Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Quote:
Kondai pinches his nose and stands, up, clearly uncomfortable about having to recount the loss of his tribe again. "Honored . . .elders." he is clearly unhappy about having to defer or bow to them, but does so respectfully. "You probably have not heard of my tribe, the Saiya-jin. We lived in numeria. For a long time we though ourselves immune to the outside world. There was a neighboring tribe called the Tuffles. We thought little of them and did not trade with them. Eventually we wiped them out The thing was, they were good farmers, and we could have traded food for protection to them. But we thought we did not need it. "Then, a few scant years later, we ran out of other . . . ehm . . . sources of food. Our tribe became too big to sustain. Our people were malnurished. We were no match for the evil men that befell us. "The point here is that just because you have done well up until now, does not mean you know what the future will hold. What if there is a famine here, and you need to import food for a year? What if there is a bountaful harvest one year, would you let all that excess food rot? You don't know what the future holds or what your future needs will be, so it's best to have a few connections you can rely on in a pinch."
Quote: "How long will Vidrian remain free? Those that ruled there previously could return to try and subjugate them again. Can Vidrian remain independent or will this drag Ekkeshikaar into conflict it neither wants nor needs?" "This can easily be worked out. Limit what ships can come into your port, only friggits of a certain size, no galleys. And bottleneck the entry ways. If anyone has any ideas about invading, you will have the upper hand in all defensive measures. Heck you could rig the whole dock to give way, dropping your would-be-attackers into the sea if things go awry. Make sure everyone trading with you knows this, and the won't even think about trying anything." Warfare lore: 1d20 + 8 ⇒ (6) + 8 = 14=================================================== Quote: "I have performed auguries and omens. Now is not an auspicious time for Ekkeshikaar to be making new trade deals." Lashweather speaks up. "These omens are serious but this Sable Tribe has helped to show a different interpretation as they will assist in explaining." "Then don't open up trade deals today. We can work out the hows and the whys of ports and what boats can come, work on your defensive measures that you are worried about, and then, in a few days, maybe a week, we can hammer out the specifics of the actual trade. There, everyone is satisfied." occultism: 1d20 + 8 ⇒ (2) + 8 = 10Hero Point Occultsim: 1d20 + 8 ⇒ (17) + 8 = 25
Quote: "Should trade be resumed, then tariff and taxes would need to be put into place. This cost has risen greatly since the last trade agreement and are likely too steep. Is there a way to find a way around this cost or reduce it?" Confused, Kondai looks about. "D-do you want to put off talking about the trade deal because of ill omens or not? I mean . . . you kind of . . ." He calms himself down and takes a few deep breaths. "Your imminent honors. You, of all people, should know that tariffs and taxes are for the commoners. It is . . . more than likely that reasonable accommodations can be made for someone of your statuses."I have Social Graces, allowing me to substitute Society for Diplomacy with Nobles in some situations, maybe this is one such situation? Society?: 1d20 + 8 ⇒ (13) + 8 = 21 ======================================================
Quote: "Ekkeshikaar is dependent upon Droon, a much larger Empire to the South for its resources. This trade deal could upset Droon and worsen relations with them, resulting in worse overall economic conditions for Ekkeshikaar." Kondai almost pulls his hair out and-through clenched teeth- whispers to the rest of the party. "THEY ARE ALREADY TRADING WITH SOMEONE ELSE?! WHAT IS THIS B.S. ABOUT NOT NEEDING TO TRADE WITH ANYONE? DO THEY MAKE ANY SENSE AT ALL???" Trying his best to restrain himself, he flattens down his clothes and tries to respond calmly, though he is clearly annoyed. "We can work around that. Tell us what Droon is supplying you and we will make sure not to compete with them. And if they cause a fuss, our armada is much bigger than theirs, so we will sail over to them and . . . politely remind them that it is in everyone's interest to be good trading partners."
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
<>Dimensional assault (teleport into flank)
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Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
<>Action to reset spellstrike
"Spirit . . . BREAKING CANON!"
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
reflex save1: 1d20 + 6 ⇒ (10) + 6 = 16
Good, needed an 11 or higher to hit and both failed . . . good good. Thanks RNG. Take 11 damage total. Kondai is going to move up to (I assume flank with water mephit) and fire off a spellstrike Produce flame "Dark Impact, FIRE!"
Kondai generates a ball of flame in his palm before palmstriking the water creature, a small explosion goes off in his hand an on the creature.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Listen, we just want to make sure you are okay. Nobody has heard from you in a while and they expect you to be at trade negotiations tomorrow. You can see the concern." Kondai is clearly not concerned and is just saying what he thinks the venture captain want him to say.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Qigiq "White Hawk" wrote: "A shame we did not have a mage able to send messages," Qigiq laments. "Are you implying I couldn't cast that spell? I could . . . I just don't have it in my spellbook. Besides, would you want me to memorize some messaging spell or a spell that helps me kill a basalisk faster?"
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Kondi whips around to see if the ambassador is speaking to someone else before turning back around. ”You-your joking right? I told you about the time a decision me and the rest of the higher ups at the tribe made a bad decision and got almost all of us killed, and you don’t consider that a failure?” “Look, just. . . Trade is good. Do it.”
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Kondai puts a shoulder around the ambasador and leads them away from the others for a second. "Listen, Ambasador. I'm not going to mince words here. We want you to help these . . . eh . . . iruxi see the light and start trading here. You putting your name behind it would help. Now of course you don't want to look weak, I get that. But, well, I am lothe to admit it, and don't tell this to my companions, but sometimes you need to trade. "My tribe, we were a group of mighty warriors up near the silver mount. We thought we needed nothing, that trade was beneath us. If we saw something, we took it. There was another tribe, much weaker, named the Tuffles. Now, they were weaker, sure, but they were damn good farmers. They offered us trade, food for protection. But like the fools we were, we didn't listen. We thought they were weak, and crushed them. "But a few summers later, our tribe had grown too big, and there weren't enough tribes to raid. Food was scarce, and our people became lethargic from hunger. And then . . . well . . . we were too weak to defend ourselves with the technic league struck. They killed my tribe to the last man, save for me. "So, yes, I understand that trade can be bothersome and more than a bit of a pain . . . but take it from someone whose learned the lesson the hard way, don't give up this opportunity. Trade is essential . . . even if it doesn't seem like it at first."
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
<><> Spellstrike gouging claw ”Spirit! Breaking! Canon!” Flanking attack: 1d20 + 10 ⇒ (11) + 10 = 21
Kondai kicks the creature up into the air before teleporting above it and delivering an atomic elbow drop.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Gah, it's turning me to stone, just like Dabura's Spit! UGH!" <>Move around to flank
[ooc]I'm having entirely too much fun with these dragonball Z references.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Kondai almost audibly rolls his eyes. "I have been informed that you might need some texts translated from Hallit . . . I happen to speak that backw-I ehm, I mean I've been trained in that language. I . . . . might . . . be able . . . to assist." It sounds like getting those last words out was almost painful.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Oh please, who DOESN'T speak Hallit? Took me less than two months to learn when I was a child." Just as an FYI I love this scenario, and yes, Kondai Does speak Hallit, but he views trade missions as beneath him. Just role-play, please no one take this too seriously.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Wait. so you are telling me, that you are sending the prince of the Saya-jin tribe on a TRADE MISSION? This is beneath me! I am a proud warrior and noble, not some . . . some . . . merchant"Kondai spits the last word out with disgust, then begins the mantra of 'explore report cooperate as a way of seemingly calming himself down.
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
<>Stand
2d4+3 damage, +1 from arcane cascade
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Kondai’s eyes flicker open. He quickly weaves a protective spell, seems to power up with energy, and the disappears from the hag’s field of vision only to reappear mid-kick behind her before falling to the ground again prone. <>Shield (does not provoke AoO)
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
GM Enchanter wrote: Kondai, you aren't flanking, but you could be if you were one square to the left. I think you had the movement to get there, but you probably would have crossed between the doll and the hag. Do you want to move there for the flank? Actually, because I am a laughing shadow magus, my speed is increased by 5ft. per round while in arcane cascade, so I can run around without provoking from the hag (see the lines I drew)
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
Samna Tranth wrote: "Use bludgeoning weapons if you have them. This annis hag's skin is very tough!" "You say punching her is effective . . .excellent!" Kondai grins, then fires off a <>Arcane Cascade (fire) spell attack vs hag: 1d20 + 8 ⇒ (11) + 8 = 19 damage if hit: 2d4 + 3 ⇒ (3, 4) + 3 = 10
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"I've just about had enough of you. DEMON RUSH!"
attack blue: 1d20 + 10 ⇒ (9) + 10 = 19
Kondai, in a blind rage, just starts launching punch after punch on the blue creature in a massive, if untargeted, flurry of blows
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
@GM according to your numbers, I was at -12, and took 22 damage from a crit, which should leave me at -34, not -36, or did I miss something? Kondai, badly hurt, will shout in rage, wind back a punch, and disappear, only to reappear flanking Red with Red <>Dimensional Assault also recharges spellstrike
<>attack again vs. flat footed: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
<>Cast Shield
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"SPIRIT. . . BREAKING CANON!" <><>Spellstrike with gouging claw attack: 1d20 + 10 ⇒ (1) + 10 = 11
hero point reroll: 1d20 + 10 ⇒ (13) + 10 = 23 damage if hit: 1d6 + 4 + 2d6 + 3 + 1 ⇒ (3) + 4 + (2, 4) + 3 + 1 = 17 Kondai kicks the enemy up in the air, almost missing them, but he manages to save it. Then he appears above the enemy as they are being forced up, and does an atomic elbow drop on them. <>Cast Shield
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Amara Li! I KNEW it! I KNEW IT!" Kondai begins fuming under his breath. [i"]What if the kami don't like what's in the shipment?"[/i] He switches to a bad impression of Amara Li "Oh no, they are Taldan relics, there's no way they are related to the Kami!" He switches back to his normal tone of voice. "Bunch of horse . . . . excrement."
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"Oh please, what you are describing as a Poracha. Native to these parts. Even I know that and I'm from Numeria. Old men argue if they are technically 'kami' or not, but the old fools can't make up their mind. The big thing is that they can duplicate my shadow step, meaning they can teleport short distances."
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
<>Recharge spellstrike
"Stupid thing, getoff me!"
Well, I guess the dice gods have decided I'm out for this battle. Can't roll higher than a five
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
”Ah! Getoffme! SPIRIT . . . BREAKING . . . CANNON!!!”
The creature is presumably too small for him to kick. <>Cast Shield
Male Human/Aasimar, HP 38/38, AC 20, Fort +8, Ref+6, Will+7, Speed 25 Magus 3
"What fresh batch of insipidness is this?" Kondai will say, rolling his eyes. Nevertheless he'll <>Cast Shield, <>Enter Arcane Cascade, and see if he can Identify any of the creatures he can see. GM can choose a creature for me to concentrate on my skills are updated on the tracker or in my character bio. I honestly don't know which one is which so just flip a coin or whatever. |
