Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang looks at this creature and calculates his best attack. Devise a Stratagem: 1d20 ⇒ 3 Free Recall Knowledge: 1d20 + 12 ⇒ (14) + 12 = 26 Kralgang moves in and uses Battle Medicine on Haggra with assurance. Healing: 2d8 ⇒ (7, 7) = 14
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Remembering that he is hasted, Kralgang shoots again! Shortbow: 1d20 + 6 ⇒ (14) + 6 = 20 Piercing: 2d6 ⇒ (5, 5) = 10
Flat Check: 1d20 ⇒ 15
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang moves and looks for a good opening against Strangler 1. Devise a Strat: 1d20 ⇒ 5
15+11= 26 to hit. Piercing:: 3d6 ⇒ (5, 2, 1) = 8
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang enters his mind palace and looks for an effective shot against the remaining raider. Devise a Stratagem: 1d20 ⇒ 18 18+11= 29 to hit! Piercing: 3d6 ⇒ (1, 1, 4) = 6
He shoots a second time! And a third! Shortbow: 1d20 + 6 ⇒ (7) + 6 = 13
Shortbow: 1d20 + 1 ⇒ (9) + 1 = 10
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang is untroubled by the darkness. He declares the raider who attacked him as the subject of his investigation, getting a free recall knowledge check in the process. Society: 1d20 + 12 ⇒ (19) + 12 = 31 "A skulk. Weak willed sneak" He will Devise a Stratagem: DaS: 1d20 ⇒ 5 Not liking his odds, he will apply some centipede venom to an arrow and take a shot at the other skulk (R2) Shortbow: 1d20 + 11 ⇒ (5) + 11 = 16
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"Let me have a look." Occultism: 1d20 + 11 ⇒ (20) + 11 = 31 Occultism: 1d20 + 11 ⇒ (8) + 11 = 19 Occultism: 1d20 + 11 ⇒ (7) + 11 = 18
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"Yes the terrible truth is out. You have somehow cheated death and the natural order of things. How will you atone to the Lady of Graves?"
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"I think you will find we are foreign citizens, and as such have special protection under local statutes. Unless you want to dangle from the end of a rope, find your entertainment elsewhere." Society: 1d20 + 13 ⇒ (14) + 13 = 27
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang shakes his head and approaches the bartender. "You seemed surprised to have someone order a chill witch. Not a popular drink? You clearly stocked it for a reason."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang seethes in silence. His companions so readily accept a sigil reputed to allow souls to escape the judgement of Pharasma. An abomination, but solving this mystery may require some temporary risks and compromises, and he has no right to determine the actions of others, no matter how reprehensible their choices may be. He orders a tea and sips it quietly.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"Well this store may be Shaitan's Choice, but it's a shame about your record keeping." Kralgang follows to the docks.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang crawls does the sewer hole to keep an eye on Princess Sunset. "No one goes off alone." He is completely oblivious of the suspicions of his companions.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"I see no reason to change the pattern the dwarf suggested. Bottoms up. Next up is the Nature Preserve."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang has a look around for books that might enlighten us as to who this skull was in a past life. Medicine (assurance) for 18.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Engineering Lore: 1d20 + 10 ⇒ (15) + 10 = 25 "Simply plug the water intake here and here, and the water will drain itself and return him to us."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang will make Zykyryz the subject of his first investigation. "Are we to follow the whims of this object without question? How do we know we are not being manipulated into taking it for a holiday? What evidence do we have it is to be trusted? Do not mistake me, I will follow whatever orders I am given. I seek guidance on how wary we should be in the process of investigating this mystery."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang's attention is drawn by the doll. "Mortals are all alone in the end. Perhaps she has gone to the Boneyard, and could no longer reach you?. It is not a fate to be feared. It is inevitable."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"I think I recognize the canine, though it might be a reminder of a beloved pet from a former life. It can be so hard to know for sure, unless others remind me."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"My apologies for not recognizing you Haggra. Through countless lives I have met many and lost many. Sometimes those who are living and those who are dead swim too close together in my memories. I am glad to see you are still here."
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Even for a Hobgoblin, Kralgang's pale ash-blue skin is unusual and unnerving, as if somehow frozen between the realms of life and death. "This journey is as nothing compared to the work before me in the service of the Lady of Bones. I will do my best to protect and aid you all, as is my sworn duty. May our mission be successful, and know that, if any of you should fall, die easy in the knowledge that Pharasma will judge you fairly in her Boneyard." Kralgang has spent his time at sea mostly sullen and withdrawn, despite the presence of several familiar faces.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"I would be happy to discuss the horrors of the world that we have witnessed and how their existence is a slight on the divine purpose of the Lady of Graves.... and we can consume some sustenance if it pleases everyone to do so." Now THAT is a Pharasmin party.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang takes aim at the remaining Peryton. Devise a Strat: 1d20 ⇒ 7 It was not meant to be. He shoots the ghast instead. 1d20 + 10 ⇒ (4) + 10 = 14 The lady of graves is not with him today. He heals Haggra instead. Battle Medicine: 2d8 ⇒ (5, 8) = 13
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Fort vs Disease: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 Fort vs Paralysis: 1d20 + 8 ⇒ (5) + 8 = 13 Fort vs Paralysis: 1d20 + 8 ⇒ (3) + 8 = 11 Diseased but not paralyzed. Will Save: 1d20 + 7 ⇒ (10) + 7 = 17 Frightened 1 it is. Kralgang uses Assurance to Battle Medicine himself. Healing: 2d8 ⇒ (2, 1) = 3 He devises a stratagem against Peryton1 Devise a Strat: 1d20 ⇒ 9 Wow. He shoots the Ghast1 instead. Damage: 2d6 ⇒ (4, 3) = 7 Pew pew: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Realizing he still has an action, he shoots again! Attack#2 vs Ghast1: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 2d6 ⇒ (3, 6) = 9
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Will Save at start of turn: 1d20 + 7 ⇒ (12) + 7 = 19 "We need to take out the Peryton's or we are all dead!" Devise a Strat vs Peryton1: 1d20 ⇒ 10 Urgh. Hero Point!: 1d20 ⇒ 17 He takes careful aim at the Peyton and lets loose a poisoned arrow! To hit= 17+11=28 Damage: 3d6 ⇒ (1, 3, 1) = 5 Pathetic. He does have to make a DC17 Fort Save vs Giant Centipede Venom
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang doesn't like the party's odds, and seeks to drop one of the enemy ghasts so everyone can concentrate on the real threat. Devise a Strat vs ghast4: 1d20 ⇒ 8 Kralgang is unsure if it is enough, but will let loose a shot and hope for the best. To hit= 8+11=19 damage: 3d6 ⇒ (5, 4, 1) = 10 He then fires a second shot (at ghast4 or at ghast 1 if already dead) 2nd Shot: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 2d6 ⇒ (3, 2) = 5
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Fort vs disease: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Fort vs Paralysis: 1d20 + 8 ⇒ (5) + 8 = 13 With incapacitation that is a success. Fort vs Stench: 1d20 + 8 ⇒ (14) + 8 = 22 All is well in dusk walker land.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang assesses his chances against the Peryton that just attacked Haggra. Devise a Strat: 1d20 ⇒ 10 Free Recall Knowledge if there is anything else to learn. Instead he moves and tries to get a better shot at Ghast 1 Twang: 1d20 + 10 ⇒ (2) + 10 = 12
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
He also requests some fragrant herbs and a few bandanas from our hosts, and will fashion crude face masks to help deal with the stench.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang will use his versatile vials to provide lesser antiplagues for the rest of the party who don't have one, himself included. He carefully poisons one of his arrows with Giant Centipede Venom. He suggests a stealthy approach and changes his exploration activity from scouting to Avoid Notice.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang takes out a silver piece and presses it into Tjolfor's arm. "Hmm I see no signs of Lycanthropy here. I suspect your Ulfen constitution has fought off the infection." Medicine with Assurance for a total of 18.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang takes careful aim at Bat #2. Devise a Strat: 1d20 ⇒ 6 Free recall knowledge with Known Weaknesses: Society: 1d20 + 12 ⇒ (10) + 12 = 22 "They are vulnerable to silver! I have just the thing!" Kralgang quickly makes up a tincture of Silversheen and applies it to Rixette's weapon.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang will loan his wayfinder to anyone who needs light. He makes Tjolfor the Bruised the subject of his investigation and squints off into the darkness as they proceed. Perception: 1d20 + 7 ⇒ (6) + 7 = 13 Hero Point!: 1d20 + 7 ⇒ (6) + 7 = 13 The choking darkness of the forest foils even Kralgang's supernatural senses.
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
"I have lived many lives and travelled the world far and wide and learned many different cultures have many different reasons for declaring heroism and beliefs about what will earn them a prestigious position in the afterlife (he proceeds to site several obscure examples at length). In the end, such mortal arrogance all comes to nothing, as only the Lady of Bones may judge your worth when all is said and done, and she cares not for your wishes and dreams." Society: 1d20 + 11 ⇒ (6) + 11 = 17
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang enters his mind palace and tries to analyze his options vs the construct armour next to him. Devise a Strat: 1d20 ⇒ 4 All roads lead to disaster, so Kralgang instead lets loose a shot against Armour 1. Twang: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d6 ⇒ (4, 6) = 10 He then applies Battle Medicine to himself, using Assurance. Healing: 2d8 ⇒ (5, 7) = 12
Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:
Kralgang will attempt to identify the fire armour. Recall Knowledge (Crafting):: 1d20 + 12 ⇒ (6) + 12 = 18 "These are mindless contracts and will resist our damage until we break their armour." He attempts to Devise a Stratagem against the Fire Bat 1. Devise a Strat: 1d20 ⇒ 18 He looses a shot! To hit=18+11= 39. Piercing Damage: 2d6 ⇒ (6, 6) = 12 Precision Damage: 1d6 ⇒ 6 Deadly on Crit:: 1d10 ⇒ 8 Tit for tat. I believe that is 44 damage on a crit!
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