Umagro

Klynt's page

8 posts. Alias of zaarbuc.


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GM Wulfson wrote:
@Klynt- I'm assuming that you used your FCB for the +Slayer talent. Otherwise it looks good.

I didn't take FCB as I plan to multi-class with Magus later and make that my favored class. AFAIK there is no rule against that but if you prefer I'll drop a point into HP or skills.

Added a background, hopefully not too late. It's a bit brief, as much as I like the character mechanically, I haven't been feeling very creative the last few days.


I present Klynt for your consideration. Mechanically complete, background to follow.


Submitting Klynt for consideration.

Description:
Klynt is a human male of Shoanti descent. Typical of his people, he stands just over 6 feet tall with a powerful build. He considers hair dangerous in battle and keeps his head shaved. A hand-sized tattoo of a full moon in black ink on his right bicep represents a totem of his quah. He wears scale mail with comfortable traveling clothes and carries a large bow. Color coded fletchings allow him to quickly select the desired arrow from quivers over each shoulder.

Background:
Klynt was raised a member of the Lyrune-Quah on the Storval Plateau in Varisia. From an early age he was intrigued by technology brought by the few outsiders that dared to travel through the Cinderlands, technology normally shunned by the rest of the tribe. As he neared the end of his youth he participated in a traditional rite of passage trial, in which he had to navigate through a nearby maze of caverns in near-to-total darkness and come out the other side, a trek that usually took several days. On the 3rd night of his journey he came across a small silver disk on the cavern floor reflecting light from the moon through a tiny crack in the cave ceiling. Picking up the disk, he followed the path it had drawn him towards and soon found his way out. The shaman of the tribe helped Klynt interpret his journey through the cave.

"Your destiny lies elsewhere," the shaman told him, "where the source of this disk lies." The shaman then gave him his first tattoo - a full moon - and the honorific "Curious Wolf". A few days later, with the blessing of his quah, Klynt left and began traveling westward. A month passed before he came across a merchant that had encountered a disk like the one he carried.

"Further west, in Numeria, they use these things for coin..." the merchant told him. So further west he traveled, until on the night of the next full moon, he saw a column of purple fire erupt into the sky.

"That, is where I must go." He thought. By the time the Torch flames went out a week ago Klynt had been staying in the town for nearly two years, studying the strange language he first saw etched on that silver disk and other artifacts like it.


I would like to submit Klynt who is also currently under consideration for the other WotR recruitment on this forum. In the case I am selected for that game I will withdraw here as I really don't need to be playing the same AP in two different games at the same time. I will need to adjust his attributes to fit 25 point buy for this game (they are currently rolled) as well as any stats dependent on them such as attack bonuses and HP but otherwise he is complete. I will adjust stats under this alias as soon as I know about the other game which should be in a couple days. In the meantime a character sheet with the correct stats can be found here.

Race Human

Class(Archetype) Ranger(Demonslayer)

Mythic Path Both the Trickster and Hierophant mythic paths through the Dual Path feat.

Traits and Feats Chance Encounter, Indomitable Faith

Additional Crunch:

Male Human(Kellid) Ranger(Demonslayer) 1
NG Humanoid(Human)
Init +4; Senses Perception +6
____________________________________________________________________
DEFENSE
____________________________________________________________________
AC 18 (19 Melee), Touch 14, FF 15 (+4 Armor, +1 Shield, +4 Dex)
HP 12/12 (1d10+2)
Fort 4, Ref 6, Will 3
____________________________________________________________________
OFFENSE
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Speed 20' (Medium Armor)
Melee Flail +3 (1d8+2, x2) or Cestus +3 (1d4+2, 19-20/x2)
Ranged Longbow +5 (1d8, x3), PBS +1/+1 < 30'
Special Attacks Favored Enemy: Outsiders(Evil) +2
____________________________________________________________________
TACTICS
____________________________________________________________________
Clint wears a buckler for extra protection when fighting in melee. He prefers to attack at range with his bow but will not hesitate to close to melee when appropriate, in which case he continues to hold his bow in his buckler hand and attack with the other. When using his bow, he continues to threaten enemies that get too close with his cestus.
____________________________________________________________________
STATISTICS
____________________________________________________________________
Str 14, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Attack +1, CMB +3 CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Disable Device +1, Knowledge(Local) +1, Knowledge(Nature) +4, Knowledge(Planes) +4, Knowledge(Religion) +1, Perception +6, Survival +6
Languages Common(Taldane), Hallit?
SQ Track, Wild Empathy
Gear Longbow, Common Arrows(10), Cold Iron(20), Blunt(20), Silver Blanched(10), Flail, Cestus, Dagger, Sap, Hide Armor, Buckler, Weapon Cord, Wooden Holy Symbol of Erastil, Earplugs, Smoked Goggles, Chalk, Flint and Steel, Tindertwig, Backpack, Thieves' Tools, Hemp Rope(50') & Grappling Hook, Kunai, Whetstone, Saw, Folding Pole, Flask, Fishhook, String(50'), Waterskin, Bedroll, Blanket, Mess Kit, Trail Rations, Torches(2), Waterproof Bag, Powder, Traveler's Outfit

Background:

Like many Kellid Klynt's recent ancestors found themselves refugees when the Worldwound opened up. Some of the earliest refugees to Kenabres, they had the misfortune of making their new home in what would eventually become Waller Slum. Life in the city was not kind to his family and they had to keep their heads low especially during the Third Crusade when many refugees were burned at the stake as witches just for having different faiths or appearance. Though most of the the crusaders followed the more martial good and lawful deities, Klynt's family never lost their faith in Erastil. As a youth Klynt briefly tried to rebel against his "Waller" status by breaking in to some of the businesses in the surrounding Ring District. His rebellious phase was cut short however when one owner caught him breaking in and recognized him. Afraid, the boy broke free of the owner's grasp, ran home to grab his grandfather's hunting bow, and fled the city entirely. He soon found himself on the wrong side of the wardstones' protective barrier though.

Compared to the Worldwound any punishment that awaited him back in Kenabres did seemed insignificant and he surely would have perished if not for the help of a mysterious woman. Her skill with the bow was impressive and she took the time to give the young boy a few pointers on how to shoot. His time with the mysterious woman changed him, her ability to survive alone in the Worldwound left an impression on him and compared to the war going on just beyond the walls he grew up in the troubles of the city seemed not to matter. When he returned home he sought out the shopkeep and made amends. Klynt realized the true cause of his suffering had been the demons in the Worldwound taking over his ancestral homeland. He vowed one day to join in the fight to drive the demons back and return it to human control. He began training, improving his accuracy with the bow and learning all he could about his foes in the Worldwound from the returning crusaders. His grandfather was an immense help in his training for though he was of old age now, in his youth when the Wourldwound was small, his grandfather had hunted all across Sarkoris. The pair began making regular forays into the wilderness outside Kenabres hunting and training.

Also although you didn't ask for one, since I already had a RP sample for this character for another WotR game I might as well include it. Feel free to ignore if you wish. The GM's prompt was a hypothetical situation in which our character meets their patron deity and asks one favor.

RP Sample:

Klynt stalked the forest near Kenabres as he had done many times since returning from the Worldwound, tracking a stag. He tried to remember the lessons his grandfather had taught him. Remember to control your breathing... stay downwind... He strained his ears, knowing in the forest he was likely to hear his prey before it could be seen. A rustling of leaves ahead caused him to change direction slightly towards the sound. The sound of running water reached him next. He knew he was approaching a small stream. If he could catch the stag there it could offer him an excellent shot. As predicted he caught a glimpse of brown fur as he approached the treeline. He continued his approach until he was close enough to see it clearly then stopped, raised his bow, and drew the arrow back to his cheek. He was just about to release when the stag walked slightly to the right causing a large tree trunk to block his line of sight. Tracking its movement with the tip of his arrow he prepared to release as soon as his prey cleared the tree but what happened next caused him to ease his bow back into resting position slowly. For it was not a stag that emerged from the other side but a man, dressed in green and brown with a stag for a head. Klynt knew immediately what this was, his hand went up absently to touch the holy symbol on his cloak. Long had his family revered Erastil but never did he think he would see a god with his own eyes!

"Come forth young hunter." The deity suddenly spoke, sounds like Liam Neeson in my head
surprising Klynt.

Even when facing death in the Worldwound as a child the young ranger had not known fear such as this. The only thing he now feared more than the deity himself was what it would do to him if he disobeyed. Slowly he walked forward into the clearing, his entire body shaking.

"It seems I've cost you the hunt this day." The god continued "I will allow you one small favor instead."

Klynt's mind was still having trouble processing what was happening. This can't be real he though. What should I ask for... what does he mean by *small favor*... best not be greedy... what kind of request *wouldn't* be insignificant to a *god*... what if my request isn't important *enough*? Finally he began to speak. "A question if I may oh great one, why do you not fight against the demons of the Worldwound? The other good deities, Iomedae, Abadar, Sarenrae, Shelyn, Torag, Desna, many of their crusaders do I see come through Kenabres on the way to the front lines but few of your followers." As soon as the words left his mouth he regretted them. Did I just questioned the motives of a god?! How stupid could I be? Surely he will smite me now.

"The Worldwound is not the only front on the war against evil." The god replied, "Some must remain with the home and the family or the crusaders would have nothing to return to and nothing worth fighting to protect. Still, since this battle is important to you...

I see within you great potential, prove yourself worthy and I will see to it you are blessed with a small measure of divine power to help you carry out your crusade." With that the stag-man turned and faded away.

Klynt awoke suddenly and sat straight up in bed, his entire body covered in sweat and heart racing. Moonlight shown through the window. Only a dream! He thought as he tried to get his rapid breathing under control...


4d6 ⇒ (3, 5, 5, 5) = 18 15
4d6 ⇒ (2, 2, 4, 1) = 9 8
4d6 ⇒ (4, 3, 3, 3) = 13 10
4d6 ⇒ (3, 3, 1, 1) = 8 7
4d6 ⇒ (5, 3, 4, 1) = 13 12
4d6 ⇒ (2, 2, 1, 4) = 9 8
yuck! those rolls are absolutely abysmal, equivalent to a 1 point buy! time for some re-rolls.
4d6 ⇒ (3, 3, 3, 1) = 10 9
ooo we're up to 4 points now!
4d6 ⇒ (2, 3, 6, 1) = 12 11
7 points,
4d6 ⇒ (5, 2, 4, 4) = 15 13
12...
4d6 ⇒ (2, 6, 3, 2) = 13 11
14
4d6 ⇒ (1, 1, 6, 3) = 11 10
still 14
4d6 ⇒ (6, 6, 1, 3) = 16 15
and 21

Race Human

Class(Archetype) Ranger(Demonslayer) multi-class with cleric

Traits and Feats Chance Encounter, Indomitable Faith, Point-Blank Shot, Precise Shot

Appearance Klynt is a human of Kellish descent. He stands 5'9" tall with a lean physique, weighing in at around 165 lbs. - with short black hair and dark brown eyes. His otherwise light brown skin is marred by claw marks on his left shoulder, scars left from the time he found himself on the wrong side of the wardstones as a child. He views these scars as a story told on flesh and prefers to leave his shoulder bare because of this. He wears simple clothing and armor made mostly of hides from his own kills. His simple cloak is accompanied by a wooden clasp in the shape of a bow and arrow, the holy symbol of Erastil. He typically carries a bow and an assortment of arrows with color coded fletchings over each shoulder. For melee wears a thick leather glove reinforced with metal plates lined with wicked spikes and a buckler. A flail and dagger hang on either side of his belt.

Personality As a youth Klynt had difficulty finding direction in life. Born into poverty, he blamed others for his situation and took to breaking and entering for a short time. His experience in the Worldwound however taught him self-reliance and showed him who the real evils in the world are, giving him an outlet. A pragmatic individual, he views indirect behavior as 'soft' and a waste of time. He has a dry sarcastic sense of humor, that combined with his penchant for bluntness sometimes makes it difficult for others to tell if he is joking. Given his own background Klynt is willing to give humanoid criminals a second chance, if they seem truly repentant for their actions but considers demons and other inherently evil creatures that stand with them irredeemable and best put to death.

Bio Like many Kellid Klynt's recent ancestors found themselves refugees when the Worldwound opened up. Some of the earliest refugees to Kenabres, they had the misfortune of making their new home in what would eventually become Waller Slum. Life in the city was not kind to his family and they had to keep their heads low especially during the Third Crusade when many refugees were burned at the stake as witches just for having different faiths or appearance. Though most of the the crusaders followed the more martial good and lawful deities, Klynt's family never lost their faith in Erastil.

As a youth Klynt briefly tried to rebel against his "Waller" status by breaking in to some of the businesses in the surrounding Ring District. His rebellious phase was cut short however when one owner caught him breaking in and recognized him. Afraid, the boy broke free of the owner's grasp, ran home to grab his grandfather's hunting bow, and fled the city entirely. He soon found himself on the wrong side of the wardstones' protective barrier though. Compared to the Worldwound any punishment that awaited him back in Kenabres did seemed insignificant and he surely would have perished if not for the help of a mysterious woman. Her skill with the bow was impressive and she took the time to give the young boy a few pointers on how to shoot. His time with the mysterious woman changed him, her ability to survive alone in the Worldwound left an impression on him and compared to the war going on just beyond the walls he grew up in the troubles of the city seemed not to matter. When he returned home he sought out the shopkeep and made amends.

Klynt realized the true cause of his suffering had been the demons in the Worldwound taking over his ancestral homeland. He vowed one day to join in the fight to drive the demons back and return it to human control. He began training, improving his accuracy with the bow and learning all he could about his foes in the Worldwound from the returning crusaders. His grandfather was an immense help in his training for though he was of old age now, in his youth when the Wourldwound was small, his grandfather had hunted all across Sarkoris. The pair began making regular forays into the wilderness outside Kenabres hunting and training.

Alignment NG

Mythic Path I've taken the Chance Encounter campaign trait but plan to take both the Trickster and Hierophant mythic paths through the Dual Path feat.

Player Information:
I have very little posting history on these forums. I invite you instead to view the game I DM over on myth-weavers for posting reliability and style. I am 33 years old, married, and have one daughter in school. I work from home doing tech support for a small software company. I cover our Australian market which isn't large, giving me the freedom to post multiple times while "working". This character comes from an application for another WotR game over on MW which I failed to get into but I have never read or played the AP.

Also although you didn't ask for one, since I already had a RP sample for this character for a WotR game I didn't get into might as well include it. The GM's prompt was a hypothetical situation in which our character meets their patron deity and asks one favor.

IC RP Sample:
Klynt stalked the forest near Kenabres as he had done many times since returning from the Worldwound, tracking a stag. He tried to remember the lessons his grandfather had taught him. Remember to control your breathing... stay downwind... He strained his ears, knowing in the forest he was likely to hear his prey before it could be seen. A rustling of leaves ahead caused him to change direction slightly towards the sound. The sound of running water reached him next. He knew he was approaching a small stream. If he could catch the stag there it could offer him an excellent shot. As predicted he caught a glimpse of brown fur as he approached the treeline. He continued his approach until he was close enough to see it clearly then stopped, raised his bow, and drew the arrow back to his cheek. He was just about to release when the stag walked slightly to the right causing a large tree trunk to block his line of sight. Tracking its movement with the tip of his arrow he prepared to release as soon as his prey cleared the tree but what happened next caused him to ease his bow back into resting position slowly. For it was not a stag that emerged from the other side but a man, dressed in green and brown with a stag for a head. Klynt knew immediately what this was, his hand went up absently to touch the holy symbol on his cloak. Long had his family revered Erastil but never did he think he would see a god with his own eyes!

"Come forth young hunter." The deity suddenly spoke, sounds like Liam Neeson in my head
surprising Klynt.

Even when facing death in the Worldwound as a child the young ranger had not known fear such as this. The only thing he now feared more than the deity himself was what it would do to him if he disobeyed. Slowly he walked forward into the clearing, his entire body shaking.

"It seems I've cost you the hunt this day." The god continued "I will allow you one small favor instead."

Klynt's mind was still having trouble processing what was happening. This can't be real he though. What should I ask for... what does he mean by *small favor*... best not be greedy... what kind of request *wouldn't* be insignificant to a *god*... what if my request isn't important *enough*? Finally he began to speak. "A question if I may oh great one, why do you not fight against the demons of the Worldwound? The other good deities, Iomedae, Abadar, Sarenrae, Shelyn, Torag, Desna, many of their crusaders do I see come through Kenabres on the way to the front lines but few of your followers." As soon as the words left his mouth he regretted them. Did I just questioned the motives of a god?! How stupid could I be? Surely he will smite me now.

"The Worldwound is not the only front on the war against evil." The god replied, "Some must remain with the home and the family or the crusaders would have nothing to return to and nothing worth fighting to protect. Still, since this battle is important to you...

I see within you great potential, prove yourself worthy and I will bless you with a small measure of divine power to help you carry out your crusade." With that the stag-man turned and faded away.

Klynt awoke suddenly and sat straight up in bed, his entire body covered in sweat and heart racing. Moonlight shown through the window. Only a dream! He thought as he tried to get his rapid breathing under control...


Presenting Omar for consideration, ranged DPS/ trap expert/ and later secondary divine caster (plan to multi-class with cleric).


I noticed Swift Arrow was missing from the list as well perhaps because he was incomplete. I have added a personality and background though with so many applicants I don't have a lot of hope.


Placing Swift Arrow here for now. Still need to get the background and personality complete but I also need to get some sleep. I have an idea for background I just need to flesh it out some more. He is a Shoanti from the Lyrune quah raised in Janderhoff.