In our "GM Sessions" page, there is a subfield called "Player" showing our PFS main ID. I'm curious about why my GM sessions need it, because no doubt it's mine ID. In fact, if there change to character ID will be more useful. Because you can't find GM session in your character's session page. So if your character have changed name before use in game, you will hard to find how many GM session it already have.
Pete Winz wrote:
Thanks for you help :)
Let's start over My question is: Lv 5 Oath against Chaos Paladin, smite chaos a demon, then smite evil this same demon next turn and hit it with his sword. How many additional damage should he deal? 10, 15 or 20 for first hit? 5 or 10 for other hit? I sorry maybe because of my poor English wasted of our time. But our argued really didn't have any progress. #_#
BigNorseWolf wrote:
Both bonus is untype, or dose "precision damage" count as a different type?
Michael Eshleman wrote: Its important to note that whenever a class ability refers to your level, it is referring to your class level (i.e. the level in the class which grants the ability) unless it specifically refers to your character level (i.e. the total of your levels in all classes). Each of example referring to one same class level. one class, two abilities, both add classlevel to one damage roll.
Pete Winz wrote: The issue is less with the how the variable number of the bonus is determined (i.e., whether the bonus is based on level or Charisma mod) but whether the bonus is typed. Bonuses of the same type (i.e., morale, sacred, luck, etc.) do not stack. For example, the bonus that Smite Evil provides to attacks and damage against evil creatures is an untyped bonus and will stack with anything (note that the bonus to AC is listed as a deflection bonus and will not stack with other deflection bonuses). It means Smite Evil can stack with Smite Chaos? Because they are both untyped?
Hello everyone!I have a simple question. If one class have two different class features can both add level to the damage, so how does it work? Example: Oath against Chaos Paladin: Smite Chaos + Smite Evil
Does it considered to be the same source, or not? how many damage when the first hit on a double smited demon? X4? We were argued in PFS game. NO one can convince the other one.
I have a question about Persistent Spell Metamagic Feats.
I have be asked by many PC and GM in PFS game. Not everyone like this but it's very effective when SOD.
Hi, James. I have a question about Persistent Spell Metamagic Feats. 1) Does is apply to any save which include in a spell? 2) If not, how to judge these spell? Glitterdust(have a save in first time but have new saves to stop spell effect)
I have be asked by many PC in PFS game. So it's why need to take your time.
If I use two feats make an Ebony Fly to companion of a human druid. Can I ride it, and let it attack as a horse? Quote:
In my opinion, because of Companion Figurine Feat, it will become a horse animal companion, so it should be large size and make attack as a horse. There have no word like "It is treated as a horse animal companion, save that it cannot make attacks". But I still can't make sure whether I'm right or not.
The new Alternate Racial Traits of Wayang Shadow Speaker:
Shadow Speaker (Su): Countless whispers of powerful beings from the Shadow Plane—long since dead or deeply dreaming—echo in the minds of wayangs with strong spiritual connections to the darkness. These faint voices hint at revelations of things to come and suggest actions for receptive listeners to undertake. Three times per day as a free action, but no more than once per turn, a wayang with this racial trait can heed these uncanny whispers to gain a +2 insight bonus on an ability check, attack roll, caster level check, concentration check, saving throw, or skill check. The wayang must choose to use this ability before making the appropriate die roll. This racial trait replaces shadow magic. It need a free action, so you can't use it off your turn. Is that mean you can't use it on most of saving throws?
A simple question: Can Lapis Camel Figurine of Wondrous Power(Legacy of Fire Player's Guide) legal for Companion Figurine feat(Classic Treasures Revisited)? Both of them are legal for PFS.
Clawhand Shield:
ACG page 211 wrote:
Can I upgrade a mithral heavy shield to Clawhand Shield? Or a wooden(bone?)heavy shield because it is not considered to be made of metal, as mithral is just one of its magic functions.
Hooked Boss:
The struts on this reinforcing boss bear large, sturdy hooks, which can be used to snag an opponent’s clothing or armor, causing it to stumble. You can attempt trip combat maneuver checks with this shield. If the combat maneuver check is successful, the opponent does not fall prone, but is considered flat-footed until the beginning of its next turn. I would ask: If my attack fails by 10 or more, I will be knocked prone instead or flat-footed?
Secane wrote:
It's in EscapeArtist skill description
In 3.5 tie someone up you need 1min to do that, and also need 1min to escape. In PF escape you need 1min,too(RAW), but I can't find how many time you need to tie. My friend claim you just need a standard action while grapple. Is it real? You just need 3sec and one hand to tie one up? And he need 1min to escape?
BigDTBone wrote:
Thanks replay so soon, I hope I can explain to my group clearly :)
I have already saw this "posted". I know the staff response no reply required, but I live in a country which is not speak in English. So we can't find the right way to understand RAW. We really really want to know:
If someone can help me to explain how to understand the sentence in page 113 of CRB, will be very helpful for translate to my group. Thank anyone spend time to watch this. |
