Female Katlin-R-None-1
"Katlin-R-None, Production, Logistics & Commissary [Printing Office Field Checkers] " "While you're singing you can hail, hail, hail
She smiles, and gives a sidelong glance at Doc.
Female Katlin-R-None-1
"Friends, sure." the girl said, slowly backing away from the door. I suppose I should re-describe her, shouldn't I? She's a young girl, roughly ten, maybe nine years of age in her stance, and yet to even hit puberty. Her eyes are a fairly pale blue, and she's rather small, even for a girl her age, clocking in at roughly four foot two. Her hair is, for the most part, a disaster zone, being a mangled mess of wavy hair, covering her head. However, she stands like a fighter, someone who had the ways of combat drilled into her at a young age. Her stance is that of someone who was raised fighting, someone who's prepared to fight. Or, in this case, run.
She then looks out, durring this time, for any major threats to her continued survival out there- And spotting the new folk coming this way, but not quite seeing them yet.
Just curious- How much about them do I know? Am I informed about them? What about Natalie?
Female Katlin-R-None-1
Katlin sighs, and idly grumbles to herself. "No, I don't need help- I'll just do a bit of prep, haven't prepared my spells yet today, so I'll just... Do that." she said, annoyed. She glares at the ratman. She gestures that she's watching him, as she slides out her Spellbook, begining to prepare spells, having not done so yet today.
Female Katlin-R-None-1
"I was going to recomend the destruction of the wall via methods of fire, but that's not probable- The wall has been designed to handle large quanity of heat and to prevent it's destruction, along with reinforcement with iron to ward against Fae." The little girl sighs, "I don't get why you bought the battering ram. You can't carry it." she said, idly scanning over the door. "We could get Fluffy to try." "No." "Or you could just throw me over the wall." She pulls out some rope from her haversack, handing it to Natalie.
Female Katlin-R-None-1
Katlin felt... Fearful. The smell of carrion was not one she particularly liked, and brought memories that she'd rather not keep that firm in her mind.
The little girl wasn't that tough. She knew that- She was rediculously weak, to be rather frank, but that was beside the point- The point was, her defensive measures for herself was... somewhat limited. She turned her eyes to the metal-infused wall. She wasn't quite sure about what to do about it. She made a quick glance to determine it's structual stability, and points at which a flame will serve to effectively caused significant damage. She sighed, sitting down, pulling out her journal, pulling out a vial of invisible ink, and a quill. She sat down, and looked at the wall. Journel entry for (Today's date):
Status- Forest is incredibly hostile to individuals, animals showing a significant ammount of hostility to the majority of sentient individuals that I have stumbled upon.
I never liked forests. They always struck me as hiding something- The truth, lies, failures and successes, I do not know, but they are showing immense threat- My mind feels like it's slowly being bent like copper wire. She looks at the wall, taking notes. "Natilie, current status of the wall appears to be primarily wood, however, causing significant structural damage will be a unlikely course of action, and, as such, I'd prefer if you would go ahead and scout the building for me." the little girl said, standing up, a mere four foot three in height- But in her gaze is an... Oddly robotic look. Like a golem walking through, she checks for anything upon which to take advantage of. Large quantity of checks!:
Perception: 1d20 + 7 ⇒ (13) + 7 = 20 (To notice general stuff)
Knowledge (Engineering) 1d20 + 13 ⇒ (19) + 13 = 32 (To locate a point at which we might burn the walls down without destroying the village. Knowledge (The planes) 1d20 + 13 ⇒ (3) + 13 = 16 Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34 (Locate Wards) Profession (Soldier): 1d20 + 2 ⇒ (12) + 2 = 14 (Determine if it's been altered to be some sort of fort) Inteligence check 1d20 + 6 ⇒ (14) + 6 = 20 "Current plan- Destroy wall, enter compound, locate source of carrion, flee. Is that reasonable?" she asks. Fluffy is at her foot, idly chewing on some grass.
Apologies- Feels like it took longer than it should have, but a sizable amount done- Spellbook::
LvL 1: Sleep, Obscuring Mist, Grease, Mage Armor, Silent Image, Enlarge Person, Protection from Evil, Mount, Color Spray, Crafter’s Fortune Lvl 2: Create Pit, Mirror Image, Resist Energy, Glitterdust, Stone Call, Invisibility Lvl 3: Aqueous Orb, Sleet Storm, Haste, Fly Item Change: Add the following:
Add a +2 headband of Inteligence. Pearl of Power Wand of Mage Armor Wand of Keep Watch Wand of Shield Wand of Alarm Wand of Crafter’s fortune 3660 gp 4 feather tokens 2 level 2 spells
Crunchy Bits:
Experience:
Female Child Half-Elf Human Conjurer 1 CG Medium Humanoid (Elvish and Human) Initiative: +11 Senses: Perception +7 ------- AC 12 (11 touch, 11 FF) (+1 Dex, +1 armor) HP 19 (6d6 + 6 Con + 6 Favored Class) Fort +2, Ref +3, Will +5 ------- Speed 30 ft. (30 ft. base) Melee Dueling Sword -2 (1d8-2) Ranged Crossbow +1 (1d8) ------- Str 6, Dex 12, Con 10, Int 23, Wis 8, Cha 8 BAB +3, CMB 1, CMD 10 Feats: Improved Initiative Craft Wondrous Item- You may craft wondrous objects. Exotic Weapon Proficiency (Dueling Swords)- You are proficient with Bastard Swords. Spell Penetration (W) Fast Study Quicken Spell Skills: 2/level + 5 Int (38/42) Craft (Weapons) +9 (1 Rank + 3 Class + 5 Int)
Languages: Common, Elvish, halfling, Draconic, goblin, halfling, gnomish, dwarvish. Racial Traits: Medium, Normal Speed, Exotic Weapon Proficiency (Dueling Sword), Multitalented, Elven Immunities, Elf Blood. Wizard (Teleportation Subschool):
Spells per day:
LvL 3: Traits and Drawbacks:
I'll have to provide an alternative to the later chapters of her Journal- Perhaps she is running with a party of Vartisans with her somewhat "Adoptive Sister" Joe (Despite being a year younger than her, but infinitely wiser) into this new country. Age bump one year, everything should be good to go. Apologies for keeping you waiting.
Apologies for not submitting a upgrade to her level- Should be able to make an update rather quickly, push comes to shove- Don't need that much more, maybe some wands to increase survivability, some spells, and some minor alterations to her traits- Should be done in about an hour or so- Apologies, been doing other things for the past few days, and haven't had time. I'll post it soon enough, though if I'm accepted into the other kingmaker game, I'll drop out.
Mackenzie Kavanaugh wrote: Katlin: Well dang, I might have to start reading through this now to be done by the time recruitment closes up on Friday. Yeah- Sorry. I MIIIGHT have gone a wee bit overboard. The Journal's only about fifteen hundred words long, while the Nightmare Journal's only about two hundred. And I take it the feat I requested isn't going to pass, is it? I made my argument, so... I'll just change it for Improved Initiative on my sheet, then. If you haven't seen my argument the requested feat was balanced: Katlin Cart wrote:
BigP4nda wrote: O.O how did u do that fancy lettering? I used This odd device, set to maximum, and only to the left to right, to represent trying to hide her name by scrawling it out.
I figure I might as well post my current character here- I'm applying her to another game, and, if I don't get into that one, getting into this one would do just as well. Look in the alias for her current sheet- Which I'll level up if I don't get into the other game. I'll make another character if I can think up another idea.
And a stupidly large quantity of fluff has been completed. I'll post three variants- The jornal variant, the ten minute background variant, and the quick-n-easy background version. Crunchy bits, for the most part, complete- Just need to do a bit of work. Speaking of work- Which should I go with? Cartographer or Quartermaster? Also, I never did get a response after I clarified my reasoning on the previous page about why the feat I proposed was somewhat balanced. Written Journal of Kaitlin Pharast 15th, 4709 I have been told by a fellow child that writing helps deal with nightmares. I am not entirely certain of whether this is truly factually correct, but she has shown in the past a decent bit of knowledge in the art of psychology, as such, I shall try to fill my spare time with I am not entirely sure about what to write about, in these early chapters. Not much I talk about. But Joe always said “Talkin makes ya feel better, ya ‘know.” And while I object to her horrific grammar, as I stated earlier, her comprehension of others minds is very effective. I suppose I should write something. But what? Pharast 16th, 4709
Pharast 19th, 4709
Pharast 25th, 4709
Gozran 1st, 4709
Gozran 8th, 4709
Gozran 10th
(From hereon out, most days are incredibly similar, but I’ll give you a rundown-) 0600-0700: Clean room.
Nightmare Frequency:
And here are where more important bits come into play Pharast 31st, 4710
Gozran 4th, 4710
Gozran 16th, 4710
Gozran 20th, 4710
Gozran 24th, 4710
Desnus 1st:
Nightmare Journal of Katlin Cart: Nightmare Journal of Katlin Cart.
Training (Memory)-
Practice
Kindness-
Sleeping-
Ire-
Performance-
Punishment (Memory)
[These are among the more recent entries] Return-
Holding-
Ten Minute Background: Step 1: Write 5 background and concept elements that you feel are important to your image of the character.
1) Raised from the ripe age of seven for combat by her barbarian father. The training was brutal and bloody, so she ran away. 2) She’s usually rather quiet in how she carries things. She’s not particularly loud, except when you call her not a wizard, or treat her like a child. 3) She never has an idle moment. She makes sure of it. She’s never doing NOTHING. She’s always spending her time doing something. 4) She loves magic. She loves it in an almost obsessive manner, spending eight hours a day, sometimes up to twelve, hours a day practicing. 5) She’s going to the stolen lands Step 2: List at least two goals for the character. 1) Master Magic. She just wants to enjoy her magic, for the most part, the whole exploring the area doesn’t matter as much. 2) She’ll probably want to do a bit of research on her own, and, you know, get away from her father. Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! 1) Katlin is born of the Noble House Medvyed, born of her barbaric father, and is his bastard. 2) Her father won’t subject her to physical training again- He’ll try to make her learn some other academic art, instead, and maybe go into preistdom- Maybe alchemy. He just wants her back- He knows he failed at the promise he made to his wife as she died- To make it so that legends will be told about her. 3) *Fill it in how you desire* Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1) Katlin’s primary friend, Joe. A young sewer girl, she walks around, and is very adept at begging- Most folks can’t stop. She’s pretty good at understanding the human psyche. 2) Joseph, the Wizard to whom she is apprenticed, and to whom she learns magic. 3) Her father’s mother died while she was young, married in- He was raised a barbarian, and seeks to make it so that she will be the most legendary woman who even lived, as his wife wanted her to be. His methods were far too brutal, though, and now he seeks her. Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1) Her loathing of idleness results in her planning for most hours. 2) Joseph showing her how to trick things. 3) Sticking her hands into a still living goblins throat and destroying it alive with her bare hands, by her father. Quick 'n easy background (AKA, restatement of what I wrote earlier):
... A young girl, raised by her noble father to become a great warrior, trained, day in, and day out, drills being drilled into her skull each day, with the hope that she would be a epic warrior ...
But she couldn't. Each day, she felt her bones ache, and each day, she didn't get better. She wasn't a girl with strength- she was a girl with a mind, sharp as one can be. Eventually... She left. She just got up, and left. Broke down the door, and walked for miles... And miles. She never stopped, until her feet bled. Then she fell, lying on the ground. And a savior came, in the form of an old Wizard. He took her and raised him to health. A year passes. She learns quickly, quicker than any sane individual ever should. She tore through her books, over all things arcane, pouring her heart and soul into her magic training, finding joy in it, for the first time in ages.
Anyway, if anyone will point out flaws in my crunch, I'd prefer if you did.
Mackenzie Kavanaugh wrote:
My apologies for the confusion, however, I did mean Pour as in this definition: "Express one's feelings or thoughts in a full and unrestrained way." My apologies if there was any confusion- That was my intent. And I really did use pour a fair amount, didn't I? And probably should have read through my post again- Pour isn't quite the right word during her first usage, though the "(of people or things) come or go in a steady stream" definition is rather effective at conveying the concept of her being forced to toil until she's nearly able to fight in a compatant manner. Mackenzie Kavanaugh wrote: I would be willing to allow a child character, but the feat you're asking for is really two feats at once. The bluff and diplomacy is essentially the trait Student of Philosophy, so all four skills would be two traits or one full feat, and adding/substituting a different stat for a save or other major score would be a full feat. (Much like using Cha for initiative or Dex for melee attack rolls.) Understandable- However, I'd argue that the -2 to charisma counterbalances the Int to Will- In 3.5, there were flaws, and I'm essentially taking the Pathetic flaw. And, in my defense, Initiative and Charisma to Initiative and Attack are very different things- Initiative is a very, VERY important stat- He who stabs first chooses the tide of battle. Dex already handles AC, Reflex, four more skill checks, and ranged attack rolls, while Strength is used only for carrying capacity (Which many groups ignore due to it being too fidly) and attack roles- The feat was made while still maintaining compatibility to 3.5, and in 3.5 the feat was designed to prevent Dex (And, even now, it's meant to) prevent Dexterity from becoming a God stat. If we use Divine Protection as a balancing point, and as an example, it shows that a stat to ALL your saves is worth a single feat, rather than multiple. Just my two cents on that subject matter.Profession is pretty much useless to the standard adventurer- Unless you are fairly kind, by default, all you can do is make money and know stuff about your profession. From a character perspective, I'm trying to make a girl who's slightly off in how she moves- The Int to Disguise we can drop, if that's something, doesn't fit that well. Fluff wise, I can't dump Charisma while also dumping Strength, due to the fact that multiple stats have to be above 10, which kinda throws a wrench in the whole "She's kinda unnerving" aspect of her characterization- Hence the -2 penelty to Charisma. Bluff is there because she had to lie, continually, to ensure that nobody figures out her heritage. Diplomacy is because, those few who DID find out, she has to talk into not telling anyone. Int to profession is because she ought to be able to be fairly competent in what she was taught for five years of her life. Disguise would also be able to hide yourself from them. Will is because she's not very wise- But she's been through hell, and has grown strong due to her reading.
Yes! May I post a minor request? The character I want to play is one that I should run by you- Primarily, a young girl, raised by a a nobleman to become a great warrior, trained, day in, and day out, pouring over it...
Eventually... She left. She just got up, and left. Broke down the door, and walked for miles... And miles. She never stopped, until her feet bled. Then she fell, lying on the ground. And a savior came, in the form of an old Wizard. He took her and raised him to health. A year passes. She learns quickly, quicker than any sane individual ever should. She pours over her books, over all things arcane, pouring her heart and soul into her magic training, finding joy in it, for the first time in ages. Her master, however... Found her unnerving. Uncomfortable. She was too young. She didn't fit in. She was unnerving. She was half-elf, not whole elf...
There was a knock on the door. John opened it, and welcomed the noblemen, some folks from a few counties over. They talked about their missing daughter, how they needed your help, to cast a few divination spells. They were somewhat assholish about it, but they seemed to genuinely care. So he tried to scry on her, but she easily succeed her will save. He told her he failed, flipped the table, and ran off. He then got offered to go to the Stolen Lands as a cartographer. Was not that bad, but he rather liked his house... Maybe... He could rid himself of the odd girl he's been teaching...
Her father came- Katlin's father hated magic the way Water loaths Fire, extinguishing it whenever it's near him... But coming to a Wizard to find her. He was desperate. He wanted her back... She wouldn't go back. She would NEVER go back. She needed to get as far away as she could... But where would she go?
He was shocked. He said that it would be... Unkind. She said she would lie about her age so that they wouldn't mind. He nodded, and said for her to go in his place, sending a letter of recommendation, stating that she was the best Wizard he knows, and would like for her to have a bit of adventuring, like he did when he was young. I don't suppose I can make a request, may I? It's for a feat that adds Intelligence to Will saves and Bluff (For persuasion), Diplomacy to make requests, Profession (Soldier), and Disguise in place of Wisdom and Charisma, treating your charisma as two lower for all charisma related activities? Anyway, I have some partially done Crunch, but will have to re-do the leveling and equipment, and re-write the fluff I wrote earlier. There are rules for Child Characters, and I'd like to take the ability score modifiers, but not be stuck to NPC classes.
Alright, background partially done- Mind looking over it?
Background Pt 1: Her father wanted a son.
He never told her that upfront, but it was clear from the start he wanted her to be a boy- A fighter, a warrior. He was a soldier, a general, for a time. He was born into a long line of noble soldiers, raised in the art of battle and politics. He was on the frontline, fighting, impaling his foes. And what did he get? A weakling little daughter. Strength barely better than that of a cat. She was weak. So very weak. He tried. He tried really damn hard to get a good fighter out of her, but she just, couldn’t, fight. Every day, she drilled into her the rules of combat, the way you fight, tactics, trickery, everything he could... But all it really did was break her, and break her, and break her. Every day, sunup, to sundown, he trained her in the art of warfare. She hated every moment of it, but it did help her gain some tactical sense. And it was difficult. Each and every day, she woke up aching and hurting. Eventually... She just left. She just stole a plain outfit, and ran away. Cut her hair, and just walked for as long as she could.
Journal of Thomas: I have taken it upon myself to make well a poor soul who I found lying in the woods after a routine expedition to retrieve some nuts for the standard confusion spell. A young girl, brown hair, slightly pointed ears, fair skin, most likely half-elven. She’s proving to be rather helpful and willing to work around the house- She’s not all that talkative, for the most part. The issue is, I swear, she never sleeps. She’s always asking if there’s anything else I can have her do. It’s kinda grating- So I’ve been taking this time to practice with her, by seeing if I can teach her. She came today with a bastards sword. I don’t know why, or where she bought the bastard sword. It’s weird. The girl, in general, is weird- She loaths to be idle, always- Whenever she’s not in the house, cleaning, she’s working something, or reading through some of the engineering books I loaned her. She wants to learn Magic. I’m not sure whether to teach her or not. She’s... Unnerving. Her love of engineering is shocking- She’s talking more about engineering than I do- I don’t trust it. I have taught her- And she learns quickly. Very, very quickly. She’s currently spending the last eight hours reading up. She’s slept a grand total of six hours last night... It’s weird. She’s too young to be so... Devoted. She’s pouring her heart and soul into this. She’s obsessed. So apparently this royal has run away a couple months back, and the officers are trying to find her- Asked me to cast a few divination spells, didn’t find anything, so they just left to find another Wizard to cast some. In other news, I’ve figured out that she’ll talk to whoever she can if there’s nothing else to do. She’s strong. Really Strong. I fear that she might outdo me in magic one day- She has learned in the six months she’s been in my tutorage I’ve been hired to go into the stolen lands to lead an expedition to rid myself of the unnerving half-breed. Sending her into the Stolen Lands in my place is a fairly safe action- She lives, she might not need me, and I can say I was waylaid by raiders on my way there. She dies, she’s gone. Will probably have to keep her alive, though- Can’t risk destroying my reputation. Kailey's Journal: [WIP] Personality:
Strict and Regimented, she tends not to be very flexible in her action or planning- Nor does she take kindly to being called adorable. Or useless.
When she works, she works. She works for hours. She doesn’t stop. Her loathing of idleness is massive- She hates being stuck doing nothing at any point in time. She was raised to never spend a moment not training- And it stuck. She can’t stand not doing anything at any point in time. She needs engagement. Her mentor, however, has taught her how to act a bit childish. Keep in mind, however- She was raised a soldier. She’s willing to kill. And, next up, a few requests-
Female Katlin-R-None-1
Katlin sat down for a little while, her rabbit begining to run around for a bit, eventually finding the Squirrel. It goes and stares at the squirrel, growling.
Female Katlin-R-None-1
The girl bunched her fist at the pompous woman.
She turns to the goblin, speaking in somewhat fluent, brutish goblin-
Goblin:
"Oh sure, saying that you'll kill them is one thing, but when they fall like flies, they're running, words or no words!" She then swaps languages, In Draconic Draconic:
"And I'll tell you, I'd talk to them, but they haven't said anything yet! I have bearly talked with a quarter of the people here!" She stands up, and swaps to Halfling, Halfling: she said.
"And maybe he actually doesn't, because he's a fairly decent guy who didn't work with people in chains!" She switches gear to Gnome, Gnomish:
"And I can speak in Gnome as fluantly as I can in Elven." She tries to stand, tall and proud, her staff slightly larger than herself. Elven:
"And I'd like to see you understand an ounce of Elven!" She stands taller, and says to Gramlag in Dwarven, Dwarven: she said.
"Snotboogie's friend is a creature from a sewer he rides around to deliver his stuff." She stands tall again, staring at the halfling, "Makes more sense than sending a thousand men to the slaughter." she said. She breaths in, calming herself down from her flurry of words. "Anyway, yeah, who could? I mean, it's a amazing chance." she said. "Yes, that would be... okay. I'm absolutely horrid, though, doubt you could teach me if a teacher of fifteen years can't." she chuckled, "And I doubt I'll do well with horses. Dad tried to get me to ride one, ran into a branch, and fell out of the horse." she chuckled.
Female Katlin-R-None-1
“Hey, I’m here on my own!” The little girl said, “I was sent by my master to continue working on my traning.” She said bluntly.
Her hare nudges her shoulder, pointing behind her, and casting prestedigitation to make her spit taste like chocolate milk. She takes a breath, and bows to the cleric, “As I said before, here on my Masters request- He had other things to do, but was invited- And he said that I could probably handle it better than himself!” She said. She looks to the half-orc cavileer, "Yeah- Not good with swords. At all. Didn't stop my father from spending ten hours a day trying to teach me how to fight, though."
Female Katlin-R-None-1
"Well, that makes sense." She said, "Alright." She looks over to Serafina, "Get into full cover, send your archers up to high ground. If he posseses high ground, have the warmage launch a few magic missiles at them until he's down, or lay down a silent image of a wall in the way. Magic is far more difficult, ideally, you'll want a cleric who can cast spell resistance, or a scroll of spell resistance, silent image to block their view with a wizard casting obscuring fog to add a miss chance for the fighter. Follow it up with archers or Wizards readying to fire arrows at the Wizard to make him have to concentrate, fail, and not cast his spell." The girl looks over to the Halfling, "Well, my dad always said that, if you can avoid a fight, try to. Take most advantages you can get."
Female Katlin-R-None-1
Gramlag wrote:
Derp, I keep on forgetting to do that- Really need to get into the habit. "JoJo's a tough little bunny, he won't be stolen so easily," She said with a mild air of smugness.Meanwhile, she gestured to her bunny to jump onto her shoulder, which it did. "Never thought it would be viable, to have two shields. I was always taught that two shields were redundant. You know, shields not being really weapons, sacrificing offense to clumsily hold one handed shields in both hands." She looks around, and asks for a cup of milk from a barmaid, if there is one.
Female Katlin-R-None-1
The girl looked at the plain clothing she wore.
And Crunchy Bits are done for Katlin Cart (Actually Mayned, but she won't mention it). Will post in the discussion thread soon enough- And will post her background in a while. Anyway, as to the Young Character Rules, Here is a link. I do request that you waive the NPC class requirement (20 Intelligence should mean that she should be able to pick it up easily), and I'll still go with the regular ability score adjustments for young characters. |