Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall cracks her fingers and starts working.
Cool I forget that Operative are literally jack of all trades, after all I have a huge bonus to stealth...
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall... I don't know, would probably fit best as Gunner, but honestly would not fit at all in any of the other roles(I don't build her for space combat)
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall comes from her quarters when the alarm blares. What in the nine layers if hell is happening? she cries out.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall moves over, unloading the empty battery from her rifle and replacing it with a fresh one. Well, going insane seems like a better way to go rather than getting infected by these fungal zombies... she pats kit on the back as well. Sacrifices had to be made. she says, harsh but true.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall wonders if a grenade would stop the rampaging space-mad dragon. She pushes the thought out of her head, after all she needed someone to help collaborate her story, and most of her allies where within range of the grenade. If you where all in any way sensible, you would have all drawn guns! Kill the @#$_&@#_ and forget about him! He's mad, no form of technology can fix that now... she fires her rifle again.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Well, Khall has no sentimental attachment to Vault. He became a threat, and now he must be stopped. Khall might hesitate more with some of the folks she's been talking to, but with Vult who she had not even spoken to she sees nothing wrong with shooting him. So it's nice to know that is any of you get infected, Khall will not hesitate to blow your head off.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall growls, firing a third shot from the shadows. Attack(EAC): 1d20 + 5 ⇒ (13) + 5 = 18
Her Lazer flies true, it's beam able to melt Through most armors.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall, not sure why her attacks where barely phasing the dragon, even when a shot like that would have downed any other soldier, curses and examines his prostetics, trying to determine their make and model, possibly figureing out why the dragon was so Powerful all of a sudden.
And with her extesnive knowledge on military grade prostetics it's likely she recognizes it immediately.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall remains hidden, doing her best to stay hidden despite shooting. stealth: 1d20 + 16 ⇒ (16) + 16 = 32(don't know off the top of my head the penalties for sniping in Starfinder) Khall continues her assult, firing again at the dragon with her Lazer sniper
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall, who's far from the group having scouted ahead, turns to see her party engaged with a Psycho Cyborg mainiac. She drops to a kneel, taking aim with her rifle from down the hall. Attack(EAC): 1d20 + 5 ⇒ (16) + 5 = 21
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall scouts ahead, Making sure the way is clear before anyone else comes through
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall reeds the note. Reptilian? Is a Vesk aboard the station? She primes her rifle, turning off the safety. Computer, can you locate the sorce of that sound? Khall then goes to the front door and looks about the windows, searching for anything moving.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall shivers at the mention of the zoo animals. It's against your programing to harm creatures that could he infected and in who knows what kinda Monsterous form, but your fine with jettisoning my crew out into space? Very odd programing for an AI... She snorts. I agree with Bronen, best to send a message, then arm up. Pluss if we go back to the ship I could grab all my extra ammo and weapons, we can establish this hosbital as a base, as it not only has medical supplies, but also has a strict system on sterilization. she checks her batteries. Although we should probably check for the closest recharge station.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Well, I'm not concerned with price, I'd just say it was the Fungus that did it, in an attempt to spread by propelling it's spores with the ... Explosion... Him... Perhaps it would be better to crash the station into the planet instead. Khall growls. Computer! Surely this station has a military installation! Is there an armory, or weapon supply on board? If not, then I recremended Extreme quarantine, eliminate anything that isn't expressly this survey team she takes a cold-pack and presses it to her new stitches. If any fungus gets in an area that you can destroy it, do so. Activate burners, Vent atmosphere, anything to kill it. Otherwise please confirm that our spacecraft is secure. She goes to the hospital door and primes her rifle. She turns to the group. If we're not willing to blow the ship up, then I suggest we leave the station before sending a message. After all it takes time to receive anything back.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall streached making sure none of the damage effected her movements... Once she was sure they didn't she grabs her rifle and pops her neck. Ugh, I say we find the reactor and just blow this place sky high. she thinks for a moment. Well, I suppose it's already sky high, ahh... Vaporize the, Ah! Know what, blow it up, just BLOW IT UP
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall takes the surgery option, as a reptile she could heal from her wounds a bit better than most species...
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall sighs. I agree with the rat, Both those options sound like torture, unless you can put the patient under stasis or make them not feel the pain... she looks around in the cabinets, looking for healing serum.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall whispered to the Ysoki Yeah, if I have time I'll let you keep however much of it is intact... However it likes to peel away in patches so you might not get that much if you where thinking of keeping a full skin. Once she finishes with the first floor she turns to the "doctor" and smiles. Alright, Doctor... Where's this medicine, and can we take anything from here without the hospital getting all fussy about it?
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall checks her scales. Hmm... Might be due for a shedding... she primes her rifle and makes her way through the offices in the first floor, checking every room as she goes. She stays within shouting distance of the group, however, knowing that if she found trouble they would be the best bet to her survival.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall car whistles at the Ysoki, chucking as she slides her trench coat back on, checking to make sure her rifle didn't break. Alrighty! It's all clear! I'll scout inside, check if anything got through Khall says, slipping into the shadows.
She checks every door and cubby, not giving any scrutiny.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 well, the dial to adjust it is external, otherwise it's mostly internal,
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 After khall walks through she waits on the other side for her Equipment to finish, checking her voice modulator to see if it still functioned.I forget, Khall has an artificial voice box, so if the "sterilization" messes up powered Equipment would it effect that?
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall drops her belts filled with, explosives, ammunition, and a Lazer Rifle onto the belt and steps into the sanitization room. Look, so far, the AI has been honest if a little stupid... I am sure this isn't a trap she says. -Famous last words
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall snorts, crossing her arms, Alright, Computer... What about our gear? What will happen to it? Are we to put it in lockers? she says, lifting the trench coat, belts, and bandoliers she had worn over her armor.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 khall, who being reptilian wasn't shy at all, began to remove her clothes. She did however keep her second skin armor on, the black nano-fiber suit unlikely to cause any issues with the prosses. She takes her knife with her.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall checks her guns she doesn't pay attention to the new woman, figuring if she ended up being a threat she'd be more than capable of putting a bullet in her skull.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Nah, it's my keyboard, sometimes it puts an N instead if a space, often my spell checker also replaces If with Of and the other way around
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall curses, Well, I understand now! the Ikeshti Accent getting on your nerves? I always heard it said Skrimish, not Skirmish, how does one even say that? Skirm... Ugh... she sighs, Computer... Doesneach medical kit contain a flare gun?
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khal snorts. I'm amazed a dictionary wasn't downloaded into this AI, I feel like the people who made it felt they should keep it under wraps. That healing was great, but unless we intend to keep out of any confrontation, we should rest at least 10 minutes... Unless this fungus is fast acting... Otherwise I'd like to get it out of me as soon as possible.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall cracks her neck. As much as I'd like to say I can go on, I'm afraid I couldn't get into another Skrimish like that any time soon... she pulls out her sniper rifle. From now on I'm gonna try to keep my distance, or follow up behind... I don't want to get anywhere near those slimy, $#!+ eating bastards again...
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall reloads her pistols, taking two of the ten clips she had used(now Carrying 72 pistol ammo) Look, I hate Fungus as much as the next person... But I didn't bring a flamethrower. So looks like this whole station has to go... she says, And some of us are gonna have to go secure our own ship, make sure none of this baddies get inside... she slides her pistols away, An elephant gun then? Nice! Although wouldn't that just be a Long arm? I mean, it's not like you need a harness to carry that thing.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 It completely flies over my head that I took 27, damage. Unless that 7 damage I just took actually was 27, although to be honest your missing about 2 more dice if so... And even if that last hit wasnt doubled in the roll, then I would have only taken 14 damage and still be conscious. Edit:
Still that would only put me at 9 HP, and I would NOT be unconscious
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall, who was hit (and just a reminder that the last time I was hit, I was at 11 stamina, taking 7 damage would not have put her unconscious, and I checked, she took only 10 damage from those enemies) clutches her wound, laying on the ground, she sits up #$&_ing fungus she sighs, picking up her dropped pistols and grenade.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall fires the last bullet straight at the fungus crewman she faces, freinting with her knife first
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall goes back to Slashing with her knife
My god, one more level and my ranged damage won't be garbage anymore °-°
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 With her second pistol she florishes the weapon, but jams her knife in from the side instead, trying desperately to kill the fungus Zombie that was attacking her
Trick attack(stealth): 1d20 + 16 ⇒ (1) + 16 = 17-fail Attack Damage: 1d6 + 1 ⇒ (5) + 1 = 6 With razor sharp precision she Rams the knife in the creature, however her trick wasn't enough to trick it and let her deal her full potential of damage I suppose that 17 doesn't beat the DC of 20+whatever this things CR is, unless it's CR is -3, so I only deal 6 damage.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall tries to make her last bullet count.. Pistol(+trickshot): 1d20 + 5 ⇒ (8) + 5 = 13
She then drops her pistol, seeing that it is now empty.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Now weilding her knife and pistol, Khal slashes first with her weapon
Then while in rebound she fires again, the pistol under her arm.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall raises her pistol, spinning around and feigning before firing into the Creature's gut Stealth trick shot: 1d20 + 12 ⇒ (6) + 12 = 18
Die, DIE, DIE! She yells, drawing her knife from her boot, dropping the grenade without pulling the pin.
Female(Congregant) ikeshti Mercenary Operative(ghost) 2
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HP:11/16 Stamina:14/14 Resolve:4/5 EAC/KAC=16/15:(4Dex,+1 KAC/+2 EAC,) Fort:1 Refl:7 Will:2 BAB:+1 (ranged:+5, Melee:+3), Init:+4 Khall pulls a grenade off her belt. Everyone get out of the room!She says, drawing her pistol with her other hand, firing at the crewman Manning the railgun
After she shoots she takes a step back out of the room But I'm afraid I can't blow them up with you all in there! |
