|Keign Goblin Squad Member|
Balance is more important, Thod.
My original subject was expressing the impression/opinion that progressing in refinement skills (in general) may be too difficult, that is correct.
You brought up the fact that it is apparently easier to gain achievement points as a Sawyer, and so I have now been addressing that - as I see it as a different, worse sort of problem. (I appreciate that you were attempting to help solve the 'difficulty' problem.)
I am fully in support of things being difficult. My main impression that led to the creation of this thread was that Crafting was significantly harder to advance in as a role in comparison to Combat, essentially a balance issue.
Without balance, your meaningful choices become less meaningful as you simply -must- play a certain way to be effective.
For the record I loved (and still love) Civilization - but I could always see the symmetry in the system. It was just as valid to be warlike as it was to be peaceful, depending on your available resources - one was not inherently more difficult than the other to advance.