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Klysk's page

232 posts. Organized Play character for Art Burd.


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Wayfinders

Here is Klysk's information again, updated with his credits at the start of the mission:

Player: Art Burd
Character: Klysk
Starfinder Society Character Number: 60235-702
Factions & Reputation for each:
Acquisitives: 1
Dataphiles: 1
Exoguardians: 0
Second Seekers (J): 2
Second Seekers (LE): 7
Wayfinders: 45

This Chronicle #: 24
Starting XP: 24
Initial Fame: 51
Starting Credits: 4741

The only thing that I can think of that you might need to mark would be the purchases I made at the beginning of the mission, but I can't think of anything beside that.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

If the robot survives Gab's turn, Klysk would have it drop the civilian it is currently holding, before taking the run action while flying to make it get as far away from us as it can. Which would then require it to do the same to get back to us.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Seeing the remaining robot grab a civilian in its pincers, Klysk runs out of the bunker in that direction. Getting up adjacent to it, he quickly grabs at any exposed wiring or other such things and pulls.

Making use of my Override class feature, which requires the Robot to make a Will Save (DC 20). On a failure it is dazed for 1 round. If it fails by 10 or more, I can instead direct its actions for 1 round.

Scatter

With only the one remaining robot, Scatter aims over at it and fires a singular shot from his laser rifle.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage (F): 3d6 + 9 ⇒ (4, 4, 1) + 9 = 18

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Boon Roll:: 1d20 ⇒ 8

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Klysk looks at the robot that just shot at him with some kind of electrical blast, shifting his attention from retrieving data to defending himself. Aiming at it with his rifle, he overcharges the shot before firing it.

Activating Overcharge Mechanic Trick.
Sonic Rifle vs EAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (So) (+OC): 2d10 + 9 + 1d6 ⇒ (2, 5) + 9 + (6) = 22

Scatter

Shifting their attention to the robot threatening Klysk, Scatter unleashes a quick barrage of laser shots at the flying opponent.

Laser Rifle vs EAC (-FA): 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8
Laser Rifle vs EAC (-FA): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Crit Damage (F): 6d6 + 18 ⇒ (5, 2, 4, 3, 6, 5) + 18 = 43 Crit Effect: Burn 1d6 (DC 17)

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk's Computers and Engineering have the same bonus, so if you are okay with substituting the skill name on the previous check, that could work. If not:
Engineering: 1d20 + 21 ⇒ (5) + 21 = 26

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Klysk tries his best to see if he can identify anything about these robots that Gab wasn't able to.

Check to identify these:
Engineering: 1d20 + 21 ⇒ (2) + 21 = 23

After broadcasting any information about them he can recall, he continues by saying through his telepathy {I'm going to try and get the remaining data in the bunker over here. Then I can try and temporarily remove one of these robots from the fight for a few seconds.} He then quickly moves over towards the communication bunker and attempts to download anything that he can.

Computers: 1d20 + 21 ⇒ (7) + 21 = 28

Scatter

Scatter stays in their current location, aiming at the most heavily damaged of the three flying robots with their laser rifle.

Targeting Blue
Laser Rifle vs EAC: 1d20 + 11 ⇒ (19) + 11 = 30
Damage (F): 3d6 + 9 ⇒ (3, 4, 4) + 9 = 20

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Quickly moving towards the building across the bridge, Klysk tries to reach out and connect to the various computer systems around. If he is unable to do so he returns his attention to the drones above, specifically the same one he targeted before if it is still present.

If Klysk is able to make an attempt to hack into the computers and recover some data using Remote Hack (which is out to 20 feet):
Computers: 1d20 + 21 ⇒ (3) + 21 = 24

If not:
Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Scatter

Scatter will aim up into the sky in order to attempt to save some of the remaining abducted townsfolk.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (9) + 11 = 20
Damage (F): 3d6 + 9 ⇒ (5, 5, 6) + 9 = 25

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

{Agreed, Obo. Removing this threat should be my primary concern.} Klysk then re-shifts his target to be the Void Hag, once again forcing excess power into his weapon before firing.

Activating Overcharge Mechanic Trick
Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage (So) (+MW, +OC): 2d10 + 9 + 2 + 1d6 ⇒ (10, 4) + 9 + 2 + (4) = 29

Scatter

Scatter continues targeting the Void Hag, firing a single shot to try and ensure a hit against them.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (14) + 11 = 25
Damage (F): 3d6 + 9 ⇒ (3, 1, 2) + 9 = 15

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Noticing the incoming drones, Klysk quickly shifts his focus to aim at one of them flying above, taking a shot at it with his sonic rifle and hoping to save whoever (if anyone) it has grabbed. He then has Scatter shift target to the elven sniper, in the hope of removing at least one combatant as soon as possible to reduce further threats.

Sonic Rifle vs EAC (+MW): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage (So) (+MW): 2d10 + 9 + 2 ⇒ (1, 5) + 9 + 2 = 17

Klysk

Shifting their rifle, Scatter aims towards the elf and fires a single laser shot.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (8) + 11 = 19
Damage (So): 3d6 + 9 ⇒ (5, 1, 2) + 9 = 17

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Seeing the elven sniper round the corner, Klysk temporarily shifts his attention away from the Void Hag to try and take out the more heavily wounded foe.

Sonic Rifle vs EAC (+MW, -FA): 1d20 + 9 + 2 - 4 ⇒ (8) + 9 + 2 - 4 = 15
Damage: 2d10 + 9 ⇒ (5, 3) + 9 = 17
Sonic Rifle vs EAC (+MW, -FA): 1d20 + 9 + 2 - 4 ⇒ (12) + 9 + 2 - 4 = 19
Damage: 2d10 + 9 ⇒ (4, 1) + 9 = 14

Scatter

Scatter continues aiming at the Void Hag, attempting to increase accuracy against the highly mobile enemy by taking a single shot.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (7) + 11 = 18
Damage (F): 3d6 + 9 ⇒ (2, 1, 1) + 9 = 13

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Would the survival check to plot out an escape route require any specific action, or could it be done while taking other actions? Trying to figure out what Klysk would do on his turn.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Reflex Save (DC 19): 1d20 + 9 ⇒ (8) + 9 = 17

Unable to dodge the blast from the hag again, Klysk carefully backs away from her. He then begins quickly tinkering with his rifle, adding quick bypasses that allow a regular increase to the amount of power that flows into each shot for a short time.

Taking a guarded step, before using Miracle Worker on his rifle to give +2 attack & damage for 1 minute.

Scatter

Scatter sits where they are, aiming at the void hag and taking a single shot at her.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (15) + 11 = 26
Damage (F): 3d6 + 9 ⇒ (5, 2, 3) + 9 = 19

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Reflex Save (DC 19): 1d20 + 9 ⇒ (6) + 9 = 15

Klysk attempts to dodge out of the blast from the hag, but isn't quite quick enough to get avoid it. Shaking his head a little, he turns his attention towards the hag now that the tank has been satisfactorily destroyed. Leveling his rifle at her, he allows excess power to be put into the shot before firing it at her.

Activating Overcharge Mechanic Trick
Sonic Rifle vs EAC: 1d20 + 9 ⇒ (16) + 9 = 25
Damage (So) (+Overcharge): 2d10 + 9 + 1d6 ⇒ (6, 3) + 9 + (6) = 24

Klysk then looks towards where Scatter is perched on the wall above the entrance to the building across the bridge. Klysk quickly sends mental instructions to the drone thorugh his custom rig before returning his attention to the hag in front of him.

Scatter

Receiving new instructions from Klysk, Scatter quickly scuttles down the wall and across most of the bridge. Moving in the direction of Klysk, they still line up a shot with their laser rifle and take a shot at the void hag.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (9) + 11 = 20
Damage (F): 3d6 + 9 ⇒ (4, 3, 4) + 9 = 20

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Shaking off the last influence of whatever the void had did to him, Klysk barely notices the elf aiming at him until she fires. However, with some inspiring words from Nelli he is able to stay up and continue attacking the siege engine, wanting it to do as little damage to the town as possible.

Sonic Rifle vs EAC (-FA): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage (So): 2d10 + 9 ⇒ (3, 9) + 9 = 21
Sonic Rifle vs EAC (-FA): 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Damage (So): 2d10 + 9 ⇒ (6, 4) + 9 = 19

Scatter

Scatter continues firing on the massive siege tank, twin laser blasts shooting over the battlefield towards key locations on it.

Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (14) + 11 - 6 = 19
Damage (F): 3d6 + 9 ⇒ (4, 1, 6) + 9 = 20
Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (20) + 11 - 6 = 25
Crit Damage (F): 6d6 + 18 ⇒ (1, 3, 4, 4, 1, 2) + 18 = 33 Crit Effect: Burn 1d6 (DC 17)

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk
Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

Klysk clutches at his head as pain flares through his mind, but he is able to resist the worst of it. However, the resulting distraction throws off his aim as he continues taking shots at the siege tank.

Sonic Rifle vs EAC (-FA, -VH): 1d20 + 9 - 4 - 2 ⇒ (3) + 9 - 4 - 2 = 6
Sonic Rifle vs EAC (-FA, -VH): 1d20 + 9 - 4 - 2 ⇒ (3) + 9 - 4 - 2 = 6

Scatter

Scatter will continue targeting the immense siege engine that is damaging the settlement, due to Klysk wanting to remove it from the equation as soon as possible.

Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (8) + 11 - 6 = 13
Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (18) + 11 - 6 = 23
Damage (F): 3d6 + 9 ⇒ (6, 3, 4) + 9 = 22

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Life Science: 1d20 + 15 ⇒ (2) + 15 = 17

Unable to identify the newly arrived creature that seems to be leading the assault, Klysk quickly and mentally composes a comm message to the rest of the group. [I can't identify whatever it is that is leading the assault, so if anyone else has any idea as to what it is that would be highly useful. I'm going to continue trying to damage the siege engine, as I don't want it to do much more against the town. If we can direct the cannon to target it and the elf & dwarf that would be beneficial. I also can't get to the building it damaged in time to do anything right now.]
As he sends that, he opens fire on the siege engine once again, shooting off two quick bursts of sound from his rifle at key locations on the massive machine.

Sonic Rifle vs EAC (-FA): 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Sonic Rifle vs EAC (-FA): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Damage (So): 2d10 + 9 ⇒ (8, 6) + 9 = 23

Scatter

Well positioned on the wall above the entryway, Scatter follows Klysk's lead and continues firing on the siege engine, firing two thin laser beams towards the tank.

Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (4) + 11 - 6 = 9
Laser Rifle vs EAC (-FA): 1d20 + 11 - 6 ⇒ (14) + 11 - 6 = 19
Damage (F): 3d6 + 9 ⇒ (6, 4, 4) + 9 = 23

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

I just noticed that I hadn't updated some parts of my header after leveling up, mainly health, saves, and AC. I have them updated now. Anything that occurred prior to me noticing this is my bad, so I'm keeping it factored in.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Giving a faint grunt of pain as he is shot, Klysk moves off to the side, shifting his attention to the newly appeared siege engine. Aiming at it with his rifle, he quickly dials up the power allowances for the next shot in order to attempt to do more damage to the large construct in front of him.

Activating Overcharge Mechanic Trick.

Sonic Rifle vs EAC: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (So (+Overcharge): 2d10 + 9 + 1d6 ⇒ (2, 8) + 9 + (6) = 25

Scatter

Clinging onto the wall above the door into the garrison, Scatter aims their rifle over at the newly arrived siege engine, taking a single shot at the massive machine.

Laser Rifle vs EAC: 1d20 + 11 ⇒ (6) + 11 = 17
Damage (F): 3d6 + 9 ⇒ (2, 2, 6) + 9 = 19

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk

Moving forward in order to get a clean shot against the approaching aggressors, Klysk aims his rifle at the dwarven berserker.

Sonic Rifle vs EAC: 1d20 + 9 ⇒ (4) + 9 = 13
Damage (So): 2d10 + 9 ⇒ (3, 5) + 9 = 17

Scatter

Scatter moves to a better overwatch position, scuttling up the wall of the nearby building as high as he can for the time being.

Moving to new position, climbing up to 10 feet off the ground (2 squares of space below them).

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk thinks for a moment before replying telepathically. {It would probably be best for me to go with the fire team - my weapon is closer range than others, and I'm not much good in hand-to-hand combat. Scatter could go to provide covering fire for the medical teams and civilians, as their rifle is good at range.}

Klysk can send commands and communicate with Scatter at a range of up to 5 miles.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will telepathically connect with those in the room once the others are finished speaking. {I back up what the others have said, in that we have no knowledge of this Vault Lord, whoever they may be. And I haven't seen that mark before at any point.}

Diplomacy if necessary:
Diplomacy (Aid): 1d20 + 14 ⇒ (17) + 14 = 31 Of course I managed to get the highest roll.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk looks over the shobhad's trophies he is presenting, being careful to make it clear that he isn't moving to take any from them. Taking note of the fact that they resemble pieces of the holoprojectors, he nods to the large individual in front of him. {Thank you for letting me see. These certainly seem to be peculiar invaders to me. Seeing as how I don't have anywhere else to go for tonight, it is quite likely that I'll be helping out the town in one way or another tonight. Hopefully we can help each other out if either of us gets in trouble.} With that, he nods and heads off to rejoin the others elsewhere in town.

I'm fine with skipping.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will - assuming that the shobhad leader is fine with it - address them telepathically. {It would greatly depend on who or what this 'them' you speak of is. I don't like going into any situations where I am fighting an enemy I know little about.} Klysk tilts his head slightly as he looks up at the much taller figure.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk will head over to the Shobhad barracks, and will attempt to open discussions with the leader of the group.

Diplomacy: 1d20 + 14 ⇒ (16) + 14 = 30 As it was stated diplomacy was a hard check, I think assistance from either of Nelli and/or Vex would be helpful. So either +2 or +4 on this, as I would like at least one assist.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk nods at the man after he finishes speaking, before broadcasting to him only {Thank you. My name is Klysk, and if I need any assistance, I will certainly let you know.} He then begins moving around and looking at the various shrines, examining their structural design as much if not more than their religious nature. Scatter keeps pace a few feet behind him.

Engineering: 1d20 + 21 ⇒ (4) + 21 = 25

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

{I'm not sure Kultainen. As it is, I don't know how long we might end up staying inside this vault. By the way, here is Nelli.} He gestures to the gnomish woman as he introduces her in person to the others.

After spending some time sharing whatever information he has that he already hadn't conveyed through comm messages, Klysk looks around the settlement. {I think I'll head up to investigate the shrines. I've never particularly much of someone to spend time worshiping, but I am interested to see how the Veskarim being here has influenced this.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk quickly takes mental notes to his custom rig covering what he is able to see of the process, even taking a small sample if it would be possible to do so without triggering any potential alarms. He then slips out of the facility while trying to avoid any unwanted attention, meeting back up with Nelli before messaging the others with what he found about the facility.

Looks like I'm done for this phase.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk looks around, trying to get a grasp of what is happening here.
Physical Science: 1d20 + 15 ⇒ (10) + 15 = 25

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk nods at Nelli, telepathically saying {So far my teammates and I are currently here to investigate what is going on inside the vault here, as there were some anomalous signals that we detected emerging from within here. If necessary we will try everything we can to help those who are in here. What do you know about what is happening here? Anything at all that you can think of will be useful.}

After Nelli provides any information that she can about the vault, Klysk pauses for a moment before 'speaking' again. {Earlier you said something about being willing to create a distraction to allow me to slip inside the facility here. I'm not sure what I would be looking for in there, but it would still probably be good to investigate nonetheless. These vaults haven't ever been straightforward from what I've been told.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk is silent for a moment, before telepathically replying Nelli's statement. {Nelli, I think that something has happened to you. Guidance is still fully functional back on Absalom Station, and not only that, you aren't really on Akiton. You, and every individual here in this town, are located inside one of the vaults of Salvation's End. My three companions and I were sent in here to investigate it after some anomalous readings were detected. You in fact went missing here several months ago.}

He pauses for a moment, sending a comm message through his custom rig to Vex detailing the basics of what he had just learned, ending with saying that he will likely be connecting again momentarily. He then returns his full attention to Nelli. {I think that there is someone that you should probably speak with. I can contact the Venture Captain of Salvation's End, Venture Captain Vex. Would you like for me to do this?}

If she agrees, Klysk will contact Vex through his armor's comm unit, enabling Vex and Nelli to directly communicate. He would rely on Scatter to mediate for him.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

I think that that is the first time Klysk has ever used Communalism. Nice to know that it was useful in this!

Suddenly recognizing the individual in front of him from the dossier of missing society agents that he had seen a few weeks previously, Klysk begins mentally composing a comm message to his team and Vex using his custom rig.
/I feel that it is important to let you all know that I have just encountered a woman by the name of Nelli Glastild, a Starfinder like us. She went missing here on Salvation's End several months ago. She claims to be on a xenoarcheology expedition./ He attaches a a name of the dossier that he had seen this information in so that Vex can check to be sure of what he is saying.

Meanwhile, to Nelli, he extends his left hand towards her and mentally activates the augment that is there, causing the Starfinder Society emblem to light up under his carapace. {Nelli Glastild, I greet you as a fellow Starfinder. How long have you been here? What do you know of this place?} He deactivates the augment once she has had enough time to see it in full, causing the emblem to fade away completely.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Culture: 1d20 + 20 ⇒ (1) + 20 = 21 Ouch, bad roll. I will use Klysk's Communalism ability to roll twice and take the better result.
Culture: 1d20 + 20 ⇒ (5) + 20 = 25 Not that that result was much better.

Klysk's antennae twitch and he angles his head as he looks at Nelli. {A Starfinder, really? How interesting...} Klysk motions for the trio of them counting Scatter to step to a slightly more out of the way location as he does so, not wanting to draw the ire of the mine's manager.

I'll wait to post any more to know what - if anything - results from my Culture check.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk looks at the gnome who has approached him. {Nice to meet you Nelli. I am new here, I only just arrived here a short while ago with some associates. Have you been here long? And yes, this is a suit of advanced lashunta tempweave.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk looks over at the hylki manager, approaching to what he hopes is a respectful distance. Thinking quickly as to what he'll say, he then connects to their mind to broadcast his thoughts. {Hello. My name is Klysk, and I was hoping to get a chance to look around this highly efficient looking facility that you have here. I've just recently arrived, and wish to investigate just how good the output of your facility here is. I've learned that you can't ever trust only what you hear from others, and instead should look for yourself to see what is correct.} Klysk's antennae twitch ever so slightly as he finishes 'speaking'.

Diplomacy: 1d20 + 14 ⇒ (9) + 14 = 23

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

As the others split off to head to other locations, Klysk sends a quick thought to them before they get out of range. {I'll head to the mining facility.} He and Scatter then begin heading that direction, moving at a decent walking pace to get there.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Culture: 1d20 + 20 ⇒ (12) + 20 = 32
Culture: 1d20 + 20 ⇒ (5) + 20 = 25

Selectively projecting his thoughts to only his fellow Starfinders, Klysk sends out {That is a strange planet name. The Veskarium numbers its planets that it controls, but none have an "XX" designation. Also,} and he pauses for a moment as he collects his thoughts, {while those weapons are military issue Veskarium armaments, the uniforms definitely aren't. I recognize them from a popular children's holoshow called Lone Survivors. It is about vesk survivalists who are dropped onto inhospitable worlds in order to teach life science and survival skills. They do it all while wearing colorful safari outfits such as those.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk nods at Kultainen. {I agree with your suggested course of action. I do feel that I should point out that these pylons over here seem to be functioning as some kind of variant Mindlink Cirlets,n and were seemingly sending out telepathic signals of some kind. They at least were before these predators attacked us.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk moves up a short distance, noticing that he is out of telepathic range with Obozaya. Once he is close enough to be able to 'speak' with her if necessary, he stops and fires off a blast of sound at the remaining drychen.

LFD Sonic Rifle vs EAC (+Get'Em, +CS): 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
Damage (So): 2d10 + 9 ⇒ (7, 8) + 9 = 24

.

Scatter remains in place, taking a single shot with her laser rifle at the drychen.

Aphelion Laser Rifle vs EAC (+Get'Em, +CS): 1d20 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14
Damage (F): 3d6 + 9 ⇒ (1, 6, 4) + 9 = 20

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk remains where he is, firing another blast of sonic energy at the drychen called out by Kultainen.

LFD Sonic Rifle vs EAC (+Get'Em): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage (So): 2d10 + 9 ⇒ (9, 6) + 9 = 24

.

Assuming Yellow is taken down:

Scatter takes the opportunity to gain a little distance from and a better firing angle against the predator engaged with Obozaya, scuttling across the dusty ground on its multiple legs. Getting to a new position, it turns back to face the large creature and fires off a blast of burning light from its rifle.

Aphelion Laser Rifle vs EAC (+CS): 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage (F): 3d6 + 9 ⇒ (3, 2, 4) + 9 = 18

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Will Save: 1d20 + 4 ⇒ (15) + 4 = 19 Success

Klysk nods at Gab's thoughts, appreciative of the support his teammate is giving him. He does keep his eyes focused on the creature in front of him as he does so, not wanting to give it an opening to strike at him. Firing off another blast of sound from his rifle, he then sends mental commands to Scatter.

LFD Sonic Rifle vs EAC (+Get'Em): 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage (So): 2d10 + 9 ⇒ (5, 5) + 9 = 19

.

Scatter stays in place, utilizing the excess processing power allocated by Klysk to enable them to quickly fire off a pair of laser shots at the nearest drychen.

Aphelion Laser Rifle vs EAC (+Get'Em, -FA): 1d20 + 11 + 1 - 4 ⇒ (15) + 11 + 1 - 4 = 23
Damage (F): 3d6 + 9 ⇒ (3, 5, 2) + 9 = 19

Aphelion Laser Rifle vs EAC (+Get'Em, -FA): 1d20 + 11 + 1 - 4 ⇒ (12) + 11 + 1 - 4 = 20
Damage (F): 3d6 + 9 ⇒ (4, 4, 2) + 9 = 19

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Life Science: 1d20 + 15 ⇒ (15) + 15 = 30

Quickly recognizing the creatures charging them, but not quickly enough to react before they do charge, Klysk calls out telepathically {These things are Arquand drychens, and they are highly adaptable predators! They can shift their bodies to be able to fly, swim, or burrow through the ground, and can also project mental attacks of fear into your minds!} He then takes a careful step back, aiming at the one directly in front of him and firing a burst of sound from his new rifle.

LFD Sonic Rifle vs EAC (+Get'Em): 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage (So): 2d10 + 9 ⇒ (2, 2) + 9 = 13

He then sends commands to Scatter through his custom rig.

.

Scatter, still slightly further away from the charging creature, aims his newly improved laser rifle at the nearest one and fires off a single shot at it, knowing that doing any more could throw off their aim.

Aphelion Laser Rifle vs EAC (+Get'Em): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Damage (F): 3d6 + 9 ⇒ (2, 3, 4) + 9 = 18

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Culture: 1d20 + 20 ⇒ (11) + 20 = 31
Perception: 1d20 + 14 ⇒ (13) + 14 = 27

{The gear and signia are Veskarium military, but the clothes look like those of a safari costume from a holoshow. There are also some strange pylons over here.} Klysk points out the pylons, before trying to figure out what they could be.

Engineering: 1d20 + 21 ⇒ (7) + 21 = 28

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Physical Science: 1d20 + 15 ⇒ (15) + 15 = 30 Success
Perception: 1d20 + 14 ⇒ (18) + 14 = 32 Partial Success
Culture: 1d20 + 20 ⇒ (18) + 20 = 38 Complete Success
Culture: 1d20 + 20 ⇒ (8) + 20 = 28 Success
Life Science: 1d20 + 15 ⇒ (10) + 15 = 25 Failure

Klysk cocks his head as he looks around, antennae waving as they sample the air. {Hmm.} he literally thinks aloud, {That mountain over there looks to be the volcano Eeha. Judging from the distance and angle, we're probably about 300 miles to its northwest. And the air certainly does smell better than I remember it did last I was here.} He then looks up into the sky. Pointing at one of the orbiting structures overhead, he says {And that is something that I definitely don't remember from last time I was here. It appears that there is a Veskarium orbital defense station up there. Which is odd due to the fact that those aren't placed above planets unless they have been formally claimed by the Veskarium government. Perhaps the social experiment of this vault was to see how Akitonians would react to being conquered and absorbed by the Veskarium?} He continues muttering to himself in his mind, only small snippets of which are actually sent out to the rest of the group. He follows along behind the others, with his drone scuttling along beside him on six legs.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Engineering: 1d20 + 21 ⇒ (20) + 21 = 41
Computers: 1d20 + 21 ⇒ (3) + 21 = 24

Klysk sends a thought out to his teammates. {I'm seeing a massive buildup of hydraulic pressure in the pipes around this vault - enough to shift even an entire city. Also, I'm seeing new drone models around here that haven't been elsewhere in Salvation's End.}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Klysk's antennae twitch as he thinks for a moment. Tilting his head towards Vex, he telepathically says {Were these signals all detected coming from the same vault? And whether or not they were, when did you first begin detecting them?}

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Personal: Devolved (Avian)
Promotional: Record Keeper (Character Folio)
Starship: Not necessary for this scenario.
Ally: Spirits of a Doomed People
Faction: Wayfinder's Champion, Improved
Social: Faction's Friend
Slotless: Starfinder Insignia, Surviving Champion

I have Claimant to Salvation on another character.

Additionally, Klysk will be purchasing a LFD Sonic Rifle for himself, and an Aphelion Laser Rifle for his Drone while he has the chance. He will be selling their previous weapons for 10% of their value.

Money Spent:
35236
-17000
-14300

= 3936

+340
+465

= 4741

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

In response to Kultainen's question, Klysk sends back {Yes, there would be a slight delay however. And thank you.}

Seeing Gab enter the room, Klysk sends a telepathic greeting that gives the feeling of a mental hug along with it. He then greets the vesk as she enters the room as well. When Venture Captain Vex enters the room, he greets them politely and 'listens' carefully to what he has to say.

Seems the other two likely have this covered already.
Computers: 1d20 + 20 ⇒ (2) + 20 = 22 Not the best.

Klysk looks over the data, but isn't able to tell as much about it as Kultainen or Gab seem to.

Wayfinders

Male CG Shirren Xenoseeker Mechanic 9 | SP 11/63 HP 40/60 | RP 5/7 | EAC 24; KAC 25; ACvCM 31 | Fort +7; Ref +9; Will +5 | Init: +3 | Perc: +14, SM: +2 | Speed 30ft Fly 30ft (avg) | blindsense (vibration) (30 feet), communalism, deaf | Spells: 2/2 | Active conditions: none |
Drone:
HP: 49/70 | EAC 19; KAC 21| F+2 R+8 W+3 | Spd 40ft, climb 20ft | Perc: +10

Sitting in the room where the group has been told to gather, Klysk waits patiently for the rest of the group to arrive. He is tall and slender for a shirren with a dark green exoskeleton featuring a number of lighter green patterns across it. He has a rifle across his back, and a pistol and knife at his belt. Poking its head up out of his pack is a small animal with tentacles and vaguely shark-like features, which is idly playing with a small piece of string. On the wall beside him sits a vaguely scorpion-looking robotic figure, blending into the wall as it sits there.

Noticing Kultnien and Jopsie walk in, Klysk gives a shirren smile and waves at her. Sending a telepathic wave out to the two. {Greetings to both of you, it is nice to meet a pair of new faces. My name is Klysk. I feel that it is prudent to let you be aware of the fact that I am completely deaf, and as such would like to request permission to contact you telepathically throughout the duration of our time working together. If this doesn't fully work for you, Scatter here can work as a go between.} He pats his drone when he says its name, and you may notice that the drone has been using a (currently non color-changing) pair of hands to sign everything verbally said to Klysk.

I took the optional disability of being deaf at character creation.

Wayfinders

Player: Art Burd
Character: Klysk
Starfinder Society Character Number: 60235-702
Factions & Reputation for each:
Acquisitives: 1
Dataphiles: 1
Exoguardians: 0
Second Seekers (J): 2
Second Seekers (LE): 7
Wayfinders: 45

This Chronicle #: 24
Starting XP: 24
Initial Fame: 51
Starting Credits: TBD (may be making some purchases)

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