) + 10 + 1 - 1 = 19
Flurry of Blows (Ki Strike); Frightened 1: 1d20 + 10 + 1 - 4 - 1 ⇒ (6) + 10 + 1 - 4 - 1 = 12
◆ Stride
Status: HP 41/48 (Frightened 1) AC 21 Focus Points 1/2
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Taking the time Krellin lets the others work on bandaging all of his injuries. He takes some time to focus on himself. "We should probably tie a rope around that one." He nudges to Urwal. Refocus. Status: HP 48/48
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Doh! Sorry, I was so focused on retconning my actions I forgot it :(. Krellin hangs back, not wanting to give chase to the lurker. His whole body hurts as he is about to fall over from the bruises and cuts he received. "Let it go."
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Seeing Amiri hurting Krelling puts himself between the pair, sacrificing his own body so that others may be safe. "We may need some help!" He strikes and pulls back quickly to try some guerilla tactics. ◆ Stride
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Fort Save DC 19: 1d20 + 8 ⇒ (19) + 8 = 27 Krellin feels the poison begin to slow down a bit as he tries to drop the web lurker. His hands shake as he grows quite weak. Flurry of Blows: 1d20 + 10 ⇒ (10) + 10 = 20
Flurry of Blows: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Fist: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16
Fist: 1d20 + 10 - 8 ⇒ (16) + 10 - 8 = 18
◆ Flurry of Blows #2
Status: HP 18/48 AC 21 Focus Points 1/2
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Fort Save DC 19: 1d20 + 8 ⇒ (6) + 8 = 14 Getting bit Krellin begins to hammer into the web lurker with a renewed fury. Flurry of Blows: 1d20 + 10 ⇒ (15) + 10 = 25
Flurry of Blows: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Fist: 1d20 + 10 - 8 ⇒ (16) + 10 - 8 = 18
Fist: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
◆ Flurry of Blows #2
Status: HP 30/48
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Krellin leaps between the web lurkers and moves into a position to back Amiri up. "Strike now Amiri!" Flurry of Blows: 1d20 + 10 ⇒ (2) + 10 = 12
Flurry of Blows: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Strike: 1d20 + 10 - 8 ⇒ (6) + 10 - 8 = 8
◆ Stride
Status: HP 48/48 AC 21 Focus Points 1/2
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Krellin kicks his legs and begins clawing at the thick, mucous-like webbing Athletics: 1d20 + 11 ⇒ (9) + 11 = 20 Freed Krellin's foot kicks hard out of the web and into the injured lurker, he follows it up with his fist before retreating a small bit. Flurry of Blows: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Flurry of Blows: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16
◆ Escape
Status: HP 48/48
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Not much for subtlety Krellin crouches low and let's off with an explosive amount of speed through the southern trail. He bursts out of the trees and slams his fist down hard into the lurker's side. Use a focus point to Ki Rush. I am concealed until the start of my next turn. Flurry of Blows: 1d20 + 10 ⇒ (13) + 10 = 23
Flurry of Blows: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
◆ Ki Rush
Status: HP 48/48 AC 21 (Concealed) Focus Points 1/2
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
"How powerful of a force are we talking? Like Gods? The Old Gods?" Krellin leans in and whispers the names as he looks to the stars, not wanting to invoke some calamity upon himself. "How can we possibly protect you?"
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21 Krellin drops the leshy on the other side of the pit as the toddler hops out of the frying pan and into the fire. "Whoa now! Over there." He seems to play ping pong with the little pumpkin as he and Erevan guide it away.
Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search
"We were called all the way here for an obstacle course?" Krellin seems confused but overall excited to try and test his newfound skills. "Let's do this! I have been training for months now and ready to see what I can do." |
