Kobold Devilspeaker

Kaya Mathews's page

74 posts. Organized Play character for DoubleGold.


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Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Moves around his ally minotaur, which was a doublemove.
3rd action swing hit: 1d20 + 9 ⇒ (8) + 9 = 17 vs blue dmg: 1d10 + 4 ⇒ (7) + 4 = 11 slashing.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Botting: Katana, uses 2 Handed, uses vicious swing. Stats with vicious swing. +9 to hit. 2d10+4 slashing Damage. Deadly D10. Takes 2 Actions
If he gets a 3rd action to swing because he didn't have to move. -1 to hit. 1d10+4 slashing Damage.
Otherwise if he has to move twice then it is 1d10+4 slashing.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

I'll be on Vacation from the 20th to the 27th, I won't even have internet access as I'll be out to sea, bot me as necessary. It will probably be finished by then. I'll read up on what happened and look at my chronicle sheet.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

survival to find market: 1d20 ⇒ 13
athletics to push through the crowd: 1d20 + 7 ⇒ (9) + 7 = 16

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Fellow Pathfinders, I have come to return, glad to work with you all again, and for those new faces, nice to meet you. Chief Archivist Zarta Dralneen, it is an honor. And Kaya shakes his hand.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Okay with friendly fire.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Dot

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

I was actually trying to roleplay here. But I did have to keep the game moving. I know Durvine Kline isn't a Pathfinder as I'm sure we have all played this before, but I was roleplaying a naïve character who wants to think the best of everyone and give everyone the benefit of the doubt. The character Kaya didn't want to believe Durvin Kline was a fraud unless there was a ton of evidence against him.
Looks back at Whistle with a blank face. Wait you know what his mission was? You really don't think he is stupid enough to pretend to be a Pathfinder and adventure in here alone to possible get himself killed right? All the work to get rich.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

We found his dead body? Well folks, we need to carry the body out and tell the guards. We need to figure out who this man was or what his real mission was. I guess we will never know. I'm so sad to not know, because his mission may have been super important, but now he is no longer alive for me to ask him. We need to carry all this stuff out with us and put it in a museum where it belongs. Who with me? Kaya starts carrying as much as he can and heads back up to the surface.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Yes, Kaya goes there, to that middle room.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

underworld lore: 1d20 + 4 ⇒ (4) + 4 = 8

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya rotates the arms if the party hasn't already. Alright, where did he go?
For purposes of ease, Kaya waits for the party. He goes into the middle room next, then the really big room last. If he is not in here, when we all exit, he will ask the guard if the man left and that we are looking for him. And yes, I'd like to play quest 17 after this.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

We need to find this guy before he is dead. with that he moves to the next room.
He said he was the head Pathfinder, not the head of the society. So in other words, he means he is the leader of his small team of 4 to 6 people. We should ask him where his other 3 men are assuming that he and his men aren't also dead.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Action 1, get into melee with Blue
Action 2, swing Katana hit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d10 + 4 ⇒ (3) + 4 = 7
Action 3, swing Katana hit: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d10 + 4 ⇒ (1) + 4 = 5

Hero Point, reroll the first attack hit: 1d20 + 9 ⇒ (18) + 9 = 27 to hit deadly d8: 1d8 ⇒ 5
If Blue is dead on my action 2, my 3rd action will be move to flank purple.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya moves onto the next room, hoping he finds that guy. Well we got to mix things, I hope this guy is taking all day long. If he has been here a week, I'm sure he'll be here another few hours, we should have probably asked to guard to make sure he waits outside. I'm sure we all want to meet this Pathfinder guy. But more importantly, was the guy foolish enough to go in alone? What happens if there is a cave in and he gets hurt?

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Oh, yes I'll take one and thanks for mixing that up Whistle.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Does not have society trained or speak the language. Well he ain't here. We can all identify and look at these things if we want later. We can spend a moment, a short while identifying stuff and enjoying history, but we do have to find this guy before he leaves. Once we do, we can take our time here and enjoy history or rather come back to these rooms and the sites.
With that, you can all make your checks or read the language or roleplay the room, but Kaya is roleplaying find him before he is gone. Kaya moves up north to try to find this guy ASAP, or group of guys that went in.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya looks back at the party. Durvin Kline. No it can't be, the guard must have misheard or is confused. Anyway, maybe we should ask for the name when we see this guy. Or group of guys assuming more than one went down.
He then moves up, I'll open this door when you are all ready, I wonder where he is.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

The head Pathfinder arrived, cool, which one to be specific? What was his/her name? Just curious if it was the President, vice president or one of the CEO's which is why I ask if he/she identified him/herself.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Well hi everyone. The Najagi shy's away knowing his race can be an outcast to most. I hope to help.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

3 Glyphs

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Last Minute sign-up, might as well get some ACP.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Got it, thanks.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Missing the Chronicle, send it again.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Action 1, Move to orange.
Action 2, Swing Katana hit: 1d20 + 9 ⇒ (20) + 9 = 29 dmg: 1d10 + 4 ⇒ (7) + 4 = 11 deadly d8: 1d8 ⇒ 1
Action 3, Swing Katana hit: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 1d10 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Used Last action to move.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Takes one step towards yellow, first action
Strikes at yellow hit: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d10 + 4 ⇒ (7) + 4 = 11 slashing with katana, 2nd action
hit: 1d20 + 4 ⇒ (13) + 4 = 17 dmg: 1d10 + 4 ⇒ (5) + 4 = 9 slashing with with katana, 3rd action at yellow.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Action 1, Move towards hound, Purple
Action 2, Strike at hound with my 2 handed Katana hit: 1d20 + 9 ⇒ (4) + 9 = 13 to hit dmg: 1d10 + 4 ⇒ (3) + 4 = 7
Action 3, 2nd strike hit: 1d20 + 4 ⇒ (6) + 4 = 10 dmg: 1d10 + 4 ⇒ (3) + 4 = 7
fort save: 1d20 + 8 ⇒ (1) + 8 = 9
Checking to see if I have a hero point.
Good, I didn't spend my last hero point, I spent 1 of 2, I won't have to make that save if the hound dies.
Rerolling the first attack hit: 1d20 + 9 ⇒ (6) + 9 = 15

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

mercantile Lore: 1d20 + 4 ⇒ (19) + 4 = 23

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya will help set the ship twice athletics: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
athletics: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Drop Katana, free action
Pull out GakGung Bow, 1st Action
Fire at Orange, 2nd action hit: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Fire at Orange, 3rd action hit: 1d20 + 1 ⇒ (10) + 1 = 11 dmg: 1d6 + 2 ⇒ (6) + 2 = 8
fort: 1d20 + 8 ⇒ (17) + 8 = 25

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Strike at Blue shadow hound
First Action hit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d10 + 4 ⇒ (3) + 4 = 7 flat check: 1d20 ⇒ 6

2nd Action hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d10 + 4 ⇒ (4) + 4 = 8 flat check: 1d20 ⇒ 2

3rd Actionhit: 1d20 - 1 ⇒ (18) - 1 = 17 dmg: 1d10 + 4 ⇒ (10) + 4 = 14 flat check: 1d20 ⇒ 4
fort: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya aoo hit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d10 + 4 ⇒ (1) + 4 = 5 slashing
Edit Nevermind, I see you already rolled for me, didn't see that.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Action 1, Pull out Katana
Action 2, switch to 2 handed grip
Action 3, swing at the Blue Echo hound hit: 1d20 + 9 ⇒ (10) + 9 = 19 dmg: 1d10 + 4 ⇒ (7) + 4 = 11 slashing
fort: 1d20 + 8 ⇒ (14) + 8 = 22

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Knowing he isn't very diplomatic or skilled keeps quiet and does not intervene so he doesn't mess things up.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Not trained.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Phew, that was close

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

fort: 1d20 + 8 ⇒ (6) + 8 = 14 oouch

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

fort: 1d20 + 8 ⇒ (20) + 8 = 28
Action 1 Switch to 2 handed Katana, ie regrip
Action 2, Swing at Blue, red if blue dies hit: 1d20 + 9 ⇒ (6) + 9 = 15 dmg: 1d10 + 4 ⇒ (2) + 4 = 6
Action 3, swing at blue hit: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d10 + 4 ⇒ (6) + 4 = 10

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

1 Action Pull out Katana
2 Actions, Doublemove there, they get aoos if they I doubt they have that feature.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya will influence Pog one more time arcana: 1d20 + 5 ⇒ (1) + 5 = 6 But only you enjoy these things, I hope I have you entertained.
Hero Point and T-Shirt Reroll for +2 bonus arcana: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya Goes back over to Pog arcana: 1d20 + 5 ⇒ (15) + 5 = 20 I understand what is going on and what will and will not work, anonomoly's are weird. Your friends will be bored with it or not care. And goes on to explain will creating a small space-time anomoly himself.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Approaches Troyus So you are a sailor, tell me some good sailor stories back in the day. diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya will perform a magic trick on Pog. I call it the card disappearing act. arcana: 1d20 + 5 ⇒ (20) + 5 = 25

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Kaya looks strangely at Blainn's oils of unlife, and then figures it out that is only sounds logical.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

healing potion for provisions.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Rolled my prize roll, got a nat 1. Oh, right got to put myself on the slides.

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

Dot

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

door prize: 1d20 ⇒ 1

Envoy's Alliance

M Venomshield Nagaji Fighter 2: Spd:25, Swim Speed:10: AC:18, HP:36/36, Fort:9, Ref:7, Will:4, Perc:6 Lowlight

135676-2027
Character Level 3:
Faction: Envoy's Alliance

Can't really give you much feedback on the playtest since I couldn't really use the new abilities all that much.

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