Verik Vancaskerkin

Kargen Hapspring's page

880 posts. Organized Play character for Enchanter Tim.


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Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Thanks for the game! It got really hairy there for a while!

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen leans down and heals the crusader with a touch. "Come on, we're not done with you yet."

CLW: 1d8 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Hurry, let's get all the crusaders healed and back inside!" Kargen dives towards the farthest one he can see.

Double move, unfortunately. Kargen is now on the ground.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen sends a volley of arrows to clean up what's left of the goat demons after El Garrapata is done with them.

Attack (RS, DA, heroism, judgement, bane): 1d20 + 12 - 2 + 2 + 2 + 2 ⇒ (10) + 12 - 2 + 2 + 2 + 2 = 26
Damage (DA, judgement, bane): 1d8 + 7 + 3 + 2 + 4d6 ⇒ (4) + 7 + 3 + 2 + (2, 1, 1, 1) = 21

Attack (RS, DA, heroism, judgement, bane): 1d20 + 12 - 2 + 2 + 2 + 2 ⇒ (9) + 12 - 2 + 2 + 2 + 2 = 25
Damage (DA, judgement, bane): 1d8 + 7 + 3 + 2 + 4d6 ⇒ (2) + 7 + 3 + 2 + (1, 1, 4, 4) = 24

Attack (RS, DA, heroism, judgement, bane): 1d20 + 7 - 2 + 2 + 2 + 2 ⇒ (17) + 7 - 2 + 2 + 2 + 2 = 28
Damage (DA, judgement, bane): 1d8 + 7 + 3 + 2 + 4d6 ⇒ (7) + 7 + 3 + 2 + (2, 1, 6, 2) = 30

I'm hoping this frees Dax to heal a crusader. Let's take advantage of the break in the action.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

And the blue gnome is a ninja too!

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Watch out, Alexandra!" Kargen steps toward the nabasu demon and fires a flurry of cold iron arrows.

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (16) + 12 + 2 + 2 + 2 = 34
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (1, 5, 2, 3) = 26

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (12) + 12 + 2 + 2 + 2 = 30
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (2) + 3 + 3 + 2 + (3, 3, 5, 6) = 27

Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (3) + 3 + 3 + 2 + (4, 5, 6, 6) = 32

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

I'm going to use a folio reroll for my second attack. Let's kill this demon.

Reroll #2 Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (18) + 12 + 2 + 2 + 2 = 36
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (3) + 3 + 3 + 2 + (3, 1, 5, 2) = 22

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Styfis, you can be the one to be healing the crusaders if you'd rather stay out of combat. I think buff spells would generally still be effective too. You still have a potion of Fly.

Kargen sees the babau cross in front of him and he lights it up with his cold iron arrows.

Kill the babau. If there's any attacks left, fire on the blue goat demon

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (18) + 12 + 2 + 2 + 2 = 36
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (6) + 3 + 3 + 2 + (1, 4, 3, 3) = 25

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (3) + 12 + 2 + 2 + 2 = 21
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (3) + 3 + 3 + 2 + (2, 3, 1, 1) = 18

Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (2) + 7 + 2 + 2 + 2 = 15
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (3, 3, 2, 3) = 26

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen's eye go wide as the bat-demon seems to wither Styfis with some magic. He looks between the two demons in panic. Then he turns back to the bat-creature and peppers it with cold iron arrows.

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (5) + 3 + 3 + 2 + (4, 5, 4, 5) = 31

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (1) + 12 + 2 + 2 + 2 = 19
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (4) + 3 + 3 + 2 + (5, 3, 6, 4) = 30

Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (9) + 7 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (1, 1, 1, 5) = 23

Uh, this is bad.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

If you try to mind thrust the babau, then Kargen can likely finish it off before it acts again. Big Blue isn't in danger of dying this round if no one can get to him. My worry in this is the new demon who might wreck us before we have a chance to regroup.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen looks down at the crusader, then turns to see El Garrapata fending off two babau demons. "Sorry, Blue needs some help." Kargen draws several cold iron arrows and fires them in rapid succession.

Attacking the grappled babau. Friendly Fire Maneuvers eliminates any soft cover from allies. If he kills it, shift fire to the other one.

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (4) + 12 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (6) + 3 + 3 + 2 + (6, 6, 1, 2) = 29

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (13) + 12 + 2 + 2 + 2 = 31
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (1) + 3 + 3 + 2 + (3, 1, 5, 1) = 19

Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (9) + 7 + 2 + 2 + 2 = 22
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (3) + 3 + 3 + 2 + (3, 5, 2, 6) = 27

Are these demon corpses disappearing too?

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen pushes himself away from the bee and unleashes a volley of cold iron arrows again at them.

Attack until dead: Red, Yellow, Green

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (5) + 12 + 2 + 2 + 2 = 23
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (2) + 3 + 3 + 2 + (3, 2, 4, 2) = 21

Attack (RS, heroism, judgement, bane): 1d20 + 12 + 2 + 2 + 2 ⇒ (10) + 12 + 2 + 2 + 2 = 28
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (8) + 3 + 3 + 2 + (2, 3, 1, 3) = 25

Attack (RS, heroism, judgement, bane): 1d20 + 7 + 2 + 2 + 2 ⇒ (20) + 7 + 2 + 2 + 2 = 33
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (5) + 3 + 3 + 2 + (4, 3, 2, 2) = 24

Crit Confirm!: 1d20 + 7 + 2 + 2 + 2 ⇒ (19) + 7 + 2 + 2 + 2 = 32
Extra Damage: 2d8 + 6 + 6 + 4 ⇒ (8, 4) + 6 + 6 + 4 = 28

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Dax! Get to the last crusader!" Kargen lifts up in the air slightly and then launches a volley of cold iron arrows at the incoming demon-bees.

Swift action to activate Bane. Target until its dead: Orange, then Yellow, then Red.
Attack (RS, judgement, Bane): 1d20 + 12 + 2 + 2 ⇒ (13) + 12 + 2 + 2 = 29
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (5, 2, 1, 2) = 25

Attack (RS, judgement, Bane): 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (2) + 3 + 3 + 2 + (1, 3, 6, 2) = 22

Attack (RS, judgement, Bane): 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24
Damage (judgement, bane): 1d8 + 3 + 3 + 2 + 4d6 ⇒ (7) + 3 + 3 + 2 + (2, 1, 6, 4) = 28

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen reaches down to heal the crusader at his feet. "Are you ok? We need to get you back to the city. Can you walk?"

CLW: 1d8 + 5 ⇒ (1) + 5 = 6

If he can walk, Kargen will fly 60 feet to the northernmost crusader.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen used his wand of CLW to heal himself. CLW: 4d8 + 4 ⇒ (3, 1, 2, 8) + 4 = 18

Knowledge, Planes (ML): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

Kargen looks at the demon, trying to identify it. Then he nods at Alexandra. "Right!" He pulls out another potion of Fly and drinks it. He darts through the air just a few feet off the ground. As he does so, a holy light burns around him.

60 foot fly move can put him adjacent to one of the crusaders. Swift action to activate judgement (justice/destruction)

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

I'll ask for everyone else. Do they still have their potions of Fly that they didn't use from the last encounter?

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Fort Save: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Kargen pushes back away from the demon bee. He draws his bow with a cold iron arrow and it shines with Erastil's holy fury.

Swift Action to activate Bane

Attack (RS, PBS, Bane): 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
Damage (PBS, Bane): 1d8 + 3 + 1 + 2 + 4d6 ⇒ (2) + 3 + 1 + 2 + (1, 2, 5, 1) = 17

Attack (RS, PBS, Bane): 1d20 + 12 + 1 + 2 ⇒ (6) + 12 + 1 + 2 = 21
Damage (PBS, Bane): 1d8 + 3 + 1 + 2 + 4d6 ⇒ (7) + 3 + 1 + 2 + (1, 6, 3, 3) = 26

Attack (RS, PBS, Bane): 1d20 + 7 + 1 + 2 ⇒ (4) + 7 + 1 + 2 = 14
Damage (PBS, Bane): 1d8 + 3 + 1 + 2 + 4d6 ⇒ (5) + 3 + 1 + 2 + (6, 1, 3, 1) = 22

Horrible string of rolls. In the event Kargen can kill the red bee, he shifts his fire to blue.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Are we seeing three giant wasps or three swarms of wasps?

Kargen quickly drinks his potion and lifts 20 feet into the air.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"There's another room back there. Let's go see what's inside." Kargen waves everyone over to explore the other door. He tries to see if there's a way back toward the other room.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen inspects the portrait. "What do you make of this?" He carefully touches the painting to search for any traps before he peers back through the eyes to see what may lie in the space beyond.

Perception: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen healed himself in his previous post. He used the scrolls he looted from the people on the docks (and one charge from his wand).

The archer pulls out his metamagic rod and re-casts the Heroism spell on himself. "How about through that one there, Styfis?"

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Knowledge, Planes: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

CLW scroll: 1d8 + 1 ⇒ (4) + 1 = 5
CMW scroll: 2d8 + 3 ⇒ (3, 4) + 3 = 10
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8

Kargen dusts himself off and uses some of the healing items they found previously. "Ugh, thanks, for the help, El Garrapata."

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen takes advantage of El Garrapata wrapping up the demon to grab the bow he dropped and race around the creature, out of it's reach.

Pick up bow and move. No AOOs since he's grappled.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

No worries. He'll recast it with the extend metamagic rod after this encounter.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Fort Save (heroism): 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Kargen winces and tries to cover his ears at the screeching.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Should the Vrock get an AOO since it hasn't got in combat yet? It should be flat-footed, yes?

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"It's alive!" Kargen backpedals quickly, drawing a cold iron arrow and firing it at the demon.

Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen moves to open the next door. "Maybe there's some clue to where he's gone."

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Did you see all the dust? No one's been here in a while, unless Thurl purposely is trying to hide his tracks." The thought makes the hunter's head turn sideways and he kneels and examines the dust.

Track: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22

Any sign of tracks?

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen taps himself once more and then El Garrapata once too. "That ought to do it."

CLW for Kargen: 1d8 + 1 ⇒ (1) + 1 = 2
CLW for Big Blue: 1d8 + 1 ⇒ (7) + 1 = 8

I vote for Egelsee!

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"All clear!" Kargen yells out and waves to the people huddled outside. He nods to Alexandra in thanks for the healing. He pulls out his own wand for more healing and to help anyone else.

CLW: 2d8 + 2 ⇒ (4, 7) + 2 = 13

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen goes over to the two demons killed by his arrows and performs his rites. It seems that even demons deserve a measure of grace in death. As he eats the dried bread to symbolize taking on their pain, you see his wounds begin to heal.

Eat Sin: 4d6 + 16 ⇒ (5, 3, 4, 2) + 16 = 30

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen winces at the strike. Seeing Styfus' success, he draws cold iron arrows and then aims at the nearest demon, intent on destroying it too. "Hang on, Alexandra!"

Attack: 1d20 + 17 ⇒ (13) + 17 = 30
Cold Iron Damage: 1d8 + 7 + 1 + 2 + 4d6 ⇒ (3) + 7 + 1 + 2 + (2, 5, 4, 2) = 26

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Cold Iron Damage: 1d8 + 7 + 1 + 2 + 4d6 ⇒ (3) + 7 + 1 + 2 + (6, 3, 1, 4) = 27

If the first arrow kills green, then he'll 5 foot step before firing the second to hopefully hit blue.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Fort Save: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Fort Save: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen sprints away from the demon, then turns and fires on it.

Draw and AOO for movement. Swift action to activate Bane.

Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d8 + 7 + 1 + 2 + 4d6 ⇒ (4) + 7 + 1 + 2 + (5, 5, 6, 3) = 33

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen will regain the 2nd level spell slot at HQ.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen uses his rod of extend metamagic to cast See Invisibility before heading back to HQ.

Let's go to Battle and see what's there.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Are those benefits per character? Regaining spells is pretty valuable and it seems like we're not needed immediately.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen shakes his head. "Damn, no telling what happened." He looks around. "Ok, try to gather up anything you can find. Maybe it's enough to identify who they were."

Perception: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

"Let's get back to the others."

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Let's go now! We've risked our lives to get out there to retrieve you! Any moment a demon could be coming and slaughter you lay-abouts!" He kicks dirt into the fire.

Intimidate: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Sense Motive (heroism): 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21

Kargen looks at Alexandra questioningly. "You sure?" He looks back to the campsite. "They seem ok to me. I mean, lazy, but I've seen that before with some Pathfinders." He focuses on the group and tries to see their inner selves.

Detect Evil on them.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Just had a thought. We could give them the potions of longstrider to help them get back faster.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen dismounts and greets Holter. "If you are able to return in your own, we may need the horses for other Pathfinders we locate. You seem to be a decent shape. Jorsal is waiting for you."

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen pulls up to take good look at the group before identifying himself. I'm Captain Kargen Hapspring. We've been sent to bring in a group of Pathfinders. Who are you and what's been happening to you? The archer presses his horse closer and listens closely to their response.

Discern Lies at will as well as a Sense Motive check
Sense Motive: 1d20 + 15 ⇒ (9) + 15 = 24

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

"Northeast sounds like as good a plan as any. Do the agents know what happening?" Kargen drinks the potion of longstrider to give himself an added edge.

We have those potions we found if people want to heal up.

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

No sign of the lizard demon? I guess Woundward district? Would the tasks have changed in districts we've done already?

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen move to the man he killed. While the others decide where to move to next, he performs a small ritual over the body. He takes out a small piece of bread and eats it. Then he kneels down and whispers to the corpse.

Kargen can use his Eat Sin ability to Speak with Dead. Will save DC 15. Kargen is going to ask about the Aspis plans, but I don't know if that will matter in this Special.

The archers takes potions of cure light wounds, longstrider, and invisibility. As the others decide to move to the Confluence, he casts a spell on himself, granting him a bit of Erastil's grace.

Cast Heroism

************

Knowledge, Religion (Monster Lore, Heroism): 1d20 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
Knowledge, Dungeoneering (Monster Lore, Heroism): 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26 special attacks

"That's a Magma Ooze, but infected with a demon! Water! Water will harden the skin and leave it I'm mobile, though it'll still be living. Dax, can you do that? He casts a spell to provide him some of Erastil's power, then moves to get a good position.

Cast Divine Favor

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen growls as he sees the woman stay standing. He fires a pair of arrows at her again.

Attack (Judgement, DA): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Attack (Judgement, DA): 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Kargen continues yelling at the crowd. "See! I told you these troublemakers weren't getting on the boat. Anyone want to join them now?!" He fires at the archers now, aiming to put them down.

Free action to Intimidate. Swift to change my judgement from justice/Smiting to justice/destruction. Targeting teal guy.

Intimidate: 1d20 + 15 ⇒ (13) + 15 = 28

Attack (DA, judgement): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (7) + 7 + 3 = 17

Attack (DA, judgement): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage (DA, judgement): 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Liberty's Edge

Male Human Inquisitor of Erastil 8 [hp 54/54; F+8, R+8, W+9 (+2 vs. charms); AC 22/15/17; Init +7, Perception +13, Sense Motive +15]

Is there anything hinting that the men are anything other than humanoid?
Knowledge, local: 1d20 + 7 ⇒ (20) + 7 = 27

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