Dragonslayer Dwarf

Kragnir Argak's page

111 posts. Alias of Alexander Kilcoyne.


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Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Assume Kragnir no longer enlarged. No claims on any of that treasure from big K.

"Sounds like a running purse of gold to me. Betta' save this berk, see what jink he has to offer in gratitude, eh?"

Kragnir immediately set off in the direction Balani went, jogging steadily at his slow, heavily armored pace with hammer hefted over his shoulder.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Attack above is thus a 25, and I did also forget my iterative.

Attack #2: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Damage: 3d6 + 13 + 6 ⇒ (6, 2, 3) + 13 + 6 = 30

Attack #3: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 3d6 + 13 + 6 ⇒ (6, 2, 4) + 13 + 6 = 31


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir threatens more than one of the squares it occupies, it being 15 feet away. Should he have got an AOO?

Attack: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Damage: 3d6 + 13 + 6 ⇒ (6, 1, 3) + 13 + 6 = 29

"Ah, that's more like it!" Kragnir bellowed in happiness as a bigger foe appeared. His wild grin only widened further as Nim's oversized primate actually left him some room to go to work. His hammer slammed into one of the tentacles with a heavy overhead swing, splatting it on the ground.

Attack then 5 foot step east.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Grumbling bitterly about "the menagerie" in his path, Kragnir was about to join the fray himself when Nim's oversized monkey effectively walled him off from the melee. He moved in to swing his hammer in the gap left between Nim and his pet, with the pillar obscuring his swing. The difficulties of the strike seemed to matter little as his hammer unerringly caved the (smaller) monkey's ribs in as Kragnir shattered its form.

Move action to somewhere I can strike. I'm aware the remaining ape will get cover in spite of any position I can take.

Attack: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31

Attack Bit of Luck: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23

Hits AC33

Damage: 3d6 + 13 + 6 ⇒ (2, 2, 2) + 13 + 6 = 25


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Rushing into the grounds with a potion in hand and his hammer hefted over his shoulder, Kragnir downed it and grew to a size that matched the great ape beside him. Tossing the glass vial aside, Kragnir's suddenly free palm gripped his gigantic hammer alongside the other as he hefted his long weapon in two incredibly strong hands.

Squares taken up after moving and drinking- L13/14 and M13/14.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

As much subtlety as the others. Sorry i've been struggling to keep up lately. Have my negative levels worn off?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Aye, give Balani a bit of time and she'll soon have a detailed map prepared for us.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Sounds good. Deflection is a preferred form of AC anyway.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir is updated. Haven't claimed treasure in a long while; any chance I could have the amulet of natural armour? No interest in anything else and Kragnir's AC could really use the +1.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

If Kragnir was concerned by the warnings sent his way, he showed little sign of it. He hefted his hammer high and attempted to crush the object in much the same manner as he stoved in the necromancer's skull.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

No objections.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Weakened almost to the point of being unable to stand, Kragnir moved to the edge of the new melee and swung his hammer with far less of his usual vigor...

Attack: 1d20 + 13 + 1 - 4 ⇒ (10) + 13 + 1 - 4 = 20
Damage: 2d6 + 11 ⇒ (6, 1) + 11 = 18


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Not sure who we're waiting on?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9
DM Stephen wrote:

Alex pulling out the double 20 when needed...sigh...lol

Better here than on malthir again i'm sure :).


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

I hadn't included the +2 bonus from the helmet (purely because I wasn't aware of it) or accounted for the staggering effect. No harm no foul.

As for adjacency, i'm more than 5 feet away from one of its squares with clear line to it. Not an issue AFAIK


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9
Wicewakan wrote:

Oh right. Then you are fine. Carry on as you were. :P

I do think I have the higher damage potential this round though. My 4 (slashing damage) attacks against Kragnir's 1 (bludgeoning) attack. ;)

I have two attacks while hasted, you overgrown chimp with an excessively high flat-footed AC!

Stepping to the side G9 to give himself room to swing, Kragnir aimed right for the undead's head and caved it in with a brutal swing- the heavy head of his hammer crushing bone and flesh as though crafted and blessed by Torag himself.

Attack 1 (Power Attack, Haste, Critical Threat): 1d20 + 13 + 1 - 2 ⇒ (20) + 13 + 1 - 2 = 32
Attack 1 (Power Attack, Haste, Critical Confirmed): 1d20 + 13 + 1 - 2 ⇒ (20) + 13 + 1 - 2 = 32

Attack 1 (Bit of Luck Re-Roll): 1d20 + 13 + 1 - 2 ⇒ (1) + 13 + 1 - 2 = 13
Attack 1 (Bit of Luck Re-Roll, Critical Confirm): 1d20 + 13 + 1 - 2 ⇒ (8) + 13 + 1 - 2 = 20

Damage for Critical Hit: 6d6 + 51 ⇒ (6, 4, 4, 1, 4, 1) + 51 = 71

Attack 2 (Power Attack, Haste: 1d20 + 13 + 1 - 2 ⇒ (2) + 13 + 1 - 2 = 14

Attack 2 (Bit of Luck Re-Roll): 1d20 + 13 + 1 - 2 ⇒ (7) + 13 + 1 - 2 = 19

Damage for Attack 2 (If 19 hits): 2d6 + 17 ⇒ (4, 2) + 17 = 23

Damage of 71, with an extra 23 if it has AC19 or lower.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Hope you haven't applied the damage dealt by AOO as a penalty to the CMB roll, because it wasn't incurred during the bull rush (i'm just surprised a 32 doesn't beat CMD by 5).

Kragnir only gets hit by the second claw due to Defensive Training (+4 to AC VS Giants) as his AC is 24 VS this enemy while Hasted.

Thus, total damage taken is in fact 31.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Can't charge through Balani but Hasted, have enough movement to move and bull rush if necessary. Total of 32, AC24 against the AOO if provoked from movement.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir let out a beastly roar as he leveled his spiked helmet and rammed the troll, seeking to break the bottleneck with brute strength.

Bull Rush (Haste, Desperate Battler, Hard-Headed, Relentless, Sledgehammer, Improved Bull Rush, Charge, Bit of Luck): 1d20 + 10 + 1 + 1 + 1 + 2 + 2 + 2 + 2 ⇒ (13) + 10 + 1 + 1 + 1 + 2 + 2 + 2 + 2 = 34

Bull Rush (Haste, Desperate Battler, Hard-Headed, Relentless, Sledgehammer, Improved Bull Rush, Charge, Bit of Luck): 1d20 + 10 + 1 + 1 + 1 + 2 + 2 + 2 + 2 ⇒ (7) + 10 + 1 + 1 + 1 + 2 + 2 + 2 + 2 = 28

With the spike of his helmet embedded into the giant's dead thigh on impact, the Dwarf's impact had all the subtlety of a battering ram, combined with a sickening crunch akin to a bull taming gone horribly, horribly wrong. The doorway was now clear.

With a 34 humbly assuming at least basic success. Troll pushed an additional 5 feet west for every 5 points by which he exceeded the CMD.

Bull rush via H10, provoking AOO from movement if the Troll has reach but provoking no AOO for the maneuver itself. AC for the AOO is 22.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

So do I need to save or not?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Fortitude (Success): 1d20 + 8 ⇒ (11) + 8 = 19

Kragnir took a firm step backwards and hefted his hammer into blows of blistering speed combined with incredible strength, the stranger's familiar spell invigorating his efforts.

Power Attack Haste: 1d20 + 13 + 1 - 2 ⇒ (4) + 13 + 1 - 2 = 16
Damage: 2d6 + 17 ⇒ (4, 2) + 17 = 23

Power Attack Haste: 1d20 + 13 + 1 - 2 ⇒ (17) + 13 + 1 - 2 = 29
Damage: 2d6 + 17 ⇒ (1, 3) + 17 = 21


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Bah, no sense of duty calling you on Nim? Where there's Undead, there's trouble. No sense letting those following behind us stumble into it, eh. Anyway, those corpses probably had jink in life.

Hammer hefted, Kragnir happily plodded into the cave.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir had been uncharacteristically morose after the fight. Fully expecting to lie down his life, he had summoned reserves of strength and courage he barely knew existed and although Balani's arrow had finished the shadow off, he knew it was truly his contribution that had led to its demise.

He had not known that Tragershen and Corbrius had been slain until after the fight. As a mercenary, he had witnessed death many times; but it was usually a stranger or acquaintance, or at the most a temporary battle brother after a few weeks on the same job. Tragershen and Corbrius' deaths had both saddened and shaken him; and sunk him into a state of melancholy from which he had not yet emerged. His stoneplate armour had begun to dirty as he had suddenly stopped cleaning it after that particular battle.

Eyeing the mage on his fancy mount, Kragnir had his arms folded initially, but shrugged as he relaxed somewhat at the man's words.

Makes no difference ter' me. They took me an' Balani on as strangers, don't see a reason not ter' extend ye' the same courtesy eh Mihai? Fair warnin' though- a magi's life expectancy in th' band seems ter' be a short one.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

By my count it should be dead already


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Knew you were all just dead weight :P. Throw some damn holy water already!


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

OF COURSE HE DOES!

With no way to strike at the demon this close to him with his hammer and barely able to stand, Kragnir staggered backwards, swatting at the shape with his hammer to keep it from attacking him as he once again made space to fight.

Withdraw action to put the demon at 15 feet once more.

AOO:

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 3d6 + 21 ⇒ (4, 4, 1) + 21 = 30


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Definitely did some real damage and i've landed two damaging hits before too. By my reckoning Kragnir has dealt 50 points of damage, but don't think anyone else has landed any.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Pfft, it got a new attack roll? Thought Mihai's would just apply to me. Its now 5 foot away for my action I assume?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

20 produced.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir's blood boiled and a rage grew in him as the creature so callously attempted to fly past him, disregarding the threat he and his hammer posed. With a colossal horizontal swing, Kragnir's magical hammer hit the demon with more force than the strong Dwarf had ever mustered before in his life, even the demon's incorporeal nature not giving the blow pause.

Attack of Opportunity (Haste, Power Attack, Desperate Battler, Crit Threat): 1d20 + 13 ⇒ (20) + 13 = 33
Critical Confirmed: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 9d6 + 63 ⇒ (2, 1, 1, 5, 4, 4, 6, 1, 6) + 63 = 93

36 damage after halving for incorporeal and reducing by 10 for DR.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir should be 15 feet from the creature please (so it can't 5 foot to him to attack and so it can't 5 foot back out of reach). Note Kragnir still threatens at 5-10 feet due to his helmet.

Singed and spitting blood, the stoneplate clad Dwarf honestly had no idea what Mihai was babbling about, but it didn't really matter. With greater caution now, the Dwarf got to his feet, hefting his hammer and acting as an impressively large barrier between the fleeing priest and the demon. The taunts he had been bellowing were now replaced with a grim focus. The last of the Argak line would not flee before this foe. Kragnir might be a mercenary, but that did not preclude him from a code of honor. He called out over his shoulder.

Balani... git' out of here. Live... and consider my debt paid.

You too Nim.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Perception (Bit of Luck): 1d20 + 8 ⇒ (11) + 8 = 19

Longhammer AOO: 1d20 + 13 ⇒ (8) + 13 = 21
Longhammer (Bit of Luck): 1d20 + 13 ⇒ (8) + 13 = 21

Balani appeared to hit with less earlier so i'll assume thats a hit. Miss chance- 1-50 hits.

Miss Chance: 1d100 ⇒ 50

Damage: 3d6 + 21 ⇒ (6, 4, 6) + 21 = 37

Not entirely sure how its making stealth checks with no concealment (darkvision).

As the creature attempted to escape him, Kragnir swept his hammer into the thing's form once more.

Round 6 Action-

"It's in the dirt underneath... some kind of shadow creature, hiding like the coward it is!" Kragnir half taunted and half warned his allies. He moved back towards the tents, hammer and helm both ready for the attack he perceived as likely coming from below.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Moving to a distance of 15 feet from the shadowy form, the stout Dwarf hefted his enlarged hammer and made a massive overhead swing seeking to crush the thing in one powerful blow.

Longhammer Attack (Power Attack, Haste, Desperate Battler): 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 3d6 + 21 ⇒ (4, 3, 4) + 21 = 32


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9
Haste wrote:


A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

Evidence a Wizard should always include himself in his spells :)


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Invigorated by the healing provided by Mihai and now the size of a giant, Kragnir only seemed singed by the fireball; and in his battle-roused state was fairly oblivious to the plight of his allies.

You call that a fireball? My grandfather's forge is hotter than that!

Will VS Spell: 1d20 + 5 + 3 ⇒ (17) + 5 + 3 = 25
Reflex VS Spell: 1d20 + 1 + 3 ⇒ (6) + 1 + 3 = 10

Do I have a clear charge line?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

With a hearty smile at Mihai for the healing, Kragnir produced a potion of Enlarge Person and drank it, swelling in size and hefting his hammer as he waited for the new threat.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Spitting blood, Kragnir caved in the ape's knees, forcing it down, before swinging his hammer in a vicious vertical arc; aiming to snap its neck with the brutal blow.

Grahaha! Make my allies flee, would ye? More glory for the real king of the jungle here, beast. KRAGNIR ARGAK!

Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Attack 1 Bit of Luck: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 2d6 + 11 + 6 ⇒ (6, 4) + 11 + 6 = 27

Attack 2: 1d20 + 10 ⇒ (6) + 10 = 16
Attack 2 Bit of Luck: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 11 + 6 ⇒ (6, 5) + 11 + 6 = 28

Thats 134 damage in total thus far, between us. Maybe more. I only went back as far as my first attack. Kragnir will 5 foot step back out of range if the ape is somehow still alive.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

That'll do. Gives me a round to go for a blaze of glory.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Odds of surviving a full attack seem low though. AC10 including Haste.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9
DM Stephen wrote:


Kragnir lands 2 heavy blows on the Dire Ape. He grins at the precision of his blows and as various bones crack and break. But his revelry is cut short when the Ape doesn't even seem to register the impact. It does slowly turn its head to face him and gives him an odd look...it can only be described as a grin...

If anything, Kragnir's own blood-crazed grin only widened as it seemed the ape had a lot of fight in it. Assuming he could survive its attack in his smallclothes, Kragnir was more than ready for a brutal exchange.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

This is one of the issues with resolving anything out of initiative order... :).


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

That Haste spell makes Kragnir's attack this round a 28, and gives him an additional attack.

Attack (Power Attack, Shaken, Haste): 1d20 + 13 - 2 - 2 + 1 ⇒ (11) + 13 - 2 - 2 + 1 = 21
Damage: 2d6 + 11 + 6 ⇒ (2, 2) + 11 + 6 = 21


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Will: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Shaking off the fear-inducing effect of the roar, Kragnir held his ground with all the stubbornness he was rapidly becoming renowned for in Sargava.

Yer not so durn scary, ye overgrown chimp... the warrior muttered. Without his incredibly heavy, stone armor to ground him, Kragnir's powerful hammer swing threatened to bowl him over, garbed as he was only in his smallclothes. His hammer crashed into the ape's ribs with a satisfying sound.

5 foot step east and then attack.

Attack (Power Attack, Shaken): 1d20 + 13 - 2 - 2 ⇒ (18) + 13 - 2 - 2 = 27
Damage: 2d6 + 11 + 6 ⇒ (2, 6) + 11 + 6 = 25


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Ok, thanks for clarifying. Will post up when I get some breathing room at work.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

I am trying to establish whether Kragnir is in a threatened square where you have placed him... If not i'd like to continue the double move two more squares east, which falls within his 40 feet movement speed.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

And in a threatened square or not?


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Posting from iPad so no formatting sorry. Looks like only a move action for Kragnir, leaving a standard to attack? Is K in a threatened square? If not; trip attack using reach weapon for no AOO.

Trip: 1d20 + 14 ⇒ (18) + 14 = 32


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir will do his best to move towards any perceived foe.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir rose and reached for his hammer.


Male Dwarf Foehammer, HP- 64/64, Init--1, AC-19, FF-19, Tou-9, CMD-20, F-+9, R-+2, W-+6, Per-+9

Kragnir has darkvision but still can't make out what's going on?

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