Female Fetchling Medium/1
I apologize profusely for my absence, there has been a lot going on in my neck of the woods that's been really stressful, and unfortunately depression makes me shut down when that happens. I'll be doing my best to get back into the swing of things now, so I'll read and get caught back up today and hopefully post!
Female Fetchling Medium/1
Apparently we didn't check the tower well enough, Keska grumbles as she kicks a corpse, looking for something to wipe her sickle clean with. Not sure what we could have do- DAGEAU! she panics as she takes off back down the hall, looking for their employer, you'd better not be dead you damned bird!
Female Fetchling Medium/1
Grimdell! Keska shouts in dismay. She barely knew the gryphon, but having her companions die before the trip was over would be terribly inconvenient. But before she could attend to the injured, she would have to finish the threat. She stepps into the grease, careful to pick her way across, but her haste betrays here as she loses her footing and has to catch herself from falling and struggles to once again gain her footing, cursing in Draconic as she does so. Acrobatics Through Grease: 1d20 + 4 ⇒ (3) + 4 = 7
Female Fetchling Medium/1
Keska catches a whiff of the beer and pales slightly (no small feat for one of her complection). I'm not exactly recovered from my last encounter with beer, so I'll pass this time, thanks. ************* After the festivities have ended, she finds a comfy chair and pulls it to the darkest corner of the house, hoping for something that at least has a semblence of home to help her fall into sleep, however fitful or deep.
Female Fetchling Medium/1
Kesksa nods appreciatively as Grimdell uses their healing magic on her, rolling her neck and feeling the new flesh with her fingers, thanks for that. I wonder who could have trained these things... and what the V stands for... she muses a bit to herself as the caravan moves through the "forest," ignorant to the nature acting as it does while she considers what this chance encounter may mean.
Female Fetchling Medium/1
Perhaps on the shadow plane, but... Keska briefly shouts back, moving back and at an angle slightly, hoping to catch on of the rats in a flank when they charge at her, but ready to reap the first one that gets close enough. Readied Attack: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
Female Fetchling Medium/1
Keska moves to get into a flanking position behind the rat, slashing at the beast when the opportunity presents itself while she lets the fury of the song wash over her, spurring on her as well as the spirit within her... but perhaps she let herself get too enthralled with the song and strikes too eagerly, before the time is right. Attack: 1d20 + 4 + 1 + 1 + 2 ⇒ (2) + 4 + 1 + 1 + 2 = 10
Female Fetchling Medium/1
Keska kneels in the dirt monetarily, grabbing and rubbing some between her hands in an attempt to remove some of the pulp from the plants before grabbing her tools again. She sets herself in a ready stance with one sickle held next to her face and the other held close. Like this? she mumbles, pausing briefly before taking the close sickle and holding it almost completely outstretched and nodding grimly.
Female Fetchling Medium/1
Keska takes out a pair of sickles that rested on her hips, using them as effectively as she can to cut through the thinner "trees." She grimaces a little as the pulpy innards spill over her with her shorter reach and wishing she had something to clean off with afterward. I certainly hope the road is close...
Female Fetchling Medium/1
Keska brightens (as much as a being of shadow can) at the wizard asking about her home. Well your knowledge about it matches the plan itself, she replies with a chuckle at her own joke, it's a very dark and shadowy place, as one might expect, being the shadow that this plane casts on the multiverse. Was there anything specific you wanted to know?
Female Fetchling Medium/1
Reminds me of home, Keska muses with a slight sigh of nostalgia as the party goes through the ritual to depart from the city. She politely declines the poison on the grounds that she doesn't have the credit for it, and takes her position somewhere near the front of the caravan. As the wandering through the wilderness goes on, she sends more and more concerned looks at the would-be king and his... jumpy behavior. She mumbles, seemingly to herself, about that concern, but doesn't voice it to the rest of the party just yet.
Female Fetchling Medium/1
Quite a difference indeed, old timer, teases the fetchling in your midst. She stands about average height for a human, though her charcoal grey skin, lanky frame, and faintly glowing yellow eyes mark her clearly as something other than human. Her leather armor, festooned with ceramic studs that betray the presence of larger plates beneath, creaks lightly as she pulls out a ribbon and ties back her white hair with it. As for me, I'm actually a recent transplant to the walls. I've done some exploring before, but it was on the Shadow Plane, so I'm afraid what I know about the wilderness there won't help as much here, she responds to the griffon while cleaning dirt from under her fingernails with the afformentioned dagger. And uh... full disclosure, I uh... talk to spirits. So don't be alarmed by me talking to myself sometimes.
Female Fetchling Medium/1
Sounds good then, thank you very much GM :-) since there's no additional cost to crafting the foci, would I be able to also make a connection with the Heirophant with something from a temple of Laelae, just in case? And I apologize for the innundation of questions, I'm just wanting to be sure I'm doing everything right by you :-)
Female Fetchling Medium/1
Ok, sounds good then. Keska has the 50cr (units of credit abbreviation?) for a set of masterwork tools, so she would have picked those up and found either a stone or something sufficiently morbid (sufficiently intact hip joint? :-P) and carve a small representation of the Trial Pit with her Craft: Sculpture skill. Or she could have channeled a Trickster that day to get a different, more appropriate craft skill and bought a different tool instead, if you prefer.
Female Fetchling Medium/1
I suppose now would be a good time to ask: what would I have needed to do in order to craft a focus for the Champion spirit, monetarily and otherwise? Is there an ancient colosseum, barracks, or the like that I could have gotten material from to make one of the models you mentioned or something like a medalion?
Ok, here is Phylotus's submission. The statblock for the base character (with no channeled spirits) are in the profile, as well as the backstory, but I'll repaste them here as well. Keska Statblock:
Keska Female fetchling medium 1 (Pathfinder RPG Bestiary 2 123, Pathfinder RPG Occult Adventures 30) N Medium outsider (native) Init +4; Senses darkvision 60 ft., low-light vision; Perception -1 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 10 (1d8+2) Fort +2, Ref +4, Will +1 Defensive Abilities shadow blending; Resist cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +4 (1d4+1/19-20) or . . light mace +4 (1d6+1) or . . sickle +4 (1d6+1) or . . sickle +4 (1d6+1) Special Attacks spirit Spell-Like Abilities (CL 1st; concentration +3) . . 1/day—disguise self Medium Spells Known (CL 1st; concentration +3) . . 0 (at will)—daze (DC 12), detect magic -------------------- Statistics -------------------- Str 13, Dex 18, Con 14, Int 10, Wis 8, Cha 14 Base Atk +0; CMB +1; CMD 15 Feats Weapon Finesse Traits dirty fighter, suspicious Skills Bluff +6, Diplomacy +6, Knowledge (planes) +6, Sense Motive +4, Stealth +6; Racial Modifiers +2 Knowledge (planes), +2 Stealth Languages Common SQ spirit bonus (+1), spirit surge 1d6 Other Gear studded leather, dagger, light mace, sickle, sickle, automatic writing planchette[OA], backpack, blanket[APG], candle (10), chalk, hemp rope (50 ft.), holly and mistletoe, incense (oa)[OA] (10), spell component pouch, trail rations, wooden holy symbol of Laelae, 54 gp, 4 sp, 9 cp -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment. Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host. Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success. Backstory: Keska, despite the harshness and brutality of her home plane, is an inveterate adventurer. Always dodging the denizens to explore the shadowy ruins around the shadow of Rue, she learned much about the dangers such places held, and wished desperately to learn more of the place that cast the shadow she lived in. Her, and the voices that constantly whispered to her as she explored, giving warning or playing tricks in equal measure and keeping her company, many whispering of their wish to see Rue once again. Between her wanderlust and the prodding of the voices, it was only ineveitable that she went to visit this realm of light she had heard and read so much about. She found someone that was on their way to the plane on business, paying a small fee for the "extra exertion" by the planar traveler, and accompanied them to the realm she had longed to see... And found it wanting. This was not the realm she had been told of, the shining realm of light and history and passion. But she still went to see if there was any light left, at least nearby. After a time, she fell into the melancholy that can only be found when ones expectations are so utterly broken. The one thing that brought her comfort was the color she found on this plane, color so vibrant and brilliant, and color worn and used by a people who held so tightly to the lives they had left on this dying world. Through all of this, the voices pleaded of her to let them "live once again," more and more insistent as the days wore on, until she decided to let one in. She does not remember the day that the spirit (as she now knows them) entered her, but the result was that she woke up with a horrid hangover having missed her way back to her plane. But she didn't care so much, really. She was broke, and there was so much more to explore out there, more color and history to find on this ancient and dying world, wasn't there? |