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The thread hasn't been on topic since page two or so.


Quote:
A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.


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Artificial 20 wrote:

Our group is pretty good with initiative rules, including the RAW way to break tied initiative scores above, but we almost never use the RAW trigger for being flat-footed due to not having acted yet as RAW above.

I think this is just down to the way we play. Most of our combats takes place either in a generally hostile location where the party is already on-guard, and we don't have many...

It can be quite important if you have rogues with good initiative, because then they can an easy sneak attack.


If I am understanding it correctly, the question isn't about items that require a specific caster level and bypassing that requirement, it's about making an item that doesn't need a specific CL, then setting its CL to a level higher than wizard's level by raising Spellcraft's DC by 5.


I believe the wizard can scribe the scroll and have the sorcerer cast the spell for him to make the scroll, then learn the spell from the scroll.