GM supervillan's 5-05 The Elven Entanglement (Inactive)

Game Master supervillan

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The Waking Rune

party buffs:

Kargen: heroism, see invisible, divine favour
Thoriel: spell dance, mirror image (1), arcane shield
Gervase: longstrider
Nina: barkskin, heroism
Amy: reach (scarf)
Quiella: shield

Nina wrote:
not sure how high the ceilings are here but he'll go up about 20 ft. if he can.

The building is partially collapsed, so consider it open to the sky.

Nina calls on a friend, who calls on his make-believe friends and takes to the air.

Quiella, perhaps noting the effectiveness of Thoriel's Shield, makes one of her own.

Amy is quite fascinated by the opponents' abilities. She waves her sword around a bit whilst she commentates.

Gervase turns her bow on the WISC, stuffing several arrows into it. Only the iterative missed.

Combat round 2

Amy, readied attack
Thoriel, -1STR, arcane shield, 1 image remains
Gervase
Kargen
Magenta, -69hp, cover
Red
W-I-S-C, -52hp
Nina, -19hp; + azata
Quiella + Turin

Thoriel is up!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

forgot about life Link on Nina, Amestra, Thoriel, and Turin; Nina heals 5 and Quiella takes 5 dmg

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Thoriel utters a couple of words in elven, momentarily enhancing her blade with the familiar electrical sparks. She then glides forward, unleashing a series of strikes at the tentacled horror.

Spell combat. Spell strike. Cast Shocking Grasp. 5' step. Lunge.
Shocking Grasp via +1 Keen Cold Iron Scimitar: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34 Damage: 1d6 + 10 + 5d6 ⇒ (5) + 10 + (3, 2, 1, 4, 3) = 28
+1 Cold Iron Scimitar: 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30 Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Iterative: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 Damage: 1d6 + 10 ⇒ (6) + 10 = 16

Crit Confirm Shocking Grasp attack: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16 Damage: 1d6 + 10 + 5d6 ⇒ (3) + 10 + (5, 6, 4, 6, 2) = 36
Crit Confirm 2nd attack: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22 Damage: 1d6 + 10 ⇒ (1) + 10 = 11


The Waking Rune

buffs:

Kargen: heroism, see invisible, divine favour
Thoriel: spell dance, mirror image (1)
Gervase: longstrider
Nina: barkskin, heroism
Azata: mirror image
Amy: reach (scarf)
Quiella: shield

Thoriel, you'd provoke an AoO for casting where you were stood - I'll handwave this one since I believe you can autopass the DC for a level 1 spell but do please mention when you're casting defensively even for a level 1.

Thoriel lunges, her blade wreathed in lightning! In a flurry of sword blows she blasts chunks of flesh off the unnatural predator. Two hits, no crits.

A globe of darkness emanates from the ruins, where one of the babau was hiding. The globe moves forwards, swallowing up Thoriel and obscuring the battlefield. Ambient light condition is Dim Light, which I have basically handwaved as you'll be using Wayfinders and such to explore. Within the 20' area I have marked on the map around Magenta the ambient condition is now Dark: without darkvision you'll have a 50% miss chance and cannot use vision to locate a target, with darkvision you are unaffected.

The second babau, under cover of the darkness at least so it thinks, sends two sharp-edged discs towards Thoriel...

chakram: 1d20 + 11 ⇒ (11) + 11 = 22
chakram: 1d20 + 6 ⇒ (15) + 6 = 21

...even in the darkness, Thoriel's defences hold. Being effectively blind in the darkness they can target your flatfooted AC with a +2 bonus, but they still miss. They do remove your last mirror image though.

The wolf-in-sheep's-clothing's tendrils lash out at the magus again...

tentacle: 1d20 + 17 ⇒ (5) + 17 = 22damage: 1d6 + 3 ⇒ (5) + 3 = 8grab?: 1d20 + 26 ⇒ (11) + 26 = 37constrict: 1d6 + 7 ⇒ (5) + 7 = 12
tentacle: 1d20 + 17 ⇒ (8) + 17 = 25damage: 1d6 + 3 ⇒ (2) + 3 = 5grab?: 1d20 + 26 ⇒ (12) + 26 = 38constrict: 1d6 + 7 ⇒ (6) + 7 = 13
tentacle: 1d20 + 17 ⇒ (7) + 17 = 24damage: 1d6 + 3 ⇒ (6) + 3 = 9grab?: 1d20 + 26 ⇒ (18) + 26 = 44constrict: 1d6 + 7 ⇒ (6) + 7 = 13
tentacle: 1d20 + 17 ⇒ (20) + 17 = 37damage: 1d6 + 3 ⇒ (6) + 3 = 9grab?: 1d20 + 26 ⇒ (18) + 26 = 44constrict: 1d6 + 7 ⇒ (1) + 7 = 8
tentacle: 1d20 + 17 ⇒ (19) + 17 = 36damage: 1d6 + 3 ⇒ (5) + 3 = 8grab?: 1d20 + 26 ⇒ (13) + 26 = 39constrict: 1d6 + 7 ⇒ (5) + 7 = 12
tentacle: 1d20 + 17 ⇒ (8) + 17 = 25damage: 1d6 + 3 ⇒ (3) + 3 = 6grab?: 1d20 + 26 ⇒ (1) + 26 = 27constrict: 1d6 + 7 ⇒ (6) + 7 = 13
tentacle: 1d20 + 17 ⇒ (17) + 17 = 34damage: 1d6 + 3 ⇒ (2) + 3 = 5grab?: 1d20 + 26 ⇒ (16) + 26 = 42constrict: 1d6 + 7 ⇒ (6) + 7 = 13
tentacle: 1d20 + 17 ⇒ (17) + 17 = 34damage: 1d6 + 3 ⇒ (2) + 3 = 5grab?: 1d20 + 26 ⇒ (8) + 26 = 34constrict: 1d6 + 7 ⇒ (5) + 7 = 12

confirm?: 1d20 + 17 ⇒ (15) + 17 = 32damage: 1d6 + 3 ⇒ (3) + 3 = 6

bite: 1d20 + 18 ⇒ (8) + 18 = 26damage: 1d8 + 7 ⇒ (4) + 7 = 11

Thoriel Your "blinded" AC is 23, or 27 if you make another arcane shield. If you don't make a shield you are dead after 5 tentacle attacks, so I will assume that you do.

From within the darkness you hear Thoriel's screams.

Darkvision reveals that the W-I-S-C has released Thoriel's limp body that lies in a heap next to it, unmoving.

Combat round 2 / 3

Amy
Thoriel, -1STR, arcane shield, -78hp, dying @-9
Gervase
Kargen
Magenta, -69hp, cover
Red
W-I-S-C, -96hp
Nina, -19hp; + azata
Quiella + Turin

The bold may act!

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Stabilisation check: 1d20 + 1 - 9 ⇒ (14) + 1 - 9 = 6

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #3: longstrider

"I suggest focussing fire on the WISC ‘til it's down!"

multishot 2x +3 flaming arrows: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
magic, Ag, CI piercing damage: 2d8 + 14 + 2d6 ⇒ (4, 6) + 14 + (6, 4) = 34 last 2d6 is fire

iterative Uprooter cold iron arrow: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
magic, CI piercing damage: 1d8 + 6 ⇒ (7) + 6 = 13

rapid shot +3 flaming arrow: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
magic, Ag, CI piercing damage: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14 last d6 is fire

When Thoriel stops screaming, Gervase fears the worst.

“Can anyone see where Thoriel is? I have a potion of darkvision but I fear it will take too long to deploy to Quiella.”

“Quiella can you channel healing but exclude the WISC?”

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Oh, gods, not again! Amestra thinks as she hears Thoriel's scream cut off. Then the darkness envelops everything. This is bad.

Gervase Goldhawkë wrote:

“Can anyone see where Thoriel is? I have a potion of darkvision but I fear it will take too long to deploy to Quiella.”

“Quiella can you channel healing but exclude the WISC?”

"I can deal with the darkness. Somebody help her."

And someone help me, too. Cause I can't take the beating that thing just laid down on Thoriel.

Rapier in one hand, she grabs the ioun stone that's already in orbit around her head with the other. One wouldn't even notice what appears to be a regular old ioun torch, necessary for her given her poor half-elven eyesight. But this one is different. This one is empowered to overcome even the most heinous darkness. And since she (they) can't afford to have it broken, she grabs it as she runs towards Thoriel to keep the demons from targeting it.

Double move. See Discussion post re: her ioun torch. 


The Waking Rune

buffs:
Kargen: heroism, see invisible, divine favour
Thoriel: spell dance
Gervase: longstrider
Nina: barkskin, heroism
Azata: mirror image
Amy: reach (scarf), big glowy light
Quiella: shield

I'll delay the two gnome knights so they can take advantage of Amy's light.

Gervase sends a volley of arrows at the W-I-S-C, searing its flesh. The creature waves its tendrils furiously and shrieks.

Amy reveals a precious light, banishing the demon's darkness! All now see Thoriel slumped at the stump of the wolf'.

Combat round 3

Amy
Nina, -19hp; + azata
Quiella + Turin
Thoriel, -1STR, arcane shield, -79hp, dying @-10
Gervase
Kargen
Magenta, -65hp
Red
W-I-S-C, -157hp

The bold may act!

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen grimaces as he sees Thoriel lying on the ground. He pours more arrows at the creature with a divine wrath.

Attack (RS, DF, Bane): 1d20 + 12 + 3 + 2 ⇒ (19) + 12 + 3 + 2 = 36
Damage (DF, Bane): 1d8 + 3 + 3 + 2 + 2d6 ⇒ (5) + 3 + 3 + 2 + (6, 3) = 22

Attack (RS, DF, Bane): 1d20 + 12 + 3 + 2 ⇒ (20) + 12 + 3 + 2 = 37
Damage (DF, Bane): 1d8 + 3 + 3 + 2 + 2d6 ⇒ (5) + 3 + 3 + 2 + (5, 4) = 22

Attack (RS, DF, Bane): 1d20 + 7 + 3 + 2 ⇒ (5) + 7 + 3 + 2 = 17
Damage (DF, Bane): 1d8 + 3 + 3 + 2 + 2d6 ⇒ (6) + 3 + 3 + 2 + (6, 5) = 25

Crit Confirm: 1d20 + 12 + 3 + 2 ⇒ (16) + 12 + 3 + 2 = 33
Extra Damage: 2d8 + 6 + 6 + 4 ⇒ (4, 7) + 6 + 6 + 4 = 27


The Waking Rune

Korgen's first arrow stills the Wolf-in-Sheep's-Clothing, and he sends two more shafts at the nearest babau...

Assuming that you switch to cold iron against the babau.

...one takes the demon in the neck, but the fiend does not fall. The last arrow sails over its head.

Combat round 3

Amy
Nina, -19hp; + azata
Quiella + Turin
Thoriel, -1STR, arcane shield, -79hp, dying @-10
Gervase
Kargen
Magenta, -99hp
Red
W-I-S-C

The bold may act!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella takes 10 more dmg and heals Thoriel and Nina another 5hp each

Quiella charges at magenta, lowering her lance

"straight line" in this case is 20' N, 5' NE, 15' N, 5' NE, 10' N

Quiella should have 15 dmg, since she healed someone with life Link last round.

Lance, charge, power attack: 1d20 + 16 + 2 - 3 ⇒ (2) + 16 + 2 - 3 = 17 for piercing: 2d6 + 14 + 18 ⇒ (3, 4) + 14 + 18 = 39

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"There's two more, they're taking cover around the corners!" Nina calls up to her summoned friend as she races across the battlefield towards the fallen Thoriel.
______________

Double-move to current map position~


HP: 65/68 | AC: 21, T 17, FF 13 | CMD 31 | F +9, R +13, W +2 | Immune: Elemental Traits | DR: 5/- | Speed: Fly 100 ft. (Perfect) | Senses: Darkvision 60 ft. | Active Conditions: Whirlwind

The azata soars overhead, flying forward to hover above the dead WISC. (Presumably) Now able to see more targets, he aims his bow at the already-injured Magenta and fires off a shot!

Attack vs. Magenta (+1 Composite Longbow): 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 6 ⇒ (4) + 6 = 10


The Waking Rune

buffs:
Kargen: heroism, see invisible, divine favour
Thoriel: spell dance
Gervase: longstrider
Nina: barkskin, heroism
Azata: mirror image
Amy: reach (scarf), big glowy light
Quiella: shield

Quiella charges! But her lance glances off the stone ruins. Her divine powers heal Nina and Thoriel, taking the elf out of immediate danger of death. Adjusted position on map since you have 10' reach.

Nina advances and directs her summoned friend. The azata fires on the injured babau but the fiend ducks and the barb sails over its head.

Spoil our pleasure will you?

We will take our pleasure with you!

The two babau manoeuvre...

red Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31

red spear vs Nina (readied for flank): 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26damage: 1d8 + 10 + 3d6 ⇒ (7) + 10 + (5, 4, 3) = 29

magenta spear vs nina: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32damage: 1d8 + 10 + 3d6 ⇒ (5) + 10 + (3, 3, 1) = 22
magenta spear vs nina: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31damage: 1d8 + 10 + 3d6 ⇒ (3) + 10 + (5, 3, 5) = 26
magenta bite vs Quiella: 1d20 + 10 ⇒ (15) + 10 = 25damage: 1d6 + 3 ⇒ (6) + 3 = 9

You called an angel to our little party the babau's telepathic sneer fiils your minds.

Most unpleasant of you.

The pair outflank Nina and the injured demon's spiteful stabs cause severe wounds.

Combat round 4

Amy
Nina, -57hp; + azata
Quiella, -15hp + Turin
Thoriel, -1STR, arcane shield, -74hp, stable @-5
Gervase
Kargen
Magenta, -99hp
Red
W-I-S-C

The bold may act!

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Round #4: longstrider

Gervase takes a 5’ step forward to support the front-line with some ranged CI Uprooter arty against her Favored Enemies.

She targets Magenta first, and if it drops she switches to Red.

multishot 2x cold iron arrows + favored enemy: 1d20 + 17 + 6 - 2 ⇒ (3) + 17 + 6 - 2 = 24
magic, CI piercing damage: 2d8 + 12 + 12 ⇒ (1, 1) + 12 + 12 = 26

iterative cold iron arrow + FE: 1d20 + 12 + 6 - 2 ⇒ (6) + 12 + 6 - 2 = 22
magic, CI piercing damage: 1d8 + 12 ⇒ (8) + 12 = 20

rapid shot cold iron arrow + FE: 1d20 + 17 + 6 - 2 ⇒ (8) + 17 + 6 - 2 = 29
magic, CI piercing damage: 1d8 + 12 ⇒ (5) + 12 = 17

Gervase's improved precise shot defeats all cover except total cover.


The Waking Rune

Gervase's volley of cold iron causes malevolent magenta to dissolve into a puddle of acrid slime, and is also rather upsetting for ravenous red.

Magenta's quite dead; red takes 51 damage.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amestra hustles around the crumbling walls and quickly assess the threat. She moves to stand over Thoriel's prone form and tries to get the demon's attention.

"Too bad we can't feed you to the Wolf' there. You'd make a lovely hand-puppet."

Rapier, Studied Combat: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Rapier, Piercing, Studied Strike : 1d6 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Move 30 around the wall, Swift to Study Combat Red, Standard to attack

Do summoned azata's gain the Celestial template and therefore a 1/day Smite Evil? 

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

I just remembered Kargen has Target of Opportunity. When an ally makes a ranged attack within 30 feet (such as Gervase), he gets to use an immediate to attack the same target.

As Gervase's arrow strikes the remaining demon, Kargen takes advantage of the hit to draw, nock, and fire his own arrow in a blur of speed.

Then he steps a bit closer to the demon and unloads more cold iron into the creature.

Immediate action attack (RS, DF, Bane): 1d20 + 12 + 3 + 2 ⇒ (4) + 12 + 3 + 2 = 21
Cold Iron Damage (DF, Bane): 1d8 + 3 + 3 + 2 + 2d6 ⇒ (6) + 3 + 3 + 2 + (1, 2) = 17

Attack (RS, PBS, DF, Bane): 1d20 + 12 + 1 + 3 + 2 ⇒ (6) + 12 + 1 + 3 + 2 = 24
Cold Iron Damage (PBS, DF, Bane): 1d8 + 4 + 3 + 2 + 2d6 ⇒ (2) + 4 + 3 + 2 + (4, 3) = 18

Attack (RS, PBS, DF, Bane): 1d20 + 12 + 1 + 3 + 2 ⇒ (8) + 12 + 1 + 3 + 2 = 26
Cold Iron Damage (PBS, DF, Bane): 1d8 + 4 + 3 + 2 + 2d6 ⇒ (3) + 4 + 3 + 2 + (4, 2) = 18

Attack (RS, PBS, DF, Bane): 1d20 + 7 + 1 + 3 + 2 ⇒ (19) + 7 + 1 + 3 + 2 = 32
Cold Iron Damage (PBS, DF, Bane): 1d8 + 4 + 3 + 2 + 2d6 ⇒ (7) + 4 + 3 + 2 + (2, 2) = 20

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Amestra Veen wrote:
Do summoned azata's gain the Celestial template and therefore a 1/day Smite Evil?

Not to my knowledge; gaining the Celestial/Fiendish template would seem to imply that it only works on creatures who aren't already celestial or fiendish in nature to begin with.

Though Nina does suffer under the babaus' attacks, she doesn't fall - not yet. Instead, she grins widely as her allies retaliate by taking down one of the two and raining down arrows on the one that remains.

"Yeah, well, gnomes are 'annoying' right? Gotta live up to the stereotype and all," she responds as she attempts to drive her lance into the creature.

Attack (+1 Adamantine Lance; Arcane Strike, Heroism, PA): 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 15 ⇒ (4) + 15 = 19

Attack (+1 Adamantine Lance; Arcane Strike, Heroism, PA): 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 15 ⇒ (4) + 15 = 19

Then, she falls back a step.


HP: 65/68 | AC: 21, T 17, FF 13 | CMD 31 | F +9, R +13, W +2 | Immune: Elemental Traits | DR: 5/- | Speed: Fly 100 ft. (Perfect) | Senses: Darkvision 60 ft. | Active Conditions: Whirlwind

"Angel?? You're even stupider than you look," the azata huffs indignantly even as he continues his own (admittedly less impressive) arrow barrage from above.

Attack (+1 Composite Longbow): 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Attack (+1 Composite Longbow): 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella heals Nina and Thoriel another 5hp each as she takes on their wounds.

She drops her lance and then draws her greatsword as she charges at the remaining babau!

+1 Holy Cold Iron Greatsword, power attack, charge: 1d20 + 17 - 3 + 2 ⇒ (20) + 17 - 3 + 2 = 36
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (7) + 8 + 9 = 24 plus Holy: 2d6 ⇒ (6, 1) = 7

crit confirm: 1d20 + 17 - 3 + 2 ⇒ (10) + 17 - 3 + 2 = 26
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27 plus Holy: 2d6 ⇒ (6, 6) = 12


The Waking Rune

The second babau joins the first in experiencing puddle-ness, unable to withstand the barrage of arrows and blades.

Out of combat!

Party status

Nina, -52hp
Quiella, -25hp
Thoriel, -1STR, -69hp, stable @0hp

party buffs:

Kargen: heroism, see invisible, divine favour
Thoriel: spell dance
Gervase: longstrider
Nina: barkskin, heroism
Azata: mirror image
Amy: reach (scarf), big glowy light
Quiella: shield

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen rushes up to Thoriel to use his wand to heal her. "Are you ok?" The former military man suddenly realizes he's touching her beautiful body and draws back instinctively.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella begins healing Nina and Thoriel.

Healing:
Round 5
Nina, -52hp
Quiella, -25hp
Thoriel, -1STR, -65hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella channels energy
Quiella, channel energy, Paladin: 3d6 ⇒ (2, 4, 6) = 12

Round 6
Nina, -35hp
Quiella, -17hp
Thoriel, -1STR, -48hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella channels energy
Quiella, channel energy, Oracle: 2d6 ⇒ (5, 2) = 7

Round 7
Nina, -23hp
Quiella, -16hp
Thoriel, -1STR, -36hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella casts cure moderate wounds
Quiella, cure moderate wounds, Oracle: 2d8 + 4 ⇒ (4, 1) + 4 = 9

Round 8
Nina, -18hp
Quiella, -13hp
Thoriel, -1STR, -31hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Oracle: 1d8 + 4 ⇒ (2) + 4 = 6

Round 9
Nina, -13hp
Quiella, -15hp
Thoriel, -1STR, -26hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Oracle: 1d8 + 4 ⇒ (8) + 4 = 12

Round 10
Nina, -8hp
Quiella, -11hp
Thoriel, -1STR, -21hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Oracle: 1d8 + 4 ⇒ (8) + 4 = 12

Round 11
Nina, -3hp
Quiella, -7hp
Thoriel, -1STR, -16hp

Quiella takes 5dmg, Thoriel is healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Gervase's wand: 1d8 + 1 ⇒ (7) + 1 = 8

Round 12
Nina, -3hp
Quiella, -2hp
Thoriel, -1STR, -11hp

Quiella takes 5dmg, Thoriel is healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Gervase's wand: 1d8 + 1 ⇒ (6) + 1 = 7

Round 13
Nina, -3hp
Quiella, healed
Thoriel, -1STR, -6hp

Quiella takes 5dmg, Thoriel is healed 5hp
Quiella casts cure light wounds
Quiella, cure light wounds, Gervase's wand: 1d8 + 1 ⇒ (2) + 1 = 3

Round 14
Nina, -3hp
Quiella, healed
Thoriel, -1STR, -1hp

After a minute, Nina is healed of all but 3 dmg, Thoriel is healed of all but 1 dmg, and Quiella is fully healed.


The Waking Rune

Once you've healed up, you are able to investigate the hall. It's clearly much too late for the gnome alchemist who fell prey to the Wolf', but under the aberration's body you find a trapdoor that leads to a storage area where you find the cache of cold iron that Uprooters left there. Unfortunately, most of it is in the form of ingots (several hundred pounds weight of cold iron ingots in fact). There's also a small amount of metallic paste - similar to the more well-known Silversheen, this substance, Deepsheen, temporarily grants weapons the properties of cold iron. There are 6 pots of the paste.

Transporting the cold iron ingots could be problematic but maybe you have a solution. Then you have a decision to make: do you rest in Kethalia, which you are confident is as safe as you can get now, or do you press on? Risk to the captured Uprooters undoubtedly increases if you rest, but perhaps they're all dead already?

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Standing astride Thoriel when the last demon drops, Amestra giggles and raises an eyebrow when Kargen recoils from touching the lovely elven maiden. "She's not gonna bite you," she says with a laugh. "At least, I don't think she will. But maybe don't aim the wand right at her butt next time, even if she is face-down prone and unconscious," she finishes as she turns her attention to the Wolf'.

Yeah, she's abso-frelliin'-lutely gorgeous, so I bet he wouldn't react that way if it were me. Or maybe he's just been out here in the woods with five girls and a reindeer for a bit tooooo long. She giggles again, and it's unclear to anyone standing nearby if it's to something in her own head, or to the joy she's taking as she begins dissecting the wolf-in-sheep's-clothing.

"Amazing. These tentacles run underground, as if they were originally roots and evolved. Or maybe they were magically altered. Wouldn't be the first crazy critter some wizard lost control of. I'll have to check the Chronicles and Archives when we get back," she murmurs to herself as se takes even more notes with each new slice into the horrendous beast.

"Ooh, hey, look what's underneath this thing," Amestra exclaims when they locate the trapdoor and the stash of cold iron. "Six pots of this stuff. I'd like one for my rapier, if I may," she asks as she sits down on a pile of ingots and carefully cleans the monster gore from her knife. "I hate to say it, but I wonder if we shouldn't rest here. It seems as safe as we can get. We can block the trap door and sleep in here," she says assessing the storeroom. "Getting Inky back in the morning gives us a flight option, and Quiella's amazing, but that much healing must take something out of her."

She's quite aware of the threat to Lanverel and the Uprooters, but feels that a rested and prepared team is more likely to succeed. It's just logical.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella hasn't really touched her in-combat healing reserves (still 7/9 uses of lay on hands, which is 4d6+11hp to herself as a swift action) but she is down to
1/7 oracle channel energy
4/8 lvl 1 Oracle spell slots
3/5 lvl 2 Oracle spell slots
And of course, her and Gervase's wands.

in character she wants to press on, but out of character I'm comfortable with whatever level of risk the rest of you are willing to take on

"I fear for what may happen to the Uprooters if we don't press on to find them."

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"I mean, I work better when I've got Inky with me but the longer we wait, the more likely it'll be that Lanverel and the others are dead when we find them," Nina responds, fidgeting anxiously all the while. "I've still got more friends I can call on to help if we need the backup or distraction. By the way, thanks for the help," she continues, smiling at her summoned azata friend as he finishes up the last bit of healing.
______________

The azata has Cure Serious Wounds as 2/day SLA so he'll top off the last bit of damage Nina and Thoriel have before he poofs.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Ach, I wish I had known about the 2x Cure Serious Wounds. That could have saved a bunch of spell slots

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

I think the GM would probably be willing to let us retcon that if we ask nicely? :)


The Waking Rune

Sure :)

Liberty's Edge

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Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

“I don’t need any of the Deepsheen, and while 300 lb of cold iron would obviously help the war effort in the Worldwound, goodness knows how we get it back to Absalom.”

With a laugh, Amestra wrote:
"She's not gonna bite you. At least, I don't think she will."

Saint Asmod on the debate team, Amy! You are such a ridiculous flirt!”

Gervase moves up behind the detective, to observe her Chronicling.

📂

Bored silly after less than a minute, the ranger accepts her wand back off Quiella with a smile and considers the state of the team and the Mission.

“The fight with the Hezrou commander, Fihralaz is going to be wicked — but personally I’m one (irrelevant) second valence spell off being at full strength.”

Gervase exhales, blowing her hair off her forehead. “But that’s just me.”

“I think this comes down to, what is more important — the Mission, or the best chance (not a guarantee) of the six of us surviving.”

“At this point I couldn’t care less about the gold, prestige or whether the Master of Spells gifts Queen Galfrey with a platoon of elite Kyonin rangers.”

“To me, it’s how much we put ourselves at risk to rescue the elves.”

You can see the ranger re-run through her logic in her mind, to see if she agrees with her own conclusion.

“As such, I tentatively vote to push on without resting. However, if the group decides the other way, I will help defend that decision with my dying breath.”

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Healing retcon:
Round 5
Nina, -52hp
Quiella, -25hp
Thoriel, -1STR, -65hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella channel energy, Paladin: 3d6 ⇒ (2, 4, 6) = 12

Round 6
Nina, -35hp
Quiella, -17hp
Thoriel, -1STR, -48hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella channel energy, Oracle: 2d6 ⇒ (5, 2) = 7

Round 7
Nina, -23hp
Quiella, -16hp
Thoriel, -1STR, -36hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella delays any healing

Round 8
Nina, -18hp
Quiella, -26hp
Thoriel, -1STR, -31hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Azata casts Cure Serious Wounds, CL6, Fey Foundling: 3d8 + 6 + 6 ⇒ (5, 5, 4) + 6 + 6 = 26

Round 9
Nina, -13hp
Quiella, -10hp
Thoriel, -1STR, -26hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella delays any healing

Round 10
Nina, -8hp
Quiella, -20hp
Thoriel, -1STR, -21hp

Quiella takes 10dmg, Nina and Thoriel are healed 5hp
Quiella delays any healing

Round 11
Nina, -3hp
Quiella, -30hp
Thoriel, -1STR, -16hp

Quiella takes 5dmg, Thoriel is healed 5hp
Azata casts Cure Serious Wounds, CL6, Fey Foundling: 3d8 + 6 + 6 ⇒ (8, 3, 6) + 6 + 6 = 29

Round 12
Nina, -3hp
Quiella, -6hp
Thoriel, -1STR, -11hp

Quiella takes 5dmg, Thoriel is healed 5hp
Quiella delays healing

Round 13
Nina, -3hp
Quiella, -11hp
Thoriel, -1STR, -6hp

Quiella takes 5dmg, Thoriel is healed 5hp
Quiella casts cure light wounds, Gervase's wand: 1d8 + 1 ⇒ (7) + 1 = 8

Round 14
Nina, -3hp
Quiella, -6hp
Thoriel, -1STR, -1hp

Quiella casts cure light wounds, Gervase's wand: 1d8 + 1 ⇒ (6) + 1 = 7

Nina, -3hp
Quiella, healed
Thoriel, -1STR, -1hp

that saved me 3 level 1 spell slots and the level 2 spell slot, and one of Gervase's wand charges!

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Updated healing resources:
- 7/9 lay on hands
- 1/7 oracle channel energy
- 7/8 lvl 1 Oracle spell slots
- 4/5 lvl 2 Oracle spell slots

And of course, her and Gervase's wands.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen nods. "We should press on to see if we can rescue Lanverel and the others. Not in blind rage, but in earnest to save one more life from the demons, especially one that can be a weapon herself."

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

"Yeah...if we were worse off, then I'd say we should take the chance and rest up because it doesn't do anyone good if we rush in at half-strength and get ourselves killed," Nina nods. "But since it looks like we're still doing well on resources then I think we should press on too."

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

Once the healing kicks in, Thoriel rolls over with a slight grunt and looks up at Amestra standing astride her, not showing any sign of embarassment at her somewhat comprising position. "Hello there! How long was I out? Thanks for the heals by the way!"

Getting back to her feet, the young elf promptly begins to tidy herself up, flicking and combing her hair back into place and straightening up her outer robes and shiny armor. "Well that was a little unsettling. I haven't been manhandled like that in years. Not since my old job back in the Calistrian temple!" Noticing Kargen's blushed cheeks she gives him a smile and a wink. "No, not your little love tap, Kargen...that filthy thing!" She kicks away a limp tentacle from beside one of her boots, with a scowl.

"I've had rest enough...of sorts, although it was more like a short nap. Let's just press on, I guess. I for one probably won't sleep too peacefully anyway after my encounter with that!"

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amestra nods in acquiescence to the group's decision. Checking the items in her bandolier, she belatedly realizes that she probably no longer needs that oil of daylight that's been taking up space and swaps it out for the cold iron paste.

"Ready when you are."


The Waking Rune

Barely having time to catch your breath, you decide that it's best to find Fihralaz and the Uprooters sooner rather than later and you press on into the Tanglebriar.

I need 3 DC14 Fort saves each please. These are like the ones you made earlier - hybrid poison/disease saves but any situational bonuses you might have need to apply to both to count.

Sovereign Court

Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

FORT: 1d20 + 10 ⇒ (2) + 10 = 12
FORT: 1d20 + 10 ⇒ (8) + 10 = 18
FORT: 1d20 + 10 ⇒ (15) + 10 = 25

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

Quiella fortitude: 1d20 + 16 ⇒ (20) + 16 = 36
Quiella fortitude: 1d20 + 16 ⇒ (9) + 16 = 25
Quiella fortitude: 1d20 + 16 ⇒ (13) + 16 = 29


Male N animal (reindeer) paladin mount 11 | HP 67 | AC 31 T 16 FF 25 | CMB +10-1, CMD 25 | F: +9, R: +11, W: +6, may reroll 1/day | Init: +5 | Perc: +8, SM: +1, low-light vision, scent | Speed 50ft, snow adaptation (ignore difficult terrain from ice and snow) | Active conditions: None.

Túrin, fortitude: 1d20 + 9 ⇒ (19) + 9 = 28
Túrin, fortitude: 1d20 + 9 ⇒ (16) + 9 = 25
Túrin, fortitude: 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Gervase, fortitude DC 14: 1d20 + 16 ⇒ (4) + 16 = 20
Gervase, fortitude: 1d20 + 16 ⇒ (5) + 16 = 21
Gervase, fortitude: 1d20 + 16 ⇒ (8) + 16 = 24

Not surprised that the vegetation remains hostile, Gervase ploughs ahead, grateful that the party still has the 5 potions of lesser restoration in reserve.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Fort save, DC 14 : 1d20 + 7 ⇒ (2) + 7 = 9
Fort save, DC 14 : 1d20 + 7 ⇒ (20) + 7 = 27
Fort save, DC 14 : 1d20 + 7 ⇒ (13) + 7 = 20

Silver Crusade

HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Fort #1 (DC 14): 1d20 + 9 ⇒ (17) + 9 = 26
Fort #2 (DC 14): 1d20 + 9 ⇒ (9) + 9 = 18
Fort #3 (DC 14): 1d20 + 9 ⇒ (16) + 9 = 25

Even though she's without magical assistance and the boost that Inky's presence usually brings, Nina's immune system easily continues to shrug off the effects of the scratching briars.
______________

Adjusted stats as Nina's extended buffs will wear off at some point during this next portion of the journey.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Fort Save (heroism): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Fort Save (heroism): 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Fort Save (heroism): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16


The Waking Rune

Over three hours of travel most of your buffs will have expired.

STR damage, Thoriel: 1d4 ⇒ 4
STR damage, Amy: 1d4 ⇒ 1
STR damage, Kargen: 1d4 ⇒ 4

The Tanglebriar is unforgiving. As you go deeper into the corrupted forest it feels as if the very air itself is opposing you. Suddenly, you stumble upon a bright spot amidst the gloom and the filth. A clearing meant for mystical rites interrupts the ongoing riot of disfigured flora and fauna. Under the shadow of a mighty oak, eleven large stones engraved with runes form a circle around untainted grass. One stone is far larger than the rest. The green grass blades are young and weak, but nonetheless natural.

As you pass into the clearing, a smaller oak transforms into a horned, cloven-hoofed creature. He leers at you, his gaze lingering on Thoriel's bosom. "My, my, how enchanting! Allow me to entertain you, sweet things. Have you heard the one about the traveller who despoiled Tanglebriar's only unmolested grass? It left him in stitches! Ha-ha!"

Knowledge (nature) DC23:
The occupant of the clearing is a satyr, although his hair is sharply-pointed so as to form quills, his eyes glow red and he has a second set of horns. His hide armour and the healthy mistletoe that adorns his spear (not to mention the stone circle he stands in) suggest he has druidic training.
DC28
Spoiler:
Satyrs are prone to both ribald humour and physical excess, especially when it comes to drink and women. They are fey who personify an extreme lust for life.

DC33
Spoiler:
Satyrs are skilled musicians, especially with the magical pipes they carry which they use to evoke powerful emotions in the listener or to play soothing lullabyes.SLAs: suggestion, charm, fear, sleep.

DC38
Spoiler:
In common with many fey, satyrs resist weapons other than cold iron.

Your gracious host.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

"We're suffering the death of a thousand cuts," Amestra grumbles as another thorn bites into her leg. "And I have no idea what this poison is or how to counteract it," she whines (admittedly) as she bends over to spew what little remains in her stomach.

As she raises her head, she spots the clearing and its most interesting inhabitant.

Kn(Nature), Free Inspiration, Hat: 1d20 + 13 + 1d6 + 2 ⇒ (10) + 13 + (4) + 2 = 29

"A satyr," she whispers to her friends. "Though he seems to be suffering from the effects of the woods, too. He'll likely want to engage in some ribald humor and almost certainly get a bit more 'physical' given the number of women we have here. But as a fey, I believe he's mostly harmless as long as we're friendly."

She enters the clearing hoping for some relief from the poisonous thorns and to take the opportunity to engage with their host. "Hello," she calls out with a smile. "I am Amestra, and those ... I mean ... she is Thoriel." Amy knows exactly what the satyr was leering at and makes a play of the purposeful misstep with a sly smile.

"And what was the name of this virile traveler who despoiled Tanglebriar's grass?"

Liberty's Edge

Female NG Human Ranger (Abendego diver) 12 | HP 136/136 | AC 24, T 16, F 20 | CMB +16, CMD 32 | F +20, R +19, W +16 (+1 vs fear, mind-affecting; +2 vs haunts) | Init +7 | Percep +17, Sense Motive +2 | Speed 30ft | Active Conditions: none

Knowledge (nature): 1d20 + 8 ⇒ (5) + 8 = 13

“How do you do, Good Ser?”

Gervase takes a knee to better smell and feel the nature of the apparent unspoilt grass and soil.

Will to disbelieve illusions: 1d20 + 14 ⇒ (7) + 14 = 21 add +1 if mind-affecting

“How long have you survived here? It must have been mighty lonely trapped on your green island in a sea of corruption.”

“You poor thing. When was the last time you ate, drank and were merry?”

Aid Diplo: 1d20 + 12 ⇒ (9) + 12 = 21

Sovereign Court

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Female Elf CN Magus (Spelldancer) 11 | HP: 69/69| AC: 32 | T: 21 | FF: 25| CMD: 29| Fort: +10| Ref: +12| Will: +8 (+10 enchant) | Init: +9 | Perc: +11| Sense Motive: -1 | Arcane Pool: 9/10 | Reroll: 1/1

"Always a pleasure meeting a man who can focus on two things at once." Thoriel lets out a short laugh at the leering creature's wandering eyes and the banter between him and Amestra. "...and who is also so proficient in the highest form of humour...satyr! Speaking of jokes, I remember one. 'Why do satyrs like playing flutes? Because their horns don't work!'" she smiles through another short burst of laughter. "Although from my experience, most are all too keen to prove that they do!"

Aid Diplo: 1d20 + 4 ⇒ (19) + 4 = 23

"Seriously, though, do you live out here all on your own? Have you seen anyone else passing by lately?"

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Community / Forums / Online Campaigns / Play-by-Post / GM supervillan's 5-05 The Elven Entanglement All Messageboards

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