half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
After the debrief, the paladin congratulates the others on a successful mission. "It was nice working with ya. Hope the powers that be send us each others way now and again." Kord then heads to the forge found at Torag's temple. He has the priest check his armor for dent, rents or other imperfections while the half orc steps up to pump the bellows. Soon he is sweaty and shirtless. He falls into a rhythm coming to a trance-like state. Kord allows himself to release the stress of the last assignment. He thanks Torag for restoring his sight and for the strength to face the challenges of the last few weeks. It is humbling work, but it serves to connect the paladin to something greater than himself. He remembers the words of his mentor, 'Pain and sweat are just weakness leaving the body.' Despite the heat and fatigue, Kord smiles as he continues to pump all night and well into the dark morning hours. Not until dawn does the paladin stand down. Kord accepts the damp cloth offered to him, wiping the soot and grime from his body before joining the others to a simple breakfast. After morning prayers, he dons his armor and heads off to the nearby lodge to see if there is an assignment waiting for him.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Will vs DC 16: 1d20 + 7 ⇒ (11) + 7 = 18
Kord shakes off the worst of the attack. He moves up, then waits like a predator. Readied action {SMITE EVIL} as soon as it appears again.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord starts slogging up to the platform, careful to avoid the dangerous pockets. Double move {wolf bonus to speed/ 2 squares for difficult terrain}. @Pau: I moved you up. You still have a standard action. I don't suppose "Detect Evil" give a good enough read to Smite Evil?
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Can't make the Religion, so definitely not "Studious Enough" Detect Evil for the heck of it Perception: 1d20 ⇒ 18 Holding forth his holy symbol, the paladin asks a question with all seriousness. "Before we start all of this, I don't suppose you would want to be redeemed, would ya? I'm not sayin' it'll be easy, but it'd be worth it. One time offer."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord's flail slips through his hands and it clatters to the ground. "Is that all I am?" The paladin stands motionless for a few more moments before shaking his head. "No. An illusion. Nothing more." He bends down, picking up his weapon. He looks to the others. His eyes settle on Pim, "I can only imagine the amount of actual work your vision gave you. Not a lazy river in sight I would guess."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
The paladin's voice rings out. "I serve Torag, yet there are times I wonder if I am truly worthy. A half-blooded orphan of the dwarves sworn enemy. Who am I to hold up the tenets of their god? Am I little more than a fraud? I fear I will fail him and he will cast me out of his favor." Kord pauses a moment. When he continues, his voice is barely a whisper. "I would be nothing." His words have a melancholy truth that shows the constant pain he lives with. Everyday he tries to fit in to a world that does not want to recognize him as anything more than a savage and a heretic.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Okay, just for giggles...Save vs Paralysis: 1d20 + 7 ⇒ (1) + 7 = 8 Well, that would have sucked, lol ROUND 1 Smite Evil bypasses DR
ROUND 2 Smite Evil bypasses DR
ROUND 3 Smite Evil bypasses DR
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kavor wrote: Kord, if you accept, know that I will not help you in any way, nor even stabilize you - the combat is to the death - but I will use my resources to see you returned to life should you happen to fall. Though I doubt you will. "Well Doan, that has got ta be one of the worst pep talks I have heard...ever. You may want to work on that." The paladin turns toward Brak, "They'll need your blade 'n experience to get through this night. I'll deal with this one." He offers the warrior a brief smile, "Besides, Torag'd kill me if I let a dwarf fall if it could be stopped, even if it was a ornery stump such as yerself." Kord steps toward Riverfang, "Tough night for an abomination like you. Yeah, I know what you are. Take a good sniff of me. After the forest and fur, can you smell it? Can you sense the divine power comin' off o' me? See, that's MY pack leader. A god who don't put up with yer kinda crap. He don't take too kindly ta undead either. Just to be clear, I ain't killin' you for them pups, I'm doin' it because I'm really going to enjoy ending yer existence." "Hey, You know what I'm smellin' now? Your FEAR! Your one pathetic b!tch, you know that?" If I Can...Intimidate {Demoralize?}: 1d20 + 15 ⇒ (10) + 15 = 25 Blessing of Ashava + Smite Evil = AC 25
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Windcaller wrote:
"One of our tenets is Cooperation. I'm with Pim on this. We run him off by working together. Besides, what if Brak looses? We've never seen this lot before and have taken no measure of Riverfang."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord waits until the bound fey awakes. "Welcome back sunshine. No. Don't struggle, it won't do you any good. Now, I hear you fey like to play games and have a grand laugh at those people you play with. Well, now it's my turn. All my friends here tell me that you don't understand how the mortal world works. I think you and I know different." He leans in closer, his voice barely a whisper. "I think you know all about pain. Those wings of yours, they seem pretty fragile. Delicate." He stands tall over the helpless creature. "See, I don't have to kill you to have fun, but I can make certain that you never fly again." "In case you're thinking that I'll just chop 'em of quick, you'd be mistaken. You may not be able to tell, but under all this fur, I have orc blood in me. A bestial race. A race that ...likes to get their hands dirty. Likes to feel bones break. Now, I have never torn wings off a fairy before, but I imagine doing it slow and taking my time would feel pretty good. Pull one taught. Rip. Tear. Not all of it, just a little. Fun for me. A nightmare for you." "However, it is your lucky night. There is something I want more than hearing your blood-curling screams fill the moonlit night. I want to see again. My friend too. So, here is the deal, you give us our sight back, and you get to keep your wings." He waits a moment, "So, what's it gonna be?" Intimidate: 1d20 + 15 ⇒ (12) + 15 = 27
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Fort vs DC 14: 1d20 + 9 ⇒ (11) + 9 = 20 As I read the Scent ability, as a move action I can pin point a creature if I am within 5' of it (Without having to see it). That should mean no miss chance. Does that ruling work? So, even with haste, I will only get a single attack. "If that's the best ya got kid, you're in fer a world of hurt!" Though blinded, the paladin takes a moment to focus. With a snarl, he swings with confidence. Flail vs BLACK {PA/Haste/Scent}: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d10 + 11 ⇒ (5) + 11 = 16
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Fort vs DC 16: 1d20 + 9 ⇒ (11) + 9 = 20 The paladin shakes of the vile spell and moves forward. "You know, those wings of yours look pretty fragile. Might look pretty pinned to a wall." Flail of BET YOU DIDN'T SEE THIS COMING! {PA/Haste}: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d10 + 11 ⇒ (3) + 11 = 14 With Haste and Blessing, AC = 23.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
If no one minds, I would like to save our resources and drink the potion of CMW we found on Theo. After the fight, the paladin grabs the stopper off of the inquisitor. He pulls the cork out with his teeth and spits it at the human before drinking down the contents. Theo's potion of CMW: 2d8 + 3 ⇒ (8, 4) + 3 = 15 *****THE CHASE!***** Bramble Patch {CMB}: 1d20 + 7 ⇒ (9) + 7 = 16
Are we supposed to be aiding other or something?
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Flail (AoO vs THEO): 1d20 + 6 ⇒ (16) + 6 = 22
Kord whips his flail at the retreating archer with a backhand. He realizes the other guard has stepped up, but the paladin stays focused on the inquisitor.
Flail of YOUR PRESCRIPTION IS READY! {PA/NL/Prone target}: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Actually, with the +2 Natural Armor bonus, both attacks missed me. My movement will provoke from RED "I got no problem with Abadar, just you!"
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Sorry, WiFI was down over the weekend. No purchases. A small grin passes over the paladin's lips, thought the new form reveals it as a snarl. "Ah, Theo! I was wondering when you might slighter out of your hole again. I noticed you were absent when the monuments were actually being saved. Why don't you let the adults take care of the big bad nighttime monster head back inside, where it's safe. You remember how to find the kiddie table, dont'cha? Run along now, boy, afore you get herself hurt." I mean, it he's going to attack anyway, it's not like I am really antagonizing him, is it?
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Player Name: TriShadow
Starting XP: 10
Starting GP: 5207
Initiative Bonus: +1
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
GM Chadius ~ Just asking for next time, would you consider just "X"-ing out or lining out the items off the chronicle sheet? It took a lot of toner when I printed it out. Other than that, looks good.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Healing also restores the negative level? Religion: 1d20 + 4 ⇒ (13) + 4 = 17 Kord is nearly taken aback by the divine presence. He accepts the blessing with stoic honor. "Well, sounds like it might make kickin' tail a little easier. I'd be a fool to pass that up."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
"I'll show ya how, monk. With the power and righteousness of a GOD!" Sensing the malevolent evil, Kord focuses on destroying the evil presence. He twists further into the room and swings his flail. Smite Evil (swift action.)
If it is an evil undead, the CHA bonus to damage is doubled in the first round (already calculated). SMITE EVIL BYPASSES ALL DR (if target is evil)
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
The paladin looks down as he infuses himself with divine healing. "Hope you enjoyed that, cuz that's all you get!" LoH {Swfit}: 2d6 ⇒ (5, 5) = 10
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Seeing no reason to wait, the paladin stalks toward the house. Without knocking, he tosses the door wide open. In a loud and confident voice near the top of his lungs, Kord bellows, "LET IT BE KNOWN THAT OFFICIAL DEPUTIES OF THE VARISIAN COUNCIL ARE NOW ON THE PREMISES. ANY ACTION TAKEN AGAINST US WILL SUFFER THE MAXIMUM PENALTY UNDER THE LAW!" He waits a moment before continuing. "And Ichonvarde, if you're in here, you better have a damn good reason!" He hold his weapon loose in his hand. "Though, if I were a bettin' man, I'm guessing there's a house full of cultists that are just now figuring out how badly they screwed up." A wicked grin finds itself making its way to the half-orc's lips. "So, who's ready to come out and play?" Perception: 1d20 ⇒ 3
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Reflex vs DC {Haste}: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 The flames seem to dance around Kord as he tightens his grip on his flail. "Can someone please KILL THE FLYER?!?! We need to wrap this up before it gets ideas and starts to terrorize civilians." The holy warrior then swings, his arms infused with magical speed. Flail of Fire Spirit Extinguishing {PA/Haste}: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 231d10 + 11 ⇒ (9) + 11 = 20
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Reflex vs 16: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 If RED is still up:
Kord races up to assist Brak finish off the drake. To the space just north of Brak. If RED went down:
Kord charges across the field of battle to engage the fiery elemental. Charge as a full round action. +2 to hit, AC 19 for one round. In either case...
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Wiping off his weapon, Kord responds to Kavor. "I know you were just looking out for Pau. It's just ...weird is all. Never just had one listen to orders like that. You're not some kinda necromancer are you?" This last line could be taken as a joke, but is the paladin really kidding, or suspicious? "I think I can help bless this place." Kord pulls forth his holy symbol and, in the dwarven tongue, begins to chant a prayer. Religion: 1d20 + 4 ⇒ (20) + 4 = 24
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
I'm just guessing that it is immobilized or helpless if Kavor commands it to close its eyes (effectively blinding it). "Hold still sunshine. I'm going see if I can knock some sense into ya." Coup de Grace {PA/Haste}: 2d10 + 22 ⇒ (2, 9) + 22 = 33
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Holy Crap! The sleepy little runt can shoot! Kord give's Pim a nod "Better than yer harmonica playin', that's fer sure!" Not wanting to be left out of the actual work, Kord races passed the others with magically enhanced speed. "I got what ya need right here. Let me give it to ya!" Flail of Destroying Undead vs WHITE {PA/Haste}: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d10 + 11 ⇒ (7) + 11 = 18 With Haste, currently my AC = 21
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Look, you just have to concentrate. You'll figure it out."
"That's the existential question to end all existential questions isn't it? I mean, why are any of us here?"
"Look, you can rest when yer d--. Oh right, nevermind."
"Pull it together! Think of your family, for those you loved. Do you think THEY have it any easier? Look, you carry this burden, this pain so they do not have to. Do you really want to pass that suffering on to them? Or can you dig friggen' deep, and stop complaining about the situation and actually DO something about it?"
"Yeah yeah kid, yer amazing. Keep spinning. It's not like yer gonna get dizzy and puke everywhere."
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord let's the others talk about calming the spirits. He once again opens his soul, seeking the taint of evil. So, at every monument, I will Detect Evil. New rooms, new floors, every spirit (time permitting) will get the same treatment.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Well, at least it this is a chance to rely on my faith for somethin' other than violence. It's kind of a nice change of pace. He joins in the ritual to summon up the city's protector. Religion: 1d20 + 4 ⇒ (19) + 4 = 23
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
"Look kid, I get it. You're hot, tired and just want to go home. We are almost there. Are you sure there's nothin' else you can remember?" Diplomacy (aid?): 1d20 + 5 ⇒ (10) + 5 = 15 I am okay making this an aid roll if Kavor want to take the lead. Just posting so as not to slow things down.
half orc Paladin / 4 | AC 20 {T:11/ FF:19} | HP: 40/40 [ F:+9 / R:+6 / W:+7] Perception:+0 | Initiative: +1
Kord approaches the golem-worker. "So, they tell me you're Havaroc Tharvius. Congratulations. You win today's prize. What have you won? ME. I'm yer new best friend. I'm goin' ta follow you everywhere. Work? home? The tavern? I'll be there. Can you imagine? A paladin asking your boss, family, workmates uncomfortable and VERY personal questions. All about you. I wonder what they'll think about that. You got a girl? I'm gonna meet her too. I'm going to ask them all kinds of things about you, Havaroc. Intimate things. By the time I'm done, I'll know when you stopped wetting the bed and which nostril you prefer to pick. EVERYWHERE you go, I will be there. EVERYONE you talk to, I'm gonna meet." The paladin pauses to let all of this information sink in. He lays a heavy hand on Havaroc's shoulder. "Or...you can tell me everything you saw right now, like the upstanding person I know you are, and you can get back to your life...a life without me in it. So, what's it gonna be, 'Tharv'? We gonna be 'best friends'?" Intimidate: 1d20 + 15 ⇒ (20) + 15 = 35
|
