Apsu (Symbol)

Kiknikricker's page

20 posts. Alias of halplm.


About Kiknikricker

Kiknikricker
Male Gnome Wizard 1
LG Small Humanoid
Init +3; Senses Perception +3
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DEFENSE
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 Size)
hp 8 (1d6), current hp 8
Fort +2, Ref +3, Will +3
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OFFENSE
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Spd 20 ft.
Melee
MW Quarterstaff +3 (1d4+1/20/x2)
Ranged
MW Light Crossbow +5 (1d6/19-20/x2) 80ft. range
Ammo: 20 bolts, 10 Cold Iron Bolts, 5 Adamantine Bolts, 1 Tangle Bolt, 1 Drow Poison Bolt.
Telekinetic Fist (Ranged Touch) +5 (1d4/20/x2) (7/day) 30ft. range
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SPELLCASTING
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Bonded Item Quarterstaff
Spells Prepared (CL 1)
1 - Snapdragon Fireworks (CL 2, DC 16), Burning Hands (CL 2, DC 16), Mage Armor
0 - Mending, Mage Hand, Light
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STATISTICS
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Str 12, Dex 16, Con 15, Int 18, Wis 13, Cha 15
Feats Scribe Scroll, Elemental Focus (Fire)
Traits Scaly Ally (Apsu): +2 to Diplomacy with reptiles and those of Draconic Blood, Mathematical Prodigy: +1 to Knowledge (Arcana) and Knowledge (Engineering), Vagabond Child: +1 to Disable Device and it's a class Skill
Skills Disable Device +9, Craft (Weapons) +10, Knowledge (Nature) +8, Knowledge (Arcana) +9, Knowledge (Engineering) +10, Knowledge (Geography) +8, Spellcraft +8, Perception +3, Stealth +7, Diplomacy +2 (+2 to dragons)
Languages Common, Gnome, Sylvan, Draconic, Dwarven, Elven, Goblin
Combat Gear MW Quarterstaff, MW Light Crossbow, Ammunition (see above), Flashpowder (4), Spell Component Pouch
Other Gear (Carried) MW Backpack, Flint and Steel, Scroll Case, Compass, Skeleton Key
Other Gear (Stowed) Rations (7), CLW potions (3), Swarmsuit, Spyglass, Ink (6), Chalk (3), Waterskin, Drill, Magnifying Glass, Merchant’s Scales, Masterwork Tools, Eyeglasses, Paper (20), Colored Ink (3), Ink Pens (2), Signal Whistle, Spellbook, Astrolabe, Candles (3), Hooded Lamp, Oil (5), Pathfinder Chronicle, Periscope, Alchemist’s Kit, Portable Alchemist’s Lab, Artisan’s Tools, Footprint Book, Healer’s Kit (10/10), Surgeon’s Kit, Leeching Kit, Symptoms Kit, Map Maker’s Kit, Parchment (20), 40gp, Weaponcrafting resources: 11gp towards Gnome Hook Hammer (start plus 1 possible failure): DC 15 Progress 0/200, 15gp towards Net (start plus 2 possible failures): DC 18 Progress 0/200
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SPECIAL ABILITIES
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(7/day) Telekinetic Fist: Ranged Touch Attack does 1d4 +1 per 2 levels bludgeoning damage.
(1/day) Dancing Lights
(1/day) Flare (DC 12)
(1/day) Prestidigitation
(1/day) Produce Flame
Cantrips: Level 0 spells at will
Arcane Bond: Staff provides 1/day of any spell in spellbook I can cast.
Transmutation School: +1 to a physical stat, Telekinetic Fist

Racial:

Master Tinker: +1 Disable Device and Knowledge (engineering), Proficient with created weapons.
Small: +1AC, +1attack, +4 stealth, -1CMB, -1CMD
Low Light Vision: Can see twice as far as humans in dim light
Pyromaniac: Above Spell like abilities, All spells with Fire descriptor get +1 caster level.
Keen Senses: +2 Perception
Obsessive: +2 to a Craft (Craft Weapons)
Proficient with Gnome Weapons

Spellbook:

Level 1:
Mage Armor
Magic Missile
Unseen Servant
Burning Hands
Crafter’s Fortune
Expeditious Excavation
Snapdragon Fireworks

Level 0:
Resistance
Acid Splash
Detect Magic
Detect Poison
Daze
Dancing Lights
Flare
Light
Ray of Frost
Spark
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation

Appearance:

Kiknikricker looks like any other gnome in most respects. He is small and skinny with typically long fingers... although his fingers are usually covered in grease as well as his clothing. His face is often covered in whatever dust he has stirred up in his tinkering. But no matter how dirty or disheveled he might become, his golden hair is a stark contrast to the rest of him. It looks exactly like spun gold, and a quite a few people who have seen it have wondered what might happen if they cut it off and attempted to melt it down.

Kiknikricker merely views it as a normal part of himself and only worries about hiding it if he wants to avoid being noticed for any reason. He has found that if he keeps it under a black hood it tends to avoid reflecting light as it usually does, and he can go unnoticed as needed.

History:

Kiknikricker was born in Oppara in the heart of Taldor. His parents stayed around for a few years to make sure he could handle himself, but then went their separate ways in search of new experiences. He was forced to learn what he could where he could, and often that meant the less respectable elements of the city. He was talented, however and made a bit of a name for himself.

He made enough of a name for himself that he landed in prison. It wasn't a very serious charge (he had picked a few locks for some friends), and Kiknikricker felt he could have escaped from prison at pretty much any time. However, the experience was fascinating so he stayed through his 1 year sentence.

While there, he met a wizard named Solais who claimed to be innocent (Kiknikricker never made such a claim). He had been doing some magical experiments and an explosion caused some damage to the inn he was staying at. That same night the inn burned to the ground and the innkeeper lost a great deal of money. Solais was blamed and imprisoned while the issue was sorted out.

Kiknikricker and Solais had many conversations during their time together. They spoke of religion, politics, history, law, mechanics, and magic. They discussed a great deal about magic, in fact. Although he had not thought of it before in his life, Kiknikricker decided he would learn as much about magic as he could when he was released. He could do a few tricks based on his very nature, but to learn spells and cast them from his mind was an amazing concept.

The two friends also spent many hours discussing religion and all the various deities they had heard of.. Solais had studied a great deal about the creation of the world, and considered the great dragon Apsu to be the most important of the deities, although few shared this opinion. Kiknikricker, who knew nothing whatsoever of religion at the time, agreed wholeheartedly that the dragon responsible for the creation of everything was certainly most important.

When Kiknikricker was released from prison he had new passions to study and he set out right away to study them. In his eagerness to study religion and magic, he managed to obsess over what he considered to be the fusion of the two… creation. Apsu was a god of creation, and Kiknikricker's budding arcane skills would someday allow him to enhance his own mundane creations. He set out to be the best creator a gnome could be.

When the mess that had landed Solais in prison was resolved and he was released without fault, he found his friend neck deep in what appeared to be junk. Kiknikricker eagerly explained that it was not junk, but a pile of his inventions. As far as Solais could determine, none of them worked at all. He quickly began training Kiknikricker in what magical skill he possessed so the gnome might be able to make more useful creations.

They worked together well, but unfortunately their friendship ended after only a couple of decades. Solais was already old for a human when they met, and while he might have had many more years, his body became more frail. In one of their more explosive experiments, he was struck on the head by a large stone (that also happened to be on fire at the time) and he was killed.

Kiknikricker was devastated. He felt no joy in his magic without his friend. He began a career as a tinkerer, fixing odds and ends that needed repair around the city without magic. People that knew him were confused that he had developed a talent for magic but refused to use it. However, he simply devoted himself to a type of creation that would not remind him of his lost friend.

Eventually, Kiknikricker's devotion to Apsu and related good dragons, prompted him to learn of the nation of Hermea… a nation created by a great gold dragon and built to find perfection in humanity. It did not matter to Kiknikricker that he was not human, he was sure the dragon would recognize his greatness. He set out to travel far and wide to earn the respect of the nation, and to be invited to live there. He even started using magic again in the hope it would help gain their notice. He sought out new lands and new creations, convinced that when he found the right place and managed a truly great creation, he would be invited to the nation of his dreams.

Such an invitation has not come yet, but that has not dissuaded Kiknikricker. In his travels he discovered the Explorer's guild and found it to be a perfect fit for his quest. Exploring new regions and founding new nations would certainly provide a setting to showcase his talents. There could be no doubt that he would be noticed in such select company as the guild. He began to focus his talents in areas the guild would find useful.

When the initial call went around the world for members of the Explorer's Guild to join the group headed to Furrbiddian, Kiknikricker had been in the middle of a particularly engrossing project to invent a new method of hurling greatswords across the battlefield. He was certain it would revolutionize combat around the world, so he was forced to ignore the potential of this new kingdom. However, a short time later, he was contacted directly by the guild and told that there had been a loss just as the expedition set out, and they needed an engineer of Kiknikricker's talents immediately.

At this point the Greatsword Bow had nearly sliced off his own head so he had abandoned it (temporarily of course). He reflected on the potential of a venture to such an unknown land. There would certainly be plenty of opportunity to build and create new things. It was possible he would gain favor from Apsu for such feats, and Apsu might guide the great golden dragon of Hermea to notice him as well.

So, Kiknikricker packed up a few meager belongings, contacted the guild, and was informed that they had arranged an immediate teleport from his current location to the dark continent. Kiknikricker thought this was a bit excessive, but as he had nothing better to do that day, decided he could leave at once. As he was teleported farther than he thought possible, he wondered if he should have dismantled the Greatsword Bow before leaving… However, as he appeared in what he assumed would be his new home, he decided not to give it another thought. Surely they would leave it alone and not try to activate it without him. He looked excitedly around this new land, hoping to find a place to excel.

Now was the time to create great things!

Stat Details:

STR 12 (with +1 from Transmutation School)
DEX 16
CON 15
INT 18
WIS 13
CHA 15

Age: 73
Height: 3ft 6in
Weight: 41lbs
Speed: 20ft
Deity: Apsu

AC: 14
Touch: 14
Flat Footed: 11
CMB: +0
CMD: 12

Fort: +2
Reflex: +3
Will: +3

Skills (ranks):
Disable Device(1) +9
Craft: Weapons(1) +10
Knowledge: Nature(1) +8
Knowledge: Arcana(1) +9
Knowledge: Engineering(1) +10
Knowledge: Geography(1) +8
Spellcraft(1) +8
Perception(0) +3
Stealth(0) +7
Diplomacy(0) +2 (+2 dragons)