Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth nods in affirmation, "We did Hell's work at the Grey Garrison. Here, we are honored to be of service." Kevroth spits in the direction of the demon, "As for that, I would as soon simply end it. We cannot trust anything it might say."
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Knowledge(local): 1d20 + 4 ⇒ (8) + 4 = 12. Seeing that the man he had rescued from the flames was nothing less than a full Hellknight, Kevroth salutes the man, "It is well that The First led us here in time, Sir Aurilous. I am Kevroth, Armiger of the Gate."
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
With no threat nearby, Kevroth will reach down to the crusader at his feet drawing a wand out from his belt and discharges the stored power within to heal the Crusader. Infernal Healing on the wounded crusader.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I am not super clear where the demons are or how many there are left.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Sorry about that, my games stopped giving me the dot... "Lord, shield your faithful." A faintly reddish aura, precise and ordered geometric shapes flickering through it, springs up around Kevroth as he draws his blades and takes a defensive posture over the fallen crusader. Swift Action: Fervor to cast Shield of Faith. Free action: draw kukri. Total Defense. I would like to say that Kevroth's intent is to shield the crusader, with his own flesh if need be. Can we apply Kevroth's AC to the fallen crusader, but if the attack would have hit the crusader's current AC they will hit Kevroth instead? AC currently 26
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
In the surprise round I rushed in to try and pull the crusader out of the fire... Kevroth wrote:
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
"I will remove the crusader from the fire. Perhaps he can be saved. If not, he will be avenged." Kevroth darts in to the fire, hoping the demons will be too preoccupied to impede him. Once there he will reach into the flames to grab the wounded man and drag him from the fire.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth nods with D'hara's words, "Agreed. This should not be allowed to stand."
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Sven the Mazebreaker wrote: I have found that I have to go to some national guard mandatory fun in June. From the 3rd to the 23rd I’ll have limited internet connectivity. While I’ll finally learn how to use an m249 light machine gun...it’ll limit my posting. My apologies in advance. Hooah!! I was an m249 gunner for the first four years of my time in the army, and it was my favorite of all the weapons I used. Enjoy it!
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth steps out of the building and up to Sven, "The demon was summoned here by a dwarf in plate that rode a beast of obvious demonic origin. He departed through a portal after instructing the demon to find me. Somehow he knew I was nearby."
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Dragonofashandflame wrote: he moved 5' south and did it. out of AoO range. Bummer. lol.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Dragonofashandflame wrote:
AoO for him using a spell-like ability in melee?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Not anymore, I used that ability to move in. Rather than making the third attack, I should have withdrawn. Too late for that now, I think.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
If the strikes did not happen in a surprise round, then I would have had to roll for the sneak attack damage, I think.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Knowledge(Planes): 1d20 + 0 ⇒ (6) + 0 = 6. Kevroth looks back at D'hara, catching the monk's attention. He points into the building, holds up one finger, then puts one finger pointing straight up at either temple and bares his teeth in a grimace. he finishes his attempt at sign language by silently drawing his two kukri from their sheaths. Turning back toward the fiend, Kevroth reaches into the still-new well of power and bends time and reality around himself. He darts into the room and slashes at the (hopefully) unprepared demon. He then takes advantage of being adjacent to the demon, and slashes at the creature with both curved blades. Mechanics: Spending one point of mythic power to fuel Fleet Charge, attacking the demon at the end of the charge.
Sneak attack dice are maximized during surprise round from Underhanded rogue talent. Fleet Charge Attack:
Surprise round attacks:
Masterwork Cold-Iron Kukri: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth smiles grimly, "Let me scout the way." So saying he begins moving toward the building, trying to stay out of sight of any who might be watching from inside. Stealth: 1d20 + 12 ⇒ (20) + 12 = 32.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Well .. I kind of like both of those PrC. And sneaking in past an enemy while wearing full plate would be pretty boss.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
is there a hellknight PrC for either a Signifier or whatever would be the right kind of hellknight for a rogue type?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Commando works for me. I did the army thing last time, and basically one person got to do things.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth also gives a salute of respect to the monarch, "A pleasure to serve the cause of Law and Right Order, Majesty. But more than that, a duty to serve."
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth spends the week trying to understand what has happened to him, praying to Asmodeus for guidance, and aiding the Hellknights in purifying the city of any lingering pockets of demonic or chaotic taint. When the call comes, he is quick to respond, reporting to Tirabade's office eagerly.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Only if I gain Haste. Then I go Plaid! OMG! I need to take Run and Mythic Run. Then I can get Haste and move at 630 feet per round!!! YEAH!!! Oh, I wanted to ask: According to RAW, Impossible Speed refers to base land speed, and Angel Wings simple gives a set fly speed. Would you be willing to allow the Impossible Speed to apply to flight as well? When that happens, that is...
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Well, 4 primary and two secondary. The wings are secondary. But I think Multiattack will make that no more onerous than two-weapon fighting.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I am really hoping that the impossible speed and fleet charge, combined with his underhanded will work out really well. If I can pull it off, he will be dishing out a lot of damage in the surprise round. Right now with just two-weapon fighting he will have three attacks that are doing 1d8+22 damage .. that is pretty good. Though I am seriously considering taking him along the natural attacks route. The Aasimar racials are lots of fluff, but I think the fly speed will come in handy. And the metal wing attacks kind of go along with his maw and claw thing ..
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
As he crouches upon the decapitated babau, he starts to glow with a deep inner light, painful in its purity. A voice deeper than the gravity well of a dying sun echoes for a moment in the minds of the faithful, "Not today! You belong to me, Kevroth." The light dims and takes on a steely cast, dimming still further until it disappears altogether leaving his skin with shining in the ambient light like burnished steel.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I got leveling and tier done. Unchained Rogue(Bandit)/Warpriest level 6. Trickster Path. Mythic Trait
Unchained Rogue(Bandit) +10 HP
Warpriest +1 use of fervor
Leve-Dependent Bonus ABP: +2 Wisdom (+1 use of fervor)
Mythic Tier 1 * Hard to Kill (Hard to Kill (Ex)
* Surge (You can call upon your mythic power to overcome difficult challenges. You can expend one use of mythic power to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using this ability is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll. The bonus die gained by using this ability increases to 1d8 at 4th tier, 1d10 at 7th tier, and 1d12 at 10th tier.) * Mythic Feat: Mythic Two-Weapon Fighting (As an immediate action, you can expend one use of mythic power to negate the penalties on attack rolls for two-weapon fighting for a number of rounds equal to your tier.) Trickster * +4 bonus hit points * Fleet Charge (As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction.) * Path Dabbling - Impossible Speed (Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier.)
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth reels back from the onslaught of visions, memories, and the pure POWER of his Lord of Hell! As he staggers back, he reaches the edge of the pillar and stumbles. Turning, he converts his loss of balance to a controlled jump down from the pillar and lands on top of one of the babaus with his kukris sunk to the hilt at the base of its neck and his wrists crossed. With a wrench of his arms his crossed blades neatly sever the fiend's head and neck from its body.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth's voice is soft as he draws the short length of carved wood from behind his back, "By our Father's will, you are undone." Following carefully the instructions they received back in the citadel, he jabs the Rod of Cancellation against the remnant of the wardstone, releasing its magic negating effect into what was left of the artifact that had guarded against the demon hordes of the Worldwound for so long.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth grimly continues to climb. Is there any way I can use acrobatics to try and climb faster? Maybe by jumping to a higher hand hold or by swinging around to an easier path up?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I am sorry for the delay. I am dealing with a work crisis and a heating emergency at home. Please bot Kevroth as needed for the next couple of days if I am too slow to post.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Sorry for dropping that ball. How far up the pillar did he manage to get? I will get his action posted after work today.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Dragonofashandflame wrote:
Did he fall unconscious as described? If not, was he able to complete the movement?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Really? Proximity triggers? Even so, shouldn't the glyphs count as a kind of trap? His reflex save is +2 vs traps, and he has another +2 from haste and bless which should make his lowest save from that group a 20.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I hope it is okay to use the "move through an ally's space" rule like this... With a growl of irritation, Kevroth whispers a very fast prayer to Asmodeus in the infernal tongue of his realm, "By your Grace, Lord of Hell." As a truly unnatural economy and smoothness of movement comes over Kevroth, a trail streaks forward from him along his planned path, visible to his eyes alone. By it he can see exactly how to move to avid any of the possible futures in which an enemy successfully strikes him. Casting Grace. He moves back toward Ameline, crowding her for a moment, "Sorry, excuse me." Kevroth then sprints back toward the room, leaping off the ground at the edge of the tentacle covered area. Acrobatics: 1d20 + 11 + 12 ⇒ (2) + 11 + 12 = 25. He sails through the air, arms crossed over his face as he passes through the wall of fire, to land just beyond the wall among the tentacles. If the tentacles fail to grapple Kevroth:
Fueled by the quickening magic, Kevroth continues forward in a blur. He sprints from the field of tentacles and leaps off the ground once more just before he reaches the pillar, hands grasiping for purchase on its surface.
Acrobatics: 1d20 + 11 + 12 ⇒ (9) + 11 + 12 = 32.
Meaning of colored lines: Light Blue = On the ground
Dark Blue = Jumping Purple = Only if not grappled
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Safe to assume that Ameline shared the knowledge that the floor is trapped?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
lol .. Kevroth is not that stupid. ;) He can avoid the golems with little problem, I think. He is willing to suffer the flames to achieve the goal. But not to simply fail on the very verge of success.
EDIT: The difficulty of climbing, in case that wasn't obvious.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Would it be possible to touch the rod to the glowing stone by reaching through the bars of the cage?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Please note that he will pause after each trap that is caused to go off to try and deal with the negative effects.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Sven the Mazebreaker wrote:
Facepalm! Sometimes I am extra special... Shaking himself, as if coming back to his senses, "Of course. I can do this. A much better course of action. Stand clear and I will try to make a safe path. If any can aid me, it would be appreciated." Kevroth intones a short prayer asking for mystical sight, steps carefully over Hellstrider's unmoving form, and bends to the task of clearing a path to the door. DC = 25 + (spell level)
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth glances at the bodies of his slain companions for a moment, expressionless and silent. Then he glances back at the others, "Shall I lead the way? We should take this one step at a time and jump over as many as possible. Unless anyone has a better idea." Is there any way to climb the walls to get around the traps?
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Kevroth jumps to his feet, his focus exclusively on the Minotaur; the one who slew his companions. Infernal Healing restores 1 HP. Attuned Kukri: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22. AC currently 24.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Am I reading correctly that regaining consciousness is a full-round action that provokes an AoO? Kevroth sits up, confused. Why would be be lying on an altar with six Devils arranged seemingly in judgement of him. Were not he and the others still fighting? Had not Hellstrider just been killed? One of the Devils, a great horned thing, leans forward and speaks in a voice like the ashes of a dead world, Y͟ou ͢wi̶s͟h t̕o̢ b̴e a K͡n̷i͟ght͞ of̛ ͠H̨e͘ll yet̡ ̨ỳo͝u͞ ̸s̨u͞ccu͝m͜b t҉o ̴a ̴sim̶p̢l̶e̕ m͞in͘o͢ta̷u͞r͘? ̶ ͡And ͢no̡t͝ ͏m͜o̡me͝ntś ̸aft͡er i͘t ͟slays͢ ͟o͠n͟e͞ of̷ your҉ a͝ll̸ies͠? ͜Ke҉v͡ro͟th̶, ̢yo͢u͡ ̕must ͝do ҉b͟ette̢r̕ if͞ you̴ ̡w͝i̧sh̸ to͟ śe̛rve̸ ͝Hell.̨ ͜M̶u̷c͏h̛ tr͝ust ha̸s bee͞n̢ ̛p͝l͜a͝c͢e̸d͢ in҉ ͞you̷. Mu͢c̨h poẃe͏r̕ ͠ha̵s̡ ͜b̶ee͠n̡ e̷nt̵r͝u̢s̸te̶d̡ ͠t̡o y͘o͏ư. ̷Ģo ̧b̨a̴c̡k NOW! ̸DO҉ YƠU͘R ́DU͏T̸Ỳ,҉ A͜R̡MI̷G͏ER, ̶O̸R Y̸OU͜ ͢AR͘E ̨FO͢RSWO̕RN!̡ The Horned Devil cracks its flaming whip, striking Kevroth in the center of his forehead and knocking him flat once more. He blinks and... Wake up! (Dc 22): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24. Kevroth comes awake with a gasp as the healing agony of Hell works upon him once more, feeling like a spike of pain in the center of his forehead. With a furious snarl, he draws on the iron of his determination, the flames of his devotion, and his seething fervor to heal his injuries. Infernal Healing restores 1 HP.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
I am pretty sure you forgot about Kevroth's burning disarm.
The infernal energies coursing through Kevroth's body ease some of the burns with Hell's own unique brand of agony. Though he is used to it, Kevroth's mouth still twists a little with the pain of his healing injury as he glides forward a step to bring Hell's Law to this creature of Chaos. His pained grimace broadens into a true smile as his blades seek to end the minotaur's corrupted existence. Infernal Healing heals 1 HP. 5 foot step into another safe square. Attuned Kukri: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
Do you mind if I measure Kevroth's movement from the top of the stairs given that I meant for him to be scouting in advance of the others? If that is not okay, he will still be where he is, but will not have the readied spell. Kevroth crosses behind D'hara, moving past her to come up some 15 feet to her left. He draws on the iron presence of the power that Asmodeus grants him each day, preparing to cast a spell the instant the minotaur closes into range. Move to current position.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
My AC in this fight .. unless dispelled, is 23. I would actually say that Hellstrider would be a good choice for the bracelet.
Male Aasimar Warpriest 6 / (Un)Rogue(Bandit) 6/Trickster 1 [HP 64/64 | AC 19/T 13/FF 16 (not flat-footed when unaware, +2 vs. traps), Fort +8, Ref +11, Will +10 | Init +7; Perception +15 | F 7/7 | B 6/6 | MP 5/5 | Spells: 5/4/0/0/0/0]
As if struck by a sudden premonition, Kevroth pauses before beginning his ascent up the stairs to bring up some stronger magical defenses. 1) Shield of Faith (+2 AC, deflection, 5 minutes)
Aggregate bonuses: +2 attack and weapon damage, +1 saves, +6 AC,
Bless applies to all of us, and Kevroth is willing to share his wand of Divine Favor. What I would give for invisibility...
|