Kefler's page
Organized Play Member. 211 posts. No reviews. No lists. No wishlists. 1 alias.
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so a Master Summoner (Archetype) , with summon good monster, superior summons , and a ring of archon affinity can pump out more healing than any other healing class? and possibly way more efficiently?
harbinger arhcon can cast CLW 3x (1d8+5)
Agathion, Vulpinal lay of hands 6x a day 3d6
Azata, Bralani CSW 2 x a day (3d8+6)
just wondering what got changed when they updated the other day
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12 people marked this as FAQ candidate.
1 person marked this as a favorite.
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pummeling style
“Benefit: Whenever you use a full-attack action or
f lurry of blows to make multiple attacks against a single
opponent with unarmed strikes, total the damage from
all hits before applying damage reduction. This ability
works only with unarmed strikes, no matter what other
abilities you might possess.”
pummeling charge
“Benefit: You can charge and make a full
attack or f lurry of blows at the end of your charge as part
of the charge action. You can use Pummeling Charge
in this way only if all of your attacks qualify for using
Pummeling Style against a single target.”
and the rogue scout
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.
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I was wondering if you could use TWF with the oracle stone ability?
Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.
Just wondering if this would work.
1) sorc 1 x-blodded abysal/orc
2) wizard 1 transmutation
3) arcanist brown fur the rest.
the plan is to take blood line development , and school understanding to get the full benefit of the school and bloodline.
with a robe of arcane heritage , by 12th level i could have +11 str and an other 8 from beast shape
so i have a 8 th level arcanist , and was thinking of trying this combo .
rnd 1 cast Resilient Sphere
rnd 2 dimensional slide , cast a spell then shift back in the Resilient Sphere.
does this work?
So if I take the animal domain with Sacred Huntsmaster (inquis archetype ) , and get a second ANC does that ANC benefit from:
Hunter Tactics (Ex): At 3rd level, a sacred huntsmaster automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.
or
Improved Empathic Link (Su): At 8th level, the sacred huntsmaster gains an empathic link with her animal companion. This functions like an empathic link with a familiar, except the sacred huntsmaster can also see through a companion's eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The sacred huntsmaster is blinded while maintaining this connection. This ability replaces second judgment.
so i was just wondering if i was Arcanist 9 diabolist 1 , and took the familar exploit and improved familar feat, would i have 1 imp familar and 1 imp ANC?
So i have an Arcanist (ocultist) and for my 9 th level i was thinking of taking one level of sorc and the extra exploit feat for blood line development. the party has a robe of arcane heritage that no one is using.
so my question is 4 fold.
1) should i take the level sorc at all?
2)level of abysal sorc for the added summons at lv 11?
3) level of sylvan sorc for the ANC?
4) a level of diabolist for the imp companion?
what happens if i take the nature oracle revelation :
Bonded Mount (Su): You gain the service of an unusually intelligent, strong, and loyal mount. The creature must be one that you are capable of riding and is suitable as a mount. A Medium oracle can select a camel or a horse. A Small oracle can select a pony or wolf, but can also select a boar or a dog if she is at least 4th level. This mount functions as a druid’s animal companion, using your oracle level as your effective druid level. Bonded mounts have an Intelligence score of at least 6.
then at second level i take verminous hunter
Vermin Companion (Ex): At 1st level, a verminous hunter must choose a vermin companion instead of an animal companion. This ability alters animal companion. The hunter tactics class ability allows a verminous hunter to grant her teamwork feats to a mindless vermin companion.
or vice versa? 2 different companions ? or one that stacks?
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2 people marked this as FAQ candidate.
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so just wondering if i hit a baddie 3 times in a round with a dirty trick shaken does the condition stack to make said baddie the panicked condition?
so if i am invisible and attack with multiple attacks do all my attacks benefit from be invisible , or just the first one?
just making sure i got this right a half orc can take orc or human FCB , feats and racial archetypes ?
this seems really good .
Druid: Add +1/2 to the damage dealt by the druid's animal companion's natural attacks.
So i am wanting to make sure i got this right.
If i have a sorcerer and i take the orc and draconic cross blooded for the +2 dmg say i pick fire .
now if i add elemental spell to change the dmg type to cold , i still get all my dmg bonuses because it does not actually change the descriptor?
now if i use the admixture wizard ability i would not get the extra dmg because it changes the descriptor, but i could add rime spell to it?

So if my char was a half-orc and i took Racial Heritage , could i then take fast leaner , and trade both the hit point and skill point in for 2 different favored class bonuses ?
Racial Heritage
The blood of a non-human ancestor flows in your veins.
Prerequisite: Human.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.
Fast Learner
You progress gain extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Sorcerer: Add +1/2 point of fire damage to spells that deal fire damage cast by the sorcerer.
Sorcerer: Choose acid, cold, electricity, or fire damage. Add +1/2 point of the chosen energy damage to spells that deal the chosen energy damage cast by the sorcerer.
So i am looking at making an arcanist occultist and wondering if people have any good ideas for a build.
1) has to be human
2) 20 point buy
Extra Reservoir
Your reservoir of arcane energy is greater than others'.
Prerequisite: Arcane reservoir class feature.
Benefit: You gain three more points in your arcane reservoir, and the maximum number of points in your arcane reservoir increases by that amount.
Special: You can take this feat multiple times. Its effects stack.
with this feat would i get 6+lv arcane reservoir and would gain 6+1/2 lv every day?
if i wanted to take weapon feats with flame blade , what kind of weapon is it?
i mean it says it is like a scimitar , but it has no weight?
would it be considered a light weapon?
so i was planning on taking a spiritual weapon speced shaman.
basicaly i would take meta master, magical lineage, spell specialization , and spiritual guardian.
so at 4 level my spiritual weapon would be hitting at +6/+1 base?
and it would be doing 1d8 + 4?
i am also planning on taking dazing spell at 5 th
so my questions are:
1) does it work this way?
2) would it be effective?
3) any other neat things i can do to boost it?
so if i modify a spirit spell with a metamagic feat can i use a regular spell slot for it?
so say i modify a spirit spell fireball with empower does it use a regular 5 th slot , and not the 3rd level spirit magic slot?
So i am kinda planning a basting sorcerer and i wanted to take the draconic , and orc bloodlines to get the +1 dmg /dice dmg each, i am also planning on talking the racial heritage feat koblod to get the alternate class bonus.
i am just wondering if there are any good blasting spells that would suit this build that are not fire?
or alternately any good way to switch up the dmg type?
Just wondering if variant channeling would be worth it , if i have 3 barbarians in the party?
Farming: Heal—Creatures ignore fatigue (but not exhaustion) for 1 minute. The healing effect is enhanced for plant creatures. Harm—The damage effect is enhanced for plant creatures. Creatures are fatigued, as if experiencing starvation.
so if i only have 1 primary attack and it is a bite i get 1.5 str to dmg to it.
now if i take the bite evolution it adds 1.5 dmg to str . so do i get 2 times str , or it would have no effect ?
so i plan on having a hunter with a snake(constrictor)animal companion, and was wondering how the constrict ability works with greater grapple?
hunter would take eye for talent so he would be able to have the snake at int 3 starting out.
planing for for 10 th level
feats for the snake would be power attack ,IUS, improved grapple , and greater grapple .
snakes str would be 38.
23 nat ,+ 4 animal focus, +3 animal companion level bonus , + 8 animal growth.
i would do bite 1d6 +30 ( 21 str , 9 powerattack), then make a grapple and if i grapple i do 1d6 +23 ( 14 str , 9 power attack ).
then next round i could make 2 grapple checks doing bite and constrict dmg on both of them?
just need some advice on a healing shaman, i know most peeps say don't play healers , but it seems to work for our group.
20 point buy
start level 1 to lv 14
race human ( have to be )
str: 8 dex: 12 con: 12 wis: 15 (+2) int: 12 cha: 15 (+2)
shaman (speaker of the past/witch doctor)
healing spirit
1) selective channel
2) healing hex
4) Temporal Celerity or Spirit Shield (mysteries)
3)spiritual guardian
5)quick channel or battle cry or divine protection
7) spirit talker
just wondering if i had Spirit's Gift ( feat in the acg) would it apply to both my animal companions if i had 2 or more?
so i am planning on making a Hunter or druid pack master.
and i am planning to have 2 small cats to be flank buddies for the 2 barbarians in the group. we have to play humans .
i was just wondering if it would be better to go druid or hunter
my planned feats would be
1) huntmaster small cat, eye for talent
3) boon companion
5) boon companion
7) spirits gift
cats would take the bodyguard archetype
1) combat reflexes
2)body guard
5) in harms way
the plan is to aid an other for AC via body guard and then take a hit for the barbarians via in harms way
is there any trait that would help this out ?
and is druid or hunter the batter option?
i know i saw it somewhere it increases the blance DC checks of spells like grease and sleet storm
just wondering if they would stack
one delays wild shape until 6 th and the other removes the 6 th lv use of wild shape
Just wondering if Huntmaster would be worth it ? the one level higher AnC seeems like it would be really good , but you have to take a sub optimal pet
Huntmaster
You are an expert trainer of horses, hounds, falcons, or hunting cats.
Prerequisites: Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human.
Benefit: If you have the animal companion class feature, pick one of the following types of animal companions that this feat affects: bird, dog, small cat, or horse. If you have the divine bond (mount) or mount class feature, this feat always affects horses.
You gain a +2 bonus on Handle Animal and Knowledge (nature) checks with creatures of that type of animal. Furthermore, you are treated as one level higher when determining the abilities of your animal companion or mount, as long as it is of the chosen type.
So i have been kinda toying with the idea of a hunter tanky type char.
Basically i would try to make my animal companion as tough and offensive as possible.
have to be human
so i would take the divine hunter archetype . i would go with a neutral deity , so i could go with a fiendish template .
i was thinking of the growth domain , the community or protection domain
i would take the eye for talent human trait
for feats
1-spirits gift DR/5 ( fast healing or blur after 5 )
3-evolved companion ( armor attack or reach)
5- Bolstered Resilience ( cord of stubborn resolve )
i was thinking a boar cause of the high Ar and ferocity that would work well with fast healing
any other ideas?
So i am making a new Char for a campaign , and it dawned on me that i could have a bloodrager with a 30 ft reach .
It seems like i would be effective.
just wondering if there was some neat ways to take advantage of the reach
beside combat reflexes :)

I am just wondering if i could use the "spirit's gift " on my character if i have the " Animal soul " feat:
Spirit's Gift
You commune with a spirit of your choice, and it grants your animal companion or familiar a boon.
Prerequisite: Animal companion class feature or familiar class feature.
Benefit: At the start of the day, you can choose to commune with a single shaman spirit. (Although a shaman would need an hour of preparation, this takes you no time.) For the next 24 hours, that shaman spirit augments your animal companion or familiar, as its spirit animal ability.
Animal Soul
Your close bond with an animal allows you to use magic that targets animals on yourself.
Prerequisite: Animal companion or mount class feature.
Benefit: You can allow spells and effects that affect animals, animal companions, and special mounts to affect you, even if the spells do not normally affect creatures of your type. For example, you could cast animal growth or reduce animal on yourself, even though those spells normally affect only animals. An ally could cast raise animal companion on you to bring you back from the dead. An opponent could not cast charm animal or dominate animal on you unless you chose to allow the spell to affect you as if you were an animal.
So i am planning on making a shaman that uses spiritual weapon allot, and i was wondering if the trait and meta magic feat make the the spell cast at the same level?
if so it would make " spiritual guardian" a neat feat
being immune to fatigue would be awesome for a barbarian, or would the 3 level dip be to much for it?
so i really wanted to make a switch hitter as my next PC . and it seemed to me that a 2 level dip in to the wild rager barbarian would be really good .
planning on going wild rager 2 / ranger 18.
i would probably only use the rage in melee .
so i was just wondering if there was any drawbacks that i was missing? , or if anyone has tried this type of build
just wondering if they all stack , and would enlarge person stack with it to?
so does the robe boost the animal companion of the sylvan bloodline?
seems kinda crazy .
with the trait Ascendant Recollection.
the feet boon companion.
and the robe would make the pet your level +5 ?
does the improved unarmed strike this rage power gives you while raging count a a prerequisite for other feats?
and if you can how would it work with a xbow in each hand?
or rapid reload
so i was just wondering if feats like imp bull rush apply to spells that let you do a combat maneuver?
I was just wondering if you actually get the domain spell slots per day , or just the domain spells known?
so the elven favored class bonus is
Add +1/2 to the oracle's level for the purpose of determining the effects of one revelation
would this aply to the nature mytery bonded mount revelation?, efectivly raising the above the char level?
Am i reading this wrong or can i use any sized firearm , with only a -2 to hit penalty for each size diference?
-2 to hit for a 3d6 musket, or -4 to hit for a 4d6 musket seems prety good to me, considering you are only needing to hit touch ac.
-4 to hit for a 2d6 (scater) bluderbuss also seems like a good deal.
Amn i right in thinking that a double x bow , with gravity bow cast on it , and useing vital strike would be 8d6 dmg?
doble x bow starts at 1d8 x 2
gravity bow makes it 2d6 x 2
and vital strike makes it 8d6?
also what damage is added to the second bolt of the double cross bow?
weapon spec? deadly aim? etc etc?
so if you have some baddies traped in your created pit , do you think you would be able to summon a monster at the top of the pit , in mid air to fall 20 + feet and land on the badies?
if so what would be the dmg for such an attack?
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2 people marked this as FAQ candidate.
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So if at 2 nd level fighter i have quick draw, point blank shot , rapid fire and TWF , can i use thrown daggers 3 with a - 4 to hit but 3 atacks?
and if that holds true doe the later TWF feats increase that rate of fire?
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