Cleric of Pharasma

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Hi, here is the ability description:

Liberty’s Blessing (Sp): You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.

We have an arguing on this in our group, about if it’s effect apply before or after a save vs a condition on a character.

My interpretation of the use of this ability is that you need to cast the boon on the person PRIOR to the initial save to use the reroll as a swift action. Or before a subsequent save if it is an ongoing condition granting a new save. In short, pretty much like guidance is used.

The player having this ability says this can be used after any effect (spells, disease or poison ) that initially gave a save, including permament ones and allows as many reroll as he can use this ability ( which is pretty much 10+ per day).

I can’t see a lvl 1 domain ability countering all level of spells , poisons, disease and what not allowing a single saving throw in the game. I need some backup here.


Is there a rule that prevent horses from going into dungeons?

Many threads I’ve read seems to assume that you can’t do it but no hard rule is given. This is particularly important for a human cavalier with a horse companion. I would not see a small cavalier or a druid with a large bear being penalised that way.

I can see solutions like Zephyr horse shoes, hosteling armor or feats like dragon style but why should you have to take these in the first place? When needed, squeezing should be ample enough for small passageways in the first place.


Hi all,

I am having an issue lately in my gaming group playing a Battle Herald. I don’t feel the character is optimized in that department for level 6 but he have spirited charge, so it’s still doing 3d8 + 54 damage ( 3 times 1d8 +18 ) in damage once power attack and other base dmg is figured in.

In short, I get lot of aggro due to my spirited charge damage in what is really your basic 4 Arcane Duelist / 1 Emissary build / 1 vanilla Battle Herald build. But I mean, if I was a pure cavalier with order of the sword, I’d get like 3d8+120 without even trying. I am a bit at a loss here as I even went out of my way providing mainly buffs, heal command and finale spells. I did not take a small race either, it’s really a human with combat horse. I did take boon companion and bodyguard archetype while also raising the horse int to 3+.

Does this look like an overpowered character? I am still trying to wrap my mind around the reasons of such aggro but it poses problem as lately ridiculous situations, purposely engineered to prevent me from charging or getting the mount in dungeons, have happened a lot. I responded by switching my mount to a new one ( that I paid for ) with Dragon Style feat, sacrificing the extra AC the mount gave with bodyguard to counter rough terrain and allies who for some were purposely getting in the way. I even spent all my remaining gold in an hosteling fullplate ( My bard spells are all immediate or verbal, no somatic ).

So ya, last sessions were tense in what is normally a long running group. I rationalize that maybe this is due to having recently started a new campaign with most of pathfinder content, sinc we used only the core books before. Still, spirited charge is core. Maybe it’s because the horse is not easy to kill anymore? Lot of the other characters are dex based or casters or do not have their second BaB attack yet. Maybe they can’t see the long progression curve? Or maybe it’s all the swift/immediate and move actions at my disposal that makes the character versatile action economy wise? There is also the mount, with inspire courage, it does hit like a truck at this level.

From my perspective, most of their characters should leave mine in the dust by lvl 9 in their specialized areas but they don’t see it that way. Really, my character is a glorified bard at the end of the day with 18 str and 16 cha. The only bright side and why we are kind of at a status quo is because of Inspire courage and other spells/buffs the character gives to everyone on top of it all. Anyone got a solution for me? I could offer to change the cavalier archetype and give up all 3 spirited charge feats line but that’s not too honest since I can see spirited charge losing steam pretty soon even if they don’t see it.

Thanks for any advice.