Tengu

Kazu Chuko's page

269 posts. Organized Play character for kuey.


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Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Got the chronicle. Looks good. Thanks once again!

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Thanks for running this game! The Wounded Wisp was one of my favourite scenario when I first started, and I'm glad to see Elysia fleshed out here!

Player Name: kuey
PC Name: Kazu Cuko
PFS #: 215076-12
Faction: Liberty's Edge
Track: Normal
Day Job: Intimidate (Vanity: Caravan), mw tool: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

I take it that Kazu can make an AoO when Veldrid fled?

As the dwarf turns to flee, Kazu quickly brings down his claw on a backhand strike across the back of his skull, letting out a terrifying caw as he does so.
vs yellow: Bludgeoner, Enforcer, Frightening, Debilitating Injury from last round (-4AC)
AoO: claw 1: 1d20 + 11 ⇒ (10) + 11 = 21 nonlethal dmg: 1d3 + 7 ⇒ (1) + 7 = 8
If hit, intimidate: 1d20 + 12 ⇒ (12) + 12 = 24 vs 10+HD+Wis to be frightened for 1 rd

Kazu then gives chase, running after his prey and once again, swings his arm across in a roundhouse blow while letting out a loud cry!
vs yellow: Bludgeoner, Enforcer, Frightening, Debilitating Injury from last round (-4AC)
claw 1: 1d20 + 11 ⇒ (6) + 11 = 17 nonlethal dmg: 1d3 + 7 ⇒ (3) + 7 = 10
If hit, intimidate: 1d20 + 12 ⇒ (1) + 12 = 13 vs 10+HD+Wis to be frightened for 1 rd

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

As soon as Helven falls, Kazu spins around and charges at the remaining Veldrid, slamming his claw across his face.

vs yellow: Bludgeoner, Enforcer, Frightening, Charge, Scout's Charge, Sneak Attack, Avera
claw 1: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 nonlethal dmg: 1d3 + 7 + 3d6 + 1d6 ⇒ (1) + 7 + (5, 5, 4) + (3) = 25
If hit, intimidate: 1d20 + 12 ⇒ (8) + 12 = 20 vs 10+HD+Wis to be frightened for 1 rd
Debilitating Injury: Bewildered -2AC (-4AC for Kazu's attacks1) for 1 rd per hit.

Going to use my reroll for that attack roll, since this seems to be my only chance for sneak attack.
reroll: claw 1, GM star: 1d20 + 11 + 2 + 2 ⇒ (11) + 11 + 2 + 2 = 26

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Ah, asked that 'cos I wanted to charge but Ilathor moved into my charge lane. :) Would you allow Ilathor to delay his actions after Kazu's charge?

Separately, Kazu is in a bit of a quandary as I think the only people who can flank with him, Richard and Rowena, are out of commission.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Can I confirm that we can see through the smokey areas?

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Hearing the confusion over directly south of him, Kazu dashes down south, positioning himself to wait for Black Midnight to flank the target. This leaves him open, he ducks and weaves, hoping to avoid Helven’s attacks.

acrobatics: 1d20 + 14 ⇒ (12) + 14 = 26 DC+10 because full movement

Ready action: once Black Mignight is flanking or just before Helven’s actions, whichever comes first, attack Helven.

Once Black Midnight moves into place, he lashes out again.

vs red: Bludgeoner, Enforcer, Frightening, Flank, Sneak Attack, Avera
claw 1: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 nonlethal dmg: 1d3 + 7 + 3d6 + 1d6 ⇒ (1) + 7 + (3, 2, 1) + (2) = 16
If hit, intimidate: 1d20 + 12 ⇒ (12) + 12 = 24 vs 10+HD+Wis to be frightened for 1 rd
Debilitating Injury: Bewildered -2AC (-4AC for Kazu's attacks1) for 1 rd per hit.

If did not manage to flank, remove 3d6+1d6 damage, and debilitating injury

Liberty's Edge

1 person marked this as a favorite.
Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu (albeit now in the form of a female elf) quickly gives Illathor a quick nod of appreciation as (s)he steps forward and lashes out. It looks somewhat comical as (s)he appears to be clawing with her luscious fingernails followed by a headbutt with her mouth.

vs green FFAC: Sneak Attack
claw 1: 1d20 + 11 ⇒ (16) + 11 = 27 lethal dmg: 1d3 + 7 + 3d6 + 1d6 ⇒ (1) + 7 + (2, 1, 1) + (3) = 15
claw 2: 1d20 + 11 ⇒ (8) + 11 = 19 lethal dmg: 1d3 + 7 + 3d6 + 1d6 ⇒ (1) + 7 + (4, 1, 5) + (5) = 23
bite: 1d20 + 10 ⇒ (3) + 10 = 13 lethal dmg: 1d3 + 3d6 + 1d6 ⇒ (1) + (5, 2, 6) + (3) = 17
Debilitating Injury: Bewildered -2AC (-4AC for Kazu's attacks1) for 1 rd per hit.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

I've been unexpectedly busier packing for my relocation and together with my upcoming flight, would need botting up til 4 Aug. Sorry I wasn't able to update earlier.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Cursing the mists for preventing him from charging at the enemies he senses but can't quite see, Kazu moves forward drawing his crossbow. As soon as he burst through, he spots the large canine and fires.

vs green FFAC: mw light crossbow: 1d20 + 10 ⇒ (13) + 10 = 23 dmg: 1d8 ⇒ 5

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu will choose Avera. (I choose you!) +1d6 to flank is perfect for sneak attacks! Avera sounds like a female name?

Kazu is momentarily stunned at the sudden appearance of the gnome but he recovers quickly. That is until he looks down on his arms and find his feathers gone. Claws gone. Instead, he is looking down at a pair of arms with very fair smooth skin and long delicate fingers. He touches his face and sure enough, his beak is gone, replaced by what he presumes is a elven face.

"Wait what?", he exclaimsin response to his changed appearance. "Huh?" he utters, when he hears a musical female voice emerge from his throat. "This better be temporary!" The growl he attempted to put into his voice comes out rather melodious instead.

I'm going to take it that Kazu still has his claws in some way?

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

To clarify, Kazu is actually concerned about people that might assassinate the Decemvirate. Just 'cos he's paranoid.

I think we put the rider on the mount, someone has to sing the song (not Kazu), but not quite sure about the cowl.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

"Decemvirate?" Kazu mutters to himself. He is surprised that they will be present, being always all secretive as is needed for their roles.

He studies carefully the security of the place. The Decemvirate gathering would be a perfect time for an assault. This is the Pathfinder Society headquarters after all.

Kazu is paranoid. Or maybe not. Stranger things have happened.

Liberty's Edge

1 person marked this as a favorite.
Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu lowers his claws once the final goblin has fallen, but the end of combat barely reduces his tension, as if he is on edge all the time. He glalnces expressionless at the stone pieces swirling around Damhan, and instead takes guard position at the entrance.

He gestures at the two potions. "I'll take one. Richard can have the other." Without waiting for acknowledgement, he gulps down the contents of one. (Assuming everyone is ok with that.)

potion of clw: 1d8 + 1 ⇒ (1) + 1 = 2 (lol!)

He then fades back into the shadow.

stealth: 1d20 + 16 ⇒ (2) + 16 = 18

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Without pausing to catch his breath, without even waiting for the goblin's body to hit the floor, Kazu had already back somersaulted, bringing himself opposite the remaining goblin while keeping the flank with Black Midnight.

acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23

Once in position, he lashes out again.

vs blue: Bludgeoner, Enforcer, Frightening, Flank, Sneak Attack
claw 1: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (2) + 7 + (6, 6, 4) = 25
If hit, intimidate: 1d20 + 12 ⇒ (2) + 12 = 14 vs 10+HD+Wis to be frightened for 1 rd
Debilitating Injury: Bewildered -2AC (-4AC for Kazu's attacks1) for 1 rd per hit.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

They're holding shortbows, so not threatening the squares around them? If so...

Kazu's eyes glint as he shifts his attention to the two goblins. Armed with just bows? Good! He breaks into a dead sprint, nodding at Black Midnight for helping to distract one of the goblins as he positions himself to flank the other. His claw strikes out...

vs green: Bludgeoner, Enforcer, Frightening, Flank, Sneak Attack
claw 1: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (2) + 7 + (3, 6, 2) = 20
If hit, intimidate: 1d20 + 12 ⇒ (6) + 12 = 18 vs 10+HD+Wis to be frightened for 1 rd
Debilitating Injury: Bewildered -2AC (-4AC for Kazu's attacks1) for 1 rd per hit.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Richard, yellow goblin is down.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

With one of the goblins conveniently in front of him, Kazu lashes out with claws and beak, pummeling him into submission.

vs yellow: Bludgeoner, Enforcer, Frightening, Flank, Sneak Attack
claw 1: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (2) + 7 + (6, 3, 1) = 19
claw 2: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (2) + 7 + (5, 2, 5) = 21
bite: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 nonlethal dmg: 1d3 + 3d6 ⇒ (1) + (1, 6, 4) = 12
If any hit, intimidate: 1d20 + 12 ⇒ (15) + 12 = 27 vs 10+HD+Wis to be frightened for 1 rd
Debilitating Injury: Bewildered -2AC (-4AC for Kazu) for 1 rd per hit.

Liberty's Edge

1 person marked this as a favorite.
Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu understands little about why the goblins are fighting among themselves, but he cares little. He sees Black Midnight getting in position and decides to use it to his advantage, even if the situation is not ideal. With a feint and a tumble, he moves past both goblins to flank the fire throwing one with her.

acrobatics vs yellow: 1d20 + 14 ⇒ (20) + 14 = 34
acrobatics vs red: 1d20 + 14 ⇒ (12) + 14 = 26

vs red: Bludgeoner, Enforcer, Frightening, Flank
claw 1: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (1) + 7 + (5, 5, 6) = 24
If hit, intimidate: 1d20 + 12 ⇒ (10) + 12 = 22 vs 10+HD+Wis to be frightened for 1 rd

If Damhan has taken it down, then Kazu will merely 5-ft step to full attack yellow. In spoilers below.

Alternate actions:

vs yellow: Bludgeoner, Enforcer, Frightening
claw 1: 1d20 + 11 ⇒ (4) + 11 = 15 nonlethal dmg: 1d3 + 7 ⇒ (1) + 7 = 8
claw 2: 1d20 + 11 ⇒ (14) + 11 = 25 nonlethal dmg: 1d3 + 7 ⇒ (1) + 7 = 8
bite: 1d20 + 10 ⇒ (17) + 10 = 27 nonlethal dmg: 1d3 ⇒ 1
If any claw hit, intimidate: 1d20 + 12 ⇒ (20) + 12 = 32 vs 10+HD+Wis to be frightened for 1 rd

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu creeps up the remaining distance with the goblin, weaving through through his teammates, leaping up to surprise him. He swings his clawed fist down upon his head.

vs yellow FF AC: Bludgeoner, Enforcer, Frightening, Scout's Charge
claw 1: 1d20 + 11 ⇒ (3) + 11 = 14 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (2) + 7 + (4, 6, 5) = 24
If hit, intimidate: 1d20 + 12 ⇒ (11) + 12 = 23 vs 10+HD+Wis to be frightened for 1 rd

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Do they look like they've seen Kazu? His stealth check was here.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Suspecting that whatever unholy manifestation might be further down the caverns, Kazu creeps out of the chamber and heads further in, still keeping to the shadows.

Double move, half speed due to stealth

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Although his feathers are standing on ends, Kazu keeps himself composed and continues keeping in the shadows. He quickly moves into the room. If it looks like he is keeping his distance from Damhan and the hammer, it is purely coincidental.

Double move, half speed due to stealth.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Oh no, please don't let it be a haunt...

Kazu looks up quickly in alarm, but keeps composed enough to stay in the shadows. He quickly circles around to the opposite wall.

"Do you hear that?" he whispers urgently, wanting to know if he is enchanted or whether the effect is external.

Not much else he can do...

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Is the caverns lighted or completely dark?

survival: 1d20 + 1 ⇒ (4) + 1 = 5
Kazu studies the environments briefly but his urban-trained eyes fail to spot much.

Instead, wary of any surprises, he presses himself flat against the walls, keeping to the shadows cast by the light carried by his team, before creeping carefully forward.
stealth: 1d20 + 16 ⇒ (14) + 16 = 30

Double move. Stealth, so half speed.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu is not a talker, and definitely no two stranger dwarves are going to change that. So he's not going to share of the time his team infiltrated a cell of the Aspis Consortium (the snakes!) in Riddleport, taking down an evil kyton, amongst others. He smiles as he reminisce over the good times.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu stews for a while, before pulling out a scroll. "I can't. But one of you can cast this on me. Grants sight in the dark." He then returns the scroll.

Got a scroll of darkvision with 5 charges. Will ask for help with that should you need Kazu to stealth ahead.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Without a word, Kazu simply points at the cowl now sitting on Quintus' head. "We take this away. You can go."

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

"A crazed or gullible woman. Take your pick," Kazu grunts.

He does keep his eye on Quintus though, just in case.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

I suspect that she was conned into staying here, and that the Autumn Cowl does not actually bind the wearer to the place. You guys ok if I risk it? Asking just in case there are party implications if I'm wrong.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

The talk of enchantments and what not confused Kazu, but he feels something is not right. He trusts Eylysia's suspicions of Blystone, and if so, why would he so readily give up what seems to be a powerful magic item?

He continues to wait in the shadows.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu similarly stands silently to one side, doing his best to fade into the shadows. There are times for combat and when so, he would be the first in, but there are times for conversation, and such times, he knows himself enough to stay back.

But he stands ready.

stealth: 1d20 + 16 ⇒ (12) + 16 = 28

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

I'm back. Catching up now.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Sorry but I would be on vacation from tomorrow for a week until the following Sunday. Please bot where necessary. I have botting instructions on his profile page.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Surprise Round
Kazu has +14 Acrobatics so automatically succeed DC15 to treat ground as normal terrain.

On feets that practically fly across the ground, Kazu quickly moves towards the closest plant creature, although not quite enough to reach it. (Move)[ooc]

[ooc]Standard Round
However, that brings him close enough to charge the remainder of the distance. He spins in a tight circle, slamming the back of his claw upon where its head seems to be.

Full round: charge: Kazu has Scout's Charge, allowing him to deal sneak damage on a charge unless target has uncanny dodge.

Bludgeoner, Enforcer, Frightening, Scout's Charge, Charge, Bless
claw 1: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 nonlethal dmg: 1d3 + 7 + 3d6 ⇒ (3) + 7 + (1, 2, 6) = 19
If hit, intimidate: 1d20 + 12 ⇒ (15) + 12 = 27 vs 10+HD+Wis to be frightened for 1 rd

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

survival, aid: 1d20 + 3 ⇒ (7) + 3 = 10

Kazu glares at the blighted forest around, seemingly offended by what has happened to the trees and plants. "You think the Cowl is related to the blight? And the Shadow Pact?" He flexes his claws as he says the last part.

When the figure is pointed out, Kazu looks up at it with some reverence. He then looks carefully around, for whomever might be worshipping it.
perception: 1d20 + 11 ⇒ (6) + 11 = 17

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Rather abruptly, Kazu calls out, "Do you know of a Autumn's Cowl?"

While studying her response, he pulls out the wayfinder that the Venture Captain has passed to them, looking to see if it has any reaction here in the vicinity of the forest. He does not hide its presence from the strange woman.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

In that case, Kazu will take the ring?

Kazu stares suspiciously at this newcomer who speaks with strange words and garbed with bizarre clothes. "I care little. We have work to do."

perception: 1d20 + 11 ⇒ (20) + 11 = 31 Ho ho, would that have pierced the disguise?

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

"I care not for city or forest. This goes deep and I intend to dig all the way down." Although he does not show it much, he is seething within that the organisation that he pledged to serve seemed to have a rotten core. He should not be surprised, but is nonetheless still disappointed.

I'll say let Rowena have the ring. Low will save and frontliner likely to need it. Kazu has resiliency that can save him in case of negative energy channeling and what not.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Did anyone figure out what the ring does? I couldn't find it.

"The Society needs to know the truth. To clear the name of injustice and evil done. We must return immediately," Kazu hisses impatiently.

Anything else we need to do here? I think we need to go to Absalom to hunt down the base of the statue?

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu merely stands and fume at the gross evil that an ex-Pathfinder had committed, all in the name of the Society no less. He is not naive enough to think the Society is all noble - what with grave robbing, one of its favored activities, and what not. But actions like this mar the work of those within seeking to use its influence to free those from tyranny, which its own members are agents of that themselves.

"How about this totem? If complete, that could be what we're looking for."

The speaking artifact is under the false rider. So I think the base, or whatever is hidden in it, would be the speaking artifact. So looks like we need to return to Absalom to find it, for that's where Helven took it.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

"Helven was a thief. Stole the secrets and stories of the Shoanti. Not surprising. The evil Cheliaxian slave owners. Nothing is beneath them." Kazu declares in his soft raspy voice.

(That is Kazu speaking 'cos of his prejudice. But it seem that Helven might have been helping some Shoanti against others who were plundering artifacts.)

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

GM, did you mean to put any headers in that spoiler?

Kazu looks silently around the museum. Feeling like a fish out of water, he is uncertain what exactly he is looking for. Scholarly pursuits was never his strength. Nor his interest.

He starts to walk about randomly amongst the display, casting his glances about, hoping something might pop out.
perception: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16

(I have linguistics but only +6, so I figure I'll go with perception. Unless someone has linguistics, in which case, scratch that perception check and I'll aid instead.)
linguistics, aid: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

To not hold up play, I'll go ahead and take actions and let GM resolve.

Even as Damham attempts to stop the wanton destruction of the artifacts, Kazu dextrously leaps around the room catching items as they are being thrown.
acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24

During a brief respite, Kazu dives under the tables and keeping to the shadows, slowly close in onto the shikigami, coming up surreptitiously behind it.
stealth: 1d20 + 16 ⇒ (6) + 16 = 22

Once in place, he quickly palms, pockets or just move out reach the artifacts that are near the little creature, trying to clear as much of possible that it can destroy.
sleight of hand: 1d20 + 11 ⇒ (16) + 11 = 27

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu would have attempted to catch the thrown items but seeing Damhan's actions, I'll wait for how GM rules on that before proceeding. If his actions go through, that would invalidate what Kazu plan to do, and I'll think of something else.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu stares at Damhan with a side glance. "He claimed he escaped using riding Shoanti techniques."

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu listens intently, not because he is interested in ancient text, but because his suspicious nature starts to detect a rat. "I don't think these were written by Helven Leroung. Not originally. He copied from some Shoanti story."

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

(ninja'ed)

knowledge(local): 1d20 + 9 ⇒ (1) + 9 = 10
knowledge(local): 1d20 + 9 ⇒ (15) + 9 = 24
knowledge(local): 1d20 + 9 ⇒ (14) + 9 = 23
linguistics: 1d20 + 6 ⇒ (8) + 6 = 14
linguistics: 1d20 + 6 ⇒ (5) + 6 = 11
linguistics: 1d20 + 6 ⇒ (8) + 6 = 14

Kazu stares suspiciously at the texts, but eventually begins flipping through them.

He points to the second one. "This one. What it describes. Match those Shoanti objects in the museum over there."

He then gestures to the third book. "These horse riding techniques. They are that employed by the Shoanti traditionally."

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

I think this is the first time I've ever used up a trail ration in PFS.

Kazu glances at the half-eaten rations, and decides to just leave it for the museum staff to clear, together with the bodies of the dead vermin.

"Indeed, it is most suspicious. How did they get here?" Kazu shows no interest in the books and instead, examines the museum grounds for signs of where the vermin came from.

perception: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

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Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Welcome to London!

If you live near the central, there's a group that meets up every Sunday at a local pub. You can find them on warhorn. Unfortunately, I haven't really found the time to go regularly... :(

And oh, Paizoncon UK is happening in Aug at Birmingham. I won't be able to go though...

---

On a completely separate note, I'll be travelling from Mon to Thu. Should still be able to put up a post a day but timing might be off from usual. Please bot if necessary.

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