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![]() Stasis Pod: Before answering she asks a lot of questions: Are there any negative ramifications to doing these operations? How will the operation of dexterity be processed? Are you adding parts of your own substance within our bodies to make these adjustments? What failsafes do you have in place to make sure the augmentation or upgrade is viable and safe? Do you follow any rules? As the prompts come up she selects:
Are you ready for an upgrade? Yes.
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![]() She goes over and sits in the offered chair near one of the consoles. She puts her hand on the place and pulls it back with an exclamation, "Ow! What was that? It took my blood... Maybe it is trying to connect with us that way?" She then puts her hand back on and holds it there. Having already been pricked, she was indeed jumpy and you could see she was scared as the cables sprung free. Then she relaxed back into the seat, she grabbed the loose port cable and twitched it a few times. She shrugs and puts the cable into the port. A moment passes and then all she says is, "Woooooooow!" ---
Without thought or apprehension she jumps into the nearest pod and waits. ![]()
![]() "I wonder how big that beauty is?! Can we go in? Is it safe Zephyr? I can only hope that she fills the hangar!" She squeals out in excitement. Her visor up and quick movement disconnects the cable to the holograph making it turn off. She snatches it up and stows it as she slowly approaches the port hole. ![]()
![]() She pulls down her visor and begins typing in her holographic keyboard. Then she pulls a new device out and connects the cable to her visor. Putting the cylindrical form, she taps it and it glows where she touched. A moment latter a hologram of the area appears. It shows life sign blips for each of the team in the hallway. The door as simply a door. The terminal. The hanger looks like it could hold four of Drabbon's puddle jumpers. There is plenty of space. Though it also doesn't register what is in the hangar, it is just a open room like the hallway. "According to the information I have gathered, this is the only entrance and the door should be connected to the hanger. Though it is not. Hmmmm..." ![]()
![]() After dinner using the hologram she is able to show the layout of this sector also she offers to show the whole station. It looks like there is a hanger, a large cold freeze storage area, and a workout room nearby. Seeing the station map this place is massive. It dwarfs the last space station you were upon. It also surrounds a planet like a ring. The planet is giving off massive electro magnetic storms which likely act as a power source for the ring. The planet is called Zod. An uninhabitable planet with many void wells. ![]()
![]() She is in her hammock in the back of the hallway and is nonplussed as the large vesk advanced towards her. "I am doing fine Drabbon. I could use some fresh food but these MREs work for now. Yeah cycle is a better word as the standard clock says it is 22 hours. Oh yeah you were saying something about a shower. If you go into any of the workrooms you should be able to pull on a lever on the back wall which would pop out the spigots and such. Though I am on a hunt for food." ![]()
![]() At Zephyr's question she states, "I need to connect to this computer system physically, it is on its own grid." She looks for a main terminal or at least a port that she can connect through. perception: 1d20 + 8 ⇒ (10) + 8 = 18 Looking around the main room she finds a terminal and connects... computer use DC 12: 1d20 + 8 ⇒ (16) + 8 = 24 perception DC 12:
You see there are more terminals. Three in total. perception DC 22:
You find another secretive terminal in the back that lowers all the computer use checks by 5. She asks the Doctor, "Doc, I am in the system. What am I looking for? There are other terminals, the more that work on this the faster it will go." ![]()
![]() With no one else going for the terminal she puts down the two bags again and moves forward with ease nimbly passing those in the front. computers DC 15: 1d20 + 8 ⇒ (19) + 8 = 27 The hatchway opens after she taps a few more buttons on the terminal. She stays there a bit longer this time. If asked, she states, "I am taking my time to learn about these other commands..." A few rounds later she shouts, "AH HA! Eureka! Now with the 'Unlock' command I don't need to fiddle with the terminals anymore. I got us flagged as crew." She finishes closing out the terminal and follows the group whichever way they go. ![]()
![]() You could recheck the computer/terminal but each time increases the DC by 5. The doctor would shrug at Cass's suggestion. As the hooded figure puts down the extra bags and goes over to the terminal on the docking port. Opening the terminal takes but a moment and with a few buttons pressed she turns and smiles at Cass, giving him a thumbs up. She quietly says, "This port is locked!" computers DC 15: 1d20 + 8 ⇒ (15) + 8 = 23
Logging in she presses buttons fast and soon is in the system. Her HUD glows bright as code shifts over it. Again she quietly points out, "Uhhh, I notice several commands that seem rather sketchy: Sever, Unlock, and Release. Should I try unlock or look into it more before using a command?" |