Paladin

KongShan's page

**** Pathfinder Society GM. 32 posts. No reviews. 1 list. No wishlists. 21 Organized Play characters. 1 alias.


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Sovereign Court 3/5

Veldrid’s helm in subtier 4-5 is the same as subtier 1-2. But the tactics ask cast confusion. Is that right? Maybe it should have had a better helm?

Sovereign Court 3/5

In our "GM Sessions" page, there is a subfield called "Player" showing our PFS main ID.

I'm curious about why my GM sessions need it, because no doubt it's mine ID.

In fact, if there change to character ID will be more useful. Because you can't find GM session in your character's session page. So if your character have changed name before use in game, you will hard to find how many GM session it already have.

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Who is the third spell lord, now?

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Baba Yaga has a special attack called "Forceful Will". Is there anyone know what is it?

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Pete Winz wrote:

I noticed an error I had made earlier - when smiting an outsider with the evil subtype, an evil-aligned dragon, or undead, the damage bonus [Edit] on the first attack [/Edit] becomes two points per level rather than one, but it does not affect the base damage dice of the weapon. This entire bonus is a static bonus and so would be multiplied on a crit. So a paladin who scores a Spirited Charge lance crit using smite versus one of those creatures would be doing (regular non-smite base damage + 2x level for smite)x4 for Spirited Charge and crit.

You should also consider action economy - I'm not familiar with Smite Chaos, but if it acts like Smite Evil, it requires a swift action to activate, so you would be able to activate only one of them a round, although they may last beyond the round in which they are activated.

Thanks for you help :)

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Thomas Hutchins wrote:

I don't think they stack because smite evil is gained through your smite chaos. So the smites don't stack.

But the cavalier and paladin that get precise strike stack with their smite/challenge.

Thanks, it's a reasonable answer.

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And is there have more suitable way or place to ask your questions about the rules in PFS game?

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Let's start over

My question is:

Lv 5 Oath against Chaos Paladin, smite chaos a demon, then smite evil this same demon next turn and hit it with his sword. How many additional damage should he deal? 10, 15 or 20 for first hit? 5 or 10 for other hit?

I sorry maybe because of my poor English wasted of our time. But our argued really didn't have any progress. #_#

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BigNorseWolf wrote:

[Paladin level] and [cavalier level] should stack, but if you have some funky archtype that winds up dealing [paladin level]+ [paladin level] it wouldn't, unless it's some other type of bonus (don't have heroes of the high court to look and it hasn't hit d20pfsrd yet)

Both bonus is untype, or dose "precision damage" count as a different type?

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Michael Eshleman wrote:
Its important to note that whenever a class ability refers to your level, it is referring to your class level (i.e. the level in the class which grants the ability) unless it specifically refers to your character level (i.e. the total of your levels in all classes).

Each of example referring to one same class level. one class, two abilities, both add classlevel to one damage roll.

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Pete Winz wrote:
The issue is less with the how the variable number of the bonus is determined (i.e., whether the bonus is based on level or Charisma mod) but whether the bonus is typed. Bonuses of the same type (i.e., morale, sacred, luck, etc.) do not stack. For example, the bonus that Smite Evil provides to attacks and damage against evil creatures is an untyped bonus and will stack with anything (note that the bonus to AC is listed as a deflection bonus and will not stack with other deflection bonuses).

It means Smite Evil can stack with Smite Chaos? Because they are both untyped?

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Hello everyone!I have a simple question.

If one class have two different class features can both add level to the damage, so how does it work?

Example:

Oath against Chaos Paladin: Smite Chaos + Smite Evil
Daring Champion Cavalier:Challenge + Precise Strike
Virtuous Bravo Paladin(from Hero of High Court, not in Additional Resources yet): Smite Evil + Precise Strike

Does it considered to be the same source, or not? how many damage when the first hit on a double smited demon? X4?

We were argued in PFS game. NO one can convince the other one.

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I have a question about Persistent Spell Metamagic Feats.
1) Does is apply to any save which include in a spell?
2) If not, how to judge these spell?
Glitterdust(have a save in first time but have new saves to stop spell effect)
Phantasmal Killer(have different saves in first time)
Aqueous Orb(effect different target, have different saves in different round)
Excruciating Deformation(spell active and require save round by round)

I have be asked by many PC and GM in PFS game. Not everyone like this but it's very effective when SOD.

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Hi, James. I have a question about Persistent Spell Metamagic Feats.

1) Does is apply to any save which include in a spell?

2) If not, how to judge these spell?

Glitterdust(have a save in first time but have new saves to stop spell effect)
Phantasmal Killer(have different saves in first time)
Aqueous Orb(effect different target, have different saves in different round)
Excruciating Deformation(spell active and require save round by round)

I have be asked by many PC in PFS game. So it's why need to take your time.

Sovereign Court 3/5

2 people marked this as FAQ candidate.

I want to know the the rage power in books after Unchained is available to unchained barbarian or not?

Is unchained barbarian allways under control by the blog of two years before?

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It's very helpful,thank you everyone.

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1 person marked this as a favorite.

I want to know how to pronounce this name. It's hard for non-native speakers.Thanks

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If I use two feats make an Ebony Fly to companion of a human druid. Can I ride it, and let it attack as a horse?

Quote:

Ebony Fly:
Ebony Fly: This becomes a black fly the size of a pony with all the statistics of a pegasus, save that it cannot make attacks.

Ebony Fly in Companion Figurine Feat:
Ebony Fly (C): You must have the Vermin Heart feat (seepage 219 of the Pathfinder Chronicles Campaign Setting) to select this creature as an animal companion. It is treated as a horse animal companion, and at 8th level it gains a fly speed of 120 feet (average maneuverability).

In my opinion, because of Companion Figurine Feat, it will become a horse animal companion, so it should be large size and make attack as a horse. There have no word like "It is treated as a horse animal companion, save that it cannot make attacks". But I still can't make sure whether I'm right or not.

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I know is an old grave. But is there anyone can tell me where is the FAQ, exactly?

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The new Alternate Racial Traits of Wayang

Shadow Speaker:
Shadow Speaker (Su): Countless whispers of powerful beings from the Shadow Plane—long since dead or deeply dreaming—echo in the minds of wayangs with strong spiritual connections to the darkness. These faint voices hint at revelations of things to come and suggest actions for receptive listeners to undertake. Three times per day as a free action, but no more than once per turn, a wayang with this racial trait can heed these uncanny whispers to gain a +2 insight bonus on an ability check, attack roll, caster level check, concentration check, saving throw, or skill check. The wayang must choose to use this ability before making the appropriate die roll. This racial trait replaces shadow magic.

It need a free action, so you can't use it off your turn. Is that mean you can't use it on most of saving throws?

Sovereign Court 3/5

A simple question:

Can Lapis Camel Figurine of Wondrous Power(Legacy of Fire Player's Guide) legal for Companion Figurine feat(Classic Treasures Revisited)?

Both of them are legal for PFS.

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I have the same question about switch ability. And no spirit ability use wisdom, maybe it's why we don't need to switch the key ability. I hope someone can give a clarification.

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Clawhand Shield:
ACG page 211 wrote:

This shield is made of bone and ivory, but has been imbued with magic to function as a +2 mithral heavy steel shield (though it is not considered to be made of metal). The shield has stylized animal claws encircling its outer rim. If the wearer is grappled, pinned, or swallowed whole, as a standard action he can cause the claws to animate and make a single melee attack dealing 1d8 points of damage + the wielder's Strength modifier (1d6 + his Strength modifier for a Small wielder) without requiring a successful combat maneuver check to do so. This is considered a weapon attack with a one-handed weapon the wielder is proficient with, not a shield bash.

Additionally, the claws can animate to perform the somatic components of a spell as long as the arm holding the shield would be able to provide these components if it weren't carrying a shield. As a result, the shield has no arcane spell failure chance

Can I upgrade a mithral heavy shield to Clawhand Shield? Or a wooden(bone?)heavy shield because it is not considered to be made of metal, as mithral is just one of its magic functions.

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Hooked Boss:
The struts on this reinforcing boss bear large, sturdy hooks, which can be used to snag an opponent’s clothing or armor, causing it to stumble. You can attempt trip combat maneuver checks with this shield. If the combat maneuver check is successful, the opponent does not fall prone, but is considered flat-footed until the beginning of its next turn.

I would ask:

If my attack fails by 10 or more, I will be knocked prone instead or flat-footed?

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Secane wrote:

Where does it says you need 1 min to escape in PF?

Isn't escaping from being tied up with rope one of the following?

1) Your CMB or Escape Artist vs the DC of the rope which is 20 + the CMB* of the person tying you up. *Note its 20 + CMB, not the CMD.

2) Break rope with a STR check

It's in EscapeArtist skill description

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In 3.5 tie someone up you need 1min to do that, and also need 1min to escape.

In PF escape you need 1min,too(RAW), but I can't find how many time you need to tie. My friend claim you just need a standard action while grapple.

Is it real? You just need 3sec and one hand to tie one up? And he need 1min to escape?

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BigDTBone wrote:

No, spells with a casting time shorter than "standard action" do not have their casting time increased when using metamagic.

The entry specifically calls out standard action spells and spells with longer casting times.

Thanks replay so soon, I hope I can explain to my group clearly :)

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I have already saw this "posted". I know the staff response no reply required, but I live in a country which is not speak in English. So we can't find the right way to understand RAW.

We really really want to know:
1.Do you need increase time when cast a swift spell?
2.If Q1 is yes, which action should I use?

If someone can help me to explain how to understand the sentence in page 113 of CRB, will be very helpful for translate to my group.

Thank anyone spend time to watch this.

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Raltus wrote:
Why does Shield slam require TWF? Doesn't make any sense to me?

Use a ranger, you don't need to worry about it. And Thanks all of replys.

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Yes, but I mean can I use the Shield Slam effect make the foe prone?

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Can I jump and attack a foe in the mid-air use shield slam? The ground is always a surface can not move in. With Spring Attack?

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Can a normal weapen hit incorporeal undead creatures with Holy Strike Blessing? It will deal half weapon damage plus 1d6 or just 1d6 if it can hurt them?