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Katlin Cart's page

44 posts. Alias of Vagabonds..


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Female Katlin-R-None-1

"Why, it's among the best!" she says, the smile on her face never fading, as she had already drunk the foul drink with genuine glee earlier.

She nods, "We will meet at [Insert point near objective area] in [Appropriate amount of time]."

She leaves to do her Duty to the best of her ability.

Appropriate roll: 1d20 ⇒ 6


Female Katlin-R-None-1

How do I equipment?


Female Katlin-R-None-1

"That is very, very true!" Katlin says, "We must go places, after all."

She grabs Trap-R-Jons hand, and begins to take him to their destination.


Female Katlin-R-None-1

"Katlin-R-None, Production, Logistics & Commissary [Printing Office Field Checkers] "

"While you're singing you can hail, hail, hail
Hail the computer!
But if you fail, fail, fail
Fail to do either!
YOU ARE TRAITOR SCUM AND SHOULD DIEEEEEE!"

She smiles, and gives a sidelong glance at Doc.
Mine.


Female Katlin-R-None-1

Katlin smiles, and drinks herself a cup of coffee as she begins, gesturing for her leader to begin leaving. "We have a job to do. Let's get going!"


Female Katlin-R-None-1

"Yessir!" katlin said with a gleeful smile, giving a sidelong glance at Doc LUV.

Die.

She snatches her dossier and parses it with the joy of a child finding a present under a christmas tree, excitement brewing in her mind of what her task was.


Female Katlin-R-None-1

Katlin smiles as Doc enters into her meeting room.
"Hello DDoc." She says, "It is goodd to see you happy this morning."
Her jumpsuit is well kept, and her hair is standard. Her eyes glint with a hint of maliciousness, kept masked. "When shall we begin?"


Female Katlin-R-None-1

Name: Katlin-R-None-1
Gender: Female
Service group: Production, Logistics & Commissary [Printing Office Field Checkers]
Description: Startlingly welcoming, she always seems to have a smile on her face. Which is rather creepy.

"Inddeedd, it's an absolutely splenddidd day!"


This is what was pushed out


Name: Katlin-R-None-1
Gender: Female
Service group: Production, Logistics & Commissary [Printing Office Field Checkers]
Description: Startlingly welcoming, she always seems to have a smile on her face. Which is rather creepy.


Female Katlin-R-None-1

"Nope- Gate was closed as a locked wall." katlin said, staring at it.

Profession (Soldier) Check:
1d20 + 3 ⇒ (11) + 3 = 14

"I'm going to look through the buildings- Watch my back!" the girl said.
She enters A4.


Female Katlin-R-None-1

Katlin just watched as they walked in, staring at all the corpses. She sighs, getting up, and walking around, spending time looting them.

Perception roll:
[roll]1d20+7[/roll]


Female Katlin-R-None-1

Katlin nodded, slowly moving backward, into the village. After that, she collapsed, hiding behind the door.
"Okay! Good to meet you!" the girl said, lying back.
She breaths in for a while, before slowly standing up.
She looks out, "I'm Katlin. Pleasure to see you." she said.


Female Katlin-R-None-1

"Friends, sure." the girl said, slowly backing away from the door.

I suppose I should re-describe her, shouldn't I? She's a young girl, roughly ten, maybe nine years of age in her stance, and yet to even hit puberty. Her eyes are a fairly pale blue, and she's rather small, even for a girl her age, clocking in at roughly four foot two. Her hair is, for the most part, a disaster zone, being a mangled mess of wavy hair, covering her head. However, she stands like a fighter, someone who had the ways of combat drilled into her at a young age. Her stance is that of someone who was raised fighting, someone who's prepared to fight. Or, in this case, run.
You watch as she silently draws a pair of wands, lying back, her back against the door, and spending the next twelve seconds readying herself.

She then looks out, durring this time, for any major threats to her continued survival out there- And spotting the new folk coming this way, but not quite seeing them yet.
"Who are you!?" The girl said quickly, brandising her sword as she slid her spellbook into her Haversack, "I'm warning you! Don't come closer!"

Just curious- How much about them do I know? Am I informed about them? What about Natalie?


Female Katlin-R-None-1

Primarily because I had no idea what feat to actually take at this point in time. So I figured, why not bother with Quicken spell- I'm going to take it at one point or another, so why not now?


Female Katlin-R-None-1

Alright, prepared spells

"Mine." Katlin said rather guardedly.

Katlin slowly enters, her Bastard sword at the ready. She looks at the frogman, glaring at the frogman cautiously.

"Is it safe?" she asked.


Female Katlin-R-None-1

Katlin sighs, and idly grumbles to herself.

"No, I don't need help- I'll just do a bit of prep, haven't prepared my spells yet today, so I'll just... Do that." she said, annoyed. She glares at the ratman. She gestures that she's watching him, as she slides out her Spellbook, begining to prepare spells, having not done so yet today.


Female Katlin-R-None-1

Katlin takes this time to perform a casting of Sheild and Mage Armor from her wands, climbing up after Natalie.

Rolls:
1d20 - 2 ⇒ (11) - 2 = 9


Female Katlin-R-None-1

"Probably not-" the little girl said, looking over it. "Just an idea."
Katlin, once the rope is thrown, climbs over it, Fluffy on her shoulder.


Female Katlin-R-None-1

"I was going to recomend the destruction of the wall via methods of fire, but that's not probable- The wall has been designed to handle large quanity of heat and to prevent it's destruction, along with reinforcement with iron to ward against Fae."

The little girl sighs, "I don't get why you bought the battering ram. You can't carry it." she said, idly scanning over the door. "We could get Fluffy to try."

"No."

"Or you could just throw me over the wall."

She pulls out some rope from her haversack, handing it to Natalie.


Female Katlin-R-None-1

Katlin felt... Fearful. The smell of carrion was not one she particularly liked, and brought memories that she'd rather not keep that firm in her mind.
"I don't like this." she mutters to herself. She looks at the towering building before her, the pressing feeling of worry bearing down on her like it always does in places like this.

The little girl wasn't that tough. She knew that- She was rediculously weak, to be rather frank, but that was beside the point- The point was, her defensive measures for herself was... somewhat limited.

She turned her eyes to the metal-infused wall. She wasn't quite sure about what to do about it. She made a quick glance to determine it's structual stability, and points at which a flame will serve to effectively caused significant damage.

She sighed, sitting down, pulling out her journal, pulling out a vial of invisible ink, and a quill. She sat down, and looked at the wall.

Journel entry for (Today's date):
Status- Forest is incredibly hostile to individuals, animals showing a significant ammount of hostility to the majority of sentient individuals that I have stumbled upon.
I never liked forests. They always struck me as hiding something- The truth, lies, failures and successes, I do not know, but they are showing immense threat- My mind feels like it's slowly being bent like copper wire.

She looks at the wall, taking notes. "Natilie, current status of the wall appears to be primarily wood, however, causing significant structural damage will be a unlikely course of action, and, as such, I'd prefer if you would go ahead and scout the building for me." the little girl said, standing up, a mere four foot three in height- But in her gaze is an... Oddly robotic look. Like a golem walking through, she checks for anything upon which to take advantage of.

Large quantity of checks!:
Perception: 1d20 + 7 ⇒ (13) + 7 = 20 (To notice general stuff)
Knowledge (Engineering) 1d20 + 13 ⇒ (19) + 13 = 32 (To locate a point at which we might burn the walls down without destroying the village.
Knowledge (The planes) 1d20 + 13 ⇒ (3) + 13 = 16
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34 (Locate Wards)
Profession (Soldier): 1d20 + 2 ⇒ (12) + 2 = 14 (Determine if it's been altered to be some sort of fort)
Inteligence check 1d20 + 6 ⇒ (14) + 6 = 20

"Current plan- Destroy wall, enter compound, locate source of carrion, flee. Is that reasonable?" she asks.

Fluffy is at her foot, idly chewing on some grass.


Female Katlin-R-None-1

"Hello?"
Katlin walks up forward, lost, having been separated from her party- A group of Vartisans she and her group had been traveling with.

I AM PREPARED! LET US BEGIN! WHERE SHALL WE START!


Katlin just shrugs, continuing with the sharpening of her blade and reading her book.

"Nice song." was all she had to say.


"I don't know many songs." catlin said, "Joe taught me some fairly raunchy songs she heard in a tavern, but I don't like them."
The sound of a whetstone against steel rings on the tavern walls, as the little girl reads through a book over it.


Apologies- Feels like it took longer than it should have, but a sizable amount done-

Spellbook::

LvL 1: Sleep, Obscuring Mist, Grease, Mage Armor, Silent Image, Enlarge Person, Protection from Evil, Mount, Color Spray, Crafter’s Fortune
Lvl 2: Create Pit, Mirror Image, Resist Energy, Glitterdust, Stone Call, Invisibility
Lvl 3: Aqueous Orb, Sleet Storm, Haste, Fly

Item Change:
Add the following:
Add a +2 headband of Inteligence.
Pearl of Power
Wand of Mage Armor
Wand of Keep Watch
Wand of Shield
Wand of Alarm
Wand of Crafter’s fortune
3660 gp
4 feather tokens

2 level 2 spells
2 level 3 spells

Crunchy Bits:
Experience:
Female Child Half-Elf Human Conjurer 1
CG Medium Humanoid (Elvish and Human)
Initiative: +11
Senses: Perception +7
-------
AC 12 (11 touch, 11 FF) (+1 Dex, +1 armor)
HP 19 (6d6 + 6 Con + 6 Favored Class)
Fort +2, Ref +3, Will +5
-------
Speed 30 ft. (30 ft. base)
Melee Dueling Sword -2 (1d8-2)
Ranged Crossbow +1 (1d8)
-------
Str 6, Dex 12, Con 10, Int 23, Wis 8, Cha 8
BAB +3, CMB 1, CMD 10
Feats:
Improved Initiative
Craft Wondrous Item- You may craft wondrous objects.
Exotic Weapon Proficiency (Dueling Swords)- You are proficient with Bastard Swords.
Spell Penetration
(W) Fast Study
Quicken Spell

Skills: 2/level + 5 Int (38/42)

Craft (Weapons) +9 (1 Rank + 3 Class + 5 Int)
Craft (Armor) +9 (1 Rank + 3 Class + 5 Int)
Profession (Soldier) +2 (1 Rank + 3 Class - 2 Wis)
Profession (Wizard) +4 (3 Rank + 3 Class - 2 Wis)
Knowledge (Arcana) +14 (6 Rank + 3 Class + 5 Int)
Knowledge (Dungeoneering) +10 (2 rank + 3 class + 5 Int)
Knowledge (Engineering) +1` (4 rank + 3 class + 5 Int)
Knowledge (Geography) +10 (2 rank + 3 class + 5 Int)
Knowledge (The Planes) +1` (4 rank, 3 class + 5 Int)
Knowledge (Religion) +12 (4 rank, 3 class + 5 Int)
Knowledge (Nobility) +9 (1 Rank + 3 class + 5 Int)
Linguistics +9 (1 Rank + 3 class + 5 Int)
Perception +7 (6 Rank + 2 Race - 1 Wis)
Spellcraft +14 (6 Rank + 3 Class + 5 Int)

Languages: Common, Elvish, halfling, Draconic, goblin, halfling, gnomish, dwarvish.

Racial Traits: Medium, Normal Speed, Exotic Weapon Proficiency (Dueling Sword), Multitalented, Elven Immunities, Elf Blood.

Wizard (Teleportation Subschool):
Opposition Schools: Evocation and Necromancy
Shift (Su): 8/day
Summoners Call (Su): +1 round
Arcane Bond: Hare (Valet Archetype)
Scribe Scroll

Spells per day:
Cantrips:
Prepared: Detect Magic, Daze, Ghost Sound
LvL 1:
Sleep, Enlarge Person, Silent Image, Grease
LvL 2:

LvL 3:

Traits and Drawbacks:
House Medvyed:
Carefully Hidden: Your father hunts to you, and you know it. You feel your heart grow stronger and tougher. You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Reactionary: You were trained, day and day, to fight often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Oppressive Expectations

I'll have to provide an alternative to the later chapters of her Journal- Perhaps she is running with a party of Vartisans with her somewhat "Adoptive Sister" Joe (Despite being a year younger than her, but infinitely wiser) into this new country. Age bump one year, everything should be good to go. Apologies for keeping you waiting.


Did a few last minute updating to Katlin- Primarily, changing her campaign trait to quartermaster, and shifting Profession (Scribe) to knowledge (Local)


Apologies for not submitting a upgrade to her level- Should be able to make an update rather quickly, push comes to shove- Don't need that much more, maybe some wands to increase survivability, some spells, and some minor alterations to her traits- Should be done in about an hour or so- Apologies, been doing other things for the past few days, and haven't had time. I'll post it soon enough, though if I'm accepted into the other kingmaker game, I'll drop out.


This little girl here- Mildly obsessive, abused child soldier-turned- god-wizard, born into a noble house, yet running from it for her own feeling of safety, before learning wizardry, and running from her father as he nears finding where she ran, despite her constant hiding.


Mackenzie Kavanaugh wrote:
Katlin: Well dang, I might have to start reading through this now to be done by the time recruitment closes up on Friday.

Yeah- Sorry. I MIIIGHT have gone a wee bit overboard. The Journal's only about fifteen hundred words long, while the Nightmare Journal's only about two hundred.

And I take it the feat I requested isn't going to pass, is it? I made my argument, so... I'll just change it for Improved Initiative on my sheet, then.

If you haven't seen my argument the requested feat was balanced:
Katlin Cart wrote:
Mackenzie Kavanaugh wrote:

Katlin -

Step 1: replace several instances of 'pour' with 'pore', unless you're meaning something drastically different from what is implied. (Yes, you pour your heart and soul into something, but you pore over old books... unless you're pouring honey over them for some odd reason.)

My apologies for the confusion, however, I did mean Pour as in this definition: "Express one's feelings or thoughts in a full and unrestrained way." My apologies if there was any confusion- That was my intent. And I really did use pour a fair amount, didn't I? And probably should have read through my post again- Pour isn't quite the right word during her first usage, though the "(of people or things) come or go in a steady stream" definition is rather effective at conveying the concept of her being forced to toil until she's nearly able to fight in a compatant manner.

Mackenzie Kavanaugh wrote:
I would be willing to allow a child character, but the feat you're asking for is really two feats at once. The bluff and diplomacy is essentially the trait Student of Philosophy, so all four skills would be two traits or one full feat, and adding/substituting a different stat for a save or other major score would be a full feat. (Much like using Cha for initiative or Dex for melee attack rolls.)

Understandable- However, I'd argue that the -2 to charisma counterbalances the Int to Will- In 3.5, there were flaws, and I'm essentially taking the Pathetic flaw. And, in my defense, Initiative and Charisma to Initiative and Attack are very different things- Initiative is a very, VERY important stat- He who stabs first chooses the tide of battle. Dex already handles AC, Reflex, four more skill checks, and ranged attack rolls, while Strength is used only for carrying capacity (Which many groups ignore due to it being too fidly) and attack roles- The feat was made while still maintaining compatibility to 3.5, and in 3.5 the feat was designed to prevent Dex (And, even now, it's meant to) prevent Dexterity from becoming a God stat.

If we use Divine Protection as a balancing point, and as an example, it shows that a stat to ALL your saves is worth a single feat, rather than multiple. Just my two cents on that subject matter.
Profession is pretty much useless to the standard adventurer- Unless you are fairly kind, by default, all you can do is make money and know stuff about your profession.

From a character perspective, I'm trying to make a girl who's slightly off in how she moves- The Int to Disguise we can drop, if that's something, doesn't fit that well. Fluff wise, I can't dump Charisma while also dumping Strength, due to the fact that multiple stats have to be above 10, which kinda throws a wrench in the whole "She's kinda unnerving" aspect of her characterization- Hence the -2 penelty to Charisma. Bluff is there because she had to lie, continually, to ensure that nobody figures out her heritage. Diplomacy is because, those few who DID find out, she has to talk into not telling anyone. Int to profession is because she ought to be able to be fairly competent in what she was taught for five years of her life. Disguise would also be able to hide yourself from them. Will is because she's not very wise- But she's been through hell, and has grown strong due to her reading.

BigP4nda wrote:
O.O how did u do that fancy lettering?

I used This odd device, set to maximum, and only to the left to right, to represent trying to hide her name by scrawling it out.


I figure I might as well post my current character here- I'm applying her to another game, and, if I don't get into that one, getting into this one would do just as well. Look in the alias for her current sheet- Which I'll level up if I don't get into the other game. I'll make another character if I can think up another idea.


And a stupidly large quantity of fluff has been completed. I'll post three variants- The jornal variant, the ten minute background variant, and the quick-n-easy background version. Crunchy bits, for the most part, complete- Just need to do a bit of work.

Speaking of work- Which should I go with? Cartographer or Quartermaster?

Also, I never did get a response after I clarified my reasoning on the previous page about why the feat I proposed was somewhat balanced.

Written Journal of Kaitlin M͘͝͡҉̕e̶҉̵̵̨d҉͘͟͟͏v҉̀͠y̨͘͟ę̶̀̕͘d̢̡͘͟ Cart.:

Pharast 15th, 4709
I have been told by a fellow child that writing helps deal with nightmares. I am not entirely certain of whether this is truly factually correct, but she has shown in the past a decent bit of knowledge in the art of psychology, as such, I shall try to fill my spare time with weapon drills writing in this journal.
I am not entirely sure about what to write about, in these early chapters. Not much I talk about. But Joe always said “Talkin makes ya feel better, ya ‘know.” And while I object to her horrific grammar, as I stated earlier, her comprehension of others minds is very effective.
I suppose I should write something. But what?

Pharast 16th, 4709
I have decided to write about my father, since that is what I am most recently having nightmares about.
He wasn’t a cruel man. He wasn’t even particularly My father wanted a son. He never said it out loud to me, but I heard him yell it before. He’s always wanted one. He wanted a fighter, someone who could ride along with him, hunt game and such. He wanted someone who could stand tall, and show strength. He wanted someone who he could adventure with over the weekdays, slaying those who bring evil. He wanted a bastard who could still bear honor.
Instead, he got me.

Pharast 19th, 4709
I should write about myself, shouldn’t I? I’m a girl, about twelve years of age. My ears are pointed, though you probably couldn’t see it under my hair. I’ve taken to Wizardry like a fish into water. I was raised in a household that forbid magic. I’m of noble descent, though few, if anyone, knows that. I like magic. I don’t know what else to say, but that I like magic. I was raised to fight, kill, and slaughter those who were against Good. I don’t like killing things.
I like pie, that’s something. I never ate pie before.
To be honest, I’m not all that interesting. Ask me stuff about magic, I’ll be able to tell you anything- I know more about magic than many of the three year apprentices my master does. Sometimes I know more than my master in some fields (I’m better at Divination than him, that I know.)
I’m a weakling, that I can say. I’m not one that’s particularly apt to fight, or particularly competent- though my drills helped me a bit, though I don’t like them.
I’ve been having nightmares, recently. About my father, and before my apprenticeship.

Pharast 25th, 4709
I’ve heard my father say that a child of twelve, if not trained for knighthood, is fit as nothing more than a priest. I am not certain if that is true or not. I do know that I know a fair bit about combat. I know it from my training- My father taught me from an early age, by himself.
He also wasn’t very good with other kids- Uncle Isaac stated that his training of me was barbaric. He was a barbarian, though.

Gozran 1st, 4709
Nightmares have yet to subside without practice drills. Wooden broom has not functioned effectively to this purpose. Have practiced enough to gain access to an arcane bond- Detailing on functions of each arcane bond have proven useful, and now I have a rabbit bonded to my soul. It’s an odd feeling. I like it.
I chose a rabbit for it’s enhancement to my reactionary time to ensure that I might lay down control of the battlefield and ensure that all assailants do not affect me too much. He’s fluffy.
Today I learned I like fluffy things.

Gozran 8th, 4709
Fluffy worries about me. I can feel her. In my mind. It’s weird. Very wierd.
I should write about how I met John. He’s my master.
I left my father’s household six months ago, to this day. I don’t regret it. I kicked one of my father’s servants child’s head in, until she was knocked out, and proceed to steal her peasant clothing. I snuck out the sewers, into the city. I covered myself in fecal matter, and exited the city on one of the honeypots. Was kicked off, cleaned myself in river. Walked. And walked. And walked. For five days, I walked without rest. Feet were calloused. Bleeding. Still walked. Feet ceased responding. Bandits began to walk to me, intending to slay me. I laid there, unable to walk due to overwalking. Cart rode by, bandits attacked it. A ball of fire flew from the cart. The bandits burned alive. At edges of fire, hid behind tree, minor singe marks, unconscious. Johnson took me to cleric, kept me in his home. Read his books, cleaned his house, performed weapon drills. Helped. He liked me.

Gozran 10th
Got Johnson to perform a masterwork transformation on my bastard sword in repayment for my attempt at fixing his dagger.
I should describe johnson. Johnson is an old wizard- Gray hair, long beard, robes with jewels in them, everything. He’s decently kind, but doesn’t like me that greatly. Am his apprentice, after paying the usual payment of ten gold. He doesn’t like my pointed ears that much, so I hide them under my hair.
I’m incredibly quick in my ability to learn magic- Magic, to me, is incredibly intuitive. I don’t know why.

(From hereon out, most days are incredibly similar, but I’ll give you a rundown-)

0600-0700: Clean room.
0700-0900: Free reading
0900-1700: Training with Johnson.
1700-1800: Cleaning and errands for Master Johnson
1800-1900: Free time, converse with orphans in alleyway.
1900-1945: Study some more
1945-1955: Weapon Drills.
1955-0600: Sleep.

Nightmare Frequency:
Rova, 4708: Daily
Lamashan, 4708: Daily
Kuthona, 4708: Daily
Kuthona 4708-Calistril 4709: Every other night.
Pharast: Twice
Gozran: Weekly
Desnus: Twice
Sarenith: Monthly.
Erastus: Every other night (Interestingly, there are no journal entries on these dates)
Arodus: Twice
Rova, 4709: Monthly
Lamashan, 4709: Monthly
Kuthona, 4709: Monthly
Abadius, 4710: Monthly.
Castril: Monthly
Pharast : Twice per week.
Gozoran: Bi-weekly
Desnus: -Incomplete-

And here are where more important bits come into play

Pharast 31st, 4710
My father came in.
He came into Johnson’s shop.
I was terrified. I didn’t know what to do, didn’t know what to say- I had to make up a reason to avoid being in the same room as him. I saw from a crack, him giving Johnson my old dress- I was terrified.
I watched as he cast Scry on it. I held my breath. I was terrified. Fluffy was terrified. I was scared. I hadn’t felt this scared since I ran from my father’s household.
The spell failed. Thank Nethys, thank Gorum, thank Desna, doesn’t matter who did it, but thank the gods.
I watched as my iresome father broke the table in half, and destroyed most of Johnson’s office, as I climbed further into his house, and hid.
It was about thirty minutes until Johnson came up and found me- He set me to work repairing most of his office- I don’t think he noticed the look of relief on my face as he barged out the house.
I needed to get away from here.

Gozran 4th, 4710
I’ve had nightmares flow through my mind. Awful ones. The most recent has been the most painful one so far. Blood. But not blood. Wood. Iron. Metal. A broken hand. No hand. Whips. Mind broken. Blood. But not blood. Glass. Flows from my bones. I shatter. I look up to a girl with no hands- Just clubs of metal. She breaks me. I see my father smiling at her. I melt. Flow into her club, surrond it, and into her blood. I am her. I destroy everything.
I don’t want that. I don’t. I won’t have it happen. So... I told Joe about who I am. She accepted it- She’s currently working on preparing stuff to ensure that I can leave safely. I’m worried about her, now- What if He finds her? I don’t want her to suffer.

Gozran 16th, 4710
Johnson has recently made another attempt to find me, and has failed. That’s very good. He has recently received a message from the Swordlords in Brevoy, requesting that he comes to serve as the Cartographer for a mission into the Stolen Lands- He’s been complaining, and thinking to himself about something, I don’t know what, but I worry.

Gozran 20th, 4710
I had another nightmare. I won’t go into detail this time. It’s not a good nightmare. I’d like to forget about it. I need to get away. As soon as I can.
[The following is scribed in later]
I’m going to the stolen lands. I’ll need to get a Wayfinder, but otherwise, I’m going. He was contemplating sending me there- Upon hearing the opportunity, I took it. I’m to spend the next month or so doing research on Geography, and the proper methods of a cartographer, so it shouldn’t be too hard.

Gozran 24th, 4710
Today is the day I leave. I have packed my belongings, stored provisions, and gained a fairly above average understanding of Geography and Scribing over the last 24 hours (Thank Gorum for Stand Watch). Joe said goodbye to me, and is going into Numeria with a party Vartisans. I don’t know if I’ll see her again. I made her some sleeves of many garmets with my name embroidered onto them, to remember me by.

Desnus 1st:
I have arrived after a somewhat bumpy travel here, and am now in Restov. I’m preparing myself to meet the remainder of the crew, and prepared for their disapointment that only a kid, rather than the great wizard Joseph, is going to be their Cartographer. I’m ready to go.

Nightmare Journal of Katlin Cart:
Nightmare Journal of Katlin Cart.

Training (Memory)-
My father looms over me. I see a goblin, screeching. I have a blade in my hand. I drop the blade. He grabs my hand, and makes me rip out the goblins throat.

Practice
Practicing with dueling sword. Hand are calloused. Impale dummy. Dummy turns to flesh of a young woman, crying out in agony over getting impaled.

Kindness-
Kate gives me chocolate she stole. I like it. I eat it. She stumbles into my sword and impales herself. She looks into my eyes, and asks, “why?”

Sleeping-
Lying in ditch on side of the road. Can’t get up. See goblin without a throat slowly stumble to me. Can’t move. Feet are mangled. He comes. He rips out my throat. Sticks it into his chest. My voice laughs at me, as I bleed to death.

Ire-
Eating dinner with Johnson. step away from body. Pull out bastard sword and imapes

Performance-
Father tattoos an arm onto my chest. It’s uncomfortable and painful. I walk and perform a drill five times. Make a mistake on sixth time, get punched, knocked out, blood.

Punishment (Memory)
Flaying a Necromancer. Father yells at me for not doing it well enough. Flays her harder himself. Hands me whip. I try. I fail. I miss a few times- Yelled at for failing. Beaten.

[These are among the more recent entries]

Return-
Father charging to me. I jump away. I jump off a cliff. My arm breaks. He rips my arm off. He chops my other hand off. He replaces them with clubs. I see joe. I try to hug her. She shatters like glass to my touch. I flip into a rage. I shatter Joseph like a wood wall. I break Joe like a fragile bird. I destroy the world I lived in.

Holding-
Tied. Being flayed. Burning. Tongue removed. Cannot speak. Cannot breath. Air burns with fire- Feels everything burn. Joe holds out her hands. She’s broken apart into a thousand pieces by her father.

Ten Minute Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character.

1) Raised from the ripe age of seven for combat by her barbarian father. The training was brutal and bloody, so she ran away.

2) She’s usually rather quiet in how she carries things. She’s not particularly loud, except when you call her not a wizard, or treat her like a child.

3) She never has an idle moment. She makes sure of it. She’s never doing NOTHING. She’s always spending her time doing something.

4) She loves magic. She loves it in an almost obsessive manner, spending eight hours a day, sometimes up to twelve, hours a day practicing.

5) She’s going to the stolen lands

Step 2: List at least two goals for the character.

1) Master Magic. She just wants to enjoy her magic, for the most part, the whole exploring the area doesn’t matter as much.

2) She’ll probably want to do a bit of research on her own, and, you know, get away from her father.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1) Katlin is born of the Noble House Medvyed, born of her barbaric father, and is his bastard.

2) Her father won’t subject her to physical training again- He’ll try to make her learn some other academic art, instead, and maybe go into preistdom- Maybe alchemy. He just wants her back- He knows he failed at the promise he made to his wife as she died- To make it so that legends will be told about her.

3) *Fill it in how you desire*

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1) Katlin’s primary friend, Joe. A young sewer girl, she walks around, and is very adept at begging- Most folks can’t stop. She’s pretty good at understanding the human psyche.

2) Joseph, the Wizard to whom she is apprenticed, and to whom she learns magic.

3) Her father’s mother died while she was young, married in- He was raised a barbarian, and seeks to make it so that she will be the most legendary woman who even lived, as his wife wanted her to be. His methods were far too brutal, though, and now he seeks her.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Her loathing of idleness results in her planning for most hours.

2) Joseph showing her how to trick things.

3) Sticking her hands into a still living goblins throat and destroying it alive with her bare hands, by her father.

Quick 'n easy background (AKA, restatement of what I wrote earlier):
... A young girl, raised by her noble father to become a great warrior, trained, day in, and day out, drills being drilled into her skull each day, with the hope that she would be a epic warrior ...
But she couldn't. Each day, she felt her bones ache, and each day, she didn't get better. She wasn't a girl with strength- she was a girl with a mind, sharp as one can be.
Eventually... She left. She just got up, and left. Broke down the door, and walked for miles... And miles. She never stopped, until her feet bled. Then she fell, lying on the ground.
And a savior came, in the form of an old Wizard. He took her and raised him to health.

A year passes.

She learns quickly, quicker than any sane individual ever should. She tore through her books, over all things arcane, pouring her heart and soul into her magic training, finding joy in it, for the first time in ages.
Her master, however... Found her unnerving. Uncomfortable. She was too young. She didn't fit in. She was unnerving. She was half-elf, not whole elf... She didn’t quite fit right, in his mind.
No. She needed to go, eventually, he told himself.
There was a knock on the door. John opened it, and welcomed the noblemen, some folks from a few counties over. They talked about their missing daughter, how they needed your help, to cast a few divination spells. They were somewhat assholish about it, but they seemed to genuinely care. So he tried to scry on her, but she easily succeed her will save. He told her he failed, flipped the table, and ran off.
He then got offered to go to the Stolen Lands as a cartographer. Was not that bad, but he rather liked his house... Maybe... He could rid himself of the odd girl he's been teaching...
No, that would be far too immor-
Her father came- Katlin's father hated magic the way Water loaths Fire, extinguishing it whenever it's near him... But coming to a Wizard to find her. He was desperate. He wanted her back... She wouldn't go back. She would NEVER go back. She needed to get as far away as she could... But where would she go?
An angel came from the Swordlords. They asked her master to function as the Cartographer- So she asked to take his place.
And that’s how she got there.

Anyway, if anyone will point out flaws in my crunch, I'd prefer if you did.


Mackenzie Kavanaugh wrote:

Katlin -

Step 1: replace several instances of 'pour' with 'pore', unless you're meaning something drastically different from what is implied. (Yes, you pour your heart and soul into something, but you pore over old books... unless you're pouring honey over them for some odd reason.)

My apologies for the confusion, however, I did mean Pour as in this definition: "Express one's feelings or thoughts in a full and unrestrained way." My apologies if there was any confusion- That was my intent. And I really did use pour a fair amount, didn't I? And probably should have read through my post again- Pour isn't quite the right word during her first usage, though the "(of people or things) come or go in a steady stream" definition is rather effective at conveying the concept of her being forced to toil until she's nearly able to fight in a compatant manner.

Mackenzie Kavanaugh wrote:
I would be willing to allow a child character, but the feat you're asking for is really two feats at once. The bluff and diplomacy is essentially the trait Student of Philosophy, so all four skills would be two traits or one full feat, and adding/substituting a different stat for a save or other major score would be a full feat. (Much like using Cha for initiative or Dex for melee attack rolls.)

Understandable- However, I'd argue that the -2 to charisma counterbalances the Int to Will- In 3.5, there were flaws, and I'm essentially taking the Pathetic flaw. And, in my defense, Initiative and Charisma to Initiative and Attack are very different things- Initiative is a very, VERY important stat- He who stabs first chooses the tide of battle. Dex already handles AC, Reflex, four more skill checks, and ranged attack rolls, while Strength is used only for carrying capacity (Which many groups ignore due to it being too fidly) and attack roles- The feat was made while still maintaining compatibility to 3.5, and in 3.5 the feat was designed to prevent Dex (And, even now, it's meant to) prevent Dexterity from becoming a God stat.

If we use Divine Protection as a balancing point, and as an example, it shows that a stat to ALL your saves is worth a single feat, rather than multiple. Just my two cents on that subject matter.

Profession is pretty much useless to the standard adventurer- Unless you are fairly kind, by default, all you can do is make money and know stuff about your profession.

From a character perspective, I'm trying to make a girl who's slightly off in how she moves- The Int to Disguise we can drop, if that's something, doesn't fit that well. Fluff wise, I can't dump Charisma while also dumping Strength, due to the fact that multiple stats have to be above 10, which kinda throws a wrench in the whole "She's kinda unnerving" aspect of her characterization- Hence the -2 penelty to Charisma. Bluff is there because she had to lie, continually, to ensure that nobody figures out her heritage. Diplomacy is because, those few who DID find out, she has to talk into not telling anyone. Int to profession is because she ought to be able to be fairly competent in what she was taught for five years of her life. Disguise would also be able to hide yourself from them. Will is because she's not very wise- But she's been through hell, and has grown strong due to her reading.


Yes! May I post a minor request? The character I want to play is one that I should run by you-

Primarily, a young girl, raised by a a nobleman to become a great warrior, trained, day in, and day out, pouring over it...
But she couldn't. Each day, she felt her bones ache, and each day, she didn't get better. She wasn't a girl with strength- she was a girl with a mind, sharp as one can be.

Eventually... She left. She just got up, and left. Broke down the door, and walked for miles... And miles. She never stopped, until her feet bled. Then she fell, lying on the ground.

And a savior came, in the form of an old Wizard. He took her and raised him to health.

A year passes.

She learns quickly, quicker than any sane individual ever should. She pours over her books, over all things arcane, pouring her heart and soul into her magic training, finding joy in it, for the first time in ages.

Her master, however... Found her unnerving. Uncomfortable. She was too young. She didn't fit in. She was unnerving. She was half-elf, not whole elf...
No. She needed to go, eventually.

There was a knock on the door. John opened it, and welcomed the noblemen, some folks from a few counties over. They talked about their missing daughter, how they needed your help, to cast a few divination spells. They were somewhat assholish about it, but they seemed to genuinely care. So he tried to scry on her, but she easily succeed her will save. He told her he failed, flipped the table, and ran off.

He then got offered to go to the Stolen Lands as a cartographer. Was not that bad, but he rather liked his house... Maybe... He could rid himself of the odd girl he's been teaching...
No, that would be far too immor-

Her father came- Katlin's father hated magic the way Water loaths Fire, extinguishing it whenever it's near him... But coming to a Wizard to find her. He was desperate. He wanted her back... She wouldn't go back. She would NEVER go back. She needed to get as far away as she could... But where would she go?
An angel came from Restov. They asked her master to function as the Cartographer- So she asked to take his place.

He was shocked. He said that it would be... Unkind. She said she would lie about her age so that they wouldn't mind. He nodded, and said for her to go in his place, sending a letter of recommendation, stating that she was the best Wizard he knows, and would like for her to have a bit of adventuring, like he did when he was young.

I don't suppose I can make a request, may I? It's for a feat that adds Intelligence to Will saves and Bluff (For persuasion), Diplomacy to make requests, Profession (Soldier), and Disguise in place of Wisdom and Charisma, treating your charisma as two lower for all charisma related activities? Anyway, I have some partially done Crunch, but will have to re-do the leveling and equipment, and re-write the fluff I wrote earlier.

There are rules for Child Characters, and I'd like to take the ability score modifiers, but not be stuck to NPC classes.


And fluff has been complete. Everything has been handled. Point out any flaws in her character.


Alright, background partially done- Mind looking over it?

Background Pt 1:
Her father wanted a son.
He never told her that upfront, but it was clear from the start he wanted her to be a boy- A fighter, a warrior. He was a soldier, a general, for a time. He was born into a long line of noble soldiers, raised in the art of battle and politics. He was on the frontline, fighting, impaling his foes.
And what did he get? A weakling little daughter. Strength barely better than that of a cat. She was weak. So very weak.
He tried. He tried really damn hard to get a good fighter out of her, but she just, couldn’t, fight. Every day, she drilled into her the rules of combat, the way you fight, tactics, trickery, everything he could... But all it really did was break her, and break her, and break her.
Every day, sunup, to sundown, he trained her in the art of warfare. She hated every moment of it, but it did help her gain some tactical sense.
And it was difficult. Each and every day, she woke up aching and hurting.

Eventually... She just left. She just stole a plain outfit, and ran away. Cut her hair, and just walked for as long as she could.
Then longer.
Then longer...
Eventually, her feet, covered in blood and calluses, couldn’t handle it anymore, and she fell, lying on the side of the road after walking for four days straight through the woods.

Journal of Thomas:

I have taken it upon myself to make well a poor soul who I found lying in the woods after a routine expedition to retrieve some nuts for the standard confusion spell. A young girl, brown hair, slightly pointed ears, fair skin, most likely half-elven.
She’s proving to be rather helpful and willing to work around the house- She’s not all that talkative, for the most part. The issue is, I swear, she never sleeps. She’s always asking if there’s anything else I can have her do. It’s kinda grating- So I’ve been taking this time to practice with her, by seeing if I can teach her.
She came today with a bastards sword. I don’t know why, or where she bought the bastard sword. It’s weird. The girl, in general, is weird- She loaths to be idle, always- Whenever she’s not in the house, cleaning, she’s working something, or reading through some of the engineering books I loaned her.
She wants to learn Magic. I’m not sure whether to teach her or not. She’s... Unnerving. Her love of engineering is shocking- She’s talking more about engineering than I do- I don’t trust it.
I have taught her- And she learns quickly. Very, very quickly. She’s currently spending the last eight hours reading up. She’s slept a grand total of six hours last night... It’s weird. She’s too young to be so... Devoted. She’s pouring her heart and soul into this. She’s obsessed.
So apparently this royal has run away a couple months back, and the officers are trying to find her- Asked me to cast a few divination spells, didn’t find anything, so they just left to find another Wizard to cast some. In other news, I’ve figured out that she’ll talk to whoever she can if there’s nothing else to do.
She’s strong. Really Strong. I fear that she might outdo me in magic one day- She has learned in the six months she’s been in my tutorage
I’ve been hired to go into the stolen lands to lead an expedition to rid myself of the unnerving half-breed. Sending her into the Stolen Lands in my place is a fairly safe action- She lives, she might not need me, and I can say I was waylaid by raiders on my way there. She dies, she’s gone. Will probably have to keep her alive, though- Can’t risk destroying my reputation.
Kailey's Journal:
[WIP]
Personality:
Strict and Regimented, she tends not to be very flexible in her action or planning- Nor does she take kindly to being called adorable. Or useless.
When she works, she works. She works for hours. She doesn’t stop. Her loathing of idleness is massive- She hates being stuck doing nothing at any point in time. She was raised to never spend a moment not training- And it stuck. She can’t stand not doing anything at any point in time. She needs engagement.
Her mentor, however, has taught her how to act a bit childish.
Keep in mind, however- She was raised a soldier. She’s willing to kill.

And, next up, a few requests-
Pre-game Crafting: May I craft things I can meet the DC to craft by taking 10?
Re-training traits- May I re-train traits the same way one might re-train racial traits? At the current point in time, it might fit, but she'll grow, and I want to be able reflect that in her traits- There are no rules for retraining traits.
May I use a few Eastern Armors? I'll probably craft it myself.
May I re-fluff Sword Scion thusly- [i]Your training by your father has trained you in the art of using the blade- gain a +1 to attack with Dueling Swords. This training... Has scarred you. You ran. You're hiding from your father with the local wizards, but they're starting to use slightly more advanced tactics to find you- You're going to have to run from here- And the forgotten Lands provide just the right opportunity.
What will you permit profession do?
May I use Int for profession, rather that wis?


Female Katlin-R-None-1

Katlin sat down for a little while, her rabbit begining to run around for a bit, eventually finding the Squirrel. It goes and stares at the squirrel, growling.
"Jojo!" Katlin says, trying to grab her little rabbit friend, stumbling over the Gnome.
"Oh, I'm sorry," the girl said, "Jojo doesn't like squirrels. Don't know why, myself." she said, "I find them adorable."
She looks to the squirrel, and smiles.
"Anyway, hello. I'm your Wizard for this trip-" she said, holding her hand out, "Any questions?"


Female Katlin-R-None-1

She nods, silently. Almost forlornly.
"I can." she said.
She didn't say anything else. She just said that, her flank blank as a slate.

She idly drinks some more of her milk. "I do wonder why Snotboogie is in chains, though."


Female Katlin-R-None-1

The glare at the woman is practically visible.

Katlin sighs.
"He's telling the truth. He was tatalking about the goblin, saying that killing the goblins would take too much time, and ththat it's easier to tell then to go away."


Female Katlin-R-None-1

The girl bunched her fist at the pompous woman.
"I'm not cute!" she cried, making her drink taste and feel like dirt in her mouth.

She turns to the goblin, speaking in somewhat fluent, brutish goblin-
"Uunt togaan, tac dar o'k mech daal an okaan dec, rhor daac daan dhach kelaan dhen, daan'kaan kokec, duur or khruun duur!"

Goblin:
"Oh sure, saying that you'll kill them is one thing, but when they fall like flies, they're running, words or no words!"

She then swaps languages,
In Draconic
Draconic:
"And I'll tell you, I'd talk to them, but they haven't said anything yet! I have bearly talked with a quarter of the people here!"

She stands up, and swaps to Halfling,
Halfling:
"And maybe he actually doesn't, because he's a fairly decent guy who didn't work with people in chains!"
she said.
She switches gear to Gnome,
Gnomish:
"And I can speak in Gnome as fluantly as I can in Elven."

She tries to stand, tall and proud, her staff slightly larger than herself.
Elven:
"And I'd like to see you understand an ounce of Elven!"

She stands taller, and says to Gramlag in Dwarven,

Dwarven:
"Snotboogie's friend is a creature from a sewer he rides around to deliver his stuff."
she said.

She stands tall again, staring at the halfling, "Makes more sense than sending a thousand men to the slaughter." she said.

She breaths in, calming herself down from her flurry of words.

"Anyway, yeah, who could? I mean, it's a amazing chance." she said.

"Yes, that would be... okay. I'm absolutely horrid, though, doubt you could teach me if a teacher of fifteen years can't." she chuckled, "And I doubt I'll do well with horses. Dad tried to get me to ride one, ran into a branch, and fell out of the horse." she chuckled.


Female Katlin-R-None-1

“Hey, I’m here on my own!” The little girl said, “I was sent by my master to continue working on my traning.” She said bluntly.
“And I’m not cute. I’m a wizard.” She said. “Smarter than you, probably.” She said, “I can speak five languages. How many can you speak? So don't go talking to me like I'm an idiot.”
She stands tall, “I am a wizard, and I’m tough!” she said rather proudly, “And the smartest girl you’ll even meet!” She said, using prestedigitation to make magic glitter flutter around her head as she says “Meet” to accentutate this.
She then teleported to the other side of the dwarf, smiling, “Understandable? I’m good at Magic, you know, so I’d say yes. And I know more about Magic than most folks know the backs of their own hands.”

Her hare nudges her shoulder, pointing behind her, and casting prestedigitation to make her spit taste like chocolate milk.

She takes a breath, and bows to the cleric, “As I said before, here on my Masters request- He had other things to do, but was invited- And he said that I could probably handle it better than himself!” She said.

She looks to the half-orc cavileer, "Yeah- Not good with swords. At all. Didn't stop my father from spending ten hours a day trying to teach me how to fight, though."


Female Katlin-R-None-1

"Well, that makes sense." She said, "Alright."

She looks over to Serafina, "Get into full cover, send your archers up to high ground. If he posseses high ground, have the warmage launch a few magic missiles at them until he's down, or lay down a silent image of a wall in the way. Magic is far more difficult, ideally, you'll want a cleric who can cast spell resistance, or a scroll of spell resistance, silent image to block their view with a wizard casting obscuring fog to add a miss chance for the fighter. Follow it up with archers or Wizards readying to fire arrows at the Wizard to make him have to concentrate, fail, and not cast his spell."

The girl looks over to the Halfling, "Well, my dad always said that, if you can avoid a fight, try to. Take most advantages you can get."
She shook her head, "I don't like fighting. I'm horrid at it. And even in battle, tactics are very important to posses- Flanking and knowing your wizards tactics my dad told me is very important. Also, try not to die is a very important thing- He told me there's no shame in running when outnumbered and outarmed."


Female Katlin-R-None-1
Gramlag wrote:

herro small side note, welcome to the gaming thread for however long we will be here, i dunno if you new to PBP at all but typically to separate speech and thought and the like on the boards speech is done in bolded text and thoughts in itallics, i can certainly tell here what you mean but for clarity in future thats helpful, thought id just point that out :)

"aye lass, more or less to bash heads in with, but more to prevent me own head from meeting the same fate, it's a pleasure to meet you katlin, me name is Gramlag but ill respond to gram, dwarf or just "hey you" if you prefer." gramlag says with...

Derp, I keep on forgetting to do that- Really need to get into the habit.

"JoJo's a tough little bunny, he won't be stolen so easily," She said with a mild air of smugness.
Meanwhile, she gestured to her bunny to jump onto her shoulder, which it did.
"Never thought it would be viable, to have two shields. I was always taught that two shields were redundant. You know, shields not being really weapons, sacrificing offense to clumsily hold one handed shields in both hands."
She looks around, and asks for a cup of milk from a barmaid, if there is one.


Female Katlin-R-None-1

The girl looked at the plain clothing she wore.
Today was the day she was leaving. Was kinda terrifying- She knew she would have to hope for fortune to smile on her.
She slid on the robe her mentor bought her, and slid on the hat she made, picking up the quarterstaff she found, she makes speed. The meeting had started a while before, but she never was good with time anyway.
She ran down the road, staff in hand, ready to go on the adventure of a lifetime.
She knew that many of the local wizards knew of her family, so she knew she only had her one master to teach her. And he said, quite clearly, that she needed to do this. Kill those bandits, help the guys build their country, bring him over, have him teach her the remainder of his lessons.
She stumbles into the room, watching the whole drinking contest come into being, and sighs, sitting down at a nearby table.
She hears a whimper inside her hat, as she removes her tiny bunny, "It's okay..." She said, petting it. She looks around, as she lays her Hare on the table. She looks over to the wide array of people here.
"Well..."
She looks to Morvis and Gramlag.
"Presumably to bash folks heads in with." she called out, idly. She slides off the chair, "So... Hello!" The girl sad, standing up. She's rather short, bearly four foot six, and is underdeveloped in most respects.
"I'm Katlin. Katlin Cart." she said.


And Crunchy Bits are done for Katlin Cart (Actually Mayned, but she won't mention it).

Will post in the discussion thread soon enough- And will post her background in a while.

Anyway, as to the Young Character Rules, Here is a link. I do request that you waive the NPC class requirement (20 Intelligence should mean that she should be able to pick it up easily), and I'll still go with the regular ability score adjustments for young characters.