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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri nods as she brushes a handful of torched arachnid bits off of herself. "Sometimes destruction is the most important tool for the inquisitive adventurer. And fire is so illuminating." ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri blasts the spiders with burning hands. Burning Hands DC 15 Reflex for half: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12 * 1.5 = 18 Then she steps aside a bit to make approach easier for anyone else to attack, but doesn't flee the swarm as it's kind of her mess to deal with. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "We found that note earlier. I believe it holds the command phrase so we can disable the alarm instead of setting it off on purpose." Kiri argues against trying to set an ambush with it. "I suggest we open it silently. It won't only alert the next room, but continue to alarm for an hour up to a quarter mile away. And someone responding to an alarm won't be haplessly wandering into a room like last time. They will be ready, as that is the purpose of an alarm." She plans to read the command phrase from the note found earlier unless the group wants to set it off. The Eye is always vigilant. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Can one touch the stone of alarm itself without triggering it so long as they avoid touching the attached object? If so, Kiri would try to use Object Reading on it with the hope of glimpsing the command word from the last user. part of object reading: if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item" ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri is part of the Order of the Palatine Eye, so she is extra interested in the note and Osiriani artifacts. She'll use Object Reading on the note and if enough time is available on some of the other items. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Perception: 1d20 + 9 ⇒ (1) + 9 = 10
oof... Kurik it's contagious! ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri enters the room and approaches the body if nothing looks immediately hazardous about it. (though it seems potentially hazardous) Perception: 1d20 + 9 ⇒ (7) + 9 = 16 If it seems safe-ish she picks up either the club or the lantern and given enough time (1 minute) will do object reading. Object Reading: At 2nd level, an occultist learns how to read information from items he examines. Examining an item in this way requires him to spend 1 minute handling the item. If the item is a magic item, the occultist learns its properties and command word as if he had successfully examined the item using detect magic and succeeded at a Spellcraft check. This ability does not reveal whether the item is cursed unless the occultist’s class level is equal to or greater than the caster level of the item. If the item has any historical significance, the occultist learns one piece of information about its past (as determined by the GM). Finally, if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. This functions like the psychometry occult skill unlock (see page 196), but doesn’t require a skill check and can be used at will. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri stabs at the statue with her enhanced rapier. +1 construct bane mithral rapier, flanking: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21
mithral has hardness 15 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "I guess this is more of a golem than an animated statue. Either way, this should work..." Kiri draws her sword and enhances it with Construct Bane as she moves into position opposite the rogue. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Ready for just such a foreseeable attack in this room full of statues, Kiri shoots a ray of acid at it. Energy Ray (touch): 1d20 + 6 ⇒ (7) + 6 = 13
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri enters the room near Kurik, and looks at the statues. She casts detect magic and scans along the right side of the room, continuing to scan around the rest of the room as time allows. She also has a particular eye out for a small object like a tool or even a small statue that she can handle for Object Reading. Perception: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri casts Heightened Awareness (updated slides). She is fine leading the way to inspect and then open the north door, unless someone else more hardy takes the lead. Perception: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "When is there NOT trouble at the Blackros Museum" Kiri wonders aloud. The elf appears as a scholar-adventurer, protected in fine darkleaf lamellar, with a large tome etched with a symbolic eye slung at one hip more prominently than the rapier on the other. "This situation does sound more serious than the normal museum accident. We should be careful, lest we become just another wave of lost watchmen. Osirian artifacts though... It may be a mission worth the risk." She also introduces herself to the others. "Kirithiel is the name, though 'Kiri' will suffice." Know History: 1d20 + 8 ⇒ (4) + 8 = 12
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Player: Lupulus
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri is also eager to leave, but if the stable boy is still out here, she wants to offer to take him away as well. "I don't know the extent of your role, but you showed some kindness to the prisoners. We are taking them away, and we can take you with us as well." Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri gets outside and out of the way of the door then fires off a ray of acid at this "Holy Ahendile" Energy Ray (touch): 1d20 + 6 ⇒ (18) + 6 = 24 Acid damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "Looks like a fight after all." The only buff Kiri wants to cast is to give Einar's sword Human Bane similar to what she did before for the fiend. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() flinching slightly at the minor wounds, Kiri steps out of the swarm and tries to flood it with fire again. Burning Hands DC 15 Reflex: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12 + 50% = 18 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri directs her attention to the swarm, and tries to torch the spiders.
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri fires off a ray of lightning at the devil. Energy Ray vs touch: 1d20 + 6 ⇒ (13) + 6 = 19
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Know Planes: 1d20 + 8 ⇒ (3) + 8 = 11 Kiri's recollection isn't great, but she thinks she knows an evil outsider when she sees one. She'll use her Legacy Weapon focus power, tapping Einar's +1 adamantine greatsword to give it bane (evil outsiders). Einar's weapon has an additional +2 attack and +2 + 2d6 damage to evil outsiders for 1 minute. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Perception: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 Not noticing anything further in the chamber, Kiri follows the others stealthily. Stealth: 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "That stable boy has been down here. In a brief vision I don't see him doing anything nefarious, but his presence down here is suspicious given its secretive location." ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri steps into the next room and looks around.
She points our the name "Rosh" carved into the table, perhaps by the paring knife, and if a minute of time is available she will try Object Reading with the knife. object reading: ... if the item was last used no longer than 1 day ago per the occultist’s class level, the occultist learns one piece of information about the last creature to use the item. This information might be a glimpse of the creature’s appearance, a brief vision of what it saw while using the item, or perhaps its emotional state when it last used the item. The GM determines what information is gained in this way. ... ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri curses under her breath and tries again, drawing a little power from her tome for a little help on retry. (Sudden Insight Focus Power for +1) Disable Device: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri informs the group of their discovery of the trap door. Then she is ready move down the ladder when the group gathers. She'll cast Heightened Awareness before the group moves on. If initiative is rolled she'll take its +4. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() While the sisters are distracted, Kiri will help Boom canvas the area for an entrance or something like that to this underground structure. She will cast Detect Magic to aid her once away from the sisters or other prying eyes and ears (it's psychic spellcasting too, so no verbal component to make noise). Perception: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "If we can get our hands on a physical clue, I can try and read such an item with a little bit of time." Object Reading takes 1 minute, so if we find something suspicious and a little time and space Kiri can try and psychically follow the clue. The only item I think of so far might be that scarf on the innkeeper, but it's a stretch and prolly not easy to get. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri is possibly suspicious about the three older ladies with a potentially stolen scarf. Hags come in threes after all, and they are looking for dwarves. So I'd like to roll something to see if she notices any clues along those lines. Rolled arcana about hags(+8), or should it be nature(+5) or sense motive(+5)?
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri has a -2 bluff, so fine by me if anyone else wants to do it. Otherwise she nominates a clod of dirt from the street outside to do it. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri enters the inn, and will try to find out if anything interesting is going on from the barkeep. Diplomacy to Gather Information: 1d20 + 8 ⇒ (1) + 8 = 9 ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri doesn't have a preference between the two. She thanks Void for using her wand. "Usually it's no problem, but sometimes these devices do act up." ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() UMD: 1d20 + 11 ⇒ (1) + 11 = 12 Kiri tries to activate her CLW wand but bungles it to the point where she can't try again. "I could use some healing please, this wand still works, just not for me today." Assuming someone else can use her wand:
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Not that it mattered on Einar's roll, but Kiri has a shield, so I think that counts for flanking? Kiri steps back from the nearby drake, and tries to fire off a lightning ray again, at green. Energy Ray (touch): 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
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HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Hoping to take advantage of its potential blindness, Kiri fires a ray of lightning at green. Energy Ray (Touch): 1d20 + 6 ⇒ (3) + 6 = 9 Electric Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11 That might hit if the dragon is blinded, but probably misses if it passes its save. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "While I suspect I could contribute better to the fake pilgrim plan, I think it would bring too much risk in this country to demand privacy in matters of religion. If others are confident in the fake merchant plan, I say we go with that." ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() Kiri has nothing notable to hide, and can help Einar with an aid for diplomacy, but not really bluff if things go that way. ![]()
HP 21/21 | Spells 1st: 2/4 | Tome Focus 6/8 | Rapier Focus 2/3 | AC 19 t15 f14 CMD 17 | F+4, R+5, W+4 (immune light-based blind and dazzle) | Init +6, Perc +9 | Elf Occultist 3 |
![]() "It sounds like an encounter is risky in either case. At least if we try and evade authorities, any encounter can be handled with less evidence than if we have to deal with officials at the docks."
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