Kishokish makes his way to the kitchen. As he passes the two woken guests he says "I require no sustenance but do enjoy the brandy, the pipe and in the mornings coffee. I am headed to the kitchen to prepare a pot. No worries, I requisitioned cleaning crews. The messes you made have all been cleaned up."
"Kishokish, master Hollins. Roslar's Coffer is evident by that glow in your chest. I happen to have some others in your same predicament in my drawing room. Please, join us." He looks over at Damien. "Your pale friend is invited as well." Kishokish leads the two wanderers to the drawing room. "It appears these two are from Roslar's Coffer and seek to return there as they have similar glowing items in their chests. I will leave the introductions to you." He motions to the brandy. "Help yourself if you so desire."
"My debt to you will never be repaid. Of course, of course. Join me in the drawing room." In the drawing room Kishokish offers you some fine brandy and motions for you to take a seat on any of the overstuffed chair. "Mictena did this to you?" Kishokish pours himself a brandy. "The liquor cabinet has quite a selection if you prefer something other than brandy."
"Please excuse me as I have some correspondence to take care of. It will include an exterminator, so you have no worries for the wasps. That is my problem. Yours is escaping the boneyard. Please give Salighara my salutations and an invite to join me for a game or two. It has been far too long." Kishokish begins working his way through your crowd to his master's quarters.
As Tally starts to beat the drum, Kishokish places his hand over the head so that it cannot be played. "Whoa. It is magical. This is a goblin
"Let this be quick."
You hear a loud whack and crushing of bones as the yeth hound falls motionless.
Strains of harp music fill this room , emanating from a large harp placed on a six-foot diameter dais in the room’s southwest corner. Other musical instruments are mounted on the walls here, from large woodwinds to tiny fiddles. A few padded stools are scattered throughout the room. Shoki constantly see alignment auras and magical auras. Kishokish immediately sees the magical aura the party did not look for previously. He motions for you to stay back as he looks at the dais. Knowledge Arcana: 1d20 + 17 ⇒ (3) + 17 = 20 Spellcraft: 1d20 + 17 ⇒ (17) + 17 = 34. "Apparently Vithiz or one of his accomplices has trapped my enchanted dais with a summoning spell. When triggered it will summon a yeth hound. I am not abe to counter this particular spell. Perhaps it is time to release the pup."
"Ah, I almost forgot." Kishokish produces a small iron key that has the number 9 and a right triangle engraved upon it. You recognize it as the key you selected that opened the ballroom door. " While the Nine-Eaves key is held, the bearer can use open/close at will, but only to open, not to close. Also, Once per day the bearer
Skill checks to use or activate the touched magic item gain a +4 insight bonus.
The book does not mend itself. The wood the manor is built from heals rapidly. Items in the manor apparently do not share this attribute. Kishokish looks at Tally with discernment as he stabs the book. "Pinecone......Such a readily available item in most any forest. I do not believe you will find one here, though. Well, you mustn't concern yourselves with my affairs. You have a journey of your own to undertake. "
"I can think of no resource in this entire manor that will rid me of these pests. I can make a requisition but that could take an eternity." Kishokish takes his staff and scrapes a deep and long gash into the beautiful wooden wall. The wood immediately begins to morph and is as good as new in a couple of seconds. "You cannot harm this manor, Tally. It heals itself."
By the time you get to Kishokish on the 2nd floor he has calmed down slightly and is no longer yelling in the strange language. "My library has been ruined. They destroyed everything. And there is a huge wasp nest in there full of huge wasps. I apologize if I woke you." He has closed the door to keep the wasps in the room.
Kishokish produces a pipe and a pouch of tobacco. He begins packing the pipe and says "I am not certain it works out quite like that. Each individual must meet Pharasma to have their final destiny chosen. All souls must take this journey in due time. Are you certain, dear, that you have no further use to others and yourself if you manage to return to Golarion?" He draws on the pipe and exhales a cloud of pleasant smelling flavored tobacco.
"Oh, my... Hmm.... She is not a wicked villain with a master plan, rather she is a powerful and effective bureaucrat. She must see your presence as a threat to the system she supports. This is dreadful news." "I happen to know quite a bit about her. Mictena doesn’t remember her own beginning, but she does remember the first soul she ushered into the afterlife: an elf named Ethariel. The gentle soul had seen both his spouse and child die in a natural disaster. Ready to follow them, he awaited a guide that would lead him to the next world. Even after millennia of helping the dead cross, Mictena has never encountered another a soul so eager and understanding. She looks upon Ethariel as the best example of mortal maturity and orderly progression from life to death. Every other soul’s transition since has proven annoyingly inefficient to her. Mortals who plead for more time, priests who resurrect the dead, daemons that feast on unattended souls—Mictena sees them all as out of true alignment with cosmic purpose. Mictena’s efforts did not go unnoticed, and the psychopomp ushers granted her dominion over a region at the edge of the Graveyard of Souls." "Although her control over the entire region is limited—bound by pacts with other psychopomps and the inscrutable rules that govern the flow of souls—her power is strongest in her garden, Deathbower. Mictena carefully tended and shaped this garden herself, finding a great deal of satisfaction in assuring that every brick and hedge and leaf rested in precisely its proper place. Deathbower is too large for her to tend on her own. Mictena relies on a contingent of loyal guards and retainers to do much of the heaviest and most time-consuming work." "Mictena appears as a skeleton dressed in formal garb and adorned with flowers. She prefers long, flowing dresses in elaborate colors and a wears a halo of bright flowers atop her skull. Unwaveringly dignified, Mictena never slouches and only rarely even sits down, holding herself high as a matter of principle. Mictena decorates her forehead with spreading lines connected together. Some see this image as a spider web and others as a sunrise or sunset; Mictena often attempts to read people’s characters by what they see in the design. For herself, the design represents the interconnected orderliness of all things, a reminder that a single stand out of place can mean disorder and dissolution." "I wish I had some insight on how you could change her mind on this matter. That seems improbable to me."
"Please join me in the drawing room. I have a graciously stocked liquor cabinet. This way if you so please." Kishokish exits the door in the north west corner of the ballroom. He walks past the now inanimate portrait and directly into the drawing room. He places six finely engraved glasses on one of the tables and pours himself a brandy. He places the brandy on the table with the glasses. He turns up the glass to take a sip.
"I will do more than just stamp you. You not only saved my spirit from torment at the sahkil’s claws, but prevented a potential invasion of the Boneyard by sahkil forces. Therefore I give you my 17-sided personal stamp, which functions as a pearl of power at 2nd level. I can requisition another. You may also keep any valuables you may have noticed in this manor." He stamps the three of you and hands the stamp to Niu. "I must assume your are returning to Golarion. If that be the case, your next stop will be Salighara’s Scriptorium. Salighara is professional in manner and takes her work very seriously. She will be able to get you the next stamp. you need."
A massive staircase of dark wood rises to the north, its maroon carpet pitted with age. The railings are carved to resemble ascending ghosts. The wall atop the stairs bears an enormous, looming portrait 6 feet wide and 9 feet tall. The portrait depicts a bearded older man with curling ram horns, hunched under the weight of a massive snail shell on his back. The figure bears a half grin, as though he knows a particularly delightful secret. The portrait begins to move as it speaks.“ Well, well. Things aren’t as hopeless as I’d feared! Welcome to Nine-Eaves. The master of the manor, Kishokish, has been betrayed and captured. A group of adventurers just freed him. While I bear his appearance, I am little more than a host for his little parties and puzzles. It is time for a celebration. Will you join them in the ballroom?”
Kishokis simultaneously warps out of the staff. He is initially bent over breathing heavily and sweating profusely. "Greetings well timed visitors....That was...a draining event of combative restraint. Unpleasant it was to be in one's own staff. I must suppose that my portait has properly introduced us. May I now have the pleasure of your aquaintance?"
"The glove will prevent the sahkil from striking you as you attempt to disarm it. I suspect that Kishokish being inside the staff may be able to provide some aid as well. Should you strike him with the staff, Kishokish and the sahkil will exchange places. The sahkil will be trapped inside the staff and Kishokish will be liberated."
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