Mothman

Korskal's page

98 posts. Organized Play character for Pixie Rogue.


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Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Headed out on vacation. I anticipate having access and probably more opportunities to use it, but one can never be certain. Please bot as necessary - but it shouldn’t be necessary.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal attempts to rebalance the shields once more.

Computers: 1d20 + 2 ⇒ (1) + 2 = 3 That's par for the course I find myself on this week.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

That post was an over-reaction borne of frustration. Obviously, I can post. I'm just limited with regards to what I know about my own character, especially in this game where the rules still don't flow naturally for me.

I will try to look in and make due with what's in my character sheet for the time being.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

My computer is down with all of my notes and character information, so I will be unable to contribute until I can figure out how to undo whatever’s caused this.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal will attempt to rebalance shields and leave the gunnery tasks to those with more skill.

Computers: 1d20 + 2 ⇒ (11) + 2 = 13

Not enough, folks, sorry.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal fires another shot with the forward coilgun.

Attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12 Using a bonus because I need all the help I can get.
Damage: 4d4 ⇒ (3, 3, 2, 2) = 10

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal attempts a shot with the forward coilgun.

Attack: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage: 4d4 ⇒ (4, 3, 2, 3) = 12

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal will slide over to one of the guns, as I expect Latheera would suggest based on the ooc reasoning.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Plus two for the bonus from my Computers check, unlikely as it was to work... Nice roll, by the way.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

I think Korskal’s rather poorly put together if he is supposed to fulfill any of the roles on a ship, for an iconic. Maybe that’s just a weakness in his class, too, I don’t know.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

If it matters, Wayf is far more proficient at Computers than Korskal. Korskal would certainly surrender the console if asked.

Computers: 1d20 + 2 ⇒ (19) + 2 = 21

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Let's do it.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Did we actually search it? Is there anything to search? We have a copy of the data now, right? Should we disable or recover anything from the ship before we leave?

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Recalling instructions to bring the crew back, Korskal sets to gathering up the bodies with due respect and considering how to transport them to the Odyssey.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Computers aid: 1d20 + 2 ⇒ (2) + 2 = 4

The shirren doesn’t mean to hover, but he stays near his formerly injured ally, making sure she is truly well.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal's mind-voice comes to Tofana. The creature still lives. A rest inside the crashed ship seems more advisable than out here. Do you require further repair?

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Can’t believe Korskal’s cantrip was so effective. Korskal has healing available.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal steps back from Tofana and continues his barrage.

Telekinetic projectile attack vs KAC: 1d20 + 2 ⇒ (14) + 2 = 16 (+1 Dex, +1 spell)

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

The damage against Tof appears to be different than the last attack.

Korskal moves up behind Tofanna (E4) in an attempt to heal (repair?) her of some of the damage she's taken.

Mystic cure: 1d8 + 4 ⇒ (8) + 4 = 12

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal continues his barrage.

Telekinetic projectile attack vs KAC: 1d20 + 2 ⇒ (19) + 2 = 21 (+1 Dex, +1 spell)

Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

The shirren tries throwing another rock at the beast.

Telekinetic projectile attack vs KAC: 1d20 + 2 ⇒ (18) + 2 = 20 (+1 Dex, +1 spell)

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

I was speaking literally when I said he would return to his previous spot. He moves back to B3.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Withdraw it is, then.

The wounded shirren backs carefully away from the creature before hustling toward his last position by his shipmates.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

So Korskal has 6 points of damage? I’m unsure of what the S and So refer to - just confirming I need to include them both. And I forget whether AoO are a problem moving in Starfinder melee combat.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal moves to I2.

The shirren slides toward the intrepid Magnus, positioning himself between his allies. As he focuses on a rock lying nearby, it rises from the ground in a shallow arc, picking up speed at it flies toward the creature.

Telekinetic projectile attack vs KAC: 1d20 + 2 ⇒ (17) + 2 = 19 (+1 Dex, +1 spell)

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Are there any small rocks about? I believe my spell is limited to 5# or so.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

B3, please

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3
Tofana wrote:

"It is right there."

D3 looks good.

Sorry for the confusion. That question was directed at the GM because I didn’t see it on the map.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Where is the gun Tofana is referring to?

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal follows, looking around for any sign of the crew.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Reflex + bonus: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10 Damage: 1d6 ⇒ 1 Fortitude + bonus: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8

Reflex + bonus: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15 Damage: 1d6 ⇒ 4 Fortitude + bonus: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

Reflex + bonus: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16

So 5 points of slashing damage and a failed Fortitude save.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Survival untrained: 1d20 + 4 ⇒ (5) + 4 = 9

'at's my bug, why roll high enough for an aid roll when there are so many others in the party?

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Absolutely - I believe he's got a much better bonus.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Computers: 1d20 + 2 ⇒ (3) + 2 = 5

Don't mind me, I will eventually realize this is an entertainment screen and not a computer at all. Wonder where the input board is...

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

I see in the discussion thread that Korskal's check should have been a Computers check, but it's the same bonus, so it fails. I would roll for Latheera in case Mothman's still incommunicado, but the way I roll, that might not be the best idea...

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Piloting aid: 1d20 + 2 ⇒ (10) + 2 = 12

Korskal calls out telepathically to Tofana with a warning and a suggested change of course.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

I cannot make an untrained Engineering check, so I cannot apparently hold the flashlight for you.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Once the part has returned to the ship, Korskal makes a point of providing healing to anyone still injured. Other than that, he will spend time in contemplation, as well.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Computers aid: 1d20 + 2 ⇒ (6) + 2 = 8

Not expecting to be of much assistance, Korskal watches the android work, hoping to learn a thing or two. He wisely chooses to keep his mandibles together, so to speak.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Humming and clicking, Korskal is obviously agitated as the group is progressively more divided. He starts to follow Wayf, stops to look back, then looks back and forth in indecision.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

The medic looks over his allies, clicking and humming as he works. There's a definite attitude of those clicks sounding like 'tsk' when he's looking over the ship's acting captain, but he moves on.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal waits in support. What's Latheera's apparent health now? Does she need aid? If not, Korskal will conserve resources.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

The shirren hums and clicks, watching over his teammates.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal moves forward and stands astride the fallen skeleton S3 and touches Latheera, healing some of her wounds.

Healing touch: 2d8 ⇒ (4, 4) = 8

Using a resolve point

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Korskal's movement is dependent on the positions and status of foes once the map is updated. I really need to know if I can get adjacent to Latheera or not before I state my action.

In a nutshell, if I can, I will move up to Latheera and cast a cure on her. The spell doesn't provoke, but the movement does. I think.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Per his readied action... those are still a thing in Starfinder, right? Korskal hustles after Tofana, coming to a stop far enough to be out of her way and out of reach of the undead. He grips his battlestaff in one "hand" as he moves, steadying the ever-present canister at his waist with another.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Tofana: The normal challenges of engaging a foe in hand-to-hand combat. In particular, they are reputed to be quite dangerous with those claws.

Magnus, if we pull back, won't we be leaving Latheera by herself?

Korskal will ready an action to follow the first ally to move toward Latheera's position, staying about 10' from them to avoid bunching up, but wanting to get nearer to her in case she required aid.

Korskal has a channel vs undead option, but I'm holding off on using it while we figure out how tough they are. I'm not sure my "harm undead" will do all that much, anyway, and would rather heal allies.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

One by one, the shirren mind-speaks to his friends so they are aware.

Creatures such as these are immune to pulsecasters, but damage from a blade or a projectile is going to harm them. If you get close enough to use a knife, however, there may be other challenges.

Wayfinders

Male Shirren F+1 R+1 W+6 SP 7/7 HP 6/12 RP 5/5 Spells 1st 2/3

Overhearing the conversation on the comlink, Korskal considers what he's heard of the unliving.

Mysticism: 1d20 + 9 ⇒ (8) + 9 = 17

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