Wolf

Kivaras's page

40 posts. Organized Play character for SpiritWolfFenris.


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Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*volunteers*

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Baird & I do not have day jobs.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*runs up along Wyran slashing at the fighter*

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*follows Wyran*

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

double moved and done

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

5" step and attack

Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage 2: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*moves to #3 and swipes at it*

Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Free action, perception to see if I notice anyone who revived them, then full attack on Zombie 4

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Claw 1: 1d20 + 4 ⇒ (17) + 4 = 21
Damage 1: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage 2: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*assumes that Boram killed it and goes off to help Baird* If not.. I'd like to alter this

*hopes to hell he kills something -_-*
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 4 ⇒ (3) + 4 = 7

*hates life...

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Yea... sorry, things are a bit complicated for me right now.

*takes advantage of the flank and goes full on the pick axe fighter*

Claw 1: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 6 ⇒ (6) + 6 = 12
Damage 2: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*hopefully destroys the fighter infront of him*

Claw 1: 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1: 1d4 + 4 ⇒ (4) + 4 = 8
Claw 2: 1d20 + 4 ⇒ (3) + 4 = 7
Damage 2: 1d4 + 4 ⇒ (3) + 4 = 7

Wow..

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm gonna apologize for what's going to inevitably be my lack of RP. I'm going through a pretty dramatic time in life right now and it's killed pretty much most of my mood. I'll try to keep things going when I can, but I'm not going to really be on the ball. Sorry for the inconvenience =/

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

5' step over to Axe Fighter then attack
Claw 1: 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1: 1d4 + 4 ⇒ (3) + 4 = 7
claw 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage 2: 1d4 + 4 ⇒ (4) + 4 = 8

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

oh yea! That actually makes perfect sense. I agree with Wyran. Didn't think about it that way.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

had to read that a few times as it's actually a good question. But I do believe it would take you a full round action as you need to pull things out. It's only saying you combine as a move. But that's how I'm interpreting it.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*continues towards the Mystery Woman* "What kind of madness have you created?!"

*slashes at her with his claw*
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

*sigh*

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Hurray! My turn... I can just double move T_T and then do nothing.. cuz I'm not on a 40ft movement character @_@

*tries to charge at the mystery woman but falls short*

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

"Looks like we have people that need saving..."

*charges towards the weird lady, casting Create Water to summon a downpour ontop of her once he is within range*

Is there any possible way for my cat to get inside?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

"Ow! What the hell is your problem? That hurt!"

and in case Barham misses...

*retaliates with both claws* Attack 1: 1d20 + 4 ⇒ (17) + 4 = 21 - Damage 1: 1d4 + 4 ⇒ (2) + 4 = 6 - Claw 2: 1d20 + 4 ⇒ (2) + 4 = 6 - Damage 2: 1d4 + 4 ⇒ (4) + 4 = 8

*Poor Kitty still trying to break in the door* strength check ahoy: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

this is sad but true. Stupid brutes lol always the chance he would listen to me? >.>

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

right, but technically all he has is gauntlet from the armor he is wearing. So, while he can flank, he just won't do any damage from it less he rolls a 5 or 6.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Someone should try and get those doors open! We don't want to be locked in here and letting my companion in would help quite a bit as a couple of us are ill-equipped for combat. *looks at Baird, pointing towards the entrance we came in.*

to be fair, even with flanking, he doesn't have a true weapon on him to really do anything lol

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

It's all good. I just noticed my character wasn't placed in the backseat with the rest of the group like he should have been. Seems I looked at the wrong one when I thought I couldn't move. So, I sat myself next to Boram and moved to the closest Drunkard to attack.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

What the world is going on here!?
*heads over to try and stop the Drunkard* Move me N-NE to get to the corner of the Drunkard
*tries to stab the Drunkard in the face* Claw Attack: 1d20 + 4 ⇒ (17) + 4 = 21 and damage if I hit Slashing Damage: 1d4 + 4 ⇒ (1) + 4 = 5

*hearing the panic inside, Kitty tries to claw through the door* I'm assuming all doors are barred? So, trying a strength check to bust through
Die Door Die: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*looks around with a bit of concern and casts Detect Magic trying to find a source*
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge(Geography): 1d20 + 4 ⇒ (18) + 4 = 22 Not sure if that'll work, but trying to determine if it feels natural, being a wildlife expert and what not. <.<;

*..meanwhile, Kitty perks up from the sound, staring at the entrance to the opera house, prepared to charge in*

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Is anyone checking up on anything or has everyone just pretty much already done what they wanted to do and stopped? o.O Got quiet so I was pondering what to do next..

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Cool, at the bar now.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm still not able to do anything either... not really sure if I'm doing something wrong or not. <.<;

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*takes a sit at the bar, ..If there is one. watching the barkeep in hopes of finding a moment of his time. While waiting, he keeps his ears open for chatter from the crowded room*
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*glances around as he walks through the entrance, keeping his distance from the random strangers as much as possible*
Perception: 1d20 + 7 ⇒ (16) + 7 = 23

I figure I have a 50/50 shot of seeing something, but if I don't see anything important....

*in a low voice so only the group can hear* I will make my way to the bar for a drink as it seems I should not have any trouble getting through this place. Perhaps I could luck out and overhear some chattering locals of something important. And maybe bring some drinks for this social event.

Is there any point to continously cast Detect Magic through-out this building, or will I more or less receive the same response as above?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm hitting the same situation, not sure why. I'm also not sure which mini is supposed to be me.. lol or how to find the list of mini's to choose from.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

and after buying my outfit, Baird can't afford his which is why he took the subtle route. And I think Wyran has tried to bluff his way in.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

That is actually possible. Although, considering the standing.. You may consider yourself (depending on how they typically look), a guard of the royal court and could perhaps gain entry through another portion. But then again, that might be pushing one's luck. XD

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

We would have to be able to get to the bar first. He said our entrance was the green entrace, so we would be making our way through security before getting entrance to it. It may also take a Diplomacy/Bluff check to get the bartender to do our bidding.. lol

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

It is possible to leave weapons outside with someone. I know it's a bit uncomfortable, but they'd be a lot closer than the lodge.

As for the scimitar lock, I believe the issue would be the same. Best I could see for the scimitar is perhaps have it tied around your waist line under your belt-line and have the blade along your leg. May make walking a little difficult but viable? Not sure, depends on the length of a scimitar.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I'm most likely the least charismatic of the group. Braid at least has a 0 lol.
Thankfully, being geared isn't an issue for me as we will still have offense if anything goes down and Braid has gauntlets with his armor.

The biggest concern to me is that, while we can pretend on some level, RP wise, being a tiefling, I know how much I stand out even with the whole noble outfit. Not too common.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

Looking at post history, I think our sixth (Bloodrager) may have forgotten about their enlistment. One can try to work out with them or we can continue as 5?

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

I figured as much, but wanted to try anyways. Ya never know. XD

*shakes his head* Very well, we'll get it done. *sighs then heads off to the market to purchase appropriate attire with Kitty following behind him.*

*purchases an outfit with colors consisting of greens, browns, and whites for a more 'nature-y' feel as well as a few pieces of cheap jewelry to match the outfit.*

Thankfully, I don't care about weapons. XD As for Kitty, she will be staying at the entrance, keeping her ears perked incase she hears unusual distress and panic inside.

*heads to the entrance of the Immortal Sons* Unfortunately, Kitten, you to stay here for now. I hope this doesn't take too long. *scruffs up Kitty's neck as she lays down on her paws and waits patiently*

And just to be sure... *casts Detect Magic while outside, facing towards the building to check for any unusual possibilities before we head in.

Grand Lodge

M Init+4: HP10/10: AC 17 (T:12, FF:15), CMD 16, Fort: 3, Ref: 2, Will: 5, Perception: +7 Druid 1

*nods and pets his Kitty on the head* *Kitty purrs happily with a fang-bearing smile*

While I do understand the rules of society, being apart from one's companion is quite difficult. We also have lack of funds for such an attire as we have lived among nature for quite some time. If you would be able to assist us in order to better help you find Mr. Wuthers, it would help a great deal.

Grand Lodge

Kivaras (AKA Wolf) is ready to be of assistance. (Went with druid instead <.<;)