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Keskodai_PreGen's page
45 posts. Organized Play character for djpika.
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Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Thanks for GM'ing Blake. It was a fun intro into SF.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Here is Keskodai's info:
SFS & Char# 9165-702.
I'll save the chronicle for Level 3, but until then, I have no idea what I'll end up making. Is that ok? I guess that leaves the Faction open-ended?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
That's all that we needed was the data plans?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai moves forward and attempts to crush the minds of the opponents.
mind thrust: 4d10 ⇒ (9, 7, 7, 1) = 24
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Do the storage crates look like shipping crates or else have a decent mass? Could we try to knock the storage crates down on the creature to damage/incapacitate it?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai takes a step back and readies an action to shoot any threat as it comes into range with his sonic pistol once Quig initiates the strobe.
Sonic Pistol: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"Get ready. I hear something over by that light, but it stopped when we came inside."
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
perception: 1d20 + 11 ⇒ (16) + 11 = 27
Keskodai takes a moment to scan the area before moving in.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
To the group, "Shall we release the goblins or would it be better to just secure them in a room locked from the outside for now until we return?"
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"Bullies would hit you for talking back. We're just letting you know that you're safer in numbers if you stick around. After all, we did just take out those bullies, didn't we?"
diplomacy aid: 1d20 + 8 ⇒ (11) + 8 = 19
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
What should we do with them? Do you think they're sincere? Maybe we should question them?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
ED? Emergency doctor? Sounds concerning - hopefully something minor like stitches and what not.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai aims at the nearest goblin (turquoise):
thunderstrike sonic pistol: 1d20 + 4 ⇒ (12) + 4 = 16
Do we get +1 for being higher?
damage: 1d8 + 2 ⇒ (5) + 2 = 7
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
thunderstrike sonic pistol: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Keskodai steps out of the command center and fires at the nearest goblin with a loud shrill.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai waits for everyone to move into position and then give the signal. Hit it now Quig!
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Do we know where the catwalk will run? Everyone, just start at the door and get ready to move during the surprise round then?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"Quig, why don't you activate the catwalk, and then everyone can move into position. Then you can activate the strobe lights to dazzle them as we begin our attack.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai moves into the open door and waits for the rest of the team to catch up, keeping tabs from inside the room.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai reaches out to the rest of the team, "Ysoki was able to open the door up here. Let's head inside before the rest of the goblins see us."
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai examines the door to see if it's locked or trapped. Ysoki, there's a door up here. Think you can open it?
perception: 1d20 + 11 ⇒ (6) + 11 = 17
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Do we want to sneak into a better position or go in guns blazing? I can invoke a cloud of fog to cover our entry.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Can the ship run scanners between here and the Archer or something? Just wondering if we can use all this tech before going in...
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"Time to gear up! We may still be able to find Bago amongst the Archer."
Do we need space suits or something?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
I take it the concept of looting from space battles doesn't really exist?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Navasi, prepare to pursue and keep their aft in front. Let's take it out so it doesn't ambush any other unsuspecting ships.
diplomacy aid gunnery: 1d20 + 8 ⇒ (12) + 8 = 20
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Quick! Perform a flip and burn and we can fire into their rears!
diplomacy aid piloting: 1d20 + 8 ⇒ (11) + 8 = 19
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
No worries... real life happens...
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Excellent work on the shields. Navasi, intercept that far ship. Let's take it out before the aft ship circles back. Weapons officers, get ready.
diplomacy aid gunnery: 1d20 + 8 ⇒ (5) + 8 = 13
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Altronus! Obo! Rain starfire down on that goblin space junk when Navasi brings us in range. Let's even the odds before the rest of their fleet reacts.
diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"I wonder how long it took them to think of that rhyme while waiting for targets?"
Keskodai doesn't appear to excel at any of the roles, so maybe it's best for him to take captain? Assuming yes: Captain Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9 <face palm>slap</face palm>
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
"That's no moon...? It's a space station?"
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Just waiting for the response to the intimidate...
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai nods accordingly to reinforce Assidur's exmplanation.
Diplomacy Aid: 1d20 + 8 ⇒ (8) + 8 = 16
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Greetings. I am Keskodai. My companions and I were lead to believe that your stay here is due to some prospecting on Salvation's End. Is that true?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai adds that that's more than 18x his current wealth and is envious at such a donation.
diplomacy aid: 1d20 + 8 ⇒ (7) + 8 = 15
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
@ the party - how much did you want to throw at the bribe attempt? 500?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
This looks rough. Keskodai only has 44 creds listed on the pre-gen, so I assume that's what we have to work with. Do we want to make a play at this?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
That is easily my son Chk Chk. He's still in his larval stage, but he explores the galaxy with me to learn what this universe has to offer.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Open to new experiences, both good and bad, the Shirren shrugs and dips a chitinous finger into the concoction and gives it a taste.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
life science: 1d20 + 8 ⇒ (2) + 8 = 10
Attemps to determine what the beverage is:
life science: 1d20 + 8 ⇒ (14) + 8 = 22
mysticism: 1d20 + 9 ⇒ (20) + 9 = 29
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Keskodai will have left his blaster and staff then on the ship.
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Fair enough. Spells only it is. I was waiting for someone to attempt a stealth check to keep something on them...
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
Does a battle staff count as a weapon or can it be passed off as a part of religious attire?
Keskodai attempts to keep the conversation light as the group traverses the bio-maze, his voice resonating within everyone's head. Greetings and thanks for escorting us. I must say this decor isn't what I had in mind when I heard "sauna". These walls appear to be organic. What created this facility?
Keskodai, Shirren Mystic | SP 28/28; HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11
djpika here. Sorry about that; I checked the board Friday but forgot to yesterday. Is it safe to assume the crowd was introduced to Keskodai on the ship as the assigned healer? Not sure where you want him to jump in.
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