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It was a quiet, grabber-free walk to the Clock Tower. When we arrived, the scavenger hunt was on. Birgun found body parts and maggots, Nina and I turned up an iron key; we win. There was an actual healing potion and the arm of Birgun's is a large, stitched-together construct. He spent some time chasing people with it. Soon bored, we decided to climb the stairs. They went round inside the tower to the bell level before continuing outside. As I neared the exit, the large guys up front were yelling about rocks and goblins. Others started pie-facing their way to the excitement, while I took a more measured and empty-handed approach. There were sticks swinging, goblins screaming, even Oona cracked one of those huge heads. It was chaotic, and kids were actually bleeding, but everything stopped when Sam killed one with a Ray of Frost. He'd just become a Sorcerer, and was less than pleased with life; join the club. Then we noticed the roof was covered with coins and frenzy ensued. We are rich and I have a new plan forming. There were many broken things, but a box survived. It has the image of Sarenrae and seems to be the same wood as Lugh's temple. My key opened it to show a real holy symbol, and we let Lugh keep them. Macer was really bleeding, so Lugh gave him the potion from downstairs. The flesh grew back together like nothing ever happened; I am impressed. We scrambled down, jingling like warriors, with the intent of leaving before the women Nina overheard arrived. Birgun stopped us. He decided to use his monster arm to scare anyone following us instead of selling it(and probably getting the wrong kind of attention). We thought about it and I rigged it to swing out when the door opened. Birgun stuffed goblin parts in the hand to make it nastier. We ran for the light, with a quick stop at the other light so Lugh could thank the Lady for the neat presents(and maybe for making the goblins real small). I remembered to use my spell to clean all the dirt and blood, so maybe we only get in trouble for being a little late. After hurried byes, I ran home to hide my fortune and get ready for our next adventure.
It's been several years since the Tower, things have changed. We played, had adventures, got in and out of trouble. With time, girls turn into women and boys grow taller. It's difficult to hold a simple conversation. To Father's disgust, that b&&~~ Magic continues to elude me. I use any errand or excuse to move around the city, slip my leash. I've met some unsavory types, but they might as well be older brothers. I take all the risks and get very little for the effort. I don't think much of this current arrangement as a career choice, but might not have to worry about that. The sibs have ALL been on me about my upcoming boat ride. When I wiggle my fingers, things tend to open rather than explode(much less cleanup). So Father plans to ship me to family in Taldor to find me a purpose. He went to great lengths to bring his family to Magnimar and escape that degenerate snakepit whose only claim to fame are things that happened centuries ago. Now he sends me back there because I lack his magic.