Welcome to the discussion thread. This is the place for general questions to the DM, discussions between players about how they might react before posting in the gameplay thread, general discussion about schedule and other details of running the game - basically, the stuff that isn't actually the game, but might relate to the game.
As a reminder, we'll have sort of two tiers of encounters: those that are simple enough that they don't really require a map, and those for which we'll rely on Roll20 for logistical positioning and the like.
Roll20 allows beautiful maps and preserves some classes abilities that hinge on map positioning, and I want to leave room for that, but maps can also slow things down to a crawl.
We absolutely will use them, when necessary, at a minimal level. That ultimately means people will need to be able to access Roll20, which if you have a browser and can access the paizo forums, you can probably do - if you don't have an account already, it will prompt you to create one (they're free) when you click on the join link. For those of you in the Crypt of the Everflame Campaign, the link should remain the same... I'll be flushing the content there and replacing it as that adventure concludes.
I don't intend on getting into nitty gritty, only character x can move player token 'x'. Yes, if I was running this in Roll20 wholesale in real time, I'd do that, but mostly we need to know character's position in relation to the room and the enemies, and we should be able to trust each other not to move the tokens of other players.
I don't want to get stuck on the map and Roll20 elements. This is a PbP game, and the strength of those games isn't what happens on those maps, it's what happens in the gameplay forum, in the text of characters interacting.
Because maps can be important, and because I know sometimes there are issues accessing Roll20, there will be a google doc which I will update with the map sporadically when we're using one. I know one character has issues with Roll20, and those updates tend to coincide more or less with when he is about to take a turn.
I do feel that our gameplay in Crypt of the Everflame sometimes bogged down over the map. This is going to make me more apt to skip it than I might otherwise be. Nonetheless, you can expect that major combat encounters will still make use of a map.
Our gameplay will start with concurrently with the players concluding their adventure. This will allow some role play interactions that give Lodric and Hansyn an opportunity to really introduce those characters and get their feet wet with the role play and how they want to present them.
In these initial posts, please play careful attention: I will note who is present at the top of each one. The responses may be intermingled, so just note the location at the top of the post. We can dispense with that once the characters have been gathered together.
for example: If a scene happens in the tavern and only Hansyn and Finlogan are there, Hansyn and Finlogan can just note In the Tavern at the top of their post when they respond.
I'm not fond of splitting the party, but I also want to give some individual time for character's to establish identity, relation, and personality early on in a less free for all environment. These interludes will be brief, but I think they're important.
You'll see what I mean by them, I'm sure, once I've posted. Don't worry, you'll all be together and on your way to adventure as a group very soon.
As the original group (Aldelenna, Venssa, Finlogan, Cole, and Rankev) depart the crypt, we'll begin combining the party. Most of THAT interaction will take place in the Crypt of the Everflame gameplay thread.
I realize this means straddling two threads for a week or two as the winding down happens. I'll do my best to have appropriate pointers to help people know where what is happening.
There is a positive purpose in starting the new adventure in a new thread, and that's ease of finding all the setup and establishment information for the adventure, and making early posts easier to find. As adventures grow and forums get to a couple dozen pages, finding individual posts can become miserable, for players and the GM!