Orkoral

Ostromir Dragutin's page

4 posts. Alias of lovelydwarf.


Full Name

Ostromir Dragutin

Race

Human

Classes/Levels

Inquisitor 1

Gender

Male

Size

Medium

Age

27

Alignment

Neutral Good

Deity

Erastil

Location

Carrion Hill

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Ostromir Dragutin

AC: 15
AC Touch: 12
Flat-footed: 13
Hit Points: 11

BAB: +0
Melee: +3
Ranged:+0
CMB: +3
CMD:15

Initiative:+2
Movement/Speed: 30 feet/round

Fort Save:+4
Ref Save:+2
Will Save:+4

Offense:

Lucerne Hammer +3 (1d12+4, x2)
Morningstar +3 (1d8+3, x2)
Longbow +0 (1d8, x3)

Special Abilities:

Feather Domain (1/2 inquisitor level to perception checks. +2 to initiative checks in surprise rounds that Ostromir can act in)
Judgment 1/day as a swift action, lasts through combat
Stern Gaze (add half inquisitor level to sense motive and intimidate checks)
Monster lore (add wisdom to knowledge checks to identify creatures)

Feats:
Judgment Surge, Combat Reflexes

Traits:

Militia Member
Birthmark

Skills:
6 per level
Acrobatics +2
Bluff +4
Climb +3
Escape Artist +2
Fly +2
Heal +6
Intimidate +5
Knowledge Religion +4
Knowledge Local +1
Perception +6
Ride +2
Sense Motive +4
Stealth +6
Swim +3

Equipment:

Lucerne Hammer
Studded Leather (-1 Armor Check Penalty)
Longbow
40 Arrows
Morningstar
Explorer's Clothes

background:

Dreaming of a better life, free from the corruption of Ustalav's ancient mouldering cities, the founders of Stag's Ford hoped to forge a close-knit community of Erastil's followers in shadow of Belkzen. The birth of Ostromir Dragutin, marked by the symbol of Erastil a year after the founding of Stag's Ford, was taken as a sign of Erastil's favor, of his blessings on their project.

Ostromir, marked from birth by the Erastil's symbol emblazoned on his right palm, was raised to serve Erastil and the people of Stag's Ford.

Though Ostromir was destined to serve Erastil, he was also drawn to the town militia, arguing that a volunteer militia was an exemplar of Erastil's ethics–a community's men joining together for mutual defense.

Some might have commented that Ostromir had more interest in military drills and training than his studies to become a priest of Erastil, but it was clear that he was meant to serve his village and Erastil. What else could his birthmark mean?

And then a band of orcs swept out of Belkzen and overwhelmed his village. Ostromir joined the militia in defending his people, but they were overmatched by the number and ferocity of the raiders.

In the aftermath of the assault, Ostromir's faith was broken. Rather than help his village bury their dead and begin healing, Ostromir turned his back on Erastil and his people, wander across Ustalav until settling in the Filth in Carrion Hill.

Ostromir seeks to live a life of dissipation and failure, and yet he falls into the patterns of his own faith. He often works as hired muscle and has developed a reputation for keeping his word. But he usually takes jobs that are almost legal, or at least ones where he can easily turn a blind eye to any illegal activty–and he gives much of his money to those who cannot protect themselves–the sick, the insane, and the young. He regularly visits a brothel, but always seeks out the same woman, and occasionally daydreams about marrying his Nissa and taking her away from the city. At night he dreams of the god that Orstromir believes abandoned his village–haunting visions of a butchered stag that still seeks to protect his herd.