Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Flurry of blows. 1st Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 -4 enemy AC: prone damage 1: 1d8 + 4 ⇒ (7) + 4 = 11 2nd Attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 -4 enemy AC: prone damage 2: 1d8 + 4 ⇒ (4) + 4 = 8 if either attacks hit, hex strike will curse enemy with evil eye: -2 AC for 1 round.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"Sturdy creature aren't you? Let's see how long that holds up." Kavaki will flurry of blows, 1st attack goes for another trip. FoB: trip: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 Vicious stomp: 1d20 + 7 ⇒ (10) + 7 = 17 -4 enemy AC: prone damage: 1d8 + 4 ⇒ (2) + 4 = 6 finishing FoB with an attack... FoB: attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 -4 enemy AC: prone damage: 1d8 + 4 ⇒ (3) + 4 = 7 If vicious stomp and/or 2ns attack hit, then hex strike will curse enemy with evil eye: -2 AC for 1 round.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki moves and passes just below Evenstar to get directly under Hafski. (provokes AoO) If enemy takes AoO... Kavaki will try and reposition enemy just below Evenstar. Redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply. redirection: 1d20 + 8 ⇒ (13) + 8 = 21 DC:14 reflex fail=2 rounds sickened, success=1 round Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex fail=flat footed then attempts to trip with standard action... trip: 1d20 + 10 ⇒ (10) + 10 = 20 if trip succeeds... vicious stomp: 1d20 + 7 ⇒ (13) + 7 = 20 -4 enemy AC for prone, +sickened, +flat footed? damage: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Flurry of blows 1st Attack = trip flurry: trip: 1d20 + 10 + 2 - 2 + 2 ⇒ (5) + 10 + 2 - 2 + 2 = 17 (+2 flurry, -2 dex for large, +2 flanking) + flat footed?, -2 AC hex if successful... vicious stomp: 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13 -4 AC prone, -2 AC hex, flat footed? damage: 1d10 + 4 ⇒ (4) + 4 = 8 Unbalancing Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex fail=flat footed if trip unsuccessful, 2nd trip. (replace with attack if 1st trip was successful) flurry: 2nd trip: 1d20 + 10 + 2 - 2 + 2 ⇒ (17) + 10 + 2 - 2 + 2 = 29 if successful, use vicious stomp above. use ki point for addtl attack ki attack: 1d20 + 7 - 2 + 2 ⇒ (6) + 7 - 2 + 2 = 13 -4 enemy AC for prone, -2 AC hex, flat footed? damage: 1d10 + 4 ⇒ (3) + 4 = 7 "Finish him Farg!"
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
AoO: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 -4 AC prone, -2 AC hex damage: 1d10 + 4 ⇒ (9) + 4 = 13 crit confirm: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 -4 AC prone, -2 AC hex damage: 1d10 + 4 ⇒ (4) + 4 = 8
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
yes, if he's not prone then the vicious stomp did not occur. Did the reposition succeed? If not then the trip attack would be a 2nd reposition attempt. Either way Kavaki should be against the wall, and the enemy on the opposite side.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Surprise: move halfway done the bridge. Round 1 move: move up to enemy, then back up 1 (draw AoO), then back adjacent. if enemy takes AoO... (if enemy does not take AoO, skip to trip attack and replace with reposition combat maneuver) redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply. reposition: 1d20 + 8 ⇒ (13) + 8 = 21 (dc:14 reflex=sickened 2 rounds, success=1 round) if successful... Unbalanced Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex, fail=flat footed trade positions with enemy. (put Kavaki adjacent to doors and enemy on left side of Kavaki. Attack enemy with trip attack. trip: 1d20 + 10 ⇒ (15) + 10 = 25 (flat footed?) if successful... vicious stomp:
Vicious Stomp(3rd lvl): Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike. Vicious Stomp: 1d20 + 7 ⇒ (12) + 7 = 19 (flat footed?), -4 enemy AC for prone damage: 1d8 + 4 ⇒ (4) + 4 = 8 hex strike:
Hex Strike (5th lvl): Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity. Evil Eye
Hex (witch): Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4. DC:13 Will = 4 rounds (fail), 1 round (success) DC:13 will, fail=4 rounds, success=1 round, -2 AC
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki retrieves a potion from a bandolier hanging across his body, and quickly drinks it. potion of enlarge person "Not going to pass? We'll see about that." buff up everyone. I plan on attacking next round and repositioning the enemy behind me. putting me in his location and leaving him to be flanked by any of you.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"Bad move, Moloch does not smile upon you!" AoO: 1d20 + 7 ⇒ (20) + 7 = 27 -4 AC for prone damage: 1d8 + 4 ⇒ (4) + 4 = 8 Confirm crit: 1d20 + 7 ⇒ (14) + 7 = 21 -4 AC for prone crit damage: 1d8 + 4 ⇒ (1) + 4 = 5 Unbalanced Counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex Hex Strike:
Hex Strike (5th lvl): Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity. Evil Eye
Hex (witch): Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4. DC:13 Will = -2 AC, 4 rounds (fail), 1 round (success) Kavaki takes the opportunity to summon the power of his patron and deal a devastating, debilitating blow to the enemy.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"Let's see if THIS one is real!" Kavaki moves into the room and passes by the enemy (drawing AoO). Getting to the other side to set up flanking for one of his teammates. if enemy takes AoO... Redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply. redirection: trip: 1d20 + 10 ⇒ (11) + 10 = 21 DC:14 reflex, fail = sickened 2 rounds, success = sickened 1 round if trip succeeds... vicious stomp:
Vicious Stomp(3rd lvl):[/b] Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike. vicious stomp: 1d20 + 7 ⇒ (18) + 7 = 25 -4 enemy AC for prone damage: 1d8 + 4 ⇒ (3) + 4 = 7 Unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level. DC:14 reflex, fail = flat-footed Once in position Kavaki will attempt to trip again if trip failed or AoO was not taken, or attack if enemy is already prone. attack: 1d20 + 7 ⇒ (2) + 7 = 9 -4 enemy AC for prone, or +3 if not prone and making trip attack damage: 1d8 + 4 ⇒ (7) + 4 = 11
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki quietly asks the rest of the party, "Squad outside the temple? Does anyone think this is another sort of illusion, perhaps replaying history?"
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"That was very odd. I could have swore that was real, but apparently it was not. I thought I had a keener eye than that. At least I was the only one tricked by that illusion."
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki takes a 5' step toward the skeleton and unleashes a flurry of blows "Let's stop this threat, before it can cause any harm." flurry 1: trip: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 if successful... vicious stomp: 1d20 + 7 ⇒ (12) + 7 = 19 -4 AC due to prone damage: 1d8 + 4 ⇒ (6) + 4 = 10 if successful... Hex Strike = -2 saves DC:13 Will = 4 rounds (fail), 1 round (success) Unbalanced Counter = flat footed until end of next round DC:15 Reflex negates ------------------------------------ flurry 2: melee: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 -4 AC (prone) + flat footed? damage 2: 1d8 + 4 ⇒ (4) + 4 = 8
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"Too bad I have not need or interest in weaponry. Some of these items looks pretty nice. Maybe they'll provide some nice coin back in town though." Kavaki takes another look at a couple of the weapons. "Either this room is well protected from the weather of time, or we are not alone here. These things appear to have been forged recently."
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"After that horrible tasting potion, I din't even notice the heat anymore. Agreed though. There doesn't seem to be any reason to linger here any longer."
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"I've got some experience with the arcane, and languages..." knowledge: arcana: 1d20 + 5 ⇒ (16) + 5 = 21 linguistics: 1d20 + 2 ⇒ (1) + 2 = 3
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki pulls 2 potionsout of his pack. Drinks one and offers the other to anyone interested. "Tastes horrible, but it will prevent harm from extended exposure to heat. I've got an extra, anyone want it?" potion of endure elements
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
"Perhaps your vision was impaired by sand in your eyes, which is why you weren't expecting that. Nice reflexes though. Take this." wand clw: 1d8 + 1 ⇒ (6) + 1 = 7
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
I can volunteer for 1st in line. Farg or Evenstar 2nd, Seinaru 3rd, then whichever didn't go 2nd as last in line. I can switch with anyone if THEY prefer to be 1st in line instead.
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
str aid: 1d20 ⇒ 3 Kavaki tries to help Farg with the heavy door, but can't seem to find a good spot to apply enough force to help Farg any. "Sorry my friend, Urori preaches discipline over strength. I'm afraid I'm not much help to you here."
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
spellcraft: oils: 1d20 + 5 ⇒ (7) + 5 = 12 spellcraft: arrows: 1d20 + 5 ⇒ (2) + 5 = 7 "Urori's Hand can't reveal the nature of these objects either. Since they obviously have a higher purpose than they appear (they're magic), maybe we should take them with us and discern their true nature at a later time." Kavaki turns to the brass doors... "It would appear, we need to get these open, in order to continue." Kavaki will check the doors to see if they are locked or have some sort of mechanical device to open them. perception: 1d20 + 9 ⇒ (19) + 9 = 28
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
linguistics: 1d20 + 5 ⇒ (18) + 5 = 23 "I can almost make the meaning of those ruins. Can anyone help decipher these last points? Can anyone throw me an assist on liguistics? +2 aid will get me there! perception: 1d20 + 9 ⇒ (12) + 9 = 21
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
absolutely that was fine. I was just a little confused that the other elemental was just gone and no one had posted attacks specifically against it. it's all good. "Well that was exciting, shall we proceed to the entrance to see what wonders this place holds for us?"
Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6
Kavaki posted his reflex save vs burn on my last post. Combat over? Did Evenstar 1-shot the other elemental? "Farg! Careful there, those things are HOT!" Kavaki will tackle Farg. After he hits the ground, Kavaki will help roll him around, trying to put out the flames. rolling on ground should give him a +4 on a new save, and me assisting him should add another +2. He had a +11 when he made the save, so a +6 to that should mean he "auto-saves". Kavaki will pull a wand out of his pack, say a few words, then tap the glowing end to his own chest. He then offers to do the same a couple times to Farg... if he would like. CLW: 1d8 + 1 ⇒ (3) + 1 = 4 to Kavaki "Irori heal you with his mighty hand!" CLW: 1d8 + 1 ⇒ (1) + 1 = 2 to Farg CLW2: 1d8 + 1 ⇒ (1) + 1 = 2 to Farg
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