Kiknikricker is a pyromaniac. You start talking about burning stuff on a mass scale, that's all he's going to hear ;)... But I was merely reiterating the importance of it, didn't mean to imply you hadn't said the same thing. "It shouldn't take more than a year or so to clear up. It is a type of Lich that is causing this poison, although there may be many undead that live here. It is a draining type of undead, not physically imposing, but we will want to fortify our mental defenses." Kiknikricker examines Halvair and does what he can to ease the potential harmful effects of the poisonous plant. Heal (with Kit): 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 Edit: Would actually be leeching kit... does that have a limited number of uses?
Kiknikricker considers Evrail's words carefully, not wanting to make a quick decision. "That may be true, but it may not. It is possible burning the grass would cleanse the area temporarily... but it is also possible it would release the poison into the air we breath. I think the taint is deeper, and would return with any new plant life. We must find and eliminate the source. If we do, it is likely that nature will take care of the cleanup for us. It's not the grass's fault the poison has seeped into the land."
Shanosuke wrote:
Heh, I've got the skills, might as well use them. :) Knowledge Arcane 1d20 + 9 ⇒ (18) + 9 = 27Kiknikricker examines the purple plants cautiously. "Well, this could be a problem. What do you think, Serravael? Poisonous, isn't it?"
Kiknikricker spends a pleasant journey discussing buildings with the Dwarf, suspecting they will spend a lot of time arguing various building possibilities. He expects they will thoroughly enjoy themselves. As Serravael grows excited about the plant life, Kiknikricker joins her. He glances with interest at the plants, but the elf's commentary is of more immediate interest to him. "You say they know nothing of magic? Hmm, that could prove problematic for those of us who wish to increase our own knowledge of magic." He notices her survey of the area, and takes a look himself. Knowledge Geography: 1d20 + 8 ⇒ (8) + 8 = 16
Kiknikricker spends the journey riding in a wagon, conversing with people if they wish, but mostly tinkering with an odd device that seems half hammer and half hook of some kind. It seems to be cobbled together from various broken items. Craft check 3 days: 1d20 + 10 ⇒ (18) + 10 = 28
Kiknikricker appraises the dwarf with a questioning eye. "Sod houses? You mean with earth as the roof? Whatever for? I'm sure we can come up with something less likely to bury us all alive... I think. I mean grass can be woven together, thatched for a roof. I'm sure we'll be able to find something to keep things upright, the plains can be full of all kinds of life. But then again, the plow idea is a good one, you've got it right we'll probably have to clear some tough land, but do we need to do that now, or are we just surveying?" Kiknikricker looks at the rest of the group sheepishly. "Sorry, I didn't mean to talk so much. My name is Kiknikricker. I must admit it's a bit startling being so far from anything I've known suddenly. You'll find I have no trouble expressing my ideas, but they usually tend to be me just thinking out loud. I apologize ahead of time if I say something offensive, or talk out of turn... I mean nothing by it I assure you."
Shanosuke: I think I have all my equipment sorted. I'm not sure how you want to handle crafting, but I was hoping to be able to craft weapons frequently, as my tinkering trait gives me proficiency with stuff I craft. Current two projects would be a Gnome Hook Hammer, and a Net, both of which should take a week's work if I'm successful. I'm not sure if that is supposed to be full time work, or if I could be tinkering during downtime and that would count. Of course, if you don't want to deal with a gnome crafting something every other day and rolling and such, I can just be tinkering in RP and you can tell me if I finish something. It's more of a character thing than a practical need for weapons.
Kiknikricker eyes the new group of people he was brought halfway around the world to help. "If we are looking for a place to settle, we need not worry as much about the raw materials present. For instance, you don't need an entire settlement for a mine or to gather lumber. You might need land to farm and a good supply of water. We might want to see what kind of a lake is up north. If it can irrigate the plains nearby, we should have plenty of food... Never designed an irrigation system..."
Wow! Thanks :). I'm excited to play. It's funny, there's a blurb in the Inner Sea Guide about Gnome names being unnecessarily long, multi-syllabic, and intentionally difficult to pronounce, but I had made up the name before I read that :). I think I'm about set to go except for equipment. I suppose if Angus fills the Engineer role slot, I could be more flexible, maybe a cross between engineer and scholar? Let me know how you want it to work.
Ok, profile is updated with everything except for gear, which is a little confusing. Can the enchantments up to 2000gp go for magic items that are like armor? Is the 1000 gold for weapons and armor part of that? Do we have any gold for simple things like spell component pouches and such? Also a bit about the future of the character. He is in the Transmutation school, so he wants to be able to change shape for himself or others to handle large construction. He will take as many item creation feats as he can including siege engine creation and such if we need it. He may want to try to "enhance" stuff he fixes, unless you guys reign him in :). He likes fire and explosions as part of his experimental past, but ultimately he is more concerned with creation than destruction. Also, I might want to consider Eldritch heritage with the draconic bloodline later on which would explain his obsession with dragons. Here is the backstory for your convenience, I hope it's not too long. Let me know if you have any questions. Backstory: Kiknikricker was born in Oppara in the heart of Taldor. His parents stayed around for a few years to make sure he could handle himself, but then went their separate ways in search of new experiences. He was forced to learn what he could where he could, and often that meant the less respectable elements of the city. He was talented, however and made a bit of a name for himself. He made enough of a name for himself that he landed in prison. It wasn't a very serious charge (he had picked a few locks for some friends), and Kiknikricker felt he could have escaped from prison at pretty much any time. However, the experience was fascinating so he stayed through his 1 year sentence. While there, he met a wizard named Solais who claimed to be innocent (Kiknikricker never made such a claim). He had been doing some magical experiments and an explosion caused some damage to the inn he was staying at. That same night the inn burned to the ground and the innkeeper lost a great deal of money. Solais was blamed and imprisoned while the issue was sorted out. Kiknikricker and Solais had many conversations during their time together. They spoke of religion, politics, history, law, mechanics, and magic. They discussed a great deal about magic, in fact. Although he had not thought of it before in his life, Kiknikricker decided he would learn as much about magic as he could when he was released. He could do a few tricks based on his very nature, but to learn spells and cast them from his mind was an amazing concept. The two friends also spent many hours discussing religion and all the various deities they had heard of.. Solais had studied a great deal about the creation of the world, and considered the great dragon Apsu to be the most important of the deities, although few shared this opinion. Kiknikricker, who knew nothing whatsoever of religion at the time, agreed wholeheartedly that the dragon responsible for the creation of everything was certainly most important. When Kiknikricker was released from prison he had new passions to study and he set out right away to study them. In his eagerness to study religion and magic, he managed to obsess over what he considered to be the fusion of the two… creation. Apsu was a god of creation, and Kiknikricker's budding arcane skills would someday allow him to enhance his own mundane creations. He set out to be the best creator a gnome could be. When the mess that had landed Solais in prison was resolved and he was released without fault, he found his friend neck deep in what appeared to be junk. Kiknikricker eagerly explained that it was not junk, but a pile of his inventions. As far as Solais could determine, none of them worked at all. He quickly began training Kiknikricker in what magical skill he possessed so the gnome might be able to make more useful creations. They worked together well, but unfortunately their friendship ended after only a couple of decades. Solais was already old for a human when they met, and while he might have had many more years, his body became more frail. In one of their more explosive experiments, he was struck on the head by a large stone (that also happened to be on fire at the time) and he was killed. Kiknikricker was devastated. He felt no joy in his magic without his friend. He began a career as a tinkerer, fixing odds and ends that needed repair around the city without magic. People that knew him were confused that he had developed a talent for magic but refused to use it. However, he simply devoted himself to a type of creation that would not remind him of his lost friend. Eventually, Kiknikricker's devotion to Apsu and related good dragons, prompted him to learn of the nation of Hermea… a nation created by a great gold dragon and built to find perfection in humanity. It did not matter to Kiknikricker that he was not human, he was sure the dragon would recognize his greatness. He set out to travel far and wide to earn the respect of the nation, and to be invited to live there. He even started using magic again in the hope it would help gain their notice. He sought out new lands and new creations, convinced that when he found the right place and managed a truly great creation, he would be invited to the nation of his dreams. Such an invitation has not come yet, but that has not dissuaded Kiknikricker. In his travels he discovered the Explorer's guild and found it to be a perfect fit for his quest. Exploring new regions and founding new nations would certainly provide a setting to showcase his talents. There could be no doubt that he would be noticed in such select company as the guild. He began to focus his talents in areas the guild would find useful. When the initial call went around the world for members of the Explorer's Guild to join the group headed to Furrbiddian, Kiknikricker had been in the middle of a particularly engrossing project to invent a new method of hurling greatswords across the battlefield. He was certain it would revolutionize combat around the world, so he was forced to ignore the potential of this new kingdom. However, a short time later, he was contacted directly by the guild and told that there had been a loss just as the expedition set out, and they needed an engineer of Kiknikricker's talents immediately. At this point the Greatsword Bow had nearly sliced off his own head so he had abandoned it (temporarily of course). He reflected on the potential of a venture to such an unknown land. There would certainly be plenty of opportunity to build and create new things. It was possible he would gain favor from Apsu for such feats, and Apsu might guide the great golden dragon of Hermea to notice him as well. So, Kiknikricker packed up a few meager belongings, contacted the guild, and was informed that they had arranged an immediate teleport from his current location to the dark continent. Kiknikricker thought this was a bit excessive, but as he had nothing better to do that day, decided he could leave at once. As he was teleported farther than he thought possible, he wondered if he should have dismantled the Greatsword Bow before leaving… However, as he appeared in what he assumed would be his new home, he decided not to give it another thought. Surely they would leave it alone and not try to activate it without him. He looked excitedly around this new land, hoping to find a place to excel. Now was the time to create great things!
Here's halplm's Gnome Wizard. I'm still working on the background and some things like feats and spells. But in general, he's a bit obsessed with Apsu as the "Maker of All." He loves to create things, mundane to magical and will always be working on making something full or spare time. I have some ideas for a backstory which I will post tonight or tomorrow. Let me know if he needs any adjustments so far. |