Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas casts a cantrip, scanning the room for magical auras. Casting detect magic, looking for anything obviously magical.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Snotra will ride Nod from the room and into the next one. Posting is still spotty, but seems to be returning. Waiting on Keydas's action to see if everyone makes it into the next room.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas looks at the room, studies the two very large stone statues, looks at the chest in the middle of the room, then studies the statue next to him. Perception to study the statue next to me: 1d20 + 7 ⇒ (6) + 7 = 13
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas shouts, "Exit's open! Let's move!" He then moves to enter the next room. The map won't let me move yet.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas attempts to recover himself and swim for the activation stone. Swim: 1d20 + 1 ⇒ (19) + 1 = 20 Succeeding, he presses the activation stone to open the door so they can leave. Snotra looks at Ghyrryn and says, "You shall also be lucky." She then cackles. Keydas takes a move action to swim for the activation stone, then a move action to use it. Snotra uses a standard action to use the Fortune hex on Ghyrryn, then cackles to extend both Ghyrryn's Fortune hex and Valeria's Fortune hex by 1 round.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Bot Snotra, or retry my Swim check? Snotra rides Nod into the room, having the gecko climb along the walls to keep her out of the water. As she does so, she eyes Valeria and says, "I think you will be quite lucky now." She then laughs. Ride Nod along the walls, use the Fortune Hex on Valeria, Cackle if there's an action left.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 GM, Could I bot Snotra? Is that okay? Valeria, I have Inspire Courage up, so you get an extra +1 to hit and damage. [b]"Well done, Valeria! Keep it up!", Keydas shouted, trying to keep their spirits up. He then prepared to swim for the activation stone. If they can open the door, they can get out quickly. Swim: 1d20 + 2 ⇒ (11) + 2 = 13 Free action to maintain performance. Move action to Swim for the activation stone. If I make it to the space next to the activation stone in front of me, I press the activation stone. If not, I'll use my other move action to retry the check.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Aaaannnddd, now I can't take 10 anymore. Crap. Keydas sees the watery creature form. Knowledge (planes): 1d20 + 8 ⇒ (9) + 8 = 17 "Watch out! That water elemental will try to suck us down, more than the room already is. Stay strong! We can defeat it!" Standard action: Inspire courage +1. Move action: Swim check. Swim, rungs: 1d20 + 2 + 5 ⇒ (14) + 2 + 5 = 21
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 I'm pretty sure we did - I've seen Ghyrryn's player post, so I'm not sure what happened there.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas says, "Well, I hope we're all ready to get wet." Keydas moved to the room, hoping to use the metal rungs to augment his lack of swimming ability. Can we take 10 on the Swim checks? If so, I get a 17 with the rungs. If not... Swim, metal rungs: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Kedyas watches the water currents and the dripping, then says, "This room either has strong currents that must be fought against, or else will begin to flood once we enter. I'm not sure which, but we'd better be prepared to swim." Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Keydas studies the floor, looking for any signs of pressure tiles or similar.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas nods in thanks to Valeria for her clarification, and says, "Well, unless anyone needs to use the Recovery platforms, I suggest we continue. Hard path again?" Keydas moves to the activation stone that will open the door to the hard path. I'm not sure which door it is, so I haven't moved my token yet. I will once I move my token.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas looked at the overseer and asked, "How many copies of the Fang and the Trimerix have been claimed?"
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas walks into the next room, having found nothing in the pile of bones, and read the metal plaques above the doors and the brass plaque behind the two gold circles. What do the plaques say? I speak, read, and write Thassilonian.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas goes over to the pile of bones and searches through them, looking for anything that looks like a fang. Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Taking care not to wake the sphinx, Keydas moves to the desk and begins looking through it, trying to see if there was anything in it or on it. He points at the chest in the corner near the door as he does so, in case it holds something useful. Perception: 1d20 + 7 ⇒ (10) + 7 = 17 Lingering Performance (Inspire Courage): 2/2 Valeria, since you haven't moved on the map yet, you may want to take a look at the chest - assuming that is a chest. Of course, I'm assuming I'm looking at a desk. If I'm not, I'd like to redo my action.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas's mouth drops open in surprise as the sphinx lunges for them. How very rude. I thought if we answered the riddle, we got to go on. This is quite annoying. He stands from his chair and shouts, "Focus our attacks on it! We will have to slay the traitorous beast!" Move action: Stand up from the chair. Standard action: Inspire Courage +1 (+1 competence bonus on attack and damage, +1 morale bonus on saving throws).
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Nooo! My "what's a dollar" gag has been negated! Seriously, though, that's probably the right answer. I just wanted to have a giggle.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas takes his seat and listens to the Sphinx's riddle. He pauses, thinking a moment, processing the words in his mind. I need to ask, is that supposed to be "$50", or was that a typo and it should be 50 copper pieces?
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Cautiously, Keydas steps into the room. "And what, pray tell, are the rules of the riddling game?"
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 With no other darkmantles appearing, Keydas says, "Okay, Snotra, you and I should move to the next door now. Once we're there, Ghyrryn can press the activation stone." Keydas suits action to words and moves to the door behind Valeria. Once there, he again prepares to shoot any darkmantles that appear, readying his bow. Readied Attack: 1d20 + 7 ⇒ (19) + 7 = 26 +1 if within 30 feet
Do I still need an Acrobatics check for moving to the door, or just the Activation Stone?
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Oh my gosh I missed that completely. You're right. I should have aske Valeria to head for the door. Sorry.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 I know, but the rest of us need to get across, as well, so I figured Valeria could go next while I provided ranged cover, and then she can provide ranged cover for me when I go across.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas considers, then says, "Valeria, go for the Activation Stone. I'll cover you if any of those Darkmantles show up." Keydas sets up to attack any darkmantles he sees, eyes scanning the room. Readied Bow Attack: 1d20 + 7 ⇒ (18) + 7 = 25 +1 if within 30 feet
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Valeria and I are adjacent, so we can take advantage of Shake it Off. Reflex, Shake it Off: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 Keydas manages to avoid the worst of the geyser's energy, then says, "How many more darkmantles do you think are in this room? I don't think it's only one."
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Knowledge (dungeoneering): 1d20 + 9 ⇒ (19) + 9 = 28
"Ghyrryn, be careful! The room is littered with abyssal geysers. Raw abyssal energy seeps up through the ground here! If you are standing near them when they vent it is quite dangerous. Distrubing the geysers may cause them to erup and force an explosion. We must take care!" Grimacing, he continues. "There is more. That winged creature is called a darkmantle. They can see in the dark and attempt to wrap their wings about you and dig in with bone tips!" GM: I've played Wrath of the Righteous. Is my Knowledge check on them high enough to know that the darkmantles can cast Darkness as an SLA?
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 What is the relevant Knowledge check for these things? I will make a Knowledge check as a free action once I know what kind of Knowledge to roll. Keydas moves into the room opposite Ghyrryn, drawing his bow as he goes, and looses an arrow at the flying thing. Attack, Point Blank Shot, Precise Shot: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas moved closer to the next room, continuing to heal himself. CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 I moved myself closer to the room. Given my location, that move action plus using the wand should eat up my actions.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas taps himsel with his wand, further healing himself. ”I think we should continue the hard path.” CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas gathers up the items, and says, "Well, this should all be useful. Would anyone care to carry some of it?"
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas takes the key from Valeria, walks over to the door with the diamond on it, and attempts to open the door.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Fort Save? Not Reflex? Fort: 1d20 + 3 ⇒ (9) + 3 = 12 Severely burned by the fireball, Keydas grimaced and said, "Well, that tells me what I need to know." He then moves himself out of the room, pulling out his wand to heal himself, saying to Valeria, "Try to grab the key and let's see what's behind the door." CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas moves into the room a little bit to clear the way for Ghyrryn and Valeria, and to provide enough light to illuminate the whole room. He studies the stone dragon to see if it is designed to replicate a specific type. Knowledge (arcana): 1d20 + 10 ⇒ (2) + 10 = 12 Move action into the room, free action Knowledge check. Standard action remaining.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas frowns and casts a cantrip on his bow, illuminating it like a torch. Cast light on my bow (should take the standard action).
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 "Hard path. It's quicker, and we can't risk being the last ones to the prize - although I'm not concerned about being first. Let's go." Keydas moves over to the activation stone next to the door for the hard path and presses it.
Male Human Bard 4 | AC 17, touch 13, flat-footed 14 | Fort +3, Ref +8, Will +5; +4 vs bard perform, language, sonic | HP 27/27 | Init +2 | Perception +7 Bardic Performance 12/12 |
Spells:
1st - 4/4, 2nd - 2/2 Keydas takes out his bow as he moves to get a look at the chest. He then casts a spell to detect magical auras, trying to determine what the chest may hold. Move to get line of sight, drawing my bow as I do so. Casting detect magic.
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